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Jasdemi
Caldari Caldari Manufacturing
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Posted - 2010.06.20 11:37:00 -
[1]
Edited by: Jasdemi on 20/06/2010 11:37:41 Implants I hate wasting training time, hence I use expensive attributes implants to keep it at a minimum. Jump clones are not an option for me, because it would waste training time as well, even if it's only for 24 hours.
I wish implants were NEVER implemented. 
Thanks for reading my carebear story. 
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Illwill Bill
House of Tempers
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Posted - 2010.06.20 11:42:00 -
[2]
Low sec and +4's. If you do it right, you don't get podded unless someone smartbombs you.
Also, use jump clones and only have two implants at the time (you don't need more than two any time). Additionally, it really infuriates me, when people use some pointless rant about signatures as a sig. |

Astrostoner
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Posted - 2010.06.20 11:42:00 -
[3]
Found out just the other day that its pretty hard to lose your implants in high or lowsec. There are no bubbles and pods instawarp so the only thing you should ever lose is ship and fittings....
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Jennifer Rizea
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Posted - 2010.06.20 11:44:00 -
[4]
Edited by: Jennifer Rizea on 20/06/2010 11:45:01 I'd personally get into PVP more if they lessened the JC timer.
I read a suggestion somewhere about a distance based timer, where the farther away you jump, the longer it takes before you can jump again.
Maybe an express local jump, as long as it's within the same station, that has a limit on use that increases with intensity of use.
There are probably ways people are going to point out these suggestions can be exploited, but whatever.
All the best, ~ Jen
edit, anyway I recently got a set of supplemental slot 6-10 implants for my +4 clone, so it's a non-issue for me now. Cheaper than losing a +5 clone.
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Nooma K'Larr
Minmatar
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Posted - 2010.06.20 11:56:00 -
[5]
Edited by: Nooma K''Larr on 20/06/2010 11:56:51 implants are only an issue if podded. I don't see the point in podding players. you get nothing out of it other than being a ****.
-------------------------------------- If you don't like my posts, then why waste your time commenting in them? -------------------------------------- |

Jasdemi
Caldari Caldari Manufacturing
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Posted - 2010.06.20 11:59:00 -
[6]
Edited by: Jasdemi on 20/06/2010 11:59:43
Originally by: Nooma K'Larr Edited by: Nooma K''Larr on 20/06/2010 11:56:51 implants are only an issue if podded. I don't see the point in podding players. you get nothing out of it other than being a ****.
I was podded twice at gate camps in low sec and I was at most 5 times in low sec. Bad luck?
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ihcn
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Posted - 2010.06.20 12:00:00 -
[7]
Oh no, you're going to lose 45 seconds on training your next skill.
What's more important to you, enjoying the game or finishing skills that you'll never need or use 20 seconds faster?
Also like everyone said, there is 0% chance of getting podded if you canflip, and like 10% in lowsec (0 if you do it right)
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Xiozor
Tyrans d'Or Umbrella Chemical Inc
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Posted - 2010.06.20 12:17:00 -
[8]
Originally by: Jasdemi Edited by: Jasdemi on 20/06/2010 11:59:43
Originally by: Nooma K'Larr Edited by: Nooma K''Larr on 20/06/2010 11:56:51 implants are only an issue if podded. I don't see the point in podding players. you get nothing out of it other than being a ****.
I was podded twice at gate camps in low sec and I was at most 5 times in low sec. Bad luck?
No just fail on your part. It is very hard to get podded in low-sec if you are hammering the warp button just before you die. ----------------------------------------------- Mr.Kippling just launched a nuclear holocaust at third world countries! ... But he does make exceedingly good cakes. |

