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DirtyHarry
|
Posted - 2004.12.14 15:51:00 -
[1]
Usually i dont post asking for help on setups, but i really have no idea about this ship and its capabilities.
Frigates are something i have never been into, but i have seen a few people floating round recently in harpy assult ships kicks the holy **** out of intys.
I have just trained the skill to fly one (caldari harpy) and am stumped on how to set the thing up.
I am looking to do 2 things:
kill frigs/intys stay alive
All comments and help appreciated, cheers
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

DirtyHarry
|
Posted - 2004.12.14 15:51:00 -
[2]
Usually i dont post asking for help on setups, but i really have no idea about this ship and its capabilities.
Frigates are something i have never been into, but i have seen a few people floating round recently in harpy assult ships kicks the holy **** out of intys.
I have just trained the skill to fly one (caldari harpy) and am stumped on how to set the thing up.
I am looking to do 2 things:
kill frigs/intys stay alive
All comments and help appreciated, cheers
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

Evil Me
|
Posted - 2004.12.14 16:03:00 -
[3]
heard the following
4 tech2 75mm rails small tech2 sb, anoited em ward, webby, small tech2 cap battery 2 wcs
i personally was gonna drop 1 wcs in favour of a tech2 dmg mod the <7.5km friggies and cepters arnt gonna be there long something along the lines of web....pop
|

Evil Me
|
Posted - 2004.12.14 16:03:00 -
[4]
heard the following
4 tech2 75mm rails small tech2 sb, anoited em ward, webby, small tech2 cap battery 2 wcs
i personally was gonna drop 1 wcs in favour of a tech2 dmg mod the <7.5km friggies and cepters arnt gonna be there long something along the lines of web....pop
|

Ronyo Dae'Loki
|
Posted - 2004.12.14 16:09:00 -
[5]
Originally by: Evil Me heard the following
4 tech2 75mm rails small tech2 sb, anoited em ward, webby, small tech2 cap battery 2 wcs
i personally was gonna drop 1 wcs in favour of a tech2 dmg mod the <7.5km friggies and cepters arnt gonna be there long something along the lines of web....pop
/me shudders
Ugh. How about no.
Use 4 125mm Railgun IIs. The harpy is a railsniper, but 125s have enough tracking that in conjunction with a web they will get some killer hits.
Make sure you have a small shield booster II and a good webber, and put something USEFUL in your low slots, not warp core stabs. Other slots are up to you--what fits, and what is useful? The anointed EM ward is a good idea. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.12.14 16:09:00 -
[6]
Originally by: Evil Me heard the following
4 tech2 75mm rails small tech2 sb, anoited em ward, webby, small tech2 cap battery 2 wcs
i personally was gonna drop 1 wcs in favour of a tech2 dmg mod the <7.5km friggies and cepters arnt gonna be there long something along the lines of web....pop
/me shudders
Ugh. How about no.
Use 4 125mm Railgun IIs. The harpy is a railsniper, but 125s have enough tracking that in conjunction with a web they will get some killer hits.
Make sure you have a small shield booster II and a good webber, and put something USEFUL in your low slots, not warp core stabs. Other slots are up to you--what fits, and what is useful? The anointed EM ward is a good idea. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Toran Mehtar
|
Posted - 2004.12.14 16:13:00 -
[7]
Just to throw in something a bit different:
High: 4x good 125/150mm rails, 1x rocket launcher (defenders) Mid: 1x sensor booster, 3x sensor damps Low: 2x tracking enhancer. (maybe 1 cpr)
Not too hot as a solo ship, but has it's uses. 
|

Toran Mehtar
|
Posted - 2004.12.14 16:13:00 -
[8]
Just to throw in something a bit different:
High: 4x good 125/150mm rails, 1x rocket launcher (defenders) Mid: 1x sensor booster, 3x sensor damps Low: 2x tracking enhancer. (maybe 1 cpr)
Not too hot as a solo ship, but has it's uses. 
|

DirtyHarry
|
Posted - 2004.12.14 17:08:00 -
[9]
TY for the setups youve been recommending, other imputs from harpy pilots would still be welcome, would like to hear a range of setups and their uses and then pick from one =)
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

