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IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
210
|
Posted - 2012.07.19 14:43:00 -
[1] - Quote
Assuming this patch goes through as currently laid out what will the wider implications be?
It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?
Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)
However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.
Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.
What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs? |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
340
|
Posted - 2012.07.19 15:25:00 -
[2] - Quote
Crystalline Carbonide will be worth alot more after the patch, as its used alot and its redicules cheap CCP FIX BLACK OPS FFS |

Medeoan Nacheradavish
The Littlest Hobos En Garde
0
|
Posted - 2012.07.19 15:29:00 -
[3] - Quote
new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.
what that means overall not sure but a return to the 90m for a logie is a good guess |

Nomad I
University of Caille Gallente Federation
86
|
Posted - 2012.07.19 21:04:00 -
[4] - Quote
With these numbers, the game isn't changing. You need 20 cobalt moons to replace the amount of one tech moon. |

Bugsy VanHalen
Society of lost Souls
147
|
Posted - 2012.07.20 15:54:00 -
[5] - Quote
Nomad I wrote:With these numbers, the game isn't changing. You need 20 cobalt moons to replace the amount of one tech moon. Or twenty small corps mining cobalt moons to equal the output of one large corp/alliances tech moon. Which is totally feasible.
Not to mention the out put from a single tech moon can supply the tech for a lot of ships per month. For a small corp making 100 tech 2 ships per month instead of 2000 is well worth while.
Not every thing in EVE is done on large scale. there are many small corps that will take advantage of this only needing 2-3 cobalt moons to meet there needs. Currently a jump freighter needs almost 6 mil worth of tech out of the over 7 mil build costs.
Fuel costs will play a much bigger part in the economics of making tech from cobalt or what ever other common goo they change it to. Cobalt is abundant and can be found everywhere. The higher the price goes the more small corps will start mining it keeping the demand from out pacing the supply. This will drop the price of tech. I expect by at least 50%. |

Jarnis McPieksu
407
|
Posted - 2012.07.20 16:06:00 -
[6] - Quote
Medeoan Nacheradavish wrote:new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.
what that means overall not sure but a return to the 90m for a logie is a good guess
Is your POS fuel free?
Today two large towers can produce (for example) Fullerides with 1 complex and 1 simple reactor in both (one simple making platinum technite from technetium and platinum) - 200 units per hour, split to two complex reactors to get two cycles of Fullerides every hour.
In order to replace the output of that single simple reactor, you need TEN large towers with total of 20 reactors doing alchemy. Each reactor producing 10 platinum technite per hour. A two-tower Fullerides setup becomes 12-tower setup and total fuel cost goes from 80 blocks an hour to 480 blocks an hour.
Sure, the raw materials for those 10 large towers will be cheaper than the raw technetium but it sure costs some ISKies to run 10 extra towers (not to mention all the :effort: of shuffling stuff around)
So may I suggest you check your math a bit... |

243636
Science and Trade Institute Caldari State
9
|
Posted - 2012.07.20 19:25:00 -
[7] - Quote
Jarnis McPieksu wrote:Medeoan Nacheradavish wrote:new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.
what that means overall not sure but a return to the 90m for a logie is a good guess Is your POS fuel free? Today two large towers can produce (for example) Fullerides with 1 complex and 1 simple reactor in both (one simple making platinum technite from technetium and platinum) - 200 units per hour, split to two complex reactors to get two cycles of Fullerides every hour. In order to replace the output of that single simple reactor, you need TEN large towers with total of 20 reactors doing alchemy. Each reactor producing 10 platinum technite per hour. A two-tower Fullerides setup becomes 12-tower setup and total fuel cost goes from 80 blocks an hour to 480 blocks an hour. Sure, the raw materials for those 10 large towers will be cheaper than the raw technetium but it sure costs some ISKies to run 10 extra towers (not to mention all the :effort: of shuffling stuff around) So may I suggest you check your math a bit...
Are you saying its time to stock up on Fuel bocks then or materials to make them?
Thanks for the heads up bud.
 |

Ethilia
Freelance Excavation and Resistance Apocalypse Now.
25
|
Posted - 2012.07.20 20:05:00 -
[8] - Quote
At current prices, it looks to me like alchemy will be a small loss on PoS fuel, but that is mostly due to high cobalt prices. If cobalt prices go down to 1250ish and Tc stays at 100kish then alchemy is break even on PoS fuel costs. Looks like CCP has managed to cut in half the value of most Tc stuff.
The big question is: What the hell are all the rich players going to spend their isk on now??? I think CCP may need to introduce space tears as a T2 / capital ship component mined from asteroid belts. |

