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Carl Icahn
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Posted - 2010.06.25 04:18:00 -
[1]
Edited by: Carl Icahn on 25/06/2010 04:18:56 I fly minmatar ships right now and cant find any real opinions on which is the best ship to use or fits. How much EHP am I looking to have and how long should my cap last? Should I put 2 rr's on it or 1 rr and one cap xfer? Im kinda lost on how to fit a RR BS. |
Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.06.25 04:31:00 -
[2]
I personally have done a dual RR tempest (worked fine), a triple RR arty phoon (worked fine), and a triple cruise phoon (worked fine). I haven't ever done the cap transfer thing off of a domi. Its really hard to use drones Correctly(tm) in WH space.
-Liang |
Von Kapiche
Minmatar
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Posted - 2010.06.25 07:50:00 -
[3]
Went for Tempest, Phoon is a bit too drone reliant. The cap xfer chain does work but you'll need cap boosters too anyway, how much RR to fit kinda depends on how many of you there are. PvP fits work fine for sleepers, just pick one you like.
There are pretty nice Loki RR fits around too. |
Gligan
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Posted - 2010.06.25 11:17:00 -
[4]
depends on how much RR you need.
With all 5s or the important ones at 5 anyway you can do something like:
[Tempest, New Setup 1] Armor Explosive Hardener II Gyrostabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large Remote Armor Repair System II Large Remote Armor Repair System II Large Energy Transfer Array II 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L
Large Remote Repair Augmentor I Large Anti-Kinetic Pump I Large Anti-Thermic Pump I
5x hammerhead IIs
the repper does 384 repping every 4.5 secs (some people have expressed an opinion that higher resists are better than the plates - not sure if another eanm would raise your resists high enough to withstand 4-5 sleeper bs's alpha)
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israus
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Posted - 2010.06.25 12:18:00 -
[5]
[Typhoon, WH runner] Armor Explosive Hardener II Damage Control II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II Ballistic Control System II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Cruise Missile Launcher II, Paradise Fury Cruise Missile Large Remote Armor Repair System II Large Remote Armor Repair System II Large Energy Transfer Array II
Large Remote Repair Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
a different option to the tempest loadout above. damage and resits are almost the same on both ships. the RR will run slightly longer on the phoon. and also with missiles range doesn't become so much a factor since if its in locking range you can shoot it. helps with keeping the RR close together.
though it has to be said if I was running WH RR gang i'd prefer to do it in a republic fleet phoon for that extra low slow for more resits.
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Gligan
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Posted - 2010.06.25 22:37:00 -
[6]
Edited by: Gligan on 25/06/2010 22:38:34 have to say - fleet phoon sounds like the perfect option - extra drone space helps a lot too . You do know drones rarely get attacked when you're in a gang. Well maybe not rarely but they are useable and very good at taking out frigs (especially ogre2s)
Edit: my RR fit works forever with the relevant skills at 5
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Carl Icahn
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Posted - 2010.06.25 22:51:00 -
[7]
wow thanks alot guys. Wasnt expecting people to actually post fits Im too used to people e-raging and derailing my questions.
One last thing, no MWDs? I was under the impression a propulsion mod of some sort was a requirement.
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israus
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Posted - 2010.06.25 23:02:00 -
[8]
I don't think it would be needed if it was it would only be so for close range loadouts to get in range. though I'd admit I've little experience in the high end wormholes
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