Ak'athra J'ador
Amarr Inglorious-Basterds
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Posted - 2010.06.20 12:21:00 -
[9]
Originally by: Jasdemi Edited by: Jasdemi on 20/06/2010 11:37:41 Implants I hate wasting training time, hence I use expensive attributes implants to keep it at a minimum. Jump clones are not an option for me, because it would waste training time as well, even if it's only for 24 hours.
I wish implants were NEVER implemented. 
Thanks for reading my carebear story. 
if you only pvp in highsec and lowsec (no bubbles) you cant lose your pod (cept smart-bombs). when you see your ship is about to blow up go to your celestial tab (sometimes called the gtfo tab), pick a celestial and spam the warp button. your ship will align but be unable to warp as it is scrammed. but once it explodes your pod will warp instantly, and the enemy will not be able to catch your pod in the explosion lag.
grab a cheap frig, join facwar and have fun
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Jasdemi
Caldari Caldari Manufacturing
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Posted - 2010.06.20 12:30:00 -
[10]
Alright, thanks for your responses, especially Ak'athra. I believed that pods remain warp scrambled after the ship is blown up. I guess I'll give it another try in the near future.
o7
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.20 12:41:00 -
[11]
Originally by: Jasdemi Alright, thanks for your responses, especially Ak'athra. I believed that pods remain warp scrambled after the ship is blown up. I guess I'll give it another try in the near future.
o7
make an alt or register on SiSi, and practice it a few times before you risk your expensive clone.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Jill Xelitras
Caldari Provisions
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Posted - 2010.06.20 12:47:00 -
[12]
Edited by: Jill Xelitras on 20/06/2010 12:49:10 Edited by: Jill Xelitras on 20/06/2010 12:48:08
Originally by: Jasdemi Alright, thanks for your responses, especially Ak'athra. I believed that pods remain warp scrambled after the ship is blown up. I guess I'll give it another try in the near future.
o7
After your ship blows up there is a small delay until you get control of the pod. That delay (and smartbombs) can cost your pod. You asked earlier if losing your pod was bad luck. It's not, we kill pods on purpose if we can. You have to be quite fast to catch a pod (actually it's mostly your ship that needs to have a very high scan resolution). So it's always a satisfying feeling that you managed to catch it. It's like trying to catch a fly: you do it for the challenge of catching it before it flies away, not because you decided to kill an insect. There are many insects out there far slower then a fly, but they are no challenge.
So your challenge is to get your pod out in one piece.
Pilots need to be ready to quickly select a thing they can warp to. Mostly it's a station, a planet or a gate (roughly in that order). It needs to be selected in your overview before your ship explodes. You need to start hitting the "warp to" button before your ship explodes and you should click it several times between "omg, I'm in structure" and "blammm ... psheeeew ... entering pod". That may save your pod most of the times in low-sec (and high-sec).
Jill X.
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Dodgy Past
Amarr Debitum Naturae BricK sQuAD.
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Posted - 2010.06.20 14:11:00 -
[13]
Losing your pod when unbubbled is pretty embarrassing.
The server will pick up your request to warp beofore your pod even turns up on their overview if you're spamming warp in non-laggy conditions.
Is amasing how many pods you will catch considering this fact. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |

Professor Tarantula
Hedion University
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Posted - 2010.06.20 14:16:00 -
[14]
Originally by: Dodgy Past spamming warp in non-laggy conditions.
Spamming it is a good way to make it lag.
Just wait until your pod appears, click warp, and be done with it. No need for any "OMG WARP NAO PLZ" hysterics.
My deepest sympathies. Prof. Tarantula, Esq. |

