| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Twisted Perspective
|
Posted - 2010.06.30 01:22:00 -
[1]
Dunno if this has already been suggested or not, can't seem to find it posted in the litany of posts, but I was thinking as I managed my colonies that it would be a nice addition if corporation's could manage planetary assets. It seems to fit in my mind with the EVE experience, but thats just my opinion. Any other thoughts?
|

Brock Nelson
Caldari Flux Technologies Inc SRS.
|
Posted - 2010.06.30 01:38:00 -
[2]
Why?
Store |

Jason Babbage
|
Posted - 2010.06.30 03:03:00 -
[3]
Edited by: Jason Babbage on 30/06/2010 03:03:39
Originally by: Brock Nelson Why?
Because it makes sense.
I don't like "simulation" games that introduce gamey mechanics. Eve is suppose to be a "Science Fiction Simulator". There is no reason other than some silly game balance mechanic that corporations should not be allowed on the planets.
I only hope this was a decision brought about by limited development resources and will soon be fixed.
Just my opinion.
|

Xearal
Minmatar SOL Industries Kamikaze Project
|
Posted - 2010.06.30 05:41:00 -
[4]
Corporate management of Colonies would be a great asset to the game IMHO. To limit it, maybe do something like only add a switch 'make this planet of mine manageable by my corp'. When turned on, it would allow a person with the right roles in the corp to access your planet, and set up stuff, using a corporate wallet, and export stuff into a corporate hangar in the customs office, where it can be picked up by the corp planeteers. Another really nice idea would be to allow linking between players, to allow for a larger composite colony made up of several players and their CCs.
<a href="https://eve-search.com/externalLink.asp?l=http%3A%2F%2Frumandmonkey%2Ecom%2Fwidgets%2Ftoys%2Ftestgen%2F6199%2F"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Industrialist with teeth" border="0" |

Terrance O'Conner
|
Posted - 2010.06.30 09:16:00 -
[5]
Originally by: Jason Babbage
Because it makes sense.
I don't like "simulation" games that introduce gamey mechanics. Eve is suppose to be a "Science Fiction Simulator". There is no reason other than some silly game balance mechanic that corporations should not be allowed on the planets.
I only hope this was a decision brought about by limited development resources and will soon be fixed.
Just my opinion.
Ehm, that argument could go towards almost every limited production part (and others) of the game... There's no (logical hard science) reason why corporations (or single characters) shouldn't be able to build CAP ships without being in an alliance (the sovreignity part), no reason why POS'es cant be launched by a person rather than a corp etc... Its just game mechanics, some we like, some we dont.
|

Clocky
|
Posted - 2010.06.30 10:30:00 -
[6]
I totaly agree with the OP. Imagine if you could do corp PI you could have one guy/gal doing extractors alternatly with emptying the holds and moving it to POSs or where its needed.
I really feel it would help with POS management.
|

Ka choop
|
Posted - 2010.06.30 10:42:00 -
[7]
Originally by: Clocky I totaly agree with the OP. Imagine if you could do corp PImining you could have one guy/gal doing extractorsHulks alternatly with emptying the holdshauling the cans and moving it to POSs or where its needed.
I really feel it would help with POS management.making the entire game trivial because one person could do everything without the need of others to do anything.
|

Ana Vyr
|
Posted - 2010.06.30 16:07:00 -
[8]
Can you imagine how much fun these poor "Planeteers" are gonna have for a given corp? Ugh what a horrid thing to be able to offload on your newb corpies.
"Your job is going to be the clickmaster for these 36 corp owned planetary colonies, enjoy! The corp needs these products to fuel our POS operations, so we expect nothing less than 5 hour extraction cycles on the entire lot!"
|

Dillon Arklight
Universal Army Ushra'Khan
|
Posted - 2010.06.30 19:12:00 -
[9]
Originally by: Twisted Perspective Dunno if this has already been suggested or not, can't seem to find it posted in the litany of posts, but I was thinking as I managed my colonies that it would be a nice addition if corporation's could manage planetary assets. It seems to fit in my mind with the EVE experience, but thats just my opinion. Any other thoughts?
You might find this thread interesting:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1344434
Its a suggestion in the Assembly Hall for a similar idea to yours.
|

Twisted Perspective
|
Posted - 2010.07.01 21:07:00 -
[10]
Thanks for the thread link. My original thought was simply that it would be nice to peg the costs of PI with corp funds, so to be able to make corp owned cc's would be awesome. I could see where such a system could be abused; however, does that also not fit in with how CCP runs EVE? I mean, they pretty much let whatever happen, until they feel like changing it - which rubs all of us one way or another. And yeah, it would suck to be in a corp that expected you to do 5 hour cycle; however I would wager that that exact scenario is already being played out somewhere in EVE in at least one corp. Pretty cool hearing other's thoughts on this, and thanks again for the link. 
|

Party Scout
|
Posted - 2010.07.01 21:11:00 -
[11]
Originally by: Clocky I totaly agree with the OP. Imagine if you could do corp PI you could have one guy/gal doing extractors alternatly with emptying the holds and moving it to POSs or where its needed.
I really feel it would help with POS management.
... And torture that poor soul. If we have a bad enough clickfest as it is, imagine doing it for 30 planets??? I'd rather shoot myself.
The idea itself is not bad, but they have to fix the dumb clickfest before even thinking about something like this.
|

Ari Chu
Perkone
|
Posted - 2010.07.01 21:43:00 -
[12]
2 person corp.
Person one places 15 Extractors and 5 Launch Pads onto a planet, and Person 2 places 20 Basic Industries. Person One routes From Extractors, to Launchpads, to Person Two's BIPs. Person Two Routes from BIPs back to Person One's Launch Pads.
Person two lets their 2-week trial account go inactive.
I see dozens of ideas that basically boil down to "let me exploit the system by having alts combine colonies in one way or another".
---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |

Twisted Perspective
|
Posted - 2010.07.01 23:58:00 -
[13]
I think that the simplest solution would be to first make a corporation command type skill where the corporation is limited to "x" number of command structures, much like we currently are. It would be nice to be able to tie into such as system with corp member structures, but not necessary. Second, to make such a skill non-trial would lock out a two-weel chump exploit, though to be honest I don't really see where anyone would benefit from two weeks of PI anyways, but thats just me.
Dunno if anyone else checked the posted link out or not, but I think that while there are issues associated within the industrial side of EVE that the combat side may not be directly affected by, i.e. boxing of ships (Hulks) being able to build a command structure through a corporation is not such an issue. Linking corp members to each other, and the spider's web of rat's nests that coincide with that (500 odd CC's linked together), now that seems a bit over the top, a nightmare to even contemplate, and totally not where I was going with my original post. Thoughts?
|

Mr Mork
|
Posted - 2010.07.02 12:49:00 -
[14]
This is an excellent idea, we can have corporation of 10 people set up some 40-60ish planets and hand all the click fest to one person so he doesn't have to undock like ccp intended.
Then we'll have the corp take all the PI goo because its corporate assets and the planets will actually be free.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |