Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

The Feuror
The Scope Gallente Federation
0
|
Posted - 2011.09.23 02:03:00 -
[1] - Quote
im sure theres more then myself wondering the same question......
what makes more isk/hour?
running sites in C5 WH's with tengu's OR running incursions in highsec
i havent done either but im realy looking to start raking in huge amounts of isk and so far these are the only ways to do it without investing large amounts of capital into BPO's
so lets hear what the pros think what makes more isk/hour giving the fact that there is down time between incursions and there arent really any running sites in WH's i would think C5's are the way to go but i may be wrong which is why im asking....... |

Udan Funaila
State War Academy Caldari State
0
|
Posted - 2011.09.23 02:12:00 -
[2] - Quote
I have in the past (once) made 830 million in just over an hour running radar and mag sites in C5 wormholes. Got very, very lucky with loot / sites.
The problem is that it can be very, very inconsistant. |

The Feuror
The Scope Gallente Federation
0
|
Posted - 2011.09.23 02:18:00 -
[3] - Quote
whats the average..... 50-100m/hour / 100-200m/hour
i basically just have a tengu this pilot was my capital builder for a while just used him for the extra slots for capital componant building, but if the isk is good enough i may think about selling my main.... 47m sp sub cap pilot easy 15b sale with the skills he has to buy one that can work better in a WH/incursion |

Mr Kidd
Center for Advanced Studies Gallente Federation
38
|
Posted - 2011.09.23 02:52:00 -
[4] - Quote
The Feuror wrote:whats the average..... 50-100m/hour / 100-200m/hour
i basically just have a tengu this pilot was my capital builder for a while just used him for the extra slots for capital componant building, but if the isk is good enough i may think about selling my main.... 47m sp sub cap pilot easy 15b sale with the skills he has to buy one that can work better in a WH/incursion
Can't give you a comparison of the two since I have little experience with both. But, a C3 can net you 100-150mil/hr in a good tengu fleet that works well and efficiently together where each member has good missile skills. We want breast augmentations and sluttier clothing in the NeX! |

Udan Funaila
State War Academy Caldari State
0
|
Posted - 2011.09.23 03:15:00 -
[5] - Quote
The Feuror wrote:whats the average..... 50-100m/hour / 100-200m/hour
Its hard to pin down an average, but most of the time the average is about 3-400 million, sometimes up to 500 millon isk. Combat sites suck isk wise, unless you're doing cap escalations. I rarely do those so I'm not too sure off the top of my head.
Sometimes you get lucky and you have an empty chain of WHs with lots of sites worth doing, sometimes you get nothing but Ladar and Gravs.
There are down sides and advantages to doing both, just depends on what you would prefer. |

Goose99
Republic Military School Minmatar Republic
4
|
Posted - 2011.09.23 03:20:00 -
[6] - Quote
C5. But you can't solo it in a tengu... |

Gajana
DEEP-SPACE CO-OP LTD
0
|
Posted - 2011.09.23 08:59:00 -
[7] - Quote
incursions = 50-60mil / h per char c3,c4,c5 etc 50-100mil / h per char
wh - slightly higher inconsistency (sites running out, rolling holes, hot days without farming when enemy is in the hole etc), significantly higher risk, higher initial investment (pos or/and corp), logistics wh + you can scale up your income having multiple chars which is not possible most of the time when running incursions
setup time is similar in incursions and wh (about 1-2h finding fleet in incursions, scanning / rolling in wh)
all in all if you want just quick income without much hassle do incursions, hardcore guys are making 10b+ a month |

Lady Go Diveher
The Independent Troll Society
44
|
Posted - 2011.09.23 11:39:00 -
[8] - Quote
Gajana wrote:incursions = 50-60mil / h per char c3,c4,c5 etc 50-100mil / h per char
You're bad at Eve. Get out.
Highsec incursions will net you 90-120mil per hour as a realistic figure.
A C5 / C6 fleet will touch 500mil per hour / per character under cap escalations. There is more fluctuation, however.
Without caps a good sweetspot is C4s, where RR Tengu's will do ~250mil per hr/character
You have to consider what an "hour" is to you, however.
Got 5 hours and want the max ISK possible? You're probably best off in a highsec incursion, due to consistency and setup time.
Found some site in an empty hole inbetween PVP roams and want to run them? You pretty much just set about them until you find someone to shoot.
It's a matter of perspective. |

Mercurye
Nubian Sundance
1
|
Posted - 2011.09.23 11:43:00 -
[9] - Quote
Lady Go Diveher wrote:Gajana wrote:incursions = 50-60mil / h per char c3,c4,c5 etc 50-100mil / h per char You're bad at Eve. Get out. .. It's a matter of perspective.
Just nuancing your post a little while reading |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 11:45:00 -
[10] - Quote
Lady Go Diveher wrote:Gajana wrote:incursions = 50-60mil / h per char c3,c4,c5 etc 50-100mil / h per char Highsec incursions will net you 90-120mil per hour as a realistic figure.
If this is true, then Incursions need a nerf because that's just stupid steady isk for high sec.
|
|

TriadSte
Thr33lance Incorp
2
|
Posted - 2011.09.23 11:58:00 -
[11] - Quote
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended. |

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.23 12:17:00 -
[12] - Quote
TriadSte wrote:I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended. incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop.
and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6.
your C3 with your pos is just too safe. |

TriadSte
Thr33lance Incorp
2
|
Posted - 2011.09.23 12:28:00 -
[13] - Quote
If anything primaries you in a C5-6 without triage logi support your as good as dead.
Those bhaals would just go poppety pop pop.
Those Logis will get primed too going poppety pop pop.
|

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.23 12:39:00 -
[14] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=10654632 C6 carrier kill, happy farming |

n00n3r
Malicious Destruction
3
|
Posted - 2011.09.23 12:54:00 -
[15] - Quote
Maikhanh wrote:TriadSte wrote:I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended. incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop. and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6. your C3 with your pos is just too safe.
Sure, there is more safety in a fleet with 3 logis. However, anytime you take a DPS ship out of the equation you're looking at the possibility of not getting paid for the sites you do because that other fleet, who is only flying twin logi, just out damaged you in the site and got paid instead. So it's a trade off.
As a matter of fact, losing sites to a superior fleet is becoming more common place now that more people are getting into the high dps ships. And sadly, a Tengu isn't considered high dps. Interested in Incursions? Check out our recruitment thread!-á https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread |

TriadSte
Thr33lance Incorp
2
|
Posted - 2011.09.23 12:58:00 -
[16] - Quote
LOL well that deserved to die...
2 guardians Apoc Scorp vigilant Huginn
Rofl thats 1 serious fail fleet for a C6 |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 13:09:00 -
[17] - Quote
TriadSte wrote:I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended.
There is no "risk" in PvE when you have a brain. Risk vs. reward is concerning the risk of other players, not NPCs.
If you have half a brain and can put together a decent fleet and know what you're doing, you shouldn't lost a damn thing to NPCs in PvE. The risk comes from players. There is none in high sec. |

Mart Allini
Lead Farmers Kill It With Fire
6
|
Posted - 2011.09.23 13:41:00 -
[18] - Quote
I really wish all c5/c6 running fleets thought carriers made them 100% safe while running sites. So much easier to get the drop on people when they think they are safe and don't pay attention. |

Weasel Juice
BS And UNICORNS Inc
0
|
Posted - 2011.09.23 13:59:00 -
[19] - Quote
Emperor Salazar wrote: [...] There is no "risk" in PvE when you have a brain. Risk vs. reward is concerning the risk of other players, not NPCs.
If you have half a brain and can put together a decent fleet and know what you're doing, you shouldn't lost a damn thing to NPCs in PvE. The risk comes from players. There is none in high sec.
People flying 1-3 billion ships on the average. Logi's are about 300-400mil. That gives you 1bn in logis, and a fair 10-20 bn in DPS in solid fleets.
Now there is suicide gankers, ECM Burst griefers, griefing Logi, griefing FCs, bad FCs, bad Logis, failfit Logis, disconnecs and idiots in OTAs - this is a very small list - incursions are risky. Don't kid yourself.
The fact that incursions require very careful planning and execution - and any derivation means people die proves its the content that is risky. |

TriadSte
Thr33lance Incorp
3
|
Posted - 2011.09.23 14:10:00 -
[20] - Quote
Ah finally someone with brain and further more understanding! |
|

Khanh'rhh
Sudden Buggery Situation: Normal
21
|
Posted - 2011.09.23 14:17:00 -
[21] - Quote
Weasel Juice wrote:Emperor Salazar wrote: [...] There is no "risk" in PvE when you have a brain. Risk vs. reward is concerning the risk of other players, not NPCs.
If you have half a brain and can put together a decent fleet and know what you're doing, you shouldn't lost a damn thing to NPCs in PvE. The risk comes from players. There is none in high sec.
People flying 1-3 billion ships on the average. Logi's are about 300-400mil. That gives you 1bn in logis, and a fair 10-20 bn in DPS in solid fleets. Now there is suicide gankers, ECM Burst griefers, griefing Logi, griefing FCs, bad FCs, bad Logis, failfit Logis, disconnecs and idiots in OTAs - this is a very small list - incursions are risky. Don't kid yourself. The fact that incursions require very careful planning and execution - and any derivation means people die proves its the content that is risky.
If Incursions WERE risky then there would be a negative cost incentive in doing so in "1-3bil ISK" ships. Ergo, your whole point disproves itself (well done) and your logic is completely backwards.
I've been doing Incursions for the past few weeks and yes, you can go 120mil an hour without a big sweat. Not a single ship in the fleet I was flying with was ever lost, or got near to such.
Contrast that to running sites in a wormhole when getting your ass raped off is simply a matter of time away.
Anyone who thinks doing PVE in highsec is as dangerous as doing so in nullsec with no local deserves a smack around the head. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

TriadSte
Thr33lance Incorp
3
|
Posted - 2011.09.23 14:29:00 -
[22] - Quote
Did any of your Logis disconnect?
Did anyone from your fleet who was dual boxing Logis disconnect?
Make no mistake about it Incursions are not easy, I'm quite fortunate and I know some of the best in the business to fly with and yes we are very organised. However It is still easy to lose ships whilst running Incursions.
The DPS is far greater than a C3 and C4 for absolute certain. |

The Feuror
The Scope Gallente Federation
0
|
Posted - 2011.09.23 14:39:00 -
[23] - Quote
thanks for the replies so far guys
as far as the R&K carrier kill that **** happens R&K will gank you wherever they see fit at least you can make that bill back fairly easy in a C6 |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 14:44:00 -
[24] - Quote
The Feuror wrote:thanks for the replies so far guys
as far as the R&K carrier kill in that **** happens R&K will gank you wherever they see fit at least you can make that bill bake fairly easy in a C6
This is risk. This is why its good that the isk/hr in wh space is high.
You don't have this risk with high sec incursions. Complain about logi/ecm/fc griefers all you want. These are quite easily avoided with proper preparation. These are not real risks.
Incursions in high sec should hit max 50 mil/hr/character, and I'd say that is pushing it right there.
Incursions in low sec, however, should easily exceed 100 mil/hr/character, if not more, as there is real risk there. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 14:48:00 -
[25] - Quote
TriadSte wrote:
The DPS is far greater than a C3 and C4 for absolute certain.
Irrelevant. That DPS is coming from NPCs. Artificial intelligence.
You are presumably a human. As humans, we outsmart any AI CCP throws at us in due time and find effective ways to beat it. Thus, while there is some risk in the beginning, while learning how best to counter new AI, in the long run there is little to no risk if you understand the AI and prepare properly. |

xVx dreadnaught
Rodents of Unusual Size
0
|
Posted - 2011.09.23 14:49:00 -
[26] - Quote
I enjoy running incursions. It's as much a social event for me as money grinding.
If my fleet is running optimal and every is on form, we can average about 100-120 mill per hour each.
The difference I see for incursions is that you require to be part of a team, some people lack the people skills and or don't want to work with others and so for them running havens, sanctums and worm-holing probably works best.
But if you want to be part of a group, enjoy some laughs and jokes with people and make a poop ton of isk at the same time, then incursions are the thing for you.
Only do something as long as you're having fun. if you're making a ton of isk on your own... but you're bored of the monotony of solo play, give me a shout in game and I'll get you sorted with a fleet. |

Goose99
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.23 15:26:00 -
[27] - Quote
xVx dreadnaught wrote:I enjoy running incursions. It's as much a social event for me as money grinding.
If my fleet is running optimal and every is on form, we can average about 100-120 mill per hour each.
The difference I see for incursions is that you require to be part of a team, some people lack the people skills and or don't want to work with others and so for them running havens, sanctums and worm-holing probably works best.
But if you want to be part of a group, enjoy some laughs and jokes with people and make a poop ton of isk at the same time, then incursions are the thing for you.
Only do something as long as you're having fun. if you're making a ton of isk on your own... but you're bored of the monotony of solo play, give me a shout in game and I'll get you sorted with a fleet.
^Basically this
You solo c3 sites, rats are easy, and yet it still pays more. Higher sites pay far more.
If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. |

Elindreal
Republic Military School Minmatar Republic
3
|
Posted - 2011.09.23 15:28:00 -
[28] - Quote
TriadSte wrote:Did any of your Logis disconnect?
Did anyone from your fleet who was dual boxing Logis disconnect?
Make no mistake about it Incursions are not easy, I'm quite fortunate and I know some of the best in the business to fly with and yes we are very organised. However It is still easy to lose ships whilst running Incursions.
The DPS is far greater than a C3 and C4 for absolute certain.
The problem with your list of incursions "risks" is:
A) wormholers potentially face those same risks.
if an RR tengu dc's you lose your RR. if your FC has never done a site or escalation before you are just as in trouble as if you pop that 3rd tama in an OTA.
Your point rests on the assumption that a C6 doesn't require organization and competence...
Perhaps a wh fleet doesn't require the same exactness when it comes to fleet composition and trust, but I don't believe that means highsec incursions are anywhere near as risky as a wormhole.
B) all your risks are 'known' whereas wormhole risks are 'unknown'
Like someone else said, if you're rolling in a 4bn pimped faction ship and still assume there is 'unknown' risk you're a nuttier person than I am. would you take that same fit into a nullsec incursion?
In a wormhole there is always 'unkown' risk. |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 15:38:00 -
[29] - Quote
TriadSte wrote:Did any of your Logis disconnect?
Did anyone from your fleet who was dual boxing Logis disconnect?
Yes, logi's have DC'd on a few sites. It never presented a problem. Not to mention, there is EQUAL chance of a disconnect occurring in a WH, which invalidates your point. If you're in a fleet with someone whose sole connection (dual boxing logi) is the reason your fleet is alive, you're doing it wrong and it has nothing to do with the inherent risk.
There's no chance the DPS of a Vanguard exceeds a C4 site, even on an OTA blitz.
Quote:Make no mistake about it Incursions are not easy
They're as easy as any PVE content. Grind by the numbers.
You also seem to forget (repeatedly) that the risk in a WH isn't coming from a PVE encounter. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 15:42:00 -
[30] - Quote
Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words.
Add some of the major WH alliances to your contacts list. Done?
Right.
Now go into an incursion constellation.
You'll see a whole **** load of WH residents there, as well as lots of nullsec folk.
So much so, it was awkard for me to get fleets as BUGRY are set -10 to most WH alliances  - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
|