Obyrith
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Posted - 2010.06.20 14:37:00 -
[15]
Edited by: Obyrith on 20/06/2010 14:38:39
Originally by: Professor Tarantula Spamming it is a good way to make it lag.
Spamming warp-to works fine in high-lag conditions if you start before your client shows your ship blowing up.
The server seems to treat your pod and your ship before it was destroyed as the same 'entity', so it will sometimes apply commands that were originally issued to the ship to the pod, including warp.
One time I warped to a station in Amamake and didn't dock because of lag. I was locked by a hurricane and went down in two volleys, but before the second I had already stopped spamming the dock button, clicked on a planet and started spamming warp. My griffin exploded... only for my pod to dock instantly. That should have been impossible because boarding a pod is supposed to start a session-change timer.
So it's possible that if you start spamming before your ship explodes the server will simply apply the warp commands to your pod ASAP, lag or no lag. Spamming merely ensures that the server immediately moves onto your "warp" command as soon as your pod appears, before anyone gets a chance to CTRL-click a pod that didn't exist at the time you were telling the pod to warp.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.06.20 14:47:00 -
[16]
You could always just use +5's AND pvp. Just means your losses may be more expensive if you manage to lose it, which as others have stated is pretty hard if you're not in 0.0/w-space
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ihcn
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Posted - 2010.06.20 15:09:00 -
[17]
Originally by: Professor Tarantula
Originally by: Dodgy Past spamming warp in non-laggy conditions.
Spamming it is a good way to make it lag.
Just wait until your pod appears, click warp, and be done with it. No need for any "OMG WARP NAO PLZ" hysterics.
How many times have you tried this?
Spam warp before ship dies=instawarp, hit warp after ship loss=several second delay
There is no confusion about this.
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Agent Unknown
Caldari
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Posted - 2010.06.20 15:26:00 -
[18]
I've lost my (implant-less) pod before to a ceptor in 0.0 (no bubbles, at a gate) even after using the insta-warp trick. I even had in my logs "you are already in warp" for a full 3 seconds and still got scrambled and podded. So yes, it's not perfect.  I forgot to mention that you are in fact reading something that is called a signature. |

Professor Tarantula
Hedion University
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Posted - 2010.06.20 15:38:00 -
[19]
Originally by: ihcn
Originally by: Professor Tarantula
Originally by: Dodgy Past spamming warp in non-laggy conditions.
Spamming it is a good way to make it lag.
Just wait until your pod appears, click warp, and be done with it. No need for any "OMG WARP NAO PLZ" hysterics.
How many times have you tried this?
Spam warp before ship dies=instawarp, hit warp after ship loss=several second delay
There is no confusion about this.
Ever think that maybe "instawarp" is just being aligned? You can do that without a warp spamming frenzy. It's not several seconds without being aligned, either. More like 1 or 2 at the most.
Anyway, simply warping out when my pod appears has been more than enough for me to escape many times. Even the few occasions where i had to do a 180 turn first. The only time i've ever been podded was when i was afk.
My deepest sympathies. Prof. Tarantula, Esq. |