Airto TLA
Puppeteers of Doom Real Life Rejects
18
|
Posted - 2012.07.20 20:32:00 -
[9] - Quote
If I am looking at this right it should cost around 7.2 million an hour to fuse cobalt into tech (assuming 400 blocks of fuel and a 18,000 isk per block, this is the additional towers needed per 243636).
You will get 200 units of psudeo tech from this for the cost of 4,000 cobalt, so ignoring the the cost of the towners and the incoming rise in fuel prices the break even price spread between tech and cobalt would be 1 tech = 20 cobalt + 36,000 isk (7.2 mil/200), is that right or did I get that whole 100 = 200 = 6000 thing wrong somewheres?
The reason I ask is that if we can get this formula right, I can at least begin to start comparing apples to apples for discussion purposes.
Just for aurgument purposes I am going to put cobalt at 2,500 and Tech at 90k (perserving a smal margin for the alchemsit).
The question right off the bat is this price enough to make a cobalt moon worth mining on its own?
Obviously make the reactions more effecient by a factror of two changes (10 to 1) the game massivley and the FUEL/POS price determines the feasibilty at very high ratios, at lower ratios cobalt itself finally gets a chnk of the profit.
|

Akita T
Caldari Navy Volunteer Task Force
1175
|
Posted - 2012.07.21 00:43:00 -
[10] - Quote
Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 tech:cobalt replacement ratios) Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.
Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture. Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level. Not a lot less, but still noteworthy. That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all. Depends how long they'd keep the reactions at that level.
And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit, so the new 5:1 alchemy), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT). That would cap tech to a negligible price compared to the current level, probably below 40k per unit. Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions. Depends how much it takes them to implement OTHER changes on top of just alchemy. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Airto TLA
Puppeteers of Doom Real Life Rejects
18
|
Posted - 2012.07.21 03:31:00 -
[11] - Quote
Akita,
I was trying to simpfy down to the ratio of cobalt + fuel that was in effect needed to make a peice of tech, since plat is used in the same ratio to PT no matter what the other reactant is. The question is at what point do we at least cover costs and does that make cobalt worth extracting in higher volume. Profit is nice, but is is amazing what some people do for free.
If the prior is true we we see alchemy to the point to drive the cobalt is barely profitable to extract and the alchemy is jsut barely worth it (unless the goons get all the cobalt planets as well since they will leave them dormant).
If I read your math corretly my formula must be price of 1 tech > price of 20 cobalt +70k (fuel) + reasonable profit margin to run 19 additoonal towers. If the this is not true then tech is at its ceiling and cobalt for Pt must slow until equilibriums is restablished. And equilbrium would be closer to > 110k tech and > 2k cobalt.
10:1 alch would be more like 80k tech and 3k+ cobalt, 5 to 1 would be 40k tech and 3.5k cobalt, and way up plat.
I agree plat would probaly increase as demand rises as the deadlock on the second componenent of PT is lifted., but over all its scale should be minor since it will be not where near as high as the fuel cost, the tech cost or the cobalt x 20 costs.
All together this does not seem to relieve us of our tech overlords only cut down on their etravagances |

wallenbergaren
University of Caille Gallente Federation
48
|
Posted - 2012.07.21 12:17:00 -
[12] - Quote
Cobalt is so abundant that I don't see the alchemy reactions staying profitable for very long. There will be enough overproduction of fullerides to push the price down to a level where the margins for alchemy disappear, and that's the whole point of alchemy anyway isn't it?
Also, Cobalt won't be worth anything because the only way you'll make money is by doing the alchemy on your Cobalt tower, and your margin will just be the saved fuel costs of conveniently fitting a reactor + miner without upsizing your tower. I see it going back to < 1k soon enough. As the profits disappear Cobalt's value will be the thing that goes. |

TheSmokingHertog
TALIBAN EXPRESS
59
|
Posted - 2012.07.21 13:29:00 -
[13] - Quote
What I am wondering, say T2 prices do drop, whatever the costs for the balancing to happen.
More money will be available within the complete EVE economy, won't we see deflation on money all over EVE? Wouldn't that see mineral prices drop and after that all other products in EVE? *
Just wondering.
*Speculation and market interest will extend the downfall a lot probably, but that doesn't counter the whole effect in a longer termin. |