DirtyHarry
|
Posted - 2004.12.14 17:08:00 -
[10]
TY for the setups youve been recommending, other imputs from harpy pilots would still be welcome, would like to hear a range of setups and their uses and then pick from one =)
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

Ethan Tomlinson
|
Posted - 2004.12.14 18:07:00 -
[11]
I like this setup others say a web would be usefull but I usually fly with a buddy in an inty or something with a webber anyways.
Hi slots: 2 t2 125mm rails with AM, 2 t2 150mm rails with AM, named rocket launcher with defenders
Med slots: small t2 shield booster, photon scattering field, t2 tracking comp, t2 cap recharger
Low slots: t2 magnetic field stab, co processor
|

Ethan Tomlinson
|
Posted - 2004.12.14 18:07:00 -
[12]
I like this setup others say a web would be usefull but I usually fly with a buddy in an inty or something with a webber anyways.
Hi slots: 2 t2 125mm rails with AM, 2 t2 150mm rails with AM, named rocket launcher with defenders
Med slots: small t2 shield booster, photon scattering field, t2 tracking comp, t2 cap recharger
Low slots: t2 magnetic field stab, co processor
|

Evil Me
|
Posted - 2004.12.21 17:17:00 -
[13]
btw that wasnt my setup just one i had been told.......
with the propulsion changes there is little need for the webby now if u fit a tracking enhancher u can hit a cepter with mwd (or should be able to) 4x125tech2 1 rocket cap battery,emward,sb tech2,tacking comp/webby/scram dmg mod tech2, wcs (u may need a 75mm tech2 to get enough cpu if u fit wcs) but IMO you are a fool to go round in 0.0 in a non mwd frig with no wcs you get close to a cr or bs with sensorboster and your toast with 30mils or so down the pan.
|

Evil Me
|
Posted - 2004.12.21 17:17:00 -
[14]
btw that wasnt my setup just one i had been told.......
with the propulsion changes there is little need for the webby now if u fit a tracking enhancher u can hit a cepter with mwd (or should be able to) 4x125tech2 1 rocket cap battery,emward,sb tech2,tacking comp/webby/scram dmg mod tech2, wcs (u may need a 75mm tech2 to get enough cpu if u fit wcs) but IMO you are a fool to go round in 0.0 in a non mwd frig with no wcs you get close to a cr or bs with sensorboster and your toast with 30mils or so down the pan.
|

Von Schnopp
|
Posted - 2004.12.22 11:15:00 -
[15]
Originally by: DirtyHarry Usually i dont post asking for help on setups, but i really have no idea about this ship and its capabilities.
Frigates are something i have never been into, but i have seen a few people floating round recently in harpy assult ships kicks the holy **** out of intys.
I have just trained the skill to fly one (caldari harpy) and am stumped on how to set the thing up.
I am looking to do 2 things:
kill frigs/intys stay alive
All comments and help appreciated, cheers
Faction controlled interceptors or player owned?
You can kill any interceptor with any assault frigate without much fuss but in order to do so you need to get close enough. NPC's come to you but any sensible ceptor player pilot would keep the distance or they would be torn apart pretty fast. In my world, to kill an experienced ceptor pilot you'll need a ceptor youself, or a reckless enemy ceptor pilot allowing himself near enough to get webbed.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Von Schnopp
|
Posted - 2004.12.22 11:15:00 -
[16]
Originally by: DirtyHarry Usually i dont post asking for help on setups, but i really have no idea about this ship and its capabilities.
Frigates are something i have never been into, but i have seen a few people floating round recently in harpy assult ships kicks the holy **** out of intys.
I have just trained the skill to fly one (caldari harpy) and am stumped on how to set the thing up.
I am looking to do 2 things:
kill frigs/intys stay alive
All comments and help appreciated, cheers
Faction controlled interceptors or player owned?
You can kill any interceptor with any assault frigate without much fuss but in order to do so you need to get close enough. NPC's come to you but any sensible ceptor player pilot would keep the distance or they would be torn apart pretty fast. In my world, to kill an experienced ceptor pilot you'll need a ceptor youself, or a reckless enemy ceptor pilot allowing himself near enough to get webbed.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Anjerrai Meloanis
|
Posted - 2004.12.22 11:24:00 -
[17]
High:
4x 125mm rails II 1x arbaleast rocket launcher
Med:
1x Gistii Shield Booster 1x Anointed EM Hardener 1x Small Cap Battery II 1x Tracking cpu II, or a webber or scrambler
Low: 2x pdu II's
you will need electronics 5, and weapons upgrades 5 and the energy grid upgrades to 5 to fit it all, but it tanks all inties, apart from taranis' with 3 damage mods and 3 neutrons...
i think this matches your saing alive and kill frigs/inties bit 
worked for me
uh. |