Goose99
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.23 15:47:00 -
[31] - Quote
Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. Add some of the major WH alliances to your contacts list. Done? Right. Now go into an incursion constellation. You'll see a whole **** load of WH residents there, as well as lots of nullsec folk. So much so, it was awkard for me to get fleets as BUGRY are set -10 to most WH alliances 
How big is a "major wh alliance?"
I happen to know numerous highsec carebears who's moved into whs since Incursion expansion. Since t3 market is stable, I'm going to take your completely objective first hand observation under advisement. |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 16:03:00 -
[32] - Quote
Goose99 wrote:How big is a "major wh alliance?"  I happen to know numerous highsec carebears who's moved into whs since Incursion expansion. Since t3 market is stable, I'm going to take your completely objective first hand observation under advisement. 
Go for any of them, tbh.
Also, without metrics this is just a "he said, she said" over whose annecdotal evidence we prefer. Without any figures, the whole thing is meaningless.
There are 101 reasons to live in a WH, and wanting to do group PVE content is only one. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 16:12:00 -
[33] - Quote
Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. Add some of the major WH alliances to your contacts list. Done?
This is one of the dumbest points made in this thread. |

Ooda
Caldari Provisions Caldari State
0
|
Posted - 2011.09.23 17:00:00 -
[34] - Quote
Quote:
You also seem to forget (repeatedly) that the risk in a WH isn't coming from a PVE encounter.
You can spam D-scan to reduce your WH risk to something near 0?
|

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 17:03:00 -
[35] - Quote
Emperor Salazar wrote:Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. Add some of the major WH alliances to your contacts list. Done? This is one of the dumbest points made in this thread.
His comment read as "If incursions were so good, WH residents would be doing them [instead of WH anoms]"
Which any effort will show you is true.
It's only dumb if you can't read. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 17:04:00 -
[36] - Quote
Ooda wrote:Quote:
You also seem to forget (repeatedly) that the risk in a WH isn't coming from a PVE encounter.
You can spam D-scan to reduce your WH risk to something near 0?
Thanks for the tip.
How do I set DSCAN to show cloaked ships? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 17:08:00 -
[37] - Quote
Khanh'rhh wrote:Emperor Salazar wrote:Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. Add some of the major WH alliances to your contacts list. Done? This is one of the dumbest points made in this thread. His comment read as "If incursions were so good, WH residents would be doing them [instead of WH anoms]" Which any effort will show you is true. It's only dumb if you can't read.
His comment read as....they are so good that wh residents are doing them...
Incursion income needs a nerf. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
67
|
Posted - 2011.09.23 17:11:00 -
[38] - Quote
Ooda wrote:Quote:
You also seem to forget (repeatedly) that the risk in a WH isn't coming from a PVE encounter.
You can spam D-scan to reduce your WH risk to something near 0?
The ignorance in game mechanics expressed here is phenomenal.
Cloaked ships? Prebookmarked sites? Good probers?
D-scan provides moderate safety. But as anyone who has spent some time in w-space knows, its not a matter of if you'll get taken down, but a matter of when. |

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.23 18:15:00 -
[39] - Quote
Emperor Salazar wrote:Ooda wrote:Quote:
You also seem to forget (repeatedly) that the risk in a WH isn't coming from a PVE encounter.
You can spam D-scan to reduce your WH risk to something near 0? The ignorance in game mechanics expressed here is phenomenal. Cloaked ships? Prebookmarked sites? Good probers? D-scan provides moderate safety. But as anyone who has spent some time in w-space knows, its not a matter of if you'll get taken down, but a matter of when. ^this.
spam dscan all you want if it helps uncloak the arazu and bunch of T3 waiting for you to complete the site. |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 18:53:00 -
[40] - Quote
Emperor Salazar wrote:Khanh'rhh wrote:Emperor Salazar wrote:Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. Add some of the major WH alliances to your contacts list. Done? This is one of the dumbest points made in this thread. His comment read as "If incursions were so good, WH residents would be doing them [instead of WH anoms]" Which any effort will show you is true. It's only dumb if you can't read. His comment read as....they are so good that wh residents are doing them...  Incursion income needs a nerf.
I'm not sure who you're trying to disagree with at the moment 
WH residents are doing them, given that both myself, members of my alliance, and members of WH alliances I've got on contacts lists are going them. Not to mention the number of null-alts you see around.
100mil+ an hour in highsec needs a nerf, on that we will agree (though whilst they're there....) - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
|

Goose99
Republic Military School Minmatar Republic
6
|
Posted - 2011.09.23 20:24:00 -
[41] - Quote
Khanh'rhh wrote:Emperor Salazar wrote:Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. His comment read as "If incursions were so good, WH residents would be doing them [instead of WH anoms]" Which any effort will show you is true. It's only dumb if you can't read. His comment read as....they are so good that wh residents are doing them...  Incursion income needs a nerf. I'm not sure who you're trying to disagree with at the moment  WH residents are doing them, given that both myself, members of my alliance, and members of WH alliances I've got on contacts lists are going them. Not to mention the number of null-alts you see around. 100mil+ an hour in highsec needs a nerf, on that we will agree (though whilst they're there....)
Since everyone is getting out of whs and doing incursions, we must speculate on t3 stuff, prices are gonna rise... Oh wait, they're not.
People move into whs... and they move out... If market trends are to be believed, more people moving in than out. |

The Feuror
The Scope Gallente Federation
0
|
Posted - 2011.09.23 20:41:00 -
[42] - Quote
im not talking about risk vs. reward or WH saftey guys.
i was just curious if i was to log in play for 5-8 hours what would make me more isk a C5 or highsec incursions
the only alliances i would even consider is Talcan United or Norwhals so im sure those guys have security in check
|

Goose99
Republic Military School Minmatar Republic
6
|
Posted - 2011.09.23 20:42:00 -
[43] - Quote
The Feuror wrote:im not talking about risk vs. reward or WH saftey guys.
i was just curious if i was to log in play for 5-8 hours what would make me more isk a C5 or highsec incursions
the only alliances i would even consider is Talcan United or Norwhals so im sure those guys have security in check
C5s. |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.23 20:53:00 -
[44] - Quote
Goose99 wrote:Khanh'rhh wrote:Emperor Salazar wrote:Khanh'rhh wrote:Goose99 wrote:If this is truly unbalanced, all those wh dwellers would move back to highsec en mass for the easy money. You don't see this happening. Action speaks louder than words. His comment read as "If incursions were so good, WH residents would be doing them [instead of WH anoms]" Which any effort will show you is true. It's only dumb if you can't read. His comment read as....they are so good that wh residents are doing them...  Incursion income needs a nerf. I'm not sure who you're trying to disagree with at the moment  WH residents are doing them, given that both myself, members of my alliance, and members of WH alliances I've got on contacts lists are going them. Not to mention the number of null-alts you see around. 100mil+ an hour in highsec needs a nerf, on that we will agree (though whilst they're there....) Since everyone is getting out of whs and doing incursions, we must speculate on t3 stuff, prices are gonna rise... Oh wait, they're not.  People move into whs... and they move out... If market trends are to be believed, more people moving in than out.
Again:
a) More reasons to live in a WH than to run anoms, so looking at a general trend is stupid b) You're ********
The fact that you find people whose corp holds C5/C6 wormholes, as well as null residents in highsec running their PVE, isn't indicative of some issue to you, then? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Goose99
Republic Military School Minmatar Republic
6
|
Posted - 2011.09.23 21:00:00 -
[45] - Quote
Khanh'rhh wrote:Goose99 wrote:Since everyone is getting out of whs and doing incursions, we must speculate on t3 stuff, prices are gonna rise... Oh wait, they're not.  People move into whs... and they move out... If market trends are to be believed, more people moving in than out. Again: a) More reasons to live in a WH than to run anoms, so looking at a general trend is stupid b) You're ******** The fact that you find people whose corp holds C5/C6 wormholes, as well as null residents in highsec running their PVE, isn't indicative of some issue to you, then?
Yes, I do find the dropping t3 prices and increasing supply of t3 material to be indicative of more people moving into whs than out of whs.
I also see null blobbers moving to empire, and empire carebears moving to null. People move. |