Akita T
Caldari Navy Volunteer Task Force
1179
|
Posted - 2012.07.21 14:09:00 -
[14] - Quote
Let's say you want to get the absolute LOWEST value technetium is likely to settle down at.
So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step). 1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit. 1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly. Let's make that 1 tech = 2 * PT - 9k.
A) for 20:1 alchemy 1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK 1 tech = 105k ISK minimum
B) for 10:1 alchemy 1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK 1 tech = 50k ISK minimum
C) for 5:1 alchemy 1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK 1 tech = 23k ISK minimum
http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Mortimer Civeri
Aliastra Gallente Federation
142
|
Posted - 2012.07.21 16:12:00 -
[15] - Quote
Akita T wrote:Let's say you want to get the absolute LOWEST value technetium is likely to settle down at. So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step). 1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit. 1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly. Let's make that 1 tech = 2 * PT - 9k.
A) for 20:1 alchemy 1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK 1 tech = 105k ISK minimum
B) for 10:1 alchemy 1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK 1 tech = 50k ISK minimum
C) for 5:1 alchemy 1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK 1 tech = 23k ISK minimum
Mind you, we're talking negligible platinum price hike from current semi-speculated levels (unlikely but conceivable), lack of hike in fuel block costs (possible, but not certain), cobalt bottoming out to barely pre-speculation frenzy levels (also unlikely, but borderline possible), and a HORRIBLY LOW returns on work expended on the alchemy reactions. So, those are quite literally the rock-bottom prices at which you would be crazy to sell at, with actual prices most likely well above that. The previous post was closer to the other extreme, more of a top price in each scenario, whereas this is a bottom. So it is still not worth it, worst case scenario 20:1 ratio, as the botom price is 105k ISK and current price of Tc is ~93k ISK. I thought I was doing my math wrong, but it seems I wasn't. Best thing to do is wait for Cobalt to settle, and run the numbers again. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Jarnis McPieksu
409
|
Posted - 2012.07.21 19:29:00 -
[16] - Quote
Also note that as POS fuel is so large chunk of the alchemy cost, even a small increase in POS fuels will really get you...
Then there is the whole :effort: side of things. The volumes of produced PT per tower is just so small (with 20:1 ratio)
Heck, I'm almost certain that this current devblog is a "bait and switch" of sorts; it will cause some price swings, to lessen the full impact when they go "oh, by the way, the alchemy ratio is the same as on highend alchemy, 5:1".
I also wouldn't be too shocked if they shuffled around the R8s to troll speculators a bit. |

Marcus McTavish
EnC Heavy Industries Rolling Thunder.
42
|
Posted - 2012.07.22 15:38:00 -
[17] - Quote
Okay im going to do a little bit of math for you high-sec no-math-needed guys.
A educated estimate landed us at a conservative 400 Tech Moons in EVE, there are probably more. Each of these Tech Moons can generate 200 Platinum Technite per hour.
The new Alchemy allows for you to replace the 100 Technetium per hour with 2,000 Cobalt per hour. The new reaction allows you to make 10 Platinum Technite per hour. This is 5% of the original reaction rate. This means you need 20 PT Alchemy reactions going to math the output of a single Tech Moon, of which there is 400 of!
To match the total supply of Platinum Technite, that even enters the game, you would 20*400=8000 Reactions. 8,000 Alchemy Reactions can be done two at a time in a large tower. So lets say 4,000 new towers start up, and every tower is on its merry way to drive Tech prices down...
No, if more than a few are spotted in any system, you can probably expect it to be taken out.
Not to mention the fact that Goonswarm Federation has enough liquid isk and brains to flip areas of the market.
The rate of production is not significant enough to be able to realistically run the PT through a complex reaction afterwards, so must will go to market.
Alliances that own tech moons wont see too much of a drop in profit, it wont bankrupt anyone, atleast anyone who is riding the "bubble of speculation" until it pops.
NOW is a good time, for the time being, to have stockpiles of Cobalt to sell to ill-informed speculators who just know that if they believe enough they can break the stranglehold that powerblocks and OTEC has over them.
If this is a nerf by CCP standards, they have a while to go. This is more |

Ravenclaw2kk
Blue Republic RvB - BLUE Republic
7
|
Posted - 2012.07.22 16:52:00 -
[18] - Quote
Marcus McTavish wrote:Okay im going to do a little bit of math for you high-sec no-math-needed guys.
A educated estimate landed us at a conservative 400 Tech Moons in EVE, there are probably more. Each of these Tech Moons can generate 200 Platinum Technite per hour.
The new Alchemy allows for you to replace the 100 Technetium per hour with 2,000 Cobalt per hour. The new reaction allows you to make 10 Platinum Technite per hour. This is 5% of the original reaction rate. This means you need 20 PT Alchemy reactions going to math the output of a single Tech Moon, of which there is 400 of!
To match the total supply of Platinum Technite, that even enters the game, you would 20*400=8000 Reactions. 8,000 Alchemy Reactions can be done two at a time in a large tower. So lets say 4,000 new towers start up, and every tower is on its merry way to drive Tech prices down...
No, if more than a few are spotted in any system, you can probably expect it to be taken out.
Not to mention the fact that Goonswarm Federation has enough liquid isk and brains to flip areas of the market.
The rate of production is not significant enough to be able to realistically run the PT through a complex reaction afterwards, so must will go to market.
Alliances that own tech moons wont see too much of a drop in profit, it wont bankrupt anyone, atleast anyone who is riding the "bubble of speculation" until it pops.
NOW is a good time, for the time being, to have stockpiles of Cobalt to sell to ill-informed speculators who just know that if they believe enough they can break the stranglehold that powerblocks and OTEC has over them.
If this is a nerf by CCP standards, they have a while to go. This is more
Dev Blog says;
100 Cobalt refines into 10 Platinum Technite
so surely 2k Coblat would be 200 Platinum Technite |