Anjerrai Meloanis
|
Posted - 2004.12.22 11:24:00 -
[18]
High:
4x 125mm rails II 1x arbaleast rocket launcher
Med:
1x Gistii Shield Booster 1x Anointed EM Hardener 1x Small Cap Battery II 1x Tracking cpu II, or a webber or scrambler
Low: 2x pdu II's
you will need electronics 5, and weapons upgrades 5 and the energy grid upgrades to 5 to fit it all, but it tanks all inties, apart from taranis' with 3 damage mods and 3 neutrons...
i think this matches your saing alive and kill frigs/inties bit 
worked for me
uh. |

Anjerrai Meloanis
|
Posted - 2004.12.22 11:25:00 -
[19]
also just incase youre curious yes it can be run all day with the guns firing also
uh. |

Anjerrai Meloanis
|
Posted - 2004.12.22 11:25:00 -
[20]
also just incase youre curious yes it can be run all day with the guns firing also
uh. |

DirtyHarry
|
Posted - 2004.12.22 14:17:00 -
[21]
After playing around with it in a few fleet battles i came up with this:
hi 4 125 mm proto 1 arb standard with light missiles/rockets
med 1 medium sb II 1 em ward 1 cap recharger II 1 90% web
low 1 tracking computer II 1 warp core stab / cap relay?
This all fits with max electronic and engineering skills 
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

DirtyHarry
|
Posted - 2004.12.22 14:17:00 -
[22]
After playing around with it in a few fleet battles i came up with this:
hi 4 125 mm proto 1 arb standard with light missiles/rockets
med 1 medium sb II 1 em ward 1 cap recharger II 1 90% web
low 1 tracking computer II 1 warp core stab / cap relay?
This all fits with max electronic and engineering skills 
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |

Sun Ra
|
Posted - 2004.12.22 14:24:00 -
[23]
Miner 2s
|

Sun Ra
|
Posted - 2004.12.22 14:24:00 -
[24]
Miner 2s
|

Panzer
|
Posted - 2004.12.22 14:56:00 -
[25]
2 cargo expanders+ 4 mwds to make you illuminate in fleet battles ;).
But seriously I have a similar setup except tech ii guns and different low slots. You don't need a tracking enhancer, or the cap relay. You got a web to kill frigates that come close, and small guns can hit anything now since oversized afterburners aren't common anymore.
|

Panzer
|
Posted - 2004.12.22 14:56:00 -
[26]
2 cargo expanders+ 4 mwds to make you illuminate in fleet battles ;).
But seriously I have a similar setup except tech ii guns and different low slots. You don't need a tracking enhancer, or the cap relay. You got a web to kill frigates that come close, and small guns can hit anything now since oversized afterburners aren't common anymore.
|

Bad'Boy
|
Posted - 2004.12.22 15:01:00 -
[27]
ahh..where is MWD??
I fit MWD on every ship
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
|
Posted - 2004.12.22 15:01:00 -
[28]
ahh..where is MWD??
I fit MWD on every ship
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Anjerrai Meloanis
|
Posted - 2004.12.22 15:39:00 -
[29]
not everything in eve needs to go lightspeed to kill stuff...
uh. |

Anjerrai Meloanis
|
Posted - 2004.12.22 15:39:00 -
[30]
not everything in eve needs to go lightspeed to kill stuff...
uh. |

diablo
|
Posted - 2004.12.22 16:03:00 -
[31]
3 tech 2 150s 1 tech 2 75 1 standard launcher 1 mwdrive 3 dampners and whatvere else
orbit at 30k and open him a new arse thats unless he warps LOL but good in fleet battles, when you spot the head u want.
|

diablo
|
Posted - 2004.12.22 16:03:00 -
[32]
3 tech 2 150s 1 tech 2 75 1 standard launcher 1 mwdrive 3 dampners and whatvere else
orbit at 30k and open him a new arse thats unless he warps LOL but good in fleet battles, when you spot the head u want.
|