FloppieTheBanjoClown
The Skunkworks
77
|
Posted - 2011.09.23 21:26:00 -
[46] - Quote
I keep hearing about how profitable Incursions are, and I keep hearing figures like 100-150 mil an hour, which I made soloing C1s with a salvage alt in tow. In my time in w-space, I only lost about 200 mil worth of ships.
When your biggest worry is that your Logi's connection doesn't drop or you don't let a Big Bad Griefing Meanie into your fleet, you've got it pretty good. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
69
|
Posted - 2011.09.23 22:14:00 -
[47] - Quote
FloppieTheBanjoClown wrote:100-150 mil an hour, which I made soloing C1s with a salvage alt in tow. In my time in w-space,
No you didn't.
Salvage is random and thus is not something you should factor into isk/hr.
Class 1 steady income is crap. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
69
|
Posted - 2011.09.23 22:15:00 -
[48] - Quote
Goose99 wrote:Khanh'rhh wrote:Goose99 wrote:Since everyone is getting out of whs and doing incursions, we must speculate on t3 stuff, prices are gonna rise... Oh wait, they're not.  People move into whs... and they move out... If market trends are to be believed, more people moving in than out. Again: a) More reasons to live in a WH than to run anoms, so looking at a general trend is stupid b) You're ******** The fact that you find people whose corp holds C5/C6 wormholes, as well as null residents in highsec running their PVE, isn't indicative of some issue to you, then? Yes, I do find the dropping t3 prices and increasing supply of t3 material to be indicative of more people moving into whs than out of whs. I also see null blobbers moving to empire, and empire carebears moving to null. People move. 
Why is it in so many of your posts you have a bias against someone? Null sec blobbers, empire carebears...CCP sucks, etc etc.
Biomass your characters and stop trolling these forums. |

Anishoara
Federal Institute Service
2
|
Posted - 2011.09.23 23:10:00 -
[49] - Quote
Ooda wrote:
You can spam D-scan to reduce your WH risk to something near 0?
Did you ever lived in a WH ?
Most of WH, especialy low class are often camped by afk cloaker, and remember clocked ships are not only ***** frigates today.
You have a cooldown on the D-scan refresh, you can easily miss someone entered in the system, especialy when there is several gates poped.
The only safe mode you can get in a WH is when you know nobody entered in the system since few hours, and you are inside a site (not an anomaly) as you have time to see eventual probes ...
Sure, if you scan very often (every few seconds), you can limit your risk but not avoid them 100% |

Goose99
Republic Military School Minmatar Republic
6
|
Posted - 2011.09.24 00:59:00 -
[50] - Quote
Emperor Salazar wrote:Goose99 wrote:Khanh'rhh wrote:
Again:
a) More reasons to live in a WH than to run anoms, so looking at a general trend is stupid b) You're ********
The fact that you find people whose corp holds C5/C6 wormholes, as well as null residents in highsec running their PVE, isn't indicative of some issue to you, then?
Yes, I do find the dropping t3 prices and increasing supply of t3 material to be indicative of more people moving into whs than out of whs. I also see null blobbers moving to empire, and empire carebears moving to null. People move.  Why is it in so many of your posts you have a bias against someone? Null sec blobbers, empire carebears...CCP sucks, etc etc. Biomass your characters and stop trolling these forums.
Faceless forum alt says hello. Also, all my alts and alliance peons like me too, on every one of my posts. And nice drake blobs, valuable contribution of TEST to Eve.
Anishoara wrote:Ooda wrote:
You can spam D-scan to reduce your WH risk to something near 0?
Did you ever lived in a WH ? Most of WH, especialy low class are often camped by afk cloaker, and remember clocked ships are not only ***** frigates today. You have a cooldown on the D-scan refresh, you can easily miss someone entered in the system, especialy when there is several gates poped. The only safe mode you can get in a WH is when you know nobody entered in the system since few hours, and you are inside a site (not an anomaly) as you have time to see eventual probes ... Sure, if you scan very often (every few seconds), you can limit your risk but not avoid them 100%
Why would afk cloaker camp a wh? Clearly, you have actually lived in whs and noticed those evil afk cloakers on local, thus preventing you from undocking.
It's safe if you're not stupid. And there are macros that cycle the dscan for you nowdays, get with the program. |
|

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.24 05:21:00 -
[51] - Quote
Goose99 wrote:Why would afk cloaker camp a wh? Clearly, you have actually lived in whs and noticed those evil afk cloakers on local, thus preventing you from undocking.  It's safe if you're not stupid. And there are macros that cycle the dscan for you nowdays, get with the program.
you need to learn more, mate. remember dscan only has 14AU radius
how about a system 30 AU, you're doing site in the middle of the system and a hole pop up at the outer planet, out of your dscan range??
btw, once they cloak, there's no way on earth you can see them....... l2wh |

The Feuror
The Scope Gallente Federation
0
|
Posted - 2011.09.24 12:51:00 -
[52] - Quote
Goose99 wrote:Khanh'rhh wrote:Goose99 wrote:Since everyone is getting out of whs and doing incursions, we must speculate on t3 stuff, prices are gonna rise... Oh wait, they're not.  People move into whs... and they move out... If market trends are to be believed, more people moving in than out. Again: a) More reasons to live in a WH than to run anoms, so looking at a general trend is stupid b) You're ******** The fact that you find people whose corp holds C5/C6 wormholes, as well as null residents in highsec running their PVE, isn't indicative of some issue to you, then? Yes, I do find the dropping t3 prices and increasing supply of t3 material to be indicative of more people moving into whs than out of whs. I also see null blobbers moving to empire, and empire carebears moving to null. People move. 
thats because after a month of the same "ALPHA FLEET CTA" people tend to get tired of it and move back to lowsec where they can have more fun..... as far as the carebears moving to 0.0... thats only because theyre completely unaware of how repetative and boring it really is.
but yes people move that should really be an indication of anything most people move just to do something different such as myself lol |

Emperor Salazar
Dreddit Test Alliance Please Ignore
70
|
Posted - 2011.09.24 14:27:00 -
[53] - Quote
Goose99 wrote:Faceless forum alt says hello. Also, all my alts and alliance peons like me too, on every one of my posts. And nice drake blobs, valuable contribution of TEST to Eve. 
Are you just 100% brain dead?
Post with your main. Also, it sounds like the drake blobs have hurt your feelings. Did your internet pixels get pewed?
You're absolutely right tho. We should fly billion isk tengu fleets numbering no more than 10 on any given day. That sounds efficient to me. |

Khanh'rhh
Sudden Buggery Situation: Normal
25
|
Posted - 2011.09.24 17:51:00 -
[54] - Quote
Goose99 wrote:Why would afk cloaker camp a wh? Clearly, you have actually lived in whs and noticed those evil afk cloakers on local, thus preventing you from undocking.  It's safe if you're not stupid. And there are macros that cycle the dscan for you nowdays, get with the program. It is precisely BECAUSE there is no local, that camping the wormhole works, ******.
You simply find an occupied wormhole, scan down every site, then cloak and wait.
People log on, go do stuff. You can then warp to them without popping probes.
You're clearly ******** mate, keep posting ****. It's amusing to see someone so terribly bad **** post like they have a clue. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Ooda
Moremillionsforme
0
|
Posted - 2011.09.24 18:00:00 -
[55] - Quote
OMG, my post was just trolling >.<
But anyway, WH-space offers way more than just farming sites for ISK. But since I'm totally noob and so absolutely clueless about WH Space (for real, no humor here), you guyz have allready considered this, am I right? .. Oh wait, looks like you haven't!  |