stoicfaux
1280
|
Posted - 2012.07.22 20:10:00 -
[19] - Quote
What about demand? If there's only demand for 75% of the current maximum theoretical moon tech supply, then alchemy tech would still be noticeably less competitive versus moon tech? (i.e. the cartel could undercut alchemy tech easily.)
Or is it safe to assume that 100% of the current moon tech supply is being produced and used? Or what if current demand is 125% of moon tech supply, thus the alchemy tech would simply be a means to meet increased demand, resulting in a minimal price reduction? (i.e. the T2 market is inelastic?)
disclaimer: it's been awhile since micro/macro-economics.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Airto TLA
Puppeteers of Doom Real Life Rejects
18
|
Posted - 2012.07.23 03:37:00 -
[20] - Quote
Tech is the current bottleneck, hence ints high price, bottleneck normally indicates that excess demand for the product exists, the question is how much supply would be required until price falls back to production cost plus a resonable profit.
The person who mentioned that there are 400 tech moons, blah ... blah, blah. That does not matter it would problay only require a few dozen tech moons worth of output to in efffect cap the the price of tech.
Right now the 20:1 price would break the cartel benefit, but would still leave the tech moon lords very rich. 10:1 would be a a inconviance and may require a new source of income for the gonnies, 5:1 could inpotenial be game changing as tech more than halves and it could fall more since supplies may be high enough that a new botleneck forms (not likely, but possible). |

Mortimer Civeri
Aliastra Gallente Federation
142
|
Posted - 2012.07.23 23:44:00 -
[21] - Quote
Airto TLA wrote:Tech is the current bottleneck, hence ints high price, bottleneck normally indicates that excess demand for the product exists, the question is how much supply would be required until price falls back to production cost plus a resonable profit.
The person who mentioned that there are 400 tech moons, blah ... blah, blah. That does not matter it would problay only require a few dozen tech moons worth of output to in efffect cap the the price of tech.
Right now the 20:1 price would break the cartel benefit, but would still leave the tech moon lords very rich. 10:1 would be a a inconviance and may require a new source of income for the gonnies, 5:1 could inpotenial be game changing as tech more than halves and it could fall more since supplies may be high enough that a new botleneck forms (not likely, but possible). Do you seriously believe that Goons would be inconvenienced by the Tech nerf? Ever since they got Dek, and figured out how screwed up the Tech bottleneck was, they probably have been hashing out how to keep going when CCP "finally fix tech".
EDIT: price floors for various ratios (absolutely no profit at all)
20:1 105k ISK/unit
10:1 52.5k ISK/unit
5:1 26.25k ISK/unit
The cartel can just set the price to the ratio floor and take less profit, while still making alchemy unprofitable. Really how dense are you "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Ravenclaw2kk
Blue Republic RvB - BLUE Republic
7
|
Posted - 2012.07.24 10:25:00 -
[22] - Quote
Mortimer Civeri wrote:Airto TLA wrote:Tech is the current bottleneck, hence ints high price, bottleneck normally indicates that excess demand for the product exists, the question is how much supply would be required until price falls back to production cost plus a resonable profit.
The person who mentioned that there are 400 tech moons, blah ... blah, blah. That does not matter it would problay only require a few dozen tech moons worth of output to in efffect cap the the price of tech.
Right now the 20:1 price would break the cartel benefit, but would still leave the tech moon lords very rich. 10:1 would be a a inconviance and may require a new source of income for the gonnies, 5:1 could inpotenial be game changing as tech more than halves and it could fall more since supplies may be high enough that a new botleneck forms (not likely, but possible). Do you seriously believe that Goons would be inconvenienced by the Tech nerf? Ever since they got Dek, and figured out how screwed up the Tech bottleneck was, they probably have been hashing out how to keep going when CCP "finally fix tech". EDIT: price floors for various ratios (absolutely no profit at all) 20:1 105k ISK/unit 10:1 52.5k ISK/unit 5:1 26.25k ISK/unit The cartel can just set the price to the ratio floor and take less profit, while still making alchemy unprofitable. Really how dense are you
That would be true if the future market was dependent on supply (as it is now). Reduce the price and increase the demand. CCP are trying to change the market by reducing the bottleneck by making the market more demand driven. I am pretty terribad at markets, but even i understand that much.
Now one thing the goons could do, would be to release their stockpile at minimum prices and in the meantime buy up cheap cobalt. When their supply finally runs dry cobalt would go up and goons could profit. |

Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.24 12:15:00 -
[23] - Quote
IHaveCandyGetInTheVan69 wrote:Assuming this patch goes through as currently laid out what will the wider implications be?
It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?
Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)
However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.
Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.
What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs? How do I invent a Tech 2 BPO? |

Trader Horizon
Big Donkey Floppy Disc NightSong Directorate
3
|
Posted - 2012.07.24 13:34:00 -
[24] - Quote
Moonlit Raid wrote:IHaveCandyGetInTheVan69 wrote:Assuming this patch goes through as currently laid out what will the wider implications be?
It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?
Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)
However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.
Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.
What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs? How do I invent a Tech 2 BPO?
I cant tell if thats a troll or just stupidity.... |