Chris Henry
|
Posted - 2004.12.22 16:11:00 -
[33]
Has any1 got a steup for NPC killing? I heard they can take lvl 3 missions...
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 16:11:00 -
[34]
Has any1 got a steup for NPC killing? I heard they can take lvl 3 missions...
--------------- A Puppet Master |

Thetis
|
Posted - 2004.12.22 17:52:00 -
[35]
i've done a few lvl3 missions with the following setup:
4x 150mm Proto Rails 1x Med Shield Booster II, 1x Tracking Computer II, 2x Named Cap Rechargers 2x Magnetic Stabilizer IIs
The defence isnt massive, but the damage & 20km Optimal with Antimatter works for me :)
|

Thetis
|
Posted - 2004.12.22 17:52:00 -
[36]
i've done a few lvl3 missions with the following setup:
4x 150mm Proto Rails 1x Med Shield Booster II, 1x Tracking Computer II, 2x Named Cap Rechargers 2x Magnetic Stabilizer IIs
The defence isnt massive, but the damage & 20km Optimal with Antimatter works for me :)
|

Chris Henry
|
Posted - 2004.12.22 18:13:00 -
[37]
Originally by: Thetis i've done a few lvl3 missions with the following setup:
4x 150mm Proto Rails 1x Med Shield Booster II, 1x Tracking Computer II, 2x Named Cap Rechargers 2x Magnetic Stabilizer IIs
The defence isnt massive, but the damage & 20km Optimal with Antimatter works for me :)
...and you can fit all that??
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 18:13:00 -
[38]
Originally by: Thetis i've done a few lvl3 missions with the following setup:
4x 150mm Proto Rails 1x Med Shield Booster II, 1x Tracking Computer II, 2x Named Cap Rechargers 2x Magnetic Stabilizer IIs
The defence isnt massive, but the damage & 20km Optimal with Antimatter works for me :)
...and you can fit all that??
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 18:55:00 -
[39]
I tred that setup (without T1 not T2 stuff) in a lvl3 mission and i couldnt take a 30k Merlin in an NPC spawn b4 my shields were almost gone.. And my skills ent that bad...
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 18:55:00 -
[40]
I tred that setup (without T1 not T2 stuff) in a lvl3 mission and i couldnt take a 30k Merlin in an NPC spawn b4 my shields were almost gone.. And my skills ent that bad...
--------------- A Puppet Master |

Thetis
|
Posted - 2004.12.22 20:36:00 -
[41]
Originally by: Chris Henry I tred that setup (without T1 not T2 stuff) in a lvl3 mission and i couldnt take a 30k Merlin in an NPC spawn b4 my shields were almost gone.. And my skills ent that bad...
What range did you start at? many spawns you can take before they can hit you, you can do damage from ~25km, and most Rats wont last more than 2-3 volleys, so warp in about 30km, engage at 25, and your still nocking them out pretty well down as far as ~6km. As for the tanking, well the ShieldBooster only needs to be used once you hit about 50% Shields, which considering the resistances is unlikely to happen.
What spawns were you facing? Lasers are the harpies weakness without fitting an EM hardner, which i lack the cap to do.
|

Thetis
|
Posted - 2004.12.22 20:36:00 -
[42]
Originally by: Chris Henry I tred that setup (without T1 not T2 stuff) in a lvl3 mission and i couldnt take a 30k Merlin in an NPC spawn b4 my shields were almost gone.. And my skills ent that bad...
What range did you start at? many spawns you can take before they can hit you, you can do damage from ~25km, and most Rats wont last more than 2-3 volleys, so warp in about 30km, engage at 25, and your still nocking them out pretty well down as far as ~6km. As for the tanking, well the ShieldBooster only needs to be used once you hit about 50% Shields, which considering the resistances is unlikely to happen.
What spawns were you facing? Lasers are the harpies weakness without fitting an EM hardner, which i lack the cap to do.
|

