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SilKKZ the3rd
Caldari Prohibited Ventures OWN Alliance
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Posted - 2010.06.18 14:55:00 -
[1]
Is anyone having this issue.
I am making superconductors and everything is routed correctly.
I always have a constant 320 units, its producing all night and all day. It goes up as time passes, then after DT it returns back to 320.
I have wasted about 5 days on this now. Anyone else have this problem.
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Lord Tyger
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Posted - 2010.06.19 15:00:00 -
[2]
So far I have lost 2 Wetware Mainframes somewhere/somehow.
Got all the mats in a spaceport, routed to a P4 production plant. P4 plant routed back to the spaceport. Plenty of headroom on the logistic line as well. Loaded in 2 batches of mats, and when I check a few hours later (after dt) I had 1 mainframe and the rest of the P3 mats have vanished. This is really annoying and costing me a load of ISK's. Haven't seen any warning that DT will mess up production =/
Or is this some sort of "risk" feature? In that case it's still a pain in the behind to lose half the P4 I can make on a day >__<
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Xuan Loc
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Posted - 2010.06.19 15:19:00 -
[3]
Yup, I'm getting the same bug when manufacturing P2 products ... lose one or two cycles
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Emporer Norton
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Posted - 2010.06.19 15:28:00 -
[4]
I*'ve noticed this also seems like if not producing/extracting at dt works fine
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Dr'Laaq
Blackguard Brigade Legions 0f Justice
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Posted - 2010.06.20 12:58:00 -
[5]
Today i found out after i finally emptied my spaceport. That when i started up all extractors again. I had to ROUTE many extractors again, though i did not change the setup or delete/add a new one. ALSO, if i ROUTE them again, it says CONGESTION on many lines and on different planets. This really is messed up and very irritating. 
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Conan Piter
Ways and Means
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Posted - 2010.06.20 13:22:00 -
[6]
With respect to the congestion issue, I think I know what is happening:
Say you configure a setup with PG to spare and make good use of your links -- near maximum use for the 5 minute cycle time. After everything is working well, you reduce your cycle to the 30 minute option. Later you find a shortfall in one or two resources and have enough PG to add extra extractors. Everything is still working well. Then later still you decide to run a shorter cycle to boost production, all seems well too until you come back and find missing products and broken links.
Here's what's happening: The link usage is based on your last cycle time and you only get congestion errors when you attempt to route a product. If you change the cycle time, resulting in congestion, instead of giving you an error it deletes another route and you don't see it happen. So when you change cycle times, check your routes.
I haven't tested this thoroughly, and the last time I noticed this was over a week ago so perhaps it has been fixed, but I think it might explain a lot of weird problems people are having with lost routes and missing products.
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Dr'Laaq
Blackguard Brigade Legions 0f Justice
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Posted - 2010.06.20 13:26:00 -
[7]
Originally by: Conan Piter With respect to the congestion issue, I think I know what is happening:
Say you configure a setup with PG to spare and make good use of your links -- near maximum use for the 5 minute cycle time. After everything is working well, you reduce your cycle to the 30 minute option. Later you find a shortfall in one or two resources and have enough PG to add extra extractors. Everything is still working well. Then later still you decide to run a shorter cycle to boost production, all seems well too until you come back and find missing products and broken links.
Here's what's happening: The link usage is based on your last cycle time and you only get congestion errors when you attempt to route a product. If you change the cycle time, resulting in congestion, instead of giving you an error it deletes another route and you don't see it happen. So when you change cycle times, check your routes.
I haven't tested this thoroughly, and the last time I noticed this was over a week ago so perhaps it has been fixed, but I think it might explain a lot of weird problems people are having with lost routes and missing products.
Hmmm I will test this out and see if it still happens. Thanks for thinking with us :)
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Dr'Laaq
Blackguard Brigade Legions 0f Justice
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Posted - 2010.06.20 13:37:00 -
[8]
Edited by: Dr''Laaq on 20/06/2010 13:39:22 Edited by: Dr''Laaq on 20/06/2010 13:38:47 Edited by: Dr''Laaq on 20/06/2010 13:38:24 Edited by: Dr''Laaq on 20/06/2010 13:37:40 Heres a link on how it was working and now it does not.
http://dl.eve-files.com/media/1006/weird_grid_all_of_a_sudden_after_DT.jpg
weird even here i get an error with the link just copy paste it then..
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Shooty Yumster
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Posted - 2010.06.20 19:23:00 -
[9]
Originally by: Conan Piter With respect to the congestion issue, I think I know what is happening:
Say you configure a setup with PG to spare and make good use of your links -- near maximum use for the 5 minute cycle time. After everything is working well, you reduce your cycle to the 30 minute option. Later you find a shortfall in one or two resources and have enough PG to add extra extractors. Everything is still working well. Then later still you decide to run a shorter cycle to boost production, all seems well too until you come back and find missing products and broken links.
Here's what's happening: The link usage is based on your last cycle time and you only get congestion errors when you attempt to route a product. If you change the cycle time, resulting in congestion, instead of giving you an error it deletes another route and you don't see it happen. So when you change cycle times, check your routes.
I haven't tested this thoroughly, and the last time I noticed this was over a week ago so perhaps it has been fixed, but I think it might explain a lot of weird problems people are having with lost routes and missing products.
Confirming this is what happens. When changing your depletion times on extractors you have to watch the % of the links. It will delete links to make room for a new one.
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StarRanger
Gallente Royal Star Ranger Family Confederation of Independent Corporations
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Posted - 2010.06.21 08:56:00 -
[10]
Edited by: StarRanger on 21/06/2010 09:00:42 Is it me or a bug, but it seems that with extractors on a mining cycle of 93 hours runs forever.
I see it runs down to about 2 days and a few hours and then after downtime its back at 3 days  
-- edit -- nvm, found the post about , guess im not crazy  -
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