Cebraio
Starfire Oasis
179
|
Posted - 2012.07.24 13:40:00 -
[25] - Quote
Trader Horizon wrote:Moonlit Raid wrote:IHaveCandyGetInTheVan69 wrote:Assuming this patch goes through as currently laid out what will the wider implications be?
It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?
Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)
However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.
Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.
What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs? How do I invent a Tech 2 BPO? I cant tell if thats a troll or just stupidity....
It's a legitimate question. Although one that is better answered by a quick google search and some reading through guides and wikis. See this one for example: http://eve.wikia.com/wiki/Invention |
|

CCP Fozzie
C C P C C P Alliance
789

|
Posted - 2012.07.24 16:06:00 -
[26] - Quote
Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
|
|

Airto TLA
Puppeteers of Doom Real Life Rejects
19
|
Posted - 2012.07.24 16:26:00 -
[27] - Quote
Mortimer Civeri wrote:Airto TLA wrote:Tech is the current bottleneck, hence ints high price, bottleneck normally indicates that excess demand for the product exists, the question is how much supply would be required until price falls back to production cost plus a resonable profit.
The person who mentioned that there are 400 tech moons, blah ... blah, blah. That does not matter it would problay only require a few dozen tech moons worth of output to in efffect cap the the price of tech.
Right now the 20:1 price would break the cartel benefit, but would still leave the tech moon lords very rich. 10:1 would be a a inconviance and may require a new source of income for the gonnies, 5:1 could inpotenial be game changing as tech more than halves and it could fall more since supplies may be high enough that a new botleneck forms (not likely, but possible). Do you seriously believe that Goons would be inconvenienced by the Tech nerf? Ever since they got Dek, and figured out how screwed up the Tech bottleneck was, they probably have been hashing out how to keep going when CCP "finally fix tech". EDIT: price floors for various ratios (absolutely no profit at all) 20:1 105k ISK/unit 10:1 52.5k ISK/unit 5:1 26.25k ISK/unit The cartel can just set the price to the ratio floor and take less profit, while still making alchemy unprofitable. Really how dense are you
Gee Thanks for the insult when you basically agree with me, as soon as the cartel is forced to reset its price to remove a competing product it IS NO LONGER A CARTEL, as I mentioned the 20:1 was minimal impact, 10:1 (apperently the actual number), means the printing press is closed the Tech lords will not be able to support a price above 60-70k, still a good deal, but not the instant win situation we currently have. I assume a higher than minimum price since as tech falls the units demand will actually go UP, and the cobalt alchemy will be needed to provide the required new units.
If you believe a 50-70% drop in revenue (drop in profit will be higher) is not sigificant, cant help you.
The only question right now is can the goons hold enough Cobalt off the market to maintain their cartel. (not a moon mineral geography expert). YOu would be amazed how little real production coming on the market at a below cartel price it takes to force lower prices (this is from real world studies of the "cheaters in OPEC") |

Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.24 16:56:00 -
[28] - Quote
Cebraio wrote:Trader Horizon wrote:Moonlit Raid wrote:IHaveCandyGetInTheVan69 wrote:Assuming this patch goes through as currently laid out what will the wider implications be?
It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?
Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)
However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.
Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.
What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs? How do I invent a Tech 2 BPO? I cant tell if thats a troll or just stupidity.... It's a legitimate question. Although one that is better answered by a quick google search and some reading through guides and wikis. See this one for example: http://eve.wikia.com/wiki/InventionEdit: To clarify: This is about BPCs, T2 BPOs cannot be invented. So why not have minimal chance of creating tech 2 bpo, higher chance of inventing tech 2 bpc. Before inventing make your choice, you only get one. |

Kailean
Caldari Provisions Caldari State
18
|
Posted - 2012.07.24 16:59:00 -
[29] - Quote
T2 BPOs were removed* for a reason.
*That is, the option of getting new ones; the old ones are still in game.
|

XavierVE
Reasonable People Of Sound Mind
174
|
Posted - 2012.07.24 19:40:00 -
[30] - Quote
People keep saying "At current fuel prices" as if the current ridiculous high of POS fuel costs is going to be maintained. The perma-hulkageddon hit ice miners harder than any other mining group, since macks were so easy to gank.
I suggest people check the Inferno 1.2 patch notes, heh. Fuel costs are going to deflate to levels not seen in a long, long time. |

Renan Ruivo
Irmandade Vera Cruz Alliance
834
|
Posted - 2012.07.24 20:12:00 -
[31] - Quote
XavierVE wrote:[...]The entire economy is headed for an extreme deflationary cycle.
If only ... The world is a community of idiots doing a series of things until it explodes and we all die. |

Captain CarlCosmogasm
Cosmogasm
0
|
Posted - 2012.07.24 20:59:00 -
[32] - Quote
Considering Fozie's new alchemy ratio and roughly speaking, if we replaced all the production demand on technetium with cobalt the demand on cobalt would increase between 50 to 100 times. |