Chris Henry
|
Posted - 2004.12.22 20:49:00 -
[43]
Edited by: Chris Henry on 22/12/2004 20:49:47 Its a Mordus spawn containing 2 mordus bounty hunters, 5 katanas, 3 bobcats and 1 cheetah. Its the bounty hunters that get cos they MWD to ma and web so everything catches up. Then the heavy missiles start raining down...
Edit: im warping in at 40km
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 20:49:00 -
[44]
Edited by: Chris Henry on 22/12/2004 20:49:47 Its a Mordus spawn containing 2 mordus bounty hunters, 5 katanas, 3 bobcats and 1 cheetah. Its the bounty hunters that get cos they MWD to ma and web so everything catches up. Then the heavy missiles start raining down...
Edit: im warping in at 40km
--------------- A Puppet Master |

flummox
|
Posted - 2004.12.22 21:16:00 -
[45]
Edited by: flummox on 22/12/2004 21:18:00 NPCing:
4 x 150mm Railgun II's 1 x Arbelest Missle
1 x Catalysed Cold-gas (1mn MWD) 1 x Sm SB II the other slots really don't matter when NPCing... but 1 x Sm Sh Ext (II or named) 1 x Tracking Computer
1 x MAPC 1 x PDiag
see, for NPCing or missions, i'll assume your not fighting ONLY frigs. so, the tracking is not all that needed. you can just let the slow missles worm their way to the frigs and focus rail fire on everything else. actually, for NPCing, it is only needed to fit the guns and leave everything else empty... lol... or maybe just 2 of them. cuz the damage output is insane for this ship (for NPCing). ...
as for PVPing:
this is where the hard part comes in. you have to know what you're fighting. if you want to kill ceptors, then you will probably want a webby. not that you NEED one, just makes it nicer. if you are going for cruiser, then a scrambler would be wanted. BS? don't try it...
so, it's actually better to fit your mids and lows first. the 125's are a good gun, and the tracking will come in handy over the 150's. however, if you plan on putting on a TrackComp, then i recommend NOT using 125's. why? well, they fire faster, which for hybrids, means they use more cap over time. so, if you are gonna throw on a TrackComp (more cap) you might want to slower 150's, since you're already wasting cap to improve them.
a combo of 150's and 125's might be more desireable then just sticking with one type.
i'll have to log on for me to see my exact setup. but this should help you with fitting yours out.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.22 21:16:00 -
[46]
Edited by: flummox on 22/12/2004 21:18:00 NPCing:
4 x 150mm Railgun II's 1 x Arbelest Missle
1 x Catalysed Cold-gas (1mn MWD) 1 x Sm SB II the other slots really don't matter when NPCing... but 1 x Sm Sh Ext (II or named) 1 x Tracking Computer
1 x MAPC 1 x PDiag
see, for NPCing or missions, i'll assume your not fighting ONLY frigs. so, the tracking is not all that needed. you can just let the slow missles worm their way to the frigs and focus rail fire on everything else. actually, for NPCing, it is only needed to fit the guns and leave everything else empty... lol... or maybe just 2 of them. cuz the damage output is insane for this ship (for NPCing). ...
as for PVPing:
this is where the hard part comes in. you have to know what you're fighting. if you want to kill ceptors, then you will probably want a webby. not that you NEED one, just makes it nicer. if you are going for cruiser, then a scrambler would be wanted. BS? don't try it...
so, it's actually better to fit your mids and lows first. the 125's are a good gun, and the tracking will come in handy over the 150's. however, if you plan on putting on a TrackComp, then i recommend NOT using 125's. why? well, they fire faster, which for hybrids, means they use more cap over time. so, if you are gonna throw on a TrackComp (more cap) you might want to slower 150's, since you're already wasting cap to improve them.
a combo of 150's and 125's might be more desireable then just sticking with one type.
i'll have to log on for me to see my exact setup. but this should help you with fitting yours out.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Chris Henry
|
Posted - 2004.12.22 21:38:00 -
[47]
Thank you both for all your help!
My main problem is actually dealing damage. it seems i take far far far too long to break this damn 30k frig's tank. Is this normal to do so little damage?! Im used to my Ferox finishing them off in a couple of bursts...
Im gradualy finishing off one after another warping in and out, but i thought they could tank/deal damage better than this...
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 21:38:00 -
[48]
Thank you both for all your help!
My main problem is actually dealing damage. it seems i take far far far too long to break this damn 30k frig's tank. Is this normal to do so little damage?! Im used to my Ferox finishing them off in a couple of bursts...
Im gradualy finishing off one after another warping in and out, but i thought they could tank/deal damage better than this...
--------------- A Puppet Master |