Aqriue
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Posted - 2010.06.20 18:41:00 -
[20]
I have very little interest in PVP because I find it to be boring.
Massive hitpoint buffers and skills aimed towards active tanking contradict one another, no point to train higher if your not going to use that faster rep cycle time which isn't even using capacitor in the first place. It ends up comming down to point, web, F1, orbit, first to zero wins. I can play CounterStrike if I want to shoot through hitpoints quicker, you can't even strategically target locations on a ship.
Gates, camps, and warp bubbles. EVE PVP consists of bottlenecks that force the player into "killing zones" because its stuck in linear travel with a U-turn. Warping consists of flying from Point A to Point B while in the processing of making a bookmark for Point C in the middle of no where. There are thousands of grids in a single system but they are never used. Camps congregate on these bottlenecks because its easy killing...sounds like fun staring at your screen for hours . Warp bubbles, I understand their concept but to avoid them I have to tediously warp to grid to every gate and make a book mark several hundred kms away from it, now imagine how long that is going to take if every system has 2-3 (sometimes 6!) and you make 2-3 book marks around each gate just in case to avoid drag bubbles and then do this for entire region hoping your not interrupted, which can take days or weeks. Yet twice now their have been purges of DS bookmarks or the removal of the ability to make them, which is killing the server in the process. For an open sandbox concept, its very restricted on what you can do to have fun 
Time. If EVE where a theme song, it would sound like Jeopardy for training skills, not to mention you can kill yourself advancement in one area by going high intel/mem to blow through support and stuck with slower Prec/will (damn Apocrypha by 2 months to late! ) . To get into a HAC for example, you need alot of support skills as the prereqs. And a lot more not required to back them up, there is 1.5 weeks for level 5 skills alone just to target more, target farther, and target faster. That's just one aspect of a ship. And not only do I risk a ship (which I can accept), but I can risk looking the ability to fly the ship if I forgot to upgrade my clone because it reached expiration date yesterday and I forgot to update, requiring another long training period to just jump back into a T2 ship (time alone is to much of an invest to loose to me ). My belief is that CCP hates battleships and Caps which have the longest time investment, which is why you only see two T2 types of BS (one is useless and the other just got outdated by loot removal) while there is no T2 version of Dreads/Titans/Carriers/SuperCarrier. They want fast, mobile battles with smaller ships and larger ships for strategic use, but every use uses massively large hitpoint bloated buffer battleships in insanely laggy battles in dullsec which hurts the server and crashes the nodes .
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Diomedes Calypso
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Posted - 2010.06.20 19:26:00 -
[21]
Some of you are too concerned with optimizing stuff to have fun.
It sounds like the loss of implants isn't a problem because you couldn't replace them, but that the cost would just put a dent in a pile of isk you might be hoarding . I'm getting the feeling its more the distaste for loss rather the inabilty to pay for the loss.
If you used a jump clone (which you can still get via some free help someplaces) over a weekend and put cheaper implants in because you were cheap, its not like its going to kill your future game.
Its not 20 seconds like one guy said but a extra point in an primary attribute adds 1 sp per minute, the secondary half that. If you stepped down to +2s you'd lose maybe 10% of your training speed. I fyou were only in that clone half the time its more like 5% . Whats the rush that to get to get a skill you want in 3 months a week later?
Once you get there, you're going to want more.
The truth is you can have plenty of fun pvping in a t1 frigate after a few days into the game...after a few monhts you'd be very useful in a gang in anumber of roles.
It seems like its just the priciple of the thing for you.. some fallacy that the more skills you have the more wortwhile you are? Do the higher skills give you a sense of achievement ? (translating a leveling up mentality from other games?)
Losen up and have fun...its the journey not the destination.
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.20 20:12:00 -
[22]
Originally by: Diomedes Calypso
Loosen up and have fun...its the journey not the destination.
This.
I have nothing more productive to add to this thread.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Barakkus
Spacelane Innovation
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Posted - 2010.06.20 20:20:00 -
[23]
Edited by: Barakkus on 20/06/2010 20:21:41
Originally by: Xiozor
Originally by: Jasdemi Edited by: Jasdemi on 20/06/2010 11:59:43
Originally by: Nooma K'Larr Edited by: Nooma K''Larr on 20/06/2010 11:56:51 implants are only an issue if podded. I don't see the point in podding players. you get nothing out of it other than being a ****.
I was podded twice at gate camps in low sec and I was at most 5 times in low sec. Bad luck?
No just fail on your part. It is very hard to get podded in low-sec if you are hammering the warp button just before you die.
The one and only time this character has been podded was at a gate camp, I lagged out so badly that I couldn't do **** until I was back in a station.
Honestly to the OP, you don't need to worry about getting podded most of the time, the second you know you're going to die you start spamming warp/dock and 99.99% of the time you will make it out. The only time you might have trouble is as I mentioned lag or you're inside a bubble. I pvp with around 300mil in implants in most of the time, only lost them once, and really if you do lose them, as long as you have LP with someone you can recoup without that much of a hit to your wallet. I think it cost me about half of their worth to replace them last time I ended up getting podded.
Oh and one other thing, if you want to avoid the lag podding effect, turn off camera shake in the client options.
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Doddy
The Executives IT Alliance
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Posted - 2010.06.20 20:51:00 -
[24]
OP should probably seek treatment for his skill-training based OCD. Whats the point of playing the game if all you care about is how fast you train skills? And you wish they had never been implemented? How does that work? Then you would be training even slower, i don't understand.
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mkmin
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Posted - 2010.06.20 20:52:00 -
[25]
The real reason people don't PVP who claim they want to is that they are afraid to put themselves out there. Has nothing to do with ship, skills, implants, training time, jump clone, etc. It's pure ball-less fear.
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SirRalph
Minmatar VR Corp Reckoning.
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Posted - 2010.06.20 21:16:00 -
[26]
Originally by: ihcn
Originally by: Professor Tarantula
Originally by: Dodgy Past spamming warp in non-laggy conditions.
Spamming it is a good way to make it lag.
Just wait until your pod appears, click warp, and be done with it. No need for any "OMG WARP NAO PLZ" hysterics.
How many times have you tried this?
Spam warp before ship dies=instawarp, hit warp after ship loss=several second delay
There is no confusion about this.
QFT
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