Goose99
Republic Military School Minmatar Republic
10
|
Posted - 2011.09.24 18:17:00 -
[56] - Quote
Khanh'rhh wrote:Goose99 wrote:Why would afk cloaker camp a wh? Clearly, you have actually lived in whs and noticed those evil afk cloakers on local, thus preventing you from undocking.  It's safe if you're not stupid. And there are macros that cycle the dscan for you nowdays, get with the program. It is precisely BECAUSE there is no local, that camping the wormhole works, ******. You simply find an occupied wormhole, scan down every site, then cloak and wait. People log on, go do stuff. You can then warp to them without popping probes. You're clearly ******** mate, keep posting ****. It's amusing to see someone so terribly bad **** post like they have a clue.
Be afraid... be very afraid, 23/7. Because the unseen afk cloaky is always out there, even though he's afk, and whether he exists or not. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
72
|
Posted - 2011.09.24 18:52:00 -
[57] - Quote
Goose99 wrote:Be afraid... be very afraid, 23/7. Because the unseen afk cloaky is always out there, even though he's afk, and whether he exists or not. 
Quality post bro. The whole mocking thing is really going for you.
Never stop posting. |

Loraine Gess
Confedeferate Union of Tax Legalists
0
|
Posted - 2011.09.24 20:54:00 -
[58] - Quote
TriadSte wrote:I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended.
Hahahahaahahaha |

beor oranes
The Capitalist Protectorate Mad Scientists
5
|
Posted - 2011.09.25 01:06:00 -
[59] - Quote
The nice thing about Incursions over WH's is that if you want to stop and go get something from Jita then you just drop fleet set AP and go, whereas with WH's you have to find your way out and you could pop up anywhere if you are unlucky.
Good money can be made from both, but for sheer ease then Incursions win hands down. |

Jinn Rho
WinfleetSS Hello Kitty Safety Beach Patrol
3
|
Posted - 2011.09.25 08:44:00 -
[60] - Quote
Lets get back on topic.
As stated a long time ago, yes WHs generate more isk/hr, but that's all optimal 'paper' income if you already have X amount of sites lined up and gear all waiting for you, with the occasional risk of getting dc/ganked. And somewhat anti-MMO (solo-able)
HS Incursions will generate 90-120m per hour. Super easy fleetup, super easy sites, super easy sites to sites, super consistency, and a bag of chips with the amount of different fleet members you talk to during the ride, with the occasional risk of getting dc/ganked.
Again, it's a matter of perspective.
PS: No, Incursion income doesn't need to be nerfed because the cool guys pvp in shiny ships/gear, making the kill (and our lossmail) really awesome! Admit it, it's winsauce to both kill ships in AND kill a T3/faction ship. |
|

Arazel Chainfire
Fury Lords Apex United
2
|
Posted - 2011.09.25 21:58:00 -
[61] - Quote
Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.
Incursions: lowskilled, or non-skeet fleet. You will be pumping out about 50mil/hour not counting the time it takes to get a fleet/move to the next incursion. Getting a fleet usually takes 30 min to an hour, though of course it can vary (may have gone down a bit since I was last running em back in june). Skeet fleets. You will be pumping out 100mil an hour on the low end, possibly bumping that all the way up to 180-200mil an hour. Typical sites last between 3 and 5 minutes. Note, I don't bother trying to count LP in my figures, those were straight up isk in the pocket figures. You will only get into these fleets by flying regularly with a group of people, flying pimp gunships (note, for incursions, missiles suck for anything other then HM sniper tengu's in assaults/HQ's), or being a damn good logi pilot. General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts.
Wormholes: Average DPS per WH class, against battleship targets: C2 - 500 C3 - 800 C4 - 1400 C5 - 2000 Average Isk/combat site (not counting capital escalation). You can about double the amount of isk and time it takes when looking at radar/mag sites. C2 - 25mil C3 - 50mil C4 - 100mil C5 - 250mil Do note, these figures are an average, it will vary some per site, and this is the total value per site (not total value per character, like incursions). What does this all mean? If you are solo, you can match a lowend skeet fleet by soloing 4 C2 sites/hour, 2 C3 sites per hour or 1 C4 site per hour. Of course, then you have to consider whether or not you actually can solo one. To give you my numbers from it, I'll use the "tengu" - assume about 500dps or so (the max that you can get from a tengu without pimping in modules, implants, or ammo). For myself, I've used tengu's, slepnirs, faction battleships, etc, but everyone understands tengu's.
C2 WH: about 10 min/site with 1 tengu. usually takes about 5 min to salvage. This puts you firmly at the 100mil/hour mark - for as long as the sites last. I usually ran them with 2 tengu's and a salvager, which leads to about 5min/site and about 5 min to salvage, which allowed us about 12 sites per hour, or about 300mil total per hour split 3 ways. The problem? The most heavily populated (combat site wise) C2 I've come across had about 20 sites... which took less than 2 hours to clear out. Most usually have only 10 sites or so, meaning that if you are doing a solid day of smashing C2's, you are looking at having something with a C2 static, and opening/flattening/closing each C2 at the rate of about 1 every hour. Which is a PITA.
C3 WH: These I didn't try doing solo, usually took about 10min/site with 2 tengu's. Again, about 5 min to salvage. Which once again puts us at around 300mil/hour split 3 ways. The big difference here is that since sites take longer, it takes longer to flatten a C3, meaning that if you are hammering them all day you have to deal with the whole open/flatten/close deal less often, which means less time taken away from running sites.
C4 WH: About 20min/site with 2 tengu equivelent, 10 with 4 tengu equivalent (here though you can effectively use battleships, meaning that 4 tengu equivalent can actually be 2 battleships with 1 logi supporting). Sites take about 5 min to salvage still. So once again, you are looking at around 300mil/hour split 3 ways with the 2 tengu equivalent (here, because I can get battleships in, I'm averaging about 500mil/hour split 4 ways).
C5 WH: took about 1 hour/site with 4 tengu equivelent, with about 10 min salvaging. These sites are a real PITA with such low numbers though, and were cut down to about 20min with 10 tengu equivalent. (still 10min salvaging). So this time lets go with the 10 tengu equivalent - you are making about 750mil/hour split 10 ways, which is 75mil/hour. Which means that if C5's are going to be more profitable than smaller sites, you had best be upgrading those tengu's, and battleships are increadiably more effective in C5's than lower class WH's. Note, if you have decent logi's, you only really need 2 basilisks/guardians, and then a minimum of 1500dps to manage these sites, meaning that you could run them with 2 logi's and 2 1kdps battleships. Here though the real isk maker is having capital ship escalations, which pump these sites up solidly into the 1.5bil isk/site range with full capital escalation.
Of course, there is a downside to all this. I usually spend about half my time running logistics of some sort (refueling POS's, selling isk, collapsing WH's, etc) in the wormholes. So in the end, assuming that you are pimping equally in the incursion and in the WH, isk comes out slightly in favor of the WH if you are just counting time running sites for both. Of course, if you pimp more for incursions than you do for WH's, thats a completely different story though...
-Arazel |

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.26 11:04:00 -
[62] - Quote
Arazel Chainfire wrote:Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.
-Arazel this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion.
definitely need a nerf.
and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane |

Lady Go Diveher
The Independent Troll Society
65
|
Posted - 2011.09.26 11:43:00 -
[63] - Quote
Maikhanh wrote:Arazel Chainfire wrote:Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.
-Arazel this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion. definitely need a nerf. and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane
1.5bil is about right for capital escalations, yeah.
When you consider this is the unsplit payout and requires most of the pilots to be in capital class ships, and even then, remains pretty brutal and has to be done in nullsec with no local, it doesn't seem out of the normal risk:reward curve. Not to mention you need to occupy "nullsec" space and keep all those assets at risk.
Netting 1.5bil (10.5mil payout x 10) from an Incursion site that takes 5 minutes to run in highsec? That's where your risk:reward is ******. |