flummox
|
Posted - 2004.12.22 21:56:00 -
[49]
Originally by: Chris Henry Thank you both for all your help!
My main problem is actually dealing damage. it seems i take far far far too long to break this damn 30k frig's tank. Is this normal to do so little damage?! Im used to my Ferox finishing them off in a couple of bursts...
Im gradualy finishing off one after another warping in and out, but i thought they could tank/deal damage better than this...
what ammo? what ranges? what are your gunnery skills (small hybrid, small rail, and assualt levels)?
i tend to drift towards plutonium ammo. sometimes, uranium and others thorium. when at extreme ranges, i'll pop in the good old iridium. AM ammo is nice, just that plutonium keeps me at 22km optimal, which is nice for the launcher, and want to practice fighting without getting too close for webby/scrambler effect from enemies. i do anywhere from 20 - 90 damamge per hit. yes, i see some 20's, but also some 80's. most of my hits are in the 50's and 60's, though. and, i think the highest wrecking i've got (plutonium ammo) is 178.xx.
you *should* be eating that 30ker up in a few volleys.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.22 21:56:00 -
[50]
Originally by: Chris Henry Thank you both for all your help!
My main problem is actually dealing damage. it seems i take far far far too long to break this damn 30k frig's tank. Is this normal to do so little damage?! Im used to my Ferox finishing them off in a couple of bursts...
Im gradualy finishing off one after another warping in and out, but i thought they could tank/deal damage better than this...
what ammo? what ranges? what are your gunnery skills (small hybrid, small rail, and assualt levels)?
i tend to drift towards plutonium ammo. sometimes, uranium and others thorium. when at extreme ranges, i'll pop in the good old iridium. AM ammo is nice, just that plutonium keeps me at 22km optimal, which is nice for the launcher, and want to practice fighting without getting too close for webby/scrambler effect from enemies. i do anywhere from 20 - 90 damamge per hit. yes, i see some 20's, but also some 80's. most of my hits are in the 50's and 60's, though. and, i think the highest wrecking i've got (plutonium ammo) is 178.xx.
you *should* be eating that 30ker up in a few volleys.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Chris Henry
|
Posted - 2004.12.22 22:06:00 -
[51]
'Should' yer 
Im doin alright now- it was fine once id got rid of those 2 damned webbing frigs
All my gunnery skills are 3/4. I flew Crows before the patch so missle skills are good, but gunnery ent too hot. I use AM for the sheer damage potential and I use the missile slot for defenders (I know this probably ent too good but I dnt have the CPU)
Spawn is clear at last, but I want my Ferox back...
--------------- A Puppet Master |

Chris Henry
|
Posted - 2004.12.22 22:06:00 -
[52]
'Should' yer 
Im doin alright now- it was fine once id got rid of those 2 damned webbing frigs
All my gunnery skills are 3/4. I flew Crows before the patch so missle skills are good, but gunnery ent too hot. I use AM for the sheer damage potential and I use the missile slot for defenders (I know this probably ent too good but I dnt have the CPU)
Spawn is clear at last, but I want my Ferox back...
--------------- A Puppet Master |

