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Ni Mi
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Posted - 2010.06.22 13:45:00 -
[1]
Edited by: Ni Mi on 22/06/2010 13:55:16 Edited by: Ni Mi on 22/06/2010 13:45:23 I'm still a couple of weeks from being able to fly a proper transport ship and I was trying to figure out a decent cheap solution for PI in low-sec. The primary purpose of this ship is to haul PI commodities between low-sec planets (i.e. from an extractor planet to a processor planet) within low-sec systems. I would not attempt to move anything from low-sec to high-sec with this setup- for that I'll wait until I can fly a transport ship.
I was originally thinking of using a Hoarder (I can only fly minmatar ships), but someone mentioned that the Wreathe actually aligns faster with a similar configuration. The idea is to fit a cheap prototype cloak in the highs and then fill the lows either with nanos or istabs or some combination thereof and then put either 2 or 3 medium low friction nozzle joints in the rig slots (I'm still debating whether the 3rd rig is worth the cost for the minimal benefit). [Note: to keep costs low, no T2 is used, the following fits utilize "local hull conversion" istabs and nano's and T1 medium low friction nozzle joints]
Comparison:
With Nanos:
HoarderWreathe Inertia0.5914410.608475 Warp Align9.42 s8.44 s Sig Radius180 m160 m Cargo5,865 m33,795 m3
With Istabs: HoarderWreathe Inertia0.5237210.553661 Warp Align8.35 s7.68 s Sig Radius217 m185 m Cargo5,865 m33,795 m3
So an istab'd Wreathe has the lowest align time (7.68s), and a nano'd Wreathe has the lowest sig radius (160m). But with the Wreathe, you are giving up 2,000 m3 of cargo space. Relatively speaking, does one second make that much difference when you are talking about an align that takes 7-8 seconds already? Is is more important to minimize signature radius?
Keep in mind that this is not intended to be a blockade (gate camp) runner, but to move PI commodities within low-sec systems.
Thoughts? Suggestions?
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.06.22 14:02:00 -
[2]
I'm not an expert in Interceptors, but all I know is, that a good pilot can lock you in about 1 sec. A camper BS pilot in about 4?!?
So never mind the additional second. Better try to get insta-warps bookmarks for those systems you frequently travel (make them with a shuttle).
Use directional scans when jumping to a gate. Better avoid than try your luck with an Indy.
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Kazuros
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Posted - 2010.06.22 16:25:00 -
[3]
Just hold out for those two weeks until you can fly a covert transport. You will likely lose shipments of PI materials if you don't. I understand that you are just moving stuff around in system, but you need to be aware that you WILL get caught on the undock, and you will get popped on that undock. Industrials have crap for hitpoints, most competently skills PVP pilots will pop you in 1-2 volleys.
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Kyo Haku
Minmatar Murientor Tribe
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Posted - 2010.06.22 17:32:00 -
[4]
Edited by: Kyo Haku on 22/06/2010 17:32:36 A lot depends on what system you're in. the low-sec areas I'm in are fairly safe, and very low populated. (how low you ask? A group of pirates had a camp at a chokepoint for a few days... It wasn't worth their time to continue in that system, they moved on).
edit: forgot to actually reply. I'd just fit maximum cargo, personally. -- "Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |

Ni Mi
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Posted - 2010.06.22 17:56:00 -
[5]
Is the proto-cloak worth it at least? I was figuring that I could use it to provide 'some' security in warping to customs offices. |

Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.06.22 18:07:00 -
[6]
Originally by: Ni Mi
Is the proto-cloak worth it at least? I was figuring that I could use it to provide 'some' security in warping to customs offices.
You can not warp, when using the proto-cloak! Only the Covert-Ops Cloak allows this and only Transports can fit this (apart from other ships of course).
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.06.22 19:14:00 -
[7]
Originally by: Lutz Major
Originally by: Ni Mi
Is the proto-cloak worth it at least? I was figuring that I could use it to provide 'some' security in warping to customs offices.
You can not warp, when using the proto-cloak! Only the Covert-Ops Cloak allows this and only Transports can fit this (apart from other ships of course).
This, unfortunately. Only Blockade Runners, Stealth Bombers, CovOps Frigs, and Force Recons (and some T3s) can fit a CovOps cloak, and the CovOps cloak is the only thing that allows you to warp cloaked.
A proto wouldn't really help with PI because you have to undock, warp, be uncloaked while interacting with the customs office, warp, and dock. Unless you plan to safe up somewhere, a proto really doesn't help you much. Or at least not nearly as much as doing things quickly.
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Pytria Le'Danness
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Posted - 2010.06.28 14:03:00 -
[8]
It doesn't hurt to have a proto cloak on board though. Before BRs could warp cloaked I have managed to evade many a pirate by cloaking right after a jump. If you are fast the pirate will not get your location and thus cannot decloak you.
You can also use the cloak to hide as soon as you are on the custom office grid and check what shows up. If something unfriendly is there align to something, coast until you are 25km away and then uncloak and warp (and hope the pirate has no faction disruptor).
This will take quite a while though and is very boring, thus I'd use cheap haulers fitted for fast alignment and try to flee ASAP. If that fails I only lost a cheap T1 hauler - not a big loss.
SAme with a cloak - they have gotten a lot cheaper, but I am not sure fitting one will help you enough to be cost-effective.
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Borisaurus
Venant Inc.
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Posted - 2010.06.28 15:59:00 -
[9]
As an alternative to trying to work out fittings that would make your life easier, try to refine yourself.
What?
Learn where all of the buttons you need to hit are, what order you need to hit them, and how long it'll take for stuff to happen between clicks.
Tighten up your routine and you might shave a few seconds here and there from your trip(s) that could compensate for not spending dough on fittings.
And by the time you can fly a BR you'll be able to do things that much faster exposing yourself and your cargo to even less risk. -------------- Interested in a 750+ word story, character bio, war report, or homework assignment? - Click here! |

Frank d'Fairy
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Posted - 2010.06.28 16:13:00 -
[10]
Shoot for a blockade runner in the long-run, but in the mean time you can avoid the majority of lone wolf pilots with warp stabs in the lows. I haven't bothered to do much PI, but what little I do in null sec I transport with a sigil/bestower using warp stabs. Extremely cheap to fit and replace and in the case of the sigil, plenty fast enough to run from an inty or something that fails to scram me.
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Zaxix
Black Frog Logistics
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Posted - 2010.06.28 16:58:00 -
[11]
You might also consider using a POS OR setting up a little 'farm' of giant secure containers at a safe spot. You might setup a bunch in advance and ferry the goods back to the cans or you might have cans in the hold and then anchor them when they fill up. Depending on what you're doing with the character other than this, you could stay in space, cloaked, and work your PI interface. Log in and out while still in space. If you don't have to run the gates or dock, why do it? A lot depends on what else you're doing obviously. Just a thought. |

Newbie Ned
Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2010.06.28 17:38:00 -
[12]
As someone has already pointed out, shaving a few seconds off align time won't help much, certainly for anything smaller than a BS, so I would suggest a different strategy:
His: Proto cloak for the reasons above
Mids: Some tank. It will never be great but needs to be just enough to prevent you from being alpha'd. Try to avoid increasing sig radius.
Lows: WCSs (2 or 3?) then some istabs. You will get locked and pointed, the idea is to warp before they get too many points on you.
Obviously instaundocks if there is a station and plenty of safes plus BMs on and off grid for your pick up points.
There is no way to fit to avoid a large gang actively hunting you (in this case safe up cloaked!) but you should be able to avoid lucky encounters and 1 or 2 man roams.
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