Ammzi
Imperial Guardians Blazing Angels Alliance
24
|
Posted - 2011.09.26 13:46:00 -
[64] - Quote
Lady Go Diveher wrote:Maikhanh wrote:Arazel Chainfire wrote:Ok, instead of trolling, I'll give some numbers. To note, I have flown and FC'd incursions, and ran just about every type of WH.
-Arazel this guy gets everything right, 100m/h isnt hard to achieve in hisec incursion. definitely need a nerf. and btw, are you serious that 1 C5 site can net about 1.5b, that sounds incredibly insane 1.5bil is about right for capital escalations, yeah. When you consider this is the unsplit payout and requires most of the pilots to be in capital class ships, and even then, remains pretty brutal and has to be done in nullsec with no local, it doesn't seem out of the normal risk:reward curve. Not to mention you need to occupy "nullsec" space and keep all those assets at risk. Netting 1.5bil (10.5mil payout x 10) from an Incursion site that takes 5 minutes to run in highsec? That's where your risk:reward is ******.
You mean 10.5 * 10 = 1.05 b ... right? ;) but even so I think it's supposed to say 100 * 10.5 million isk = 1.05 billion isk. So 1 hour of incursions at 100 million isk an hour...
The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital. And yes I can confirm that it's around 1.5 b isk per site. |

Arazel Chainfire
Fury Lords Apex United
2
|
Posted - 2011.09.27 10:21:00 -
[65] - Quote
Ammzi wrote: The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital. And yes I can confirm that it's around 1.5 b isk per site.
Why do you do subcaps for damage dealers? Just get a good loki or two and then toss on as many dreads as you have pilots for (and of course either a triage carrier or a few logi's to keep said loki's alive). 6kdps per dread that can actually effectively be applied is awsome 
-Arazel |

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.09.27 10:29:00 -
[66] - Quote
Arazel Chainfire wrote:Ammzi wrote: The escalations in our C6 only needs 3 (2) capital pilots at max really to get the escalations. The damage dealers are sub-capital. And yes I can confirm that it's around 1.5 b isk per site.
Why do you do subcaps for damage dealers? Just get a good loki or two and then toss on as many dreads as you have pilots for (and of course either a triage carrier or a few logi's to keep said loki's alive). 6kdps per dread that can actually effectively be applied is awsome  -Arazel does loki actually work, we tried out on sisi, rapier with 40km web range even doesnt seem enough, loki with domination web is only 37km.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
74
|
Posted - 2011.09.27 11:57:00 -
[67] - Quote
Arazel Chainfire wrote:Wormhole number discussion including salvage as part of income.
-Arazel
Counting salvage for WHs is akin to counting LP for incursions. Salvage is random.
For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr.
Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone.
Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet.
Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half. |

Mart Allini
Lead Farmers Kill It With Fire
6
|
Posted - 2011.09.27 12:26:00 -
[68] - Quote
Emperor Salazar wrote:Arazel Chainfire wrote:Wormhole number discussion including salvage as part of income.
-Arazel Counting salvage for WHs is akin to counting LP for incursions. Salvage is random. For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr. Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone. Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet. Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half.
Disclaimer: I'm not arguing for or against incursion income values.
However, I think including some approximation of expected salvage value is perfectly reasonable as a measure of income. While your point that salvage is random is true, it does follow a probability distribution(at least I assume it does) so over time will trend towards a stable value.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
74
|
Posted - 2011.09.27 18:21:00 -
[69] - Quote
Mart Allini wrote:
Disclaimer: I'm not arguing for or against incursion income values.
However, I think including some approximation of expected salvage value is perfectly reasonable as a measure of income. While your point that salvage is random is true, it does follow a probability distribution(at least I assume it does) so over time will trend towards a stable value.
I agree with you, but until someone decides to do hard research on it, I'd say there is no reliable data open to the public on it and thus going based on tag income is the most accurate.
When I used to farm C4 sites (before the Sleeper Neut fix), I wouldn't even bother to salvage. I would just go to the next site and keep shooting. This gave me approximately 90-100mil/hr (roughly 35-40 minutes per site). |

Tigers
Aliastra Gallente Federation
0
|
Posted - 2011.09.27 19:18:00 -
[70] - Quote
BS Jinn Rho, U MAD BRO?
I ran incursions this afternoon and I got 90mil isk after 2hrs. with the crowded local and people dropping fleet ****/smoke breaks.
At 9.7 to 10.5mil a site and if the sites take anywhere from 4 to 14mins. it all varies man. So dont act like what you say is absolute truth. There are way to many variables. These variables have to be accounted for when you think of isk/hr. Thats the topic on hand man. |
|

Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
73
|
Posted - 2011.09.27 19:29:00 -
[71] - Quote
From the predator side of the equation, we find it much, much easier to get kills in high sec missions or WHs as compared to Incursions or Live Events. So, at least from the "unintended, consensual PVP" threat, Incursions are far safer than Lv 4s in High Sec. Much of that is due to the organization skills of BTL Pub & TDF and I tip my hat to them for that.
Still, it's not hard to see that the relative safety and grief-free opportunities for absurd high sec ISKies have taken a toll on the mission runner population. Nerf them a little bit, or find a way to explode moar Incursion shups plox.  Recruiting is OPEN Please join our public channel The Ninja Dojo for more info |

Arazel Chainfire
Fury Lords Apex United
3
|
Posted - 2011.09.27 19:30:00 -
[72] - Quote
You know... I had typed up a nice long forum post addressing a few different subjects... but then the forums ate it... again. Since it seems to be doing this to something like half of all posts I attempt to make, I'm just going to ignore it and give a few brief answers.
Emperor Salazar wrote:
Counting salvage for WHs is akin to counting LP for incursions. Salvage is random.
For C4, I would say about 60mil per site in tags (anomalies, ignore Integrated Terminus), 4 per hour with 2 properly fit tengus, thus netting 120 mil/hr.
Solo farming Frontier Barracks/Command Post used to be possible and thus net about 100 mil/hr but alas that day is gone.
Point being, the risks involved to get up to the 100mi/hr rate in wh space means C4 whs. In high sec...it means get into a decent Incursion farming fleet.
Sorry guys but your little Incursions pot of gold is just a bit over the top. It needs its potential to be cut in half.
Salvage in WH's is not akin to counting LP for incursions. After smashing though several hundred C4 sites in the past few weeks, I can say that on average, salvage comes out to about 1/3 the value of the blue loot. Usually, we get an average of 4 nanoribbons per site. And since we fly in big enough fleets (you know... like 3 or more people) it makes more sense to have someone come along behind in a noctis to grab all the loot, and since they are doing that anyways they might as well spend a minute or so extra salvaging after they have finished pulling in all the wrecks. Yeah, with 3 people having 1 dedicated salvager cuts into isk/hour/char a little bit... but usually we can run in a group of 5 or so with 1 dedicated salvager and the salvager usually only has a minute or two of downtime between sites. Also, if you pimp for WH's anything like you pimp for incursions, the isk/hour figure goes up dramatically. 5 characters in tengu's? You'll be lucky to make 100mil an hour. 4 characters in nightmares + 1 supporting basi (go look at a post I made earlier this month to see said basi fit) and you can bump that up to 200mil or more an hour.
As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.
Maikhanh wrote:does loki actually work, we tried out on sisi, rapier with 40km web range even doesnt seem enough, loki with domination web is only 37km. Use a booster or move. Loki with fed navy webs and electronics subsystem lvl 5 has 35km web range. With a lvl 5 booster without mindlink or bonused ship that bumps up to 42km. With a mindlinked loki booster that's a 49km web range. Or you can move, because the sleeper battleships only orbit at 37km, meaning that you can stay about 5km or so away from the dreads even without the booster and still web everything.
-Arazel |