Vaerah Vahrokha
Vahrokh Consulting
1686
|
Posted - 2012.07.24 21:31:00 -
[33] - Quote
CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
Nobody else of those interested by your work told a "thank you".
So I, not impacted by these changes, I take the opportunity to thank you by myself for your knowledge sharing effort! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

TheSmokingHertog
TALIBAN EXPRESS
62
|
Posted - 2012.07.25 00:34:00 -
[34] - Quote
CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
Great information, posted a link to your post in the Inferno 1.2 thread, so more people can pick up on this. Chrz. |

Akita T
Caldari Navy Volunteer Task Force
1192
|
Posted - 2012.07.25 01:08:00 -
[35] - Quote
So, new estimated tech prices: - at an absolute absurd minimum around 50k (based on "everything I get myself is almost free and my time is barely worth anything" calcs), - close to maximum around 90k (ingredients at halfway decent value and also plenty of alchemy reaction profitability to make wide adoption likely), - most likely settling somewhere around 75k-85k before any further changes, a bit higher than the midpoint based on the idea that volume demand for T2 items will also pick up due to lowered prices
Let's call that tech going down to about 80k per unit soon. That's a nice value, lower than its value for most of this year so far, but not by much. Closer to the situation about a year and a half, maybe two years ago. Decent enough, for now, I guess. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Vexx Dmor
Trans Suns Mining
0
|
Posted - 2012.07.25 02:46:00 -
[36] - Quote
Hi all, new to this forum (not to the game) and just planted a tower on cobalt, then stumbled over this forum. Small trader / builder in game with some RL market experience, 11 yrs broker in equities, some options, but not much in RL commodities.
Was curious what thoughts were on the new mining boats with durability upgrades vs ganks etc. Would these allow for increased fuel supply hence lower the fuel costs on blocks? Wondering whether to secure a blocks supply now or wait. |

Kara Books
Deal with IT.
184
|
Posted - 2012.07.25 03:01:00 -
[37] - Quote
The introduction of "Crafting" on a rather large scale is a major milestone eve online will be passing, its about time.
I wounder, if the goon leadership money makers are as surprised as myself about the direction of the game or have they already planned on more then just, making a push into hulkageddon to decimate the ice miners as soon as the changes hit?
What else would I do if I where them...
Assuming that the logical step right now is to crash every aspect of the market to troll, shed tears and trying to destroy a game, you know the drill, they would have to accept defeat at the hands of CCP.
Its only a matter of choice, weather they want to fight CCP for the WIN, to the end go down gloriously OR, take the logical steps, crashing the market back to yesteryear, accept defeat, draw Oil tanker loads of tears and walk away with every last penny.
Greed or Glory. |

Ohh Yeah
Sniggerdly Pandemic Legion
210
|
Posted - 2012.07.25 04:36:00 -
[38] - Quote
Vexx Dmor wrote:Hi all, new to this forum (not to the game) and just planted a tower on cobalt, then stumbled over this forum. Small trader / builder in game with some RL market experience, 11 yrs broker in equities, some options, but not much in RL commodities.
Was curious what thoughts were on the new mining boats with durability upgrades vs ganks etc. Would these allow for increased fuel supply hence lower the fuel costs on blocks? Wondering whether to secure a blocks supply now or wait.
New barges won't make much of a difference
If tons of people try doing alchemy, fuel prices will actually go up. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
349
|
Posted - 2012.07.25 06:43:00 -
[39] - Quote
I seriously hope that their will be some significant changes in maths on t2 ships aswell. If these alchemy changes are implementrd with nothing else, their will come a hugh shitstorm of public image damage... If tech indeed would stable around 80k isk, than their will be lots of ppl yelling ccp is favouring the current otech holders as a hugh prob just get a lityle smaller instead of actualy solved. CCP FIX BLACK OPS FFS |

Captain CarlCosmogasm
Cosmogasm
0
|
Posted - 2012.07.25 07:24:00 -
[40] - Quote
if cobalt stays around 2.5k - 5k and supplies the new demand to allegedly be placed upon it, technetium will drop to between 20k - 30k; HACs will be around the 100 million mark.
Then again, maybe I'm an idiot. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
212
|
Posted - 2012.07.25 13:10:00 -
[41] - Quote
CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
Thank you, not just for changing the process to what I believe is closer to the balance that eve needs but for actually listening to players.
If thinking through the consequences, listening to player feedback and implementing carefully rather than just going all in become defining features of all patches all I can say is, awesome. WTB more CCP Fozzies.
Sorry for the mild derail, not everyday we get to celebrate dev excellence. Back on topic with the new 10:1 ratio which should have a meaningful, but not game-breaking impact on prices, it seems CS might become a more cost effective option for some gang PVP roles as they should end up a fair bit cheaper than tier 3 BS. I know they still have their drawbacks but it'd be nice to see the class utilized more. |

Callduron
133
|
Posted - 2012.07.25 14:14:00 -
[42] - Quote
Thanks Fozzie, +1 like for you. |