Mallik Hendrake
|
Posted - 2004.12.22 22:31:00 -
[53]
For level 3 missions I use the following:
H: 4 125mm rails (gauss, or tech II), 1 rocket launcher w/defenders M: small sb II, cap II, small peroxide battery, 1mn ABII L: insulated array I, pdu II (for cap)
For anything with lasers I toss on a hardener. But this does anything but high EM damage with ease, mordus included, without warping out. Just run the sb II constantly.
Warp in at range, wait for the frig to head toward you and jack it with Iridium.
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Mallik Hendrake
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Posted - 2004.12.22 22:31:00 -
[54]
For level 3 missions I use the following:
H: 4 125mm rails (gauss, or tech II), 1 rocket launcher w/defenders M: small sb II, cap II, small peroxide battery, 1mn ABII L: insulated array I, pdu II (for cap)
For anything with lasers I toss on a hardener. But this does anything but high EM damage with ease, mordus included, without warping out. Just run the sb II constantly.
Warp in at range, wait for the frig to head toward you and jack it with Iridium.
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Thetis
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Posted - 2004.12.22 22:41:00 -
[55]
my best hit is 209.2dam with Antimatter, Average hit are around 60-90ish, but i get a fair few 'excellent' hits due to the tracking comp. The even 55k NPC cruisers i was playing with the other night didnt last longer than 5-6 volleys
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Thetis
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Posted - 2004.12.22 22:41:00 -
[56]
my best hit is 209.2dam with Antimatter, Average hit are around 60-90ish, but i get a fair few 'excellent' hits due to the tracking comp. The even 55k NPC cruisers i was playing with the other night didnt last longer than 5-6 volleys
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Gravedancer
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Posted - 2004.12.28 22:27:00 -
[57]
If you want speed and range, you can do it, but you will need a tackler to fly with you and keep targets from running away.
High: 2 x 150mm rails & 2 x 125mm rails (named or T2), 1 named launcher (defenders)
Medium: MWD, Small shield booster II, EM hardener, cap recharger
Low: 1 x power Diag II, 1x Mag stabilizer II
You will have an optimal range of close to 60km assuming assault ships lvl 4 and long range ammo, and still do plenty of damage to eat a frig/ceptor alive (assuming your tackling buddy can keep em from running away). You can also run the MWD and the shield hardener forever without draining cap,even while firing the guns and using shield booster for short spurts.
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Gravedancer
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Posted - 2004.12.28 22:27:00 -
[58]
If you want speed and range, you can do it, but you will need a tackler to fly with you and keep targets from running away.
High: 2 x 150mm rails & 2 x 125mm rails (named or T2), 1 named launcher (defenders)
Medium: MWD, Small shield booster II, EM hardener, cap recharger
Low: 1 x power Diag II, 1x Mag stabilizer II
You will have an optimal range of close to 60km assuming assault ships lvl 4 and long range ammo, and still do plenty of damage to eat a frig/ceptor alive (assuming your tackling buddy can keep em from running away). You can also run the MWD and the shield hardener forever without draining cap,even while firing the guns and using shield booster for short spurts.
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Joshua Calvert
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Posted - 2004.12.28 22:29:00 -
[59]
Edited by: Joshua Calvert on 28/12/2004 22:29:40 4x 125mm II + arbalest rocket with defenders or rockets
1x small sb II, 2x hardeners, 1 small cap battery II
can't remember if it's pdu II and mag stab II in lo or MAPC and mag stab II
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.12.28 22:29:00 -
[60]
Edited by: Joshua Calvert on 28/12/2004 22:29:40 4x 125mm II + arbalest rocket with defenders or rockets
1x small sb II, 2x hardeners, 1 small cap battery II
can't remember if it's pdu II and mag stab II in lo or MAPC and mag stab II
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Gravedancer
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Posted - 2004.12.28 22:33:00 -
[61]
Originally by: Chris Henry 'Should' yer 
Im doin alright now- it was fine once id got rid of those 2 damned webbing frigs
All my gunnery skills are 3/4. I flew Crows before the patch so missle skills are good, but gunnery ent too hot. I use AM for the sheer damage potential and I use the missile slot for defenders (I know this probably ent too good but I dnt have the CPU)
Spawn is clear at last, but I want my Ferox back...
With your skills you might actually be happier in a hawk instead of the harpy. Harpy is a born and bred railgun platform, which means that you need good gunnery skills to take maximum advantage of its strengths. A hawk, on the other hand, is more of a missile boat.
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Gravedancer
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Posted - 2004.12.28 22:33:00 -
[62]
Originally by: Chris Henry 'Should' yer 
Im doin alright now- it was fine once id got rid of those 2 damned webbing frigs
All my gunnery skills are 3/4. I flew Crows before the patch so missle skills are good, but gunnery ent too hot. I use AM for the sheer damage potential and I use the missile slot for defenders (I know this probably ent too good but I dnt have the CPU)
Spawn is clear at last, but I want my Ferox back...
With your skills you might actually be happier in a hawk instead of the harpy. Harpy is a born and bred railgun platform, which means that you need good gunnery skills to take maximum advantage of its strengths. A hawk, on the other hand, is more of a missile boat.
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