Ammzi
Imperial Guardians Blazing Angels Alliance
27
|
Posted - 2011.09.27 20:47:00 -
[73] - Quote
Solomar Espersei wrote: Much of that is due to the organization skills of BTL Pub & TDF and I tip my hat to them for that.
Wow, I just found new respect for the Tear Extraction And Reclamation Service alliance. Thank you for the credit. We try to do our best  |

Emperor Salazar
Dreddit Test Alliance Please Ignore
74
|
Posted - 2011.09.27 21:10:00 -
[74] - Quote
Arazel Chainfire wrote:
As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.
You butthurt or something dude?
The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story.
Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it.
tl;dr, u mad son? |

Goose99
Republic Military School Minmatar Republic
15
|
Posted - 2011.09.28 00:50:00 -
[75] - Quote
Emperor Salazar wrote:Arazel Chainfire wrote:
As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.
You butthurt or something dude? The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story. Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it. tl;dr, u mad son?
He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?
And no, your whinning will not make incursions go away. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
75
|
Posted - 2011.09.28 01:19:00 -
[76] - Quote
Goose99 wrote:He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?  And no, your whinning will not make incursions go away.
sweet troll goose, excellent white knight post
feel free to be constructive once in a while, it wouldn't hurt you (much) |

Goose99
Republic Military School Minmatar Republic
15
|
Posted - 2011.09.28 01:28:00 -
[77] - Quote
Emperor Salazar wrote:Goose99 wrote:He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?  And no, your whinning will not make incursions go away. sweet troll goose, excellent white knight post feel free to be constructive once in a while, it wouldn't hurt you (much)
You mad, bro? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
94
|
Posted - 2011.09.28 01:41:00 -
[78] - Quote
It's worth noting that Incursions are not an unlimited ISK faucet. Ripard Teg commented about this, but the short version is: there are a maximum of three incursions in hisec at any time, which means a maximum of about 400 capsuleers running incursions.
In w-space, things are a little different. You're not so heavily contended for sites, but then there is no guarantee that you'll have sites worth running.
My opinion is that vanguards pay a little too well: they should be tuned for 8-9 ships, or have the payout reduced about 10-20 percent.
PS: can't use percent sign since there's a URL tag in this post. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
75
|
Posted - 2011.09.28 01:43:00 -
[79] - Quote
Goose99 wrote:Emperor Salazar wrote:Goose99 wrote:He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?  And no, your whinning will not make incursions go away. sweet troll goose, excellent white knight post feel free to be constructive once in a while, it wouldn't hurt you (much) You mad, bro? 
never stop posting bro |

Goose99
Republic Military School Minmatar Republic
15
|
Posted - 2011.09.28 01:44:00 -
[80] - Quote
Emperor Salazar wrote:Goose99 wrote:Emperor Salazar wrote:Goose99 wrote:He's not mad. You are. He's not whinning. You are. He gets isk, you don't. Why should he be mad?  And no, your whinning will not make incursions go away. sweet troll goose, excellent white knight post feel free to be constructive once in a while, it wouldn't hurt you (much) You mad, bro?  never stop posting bro
n3v4r! |
|

Substantia Nigra
NFI industrial Revival Of The Talocan Empire
7
|
Posted - 2011.09.28 02:58:00 -
[81] - Quote
Arazel Chainfire wrote:Ok, instead of trolling, I'll give some numbers.
A very good posting by Arazel ... and entirely consistent with my observations in both w-space and incursions.
Thanks for takign the time Arazel.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
75
|
Posted - 2011.09.28 13:52:00 -
[82] - Quote
Goose99 wrote:n3v4r! 
I hear if you hit the F5 key enough, posts will automatically be generated for you. |

Kisuke Riva
The Kairos Syndicate Transmission Lost
0
|
Posted - 2011.09.28 19:09:00 -
[83] - Quote
The problem with incursions in general and specifically vanguards (as those are the primary money maker) is, that they pay out ISK directly into your wallet. As many of you might know, this is an ISK faucets. They are bad. They inject ISK into the economy out of nothing; they should be ISK sinks in form of Tags, LP or items instead. |

AureoLion
Etoilles Mortant Ltd. Solyaris Chtonium
3
|
Posted - 2011.09.29 01:04:00 -
[84] - Quote
An economy needs currency injected in a 1:1 proportion to the value of the goods injected. If you had 1tb of goods injected every day, and only 200b of currency, you'd see deflation. The balance is more or less right, at the moment. |

Modikus
Mars University
1
|
Posted - 2011.09.29 03:20:00 -
[85] - Quote
Maikhanh wrote:TriadSte wrote:I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.
Do they need nerfing?
The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.
Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.
I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...
Leave incursions alone, working as intended. incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop. and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6. your C3 with your pos is just too safe.
Just wanted to add that would only work for a single cap ship. U try that against any other situaton (if the carrier pilots are competent) and it be u on the km.
|

Arazel Chainfire
Fury Lords Apex United
5
|
Posted - 2011.09.30 19:44:00 -
[86] - Quote
Emperor Salazar wrote:Arazel Chainfire wrote:
As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.
You butthurt or something dude? The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story. Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it. tl;dr, u mad son?
Am I mad? no, but you appear to be. And as I pointed out, if you are that violently opposed to them, there is something that YOU can do about it. Also, don't forget that for every 100mil isk/hour fleet, there are probably 2-3 fleets that don't even hit the 50mil isk/hour mark, either due to competition, poor organization, etc. So, just as there are people who make 200mil isk/hour running lvl 4's, there are people making 200mil isk/hour running incursions. And just as where a vast majority of mission runners are lucky to make 50mil isk/hour running lvl 4's, the vast majority of incursion runners are lucky to make 50mil isk/hour running incursions. The only difference is that since it isn't dependent solely one 1 character, more people occasionally get to make 100mil/hour when they wouldn't normally be able to do that on their own.
-Arazel |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.10.05 03:29:00 -
[87] - Quote
Emperor Salazar wrote: Incursions in high sec should hit max 50 mil/hr/character, and I'd say that is pushing it right there. Incursions in low sec, however, should easily exceed 100 mil/hr/character, if not more, as there is real risk there.
So you are saying incursions in high sec should give less than l4s? And while we may get 100 mil with "moderate" risk per hour at incursions, it seems to be consent that higher wormholes yield far more isk than those incursions. C3 with moderate risk either, while more profitable ones bring more risk as well.
Sounds like a fair deal to me? |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.10.05 03:34:00 -
[88] - Quote
Maikhanh wrote:[quote=Goose99] btw, once they cloak, there's no way on earth you can see them....... l2wh
And no way for them to find you, So what is the matter? Probes are not cloaked. |

Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.10.05 03:36:00 -
[89] - Quote
Oh great, we have a brand new forum, its the year 2011. And CCP did not include a merge for double post. The HTTPS Certificate is for "Unknown", hey can we get into someone else account via this incarnation of the forums again? |

Maikhanh
Deep Space Expedition.
0
|
Posted - 2011.10.05 04:21:00 -
[90] - Quote
Tenris Anis wrote:Maikhanh wrote:[quote=Goose99] btw, once they cloak, there's no way on earth you can see them....... l2wh And no way for them to find you, So what is the matter? Probes are not cloaked.
they dont need probe to find u when ur running sites. |
|

