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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.29 00:00:00 -
[1]
A simple request really.
I would like the ability as an owner of a PI colony to assign another character as an administrator for that colony. The designated character, upon accepting the administrator job, would have the ability to cycle silos and be able to collect / supply resources to the colony. An administrator would not be able to change the layout of a colony or make structural changes.
The Owners access to the colony overrides the administrator access, IE owner looking at the colony locks the administrator out, and kicks the administrator out if he was looking first.
Their are 2 reasons for this request. A player might wish to dedicate only 1 char to his/her PI infrastructure and may not wish to lose control or leave it derelict if he goes on a campaign out of control range. A Corp might wish to designate a Corp Administrator for PI and use this facility as a way of coordinating other corp mates to setup a colony and then hand it over to corp via administrator rights to designated members. (please note: this is not being proposed as a corp role to be granted, but a player privilege to be bestowed on another player)
The PI Interface under industry might need to change slightly to show "owner" and "administrator" columns for this new ability.
"We worship Strength because it is through strength that all other values are made possible" |
Orb Lati
ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.29 00:39:00 -
[2]
Supporting Myself .
"We worship Strength because it is through strength that all other values are made possible" |
Angie McFish
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Posted - 2010.06.29 15:19:00 -
[3]
Edited by: Angie McFish on 29/06/2010 15:19:58 No.
In that case you could control 18 colonies and 3 colonies/planet with one account and still only use one character. Training the PI skills to level 4 takes a week and you could use your Main to mark out good deposits for your alts, saving even more time.
EDIT: With PI skills I mean Command center upgrades and the other one which lets you drop more colonies, with those at 4 you could have 15 colonies.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.06.29 16:31:00 -
[4]
Originally by: Angie McFish No.
In that case you could control 18 colonies and 3 colonies/planet with one account and still only use one character. Training the PI skills to level 4 takes a week and you could use your Main to mark out good deposits for your alts, saving even more time.
EDIT: With PI skills I mean Command center upgrades and the other one which lets you drop more colonies, with those at 4 you could have 15 colonies.
Why is that bad?
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Angie McFish
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Posted - 2010.06.29 20:55:00 -
[5]
Originally by: Herschel Yamamoto
Originally by: Angie McFish No.
In that case you could control 18 colonies and 3 colonies/planet with one account and still only use one character. Training the PI skills to level 4 takes a week and you could use your Main to mark out good deposits for your alts, saving even more time.
EDIT: With PI skills I mean Command center upgrades and the other one which lets you drop more colonies, with those at 4 you could have 15 colonies.
Why is that bad?
Because you'd get the payout of three characters by using one! You're in no way limited to using one 1 character/account but if you want to get the payout of multiple chars/acc then you got to work for them all. I'd say passive income is quite useful when you can get one on a inactive char.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.06.29 21:19:00 -
[6]
So logging in and out three times is your idea of game balance?
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Marcked Buggler
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Posted - 2010.06.30 08:23:00 -
[7]
Edited by: Marcked Buggler on 30/06/2010 08:23:32 HErshel is absolutely right. IF you whant to make skills more intensive and harde to train, do that, rater then forcing people to do relogs.
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Dillon Arklight
Universal Army Ushra'Khan
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Posted - 2010.06.30 10:17:00 -
[8]
Supported.
Why should other industry activities such as moon mining differ from PI? You can launch a POS for a corp so why not establish a colony for the corp as well. The idea coule be expanded to include a corp hangar in the customs office. When exporting materials from a planet you could 'Launch for corp' which puts the minerals into the corp hangar or 'launch for self' which sends them to your personal hangar. If launcher for corp then the corp can pay the export tax. Slight thread hi-jack but you can see how the idea fits in with an already established corp structure.
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Tu Ko
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Posted - 2010.06.30 15:19:00 -
[9]
Not supported only because this PI stuff is Really about having a independent revenue stream for what other active tasks (mining,Ratting,Etc) if we allow for quick management for multi-account holders this will just become supplemental income for the Multi-boxing miners and anyone doing it with just one account will get squat as far as income from it. Much like how mining gives squat unless you multi-box 4+ hulks. Yes look at the corp tag, this is coming from a miner.
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Mr SmartGuy
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Posted - 2010.07.01 04:35:00 -
[10]
Sure, but don't stop there when you can have like:
1) skills manager - he can "only" train the skills you already have and not inject new ones. There's no harm in that. 2) R&D agents manager - just because you're on some campaign it doesn't mean that you should not harvest your datacores. 3) LP store manager - just because you're on some campaign it doesn't mean that you shouldn't be able to cash in your Loyalty Points. ...
Terrible idea. Not supported. |
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