Captain CarlCosmogasm
Cosmogasm
0
|
Posted - 2012.07.25 16:55:00 -
[43] - Quote
I do modestly follow the Jita moon goo market. Pre-technetium alchemy announcement, cobalt seemed to be over produced. The volume of cobalt traded seems to have been about 1/10th the volume that was needed to make the volume of crystalline carbonide traded. Also cobalt was relatively dirt cheep compared to the other racial metals. I assume from the numbers that players who harvest cobalt tend to operate full crystalline carbonide chains and that there is so much more cobalt produced than platinum used that it became as cheep as it was, 500 isk.
Also as others have pointed out in the proposed platinum technite alchemy, the competitive ratio between cobalt and technetium is 10:1.
What hasn't been mentioned, but is probably understood, is the large demand on fullerides and nanotransistors in T2 manufacturing and the large demand on crytalline carbonided from gallente and ore t2 manufacturing. If we hypothetically replace all the technetium used to produce the required amount of platinum technite to full fill market demand with cobalt, EVE would need to produce 50 to 100 times the amount of cobalt it now produces as I can see from my loose interpretation of the market numbers. Statistically if r8s are 4 times more common that r32s then cobalt can only compete or replace about 1/10th the demand on technetium - I don't know if this is correct.
Is there enough cobalt to effectively drive down the cost of technetium?
If there isn't enough cobalt to effectively replace technetium, or a good portion of it, in the fulleride and nanotransitor chains, then cobalt will spike to about 15k to match an 80k technetium price (last time I compared values).
For the T2 Gallente manufacturer, prepare for crystalline carbonide to settle around 250. |

TheSmokingHertog
TALIBAN EXPRESS
63
|
Posted - 2012.07.25 21:45:00 -
[44] - Quote
Captain CarlCosmogasm wrote:I do modestly follow the Jita moon goo market. Pre-technetium alchemy announcement, cobalt seemed to be over produced. The volume of cobalt traded seems to have been about 1/10th the volume that was needed to make the volume of crystalline carbonide traded. Also cobalt was relatively dirt cheep compared to the other racial metals. I assume from the numbers that players who harvest cobalt tend to operate full crystalline carbonide chains and that there is so much more cobalt produced than platinum used that it became as cheep as it was, 500 isk.
Also as others have pointed out in the proposed platinum technite alchemy, the competitive ratio between cobalt and technetium is 10:1.
What hasn't been mentioned, but is probably understood, is the large demand on fullerides and nanotransistors in T2 manufacturing and the large demand on crytalline carbonided from gallente and ore t2 manufacturing. If we hypothetically replace all the technetium used to produce the required amount of platinum technite to full fill market demand with cobalt, EVE would need to produce 50 to 100 times the amount of cobalt it now produces as I can see from my loose interpretation of the market numbers. Statistically if r8s are 4 times more common that r32s then cobalt can only compete or replace about 1/10th the demand on technetium - I don't know if this is correct.
Is there enough cobalt to effectively drive down the cost of technetium?
If there isn't enough cobalt to effectively replace technetium, or a good portion of it, in the fulleride and nanotransitor chains, then cobalt will spike to about 15k to match an 80k technetium price (last time I compared values).
For the T2 Gallente manufacturer, prepare for crystalline carbonide to settle around 250.
Maybe the thought of a changing market will first outgrow the real demand / ask patterns of the market. Technetium will be stocked up atm and will have a long effect on prices after the change, people have stocks for current production. The fast supply chains in game will start to compete sooner as the average producer. But out of own interest will keep prices up. Maybe the amount of cobalt brought to market will be adjusted in the said times... who knows. |

Kara Books
Deal with IT.
185
|
Posted - 2012.07.26 01:47:00 -
[45] - Quote
I believe they dont want a repeat of the First cartels that held monopolies over Tech 2 years back when, like the goon leadership is clearly pushing for right now.
their simply adding the ability to make stuff you want, completely from scratch Crafting and a Cap on the amount of ISK that one could squeeze out of the population per unit.
Heck, might as well make it useful and interesting right? |

whaynethepain
45
|
Posted - 2012.07.26 04:54:00 -
[46] - Quote
Na, it's gonna go the other way I imagine.
OTEC will tighten their grip on Tec moons, while people figure holding 20 Cobalt moons still doesn't make up for a Tec moon and there will be less competition for the Tec moons, because there is these reactions coming.
OTEC products will increase in demand, as per increased T2 module and ship consumer trends.
OTEC can then suspend all Tec sales, while the market demand for Tec increases with speculations, sending prices to a record high, as traders struggle with demand, ready for OTEC to cash in on at will.
Then a Jita-Ehad can be called to Gank anything made of or carrying Tec, funded by the OTEC doctrine ship replacement scheme, and simple traders will be forced to push the price of Tec up again, trying to recoup losses and fuel prices and renewed demand.
Sure a few people will be able to sell their meagre Tec stocks for a month or two while OTEC waits for the right price, OTEC can then purposely drive down the Tec price to the bare minimum market value, or below, perhaps over stretching some small reactor corps to bankruptcy.
Getting you on your feet.
So you've further to fall. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
212
|
Posted - 2012.07.26 06:57:00 -
[47] - Quote
whaynethepain wrote:Na, it's gonna go the other way I imagine.
If they had the level of control you imply they would be better set up to do this now.
Your argument seems to be supply increasing will somehow increase prices? |