Banroh
Love Me Dead ISKoholics Center of Rehabilitation
0
|
Posted - 2011.10.05 07:47:00 -
[91] - Quote
Arazel Chainfire wrote: General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts
Your post was really worth reading and it had lots information that people often dont share, like WH rewards per class +.
But this multiboxing thing.. I dont get how this rolls. In my experience 1+ account in incursion (ive run 2 accounts in 2 separate fleets and in same fleet) has not gotten me into trouble, its opposite.
Its much more interesting with 2 accounts, more stuff to do and there is still no time wasted idle on either of my accounts. I understand this might be true if you click everything you do, but if this is not the case I would like to know what is this all about. Not to forget the fact that you can look fleet on both characters, as soon as one gets picked you got high chance of slipping in your 2nd character, saving time in looking. Reason why I play incursions mostly multiboxing: 1 account there makes me yawn, its BORING.
Ps. not to forget the double isk factor when running 2 accounts.
|

Cypher Decypher
Elite United Hard Moose Moose Alliance
1
|
Posted - 2011.10.12 10:35:00 -
[92] - Quote
My twopence worth:
I've lived in a C2 with C3 static for almost two years. I've made great isk from the C3, mainly using a T2-fitted Legion to solo the anoms with a maxed-skilled armor gang booster in system pinging with a deep space probe, which IMHO is the lowest-risk setup I can achieve (previously I've lost two faction-fitted boats to gankers). How this pans out in practical terms over a day's play of 5-6 hours is that if I have earned 400m, it's been a very "good isk" day. On a bad isk day, that may be nill. Hostiles, logistics etc. may simply be the order of the day. However, that all adds to variety as well so I never begrudge it.
So - yesterday I was finally persuaded by one of my w-space dwelling corp mates to try some incursions. I have Logi 5 and pretty much maxed associated skills, but I've never sat in a logistics hull before. He told me which channel to open and what logi to fit up. Barely 40 mins after jumping out of our C2 in a shuttle, I'd bought a Guardian, fitted it (total 300mill) and was sitting in an Incursion constellation posting my availability. I was snapped up in less than 20 seconds by a 10-man Legion/Guardian gang.
That was at 00:51 Eve time.
By 01:51 Eve time we had run 11 Vanguard sites and I'd earned just under 110mill and 13,000LP. I thought I was lucky - The FC was good and we were pretty much aligning-to-next as we completed the ongrid site. However, I'm told that there are a lot of good FC's, they're always in want of high-skilled logi pilots, and the isk/hr ratio I'd just achieved (as a complete noob) was a bit sub-par.
I could not believe what a piece of cake these Vanguard sites are. Compared to C3 farming, it's a child's game. Vanguards are absolutely pillaged by a T3 gang, and now that there are more & more Mach gangs coming in, it's apparently possible to complete a vanguard site in 4 minutes. No scanning down, no checking of exits for activity, no probing, no dscan-spamming, and no salvaging. All the grind was done for me. All I had to do was warp, activage gate, targets fleet members, transfer cap to other logis and cycle my rr. Rinse and repeat. None of the dps ships ever lost more than 15% armor. It was that easy, it actually got boring after 4 sites. The interest was maintained by the fact that I was fleeted with a bunch of guys I didn't know from Adam, so the chat was interesting.
Half the time I was in this fleet, were were desperately running for new spawns, racing to get there before the other two fleets in system. The competition is fun - but it's there because this has become, pure and simple, the fastest easiest way to make isk in Eve. And it IS safe. DC's etc are a threat whatever you're doing, but they are rare and easily managed. The corpmate who'd suggested I try Incursions actually had a Guardian ganked a couple of weeks ago. The FC paid him 390mill for his loss.
The single drawback is that when you commit to an Incursion gang, you really need to put in at least a good hour of nonstop focus as a minimum. Running Vanguards in particular means no bio-breaks or distractions. It's all go-go-go in order to maintain that precious 100m+ isk/hr. The way incursions are set up, a fleet needs to maintain exact numbers or it starts losing money. You can't just safe up & cloak or warp back to POS to have lunch or go pick up the kids 20 minutes after you've started. From my impression, the Incursion guys (particularly the FC's) are a close-knit bunch. You're pretty soon labelled as capable & reliable - or not.
From my point of view, after just one session of exposure, I'll now be keeping an alt in highsec to run Incursions, but keep my main in w-space because the s**ts and giggles are more frequent there.
I've no doubt there are a lot more wormholers planning the exact same thing.
Do Incursions need nerfing? Absolutely. But please don't :D |

Arazel Chainfire
Fury Lords Apex United
8
|
Posted - 2011.10.12 16:45:00 -
[93] - Quote
Banroh wrote:Arazel Chainfire wrote: General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts
Your post was really worth reading and it had lots information that people often dont share, like WH rewards per class +. But this multiboxing thing.. I dont get how this rolls. In my experience 1+ account in incursion (ive run 2 accounts in 2 separate fleets and in same fleet) has not gotten me into trouble, its opposite. Its much more interesting with 2 accounts, more stuff to do and there is still no time wasted idle on either of my accounts. I understand this might be true if you click everything you do, but if this is not the case I would like to know what is this all about. Not to forget the fact that you can look fleet on both characters, as soon as one gets picked you got high chance of slipping in your 2nd character, saving time in looking. Reason why I play incursions mostly multiboxing: 1 account there makes me yawn, its BORING. Ps. not to forget the double isk factor when running 2 accounts.
I don't forget the double isk factor (which is very nice), and I regularly run 2 accts + fleet booster in incursions. The problem generally comes in finding fleets. When I go run a fleet, I have 2 accts there, usually have a friend with a third acct, and of course I have that fleet booster sitting around. Which means that I have about 1/3 of a vanguard fleet already, which means that unless I want to FC its going to be hard to get into a fleet that isn't in the currently forming phase (much easier to find fleets looking for that 1 dps spot than for 2-3). Many people have this irrational idea that multiple accounts are hard to control, so multiboxing is going to be less effective for a fleet than singleboxing. And of course you don't loose multiple people when that person drops fleet. Also, many fleets run with a waiting list, and people seem to think that if you have 2 accounts in a fleet, your alt should go onto the waiting list so that way other people can fly. Somewhat understandable... but really annoying when trying to maximize isk with multiple accounts. This is why I generally FC my own fleets...
-Arazel |

Roosterton
Eternal Frontier
149
|
Posted - 2011.11.20 15:57:00 -
[94] - Quote
Lots of people calling for Incursions to be nerfed here, so I think I'll throw my 2 cents in.
On the whole, I think they're pretty well-balanced as it is.
Yes, they can make you rich in highsec, but look at some of what makes incursions different from other forms of h/s (or even sov space) income:
-You actually work as a team. It's fun, rewarding, group PVE. This is good.
-It's not really as risk-free as people suggest. A badly timed logi disconnect can cost you a faction BS. Suicide ganking ECM Blackbirds can screw up the whole operation.
-While isk/hr with a "good fleet" can roll above the 100mil mark, "good fleets" aren't that common. I've only been in two fleets which actually achieve this, your typical fleet makes 50-65mil an hour, not including the time it takes to find said fleet, or deal with replacements.
Now, there is one thing that needs to be changed up a bit:
-Vanguards. They require half as many people as Assaults, but can a decent VG fleet can make just as much isk/hr (or more) as a decent AS fleet. As a result, 90% of people only run Vanguards, as it requires less collaboration and :effort:. I would be in support of cutting down the payouts on Vanguards by 20-30% and increasing the payout on assaults by 10-20%. I can't speak for HQ/Mom sites, as I've only been in one, but the Vanguard/Assault comparison is pretty unbalanced atm. |

Ammzi
Imperial Guardians Blazing Angels Alliance
121
|
Posted - 2011.11.20 17:28:00 -
[95] - Quote
Roosterton wrote:Edit: This is embarrassing, I just massively necro'ed this thread. 
Ya, lol. How did you find this oldie? Nerf vanguards by 10 %. Boost assaults/headquarters by 15 %  quote CCP Spitfire
"Hello Im Blue,"
|
|
|
|
Pages: 1 2 3 4 :: [one page] |