Mister Tuggles
Faceless Men
1
|
Posted - 2012.07.26 11:21:00 -
[48] - Quote
If Tech moons had been properly spread out through New Eden this never would have been a problem. But hell, at least after 3 years they finally decide to nerf the Goons isk faucet. |

whaynethepain
45
|
Posted - 2012.07.26 12:15:00 -
[49] - Quote
IHaveCandyGetInTheVan69 wrote:whaynethepain wrote:Na, it's gonna go the other way I imagine. When they get the level of control you imply they will be better set up to do this soon. Your argument seems to be supply increasing will somehow increase prices?
Somehow you missed the relevant bit. Now I must Gank you, but firstly, I will elaborate and reiterate.
It would be wise to include an exponential increase in market demand to your equation. And much speculation.
My argument is that OTEC will simply fuel another war to keep demand high.
Yay. Getting you on your feet.
So you've further to fall. |

Captain CarlCosmogasm
Cosmogasm
0
|
Posted - 2012.07.26 14:31:00 -
[50] - Quote
tl;dr
Technetium will become 10x the cost of cobalt, whatever that becomes. |

Aryth
GoonWaffe Goonswarm Federation
520
|
Posted - 2012.07.26 15:39:00 -
[51] - Quote
CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
[/b]
Do you not think the time to "talk to experienced players" was before you posted the blog in the first place? Anyone with a basic understanding of spreadsheets online could have told you guys the final price. |

Desmont McCallock
196
|
Posted - 2012.07.27 08:04:00 -
[52] - Quote
CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
What about consistency Mr CCP Fozzie? Either keep all alchemy reactions on a 20:1 or switch all to 10:1 ratio. |

Jarnis McPieksu
412
|
Posted - 2012.07.27 08:51:00 -
[53] - Quote
Desmont McCallock wrote:CCP Fozzie wrote:Bumping with an update to the plan
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
What about consistency Mr CCP Fozzie? Either keep all alchemy reactions on a 20:1 or switch all to 10:1 ratio.
Uh, all "old" alchemy reactions are 5:1. Have been for a long time.
|

Desmont McCallock
196
|
Posted - 2012.07.27 09:07:00 -
[54] - Quote
OK, you got me there Jarnis. This explains the number I see in EVEMon. Couldn't wrap my head around why it was so. Never the less, my question still remains about ingame consistency. IMO, all alchemy reactions should have the same ratio. |

Ravenclaw2kk
Blue Republic RvB - BLUE Republic
8
|
Posted - 2012.07.27 13:34:00 -
[55] - Quote
Desmont McCallock wrote:OK, you got me there Jarnis. This explains the number I see in EVEMon. Couldn't wrap my head around why it was so. Never the less, my question still remains about ingame consistency. IMO, all alchemy reactions should have the same ratio.
Obviously to balance the prices. If they make the ratio the same, the price of some of the other moon goo types would plummet. |

Desmont McCallock
196
|
Posted - 2012.07.27 13:38:00 -
[56] - Quote
So where is the harm to that? I thought deflation (in general) is the goal. |

Ravenclaw2kk
Blue Republic RvB - BLUE Republic
8
|
Posted - 2012.07.27 15:59:00 -
[57] - Quote
decreasing the price of T2 items, won;t necessarily fuel deflation. Best way to do that would be to add more sinks |

Ohh Yeah
Sniggerdly Pandemic Legion
222
|
Posted - 2012.07.28 07:31:00 -
[58] - Quote
Mister Tuggles wrote:If Tech moons had been properly spread out through New Eden this never would have been a problem. But hell, at least after 3 years they finally decide to nerf the Goons isk faucet so that is always a plus. Now they will have to employ double the bots to farm their NPC's in Sov.
If tech moons had been properly spread out, we wouldn't have to babysit the majority of our towers located on the complete opposite side of the map from where we're deployed.
Boy that really would make things terrible for us. |

corestwo
Goonfleet Investment Banking
599
|
Posted - 2012.07.28 22:49:00 -
[59] - Quote
Mister Tuggles wrote:If Tech moons had been properly spread out through New Eden this never would have been a problem.
You're quite wrong about how it "wouldn't have been a problem". Dyspro and Prom were "properly spread out" and they eventually got up into the 180k+/unit range before CCP fixed them, for exactly the same reason - they were the bottleneck. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Ethilia
Freelance Excavation and Resistance Apocalypse Now.
25
|
Posted - 2012.08.31 04:12:00 -
[60] - Quote
Given how much cobalt there is, the drop in fuel prices, and the current price of platinum technite. Who is buying technetium when reacting it is a massive lose in value?!? |
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