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Capsulephage
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Posted - 2010.06.30 17:56:00 -
[1]
I am running complexes in 0.0 and i'd like to know what ship would be best, my corp is now in angel space but we are planning on going to guristas space. I am trained for caldari and for gallente. I prefer guns over missiles. Eventually, once my skills get better, i plan on using gallente for pvp, so my focus is to improve gunnery skills. Also, i'm planning to train up to gallente carrier as my corp advised me that gallente are best compared to caldari.
What would be a better ship? here are a few possibilities, please comment on them and i accept any advice you can give me. 1) domi with drones 2) mega with blasters (angel space) later rails (guristas) + drones for the smaller ships 3) Hyperion 4) rokh
Please comment/advise on what choice and what fit i should use.
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Exploding Tukey
Gallente Capital Construction Research Pioneer Alliance
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Posted - 2010.06.30 18:06:00 -
[2]
Domi, Drones and guns secondary, toss on some sentry drones and sit back as long as you can tank the dmg.
If needed, toss out some armor rep drones and use the guns to knock out a few people until you can sustain the dps.
don't do 10/10 =D
<Signature Type="Clever" Width=100% Height=5 Edible="No" /> |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.30 18:11:00 -
[3]
Best Guristas plex ship is the Ishtar, no contest.
There are some high-end plexes where you'll need help because you'll just not have enough DPS.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Capsulephage
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Posted - 2010.06.30 18:32:00 -
[4]
Sorry, when i said plexes i actually meant anomalies (my bad).
For now, I'm in empire, so i guess i should keep the domi i run missions in and take that to 0.0. What has me concerned is that angel deal expl damage and that armor has only 10% resist, so 'id be using a lot of the lows just to get the resist up to par with the other resists.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.30 18:47:00 -
[5]
Well the Domi is "OK" for just about any rat type. You can fit as much tank as you'll need. It's just the DPS is a bit meh.
Likewise you could always use a Raven.
For Angels, I'm finding the best T1 BS is a Maelstrom, but I guess that's not an option for you right now. My experience with anomalies is that you spend a lot of time shooting rats that are 30-50Km away from you so bear in mind that you'll need to do reasonable DPS at mid-range. Sentry Domi & Raven are pretty much range independent.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Footoo Rama
Gallente Cast-a-Ways.
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Posted - 2010.06.30 19:33:00 -
[6]
Edited by: Footoo Rama on 30/06/2010 19:35:14 The best gurista is the Tengu then Ishtar
Then for T1 BS Hulls Domi then Raven.
The Ishtar wins out as it can fit 2x sentry dmg rigs, and the Domi generally has to fit 1 because of cap. Also the Ish with a small sig radius needs less tank on it.
Sentry II takes some training, but being able to 1 - 3 shot BC and smaller at 90km with warden II's makes up for it.
For everything else the Domi with Sentry II's is never a bad choice, cheap damage selectable and lots of slots. Make sure to fit at least 2x omnidirectional tracking links in the mids to make the Sentry's pure evil. Sure one other BS hull may be better for a specific rat, but the Sentry II domi is at least number 2 for each rat type.
Cue CNR flames... But you would not want a CNR in Low/0.0 sec...
Hype is fail for PvE and so is the Mega... Both shine with Blasters but they are hard to fit with tank and rails for PvE, esp the Mega. I assume the Rokh has the same issues. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Baneken
Gallente Aseveljet
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Posted - 2010.06.30 19:41:00 -
[7]
Originally by: Footoo Rama Edited by: Footoo Rama on 30/06/2010 19:35:14 Hype is fail for PvE and so is the Mega... Both shine with Blasters but they are hard to fit with tank and rails for PvE, esp the Mega.
They fail in PvE only when you lack skills to fly them. I've run Sansha anomalies in 0.0 with both ships and they worked just fine.
http://desusig.crumplecorn.com/sigs.html |

Footoo Rama
Gallente Cast-a-Ways.
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Posted - 2010.06.30 20:59:00 -
[8]
Originally by: Baneken
Originally by: Footoo Rama Edited by: Footoo Rama on 30/06/2010 19:35:14 Hype is fail for PvE and so is the Mega... Both shine with Blasters but they are hard to fit with tank and rails for PvE, esp the Mega.
They fail in PvE only when you lack skills to fly them. I've run Sansha anomalies in 0.0 with both ships and they worked just fine.
Even if you have the skills like I do.. the Hype is still slower then the Domi with medium skills for PvE, plus in 0.0 a solo hype is a big fat target. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Capsulephage
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Posted - 2010.06.30 21:12:00 -
[9]
ok, so it seem staying with the domi is best, at least for now. I know angel rats are close range, what about guristas? In other words, should i train towards large blasters 2 or large railguns 2? Once i get to that level, should i stay with the Domi+ drones (eventually sentries, but they are not in my immediate plan) or switch to another hybrid turret ship?
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2010.06.30 21:18:00 -
[10]
Originally by: Capsulephage ok, so it seem staying with the domi is best, at least for now. I know angel rats are close range, what about guristas? In other words, should i train towards large blasters 2 or large railguns 2? Once i get to that level, should i stay with the Domi+ drones (eventually sentries, but they are not in my immediate plan) or switch to another hybrid turret ship?
You want railguns - Guristas BS orbit at two ranges, 35 km and 50 km. If you're going with the Dominix, train t2 sentries before anything else, as they provide most of your damage in about any armor-tanked fit. Fit at least 1, maybe 2 tracking links, use Gardes on everything up to 35 km, then Wardens for the farther rats.
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Capsulephage
Gallente
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Posted - 2010.06.30 21:23:00 -
[11]
Reading on some other forum i came up with ppl recommending the Ishtar over the Domi, is that true, and why?
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eXtas
NibbleTek
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Posted - 2010.06.30 21:33:00 -
[12]
because of small sig radius and high resists.
for angel anom I think a sniping shieldtanked mega would be best if you have good skills :)
[Megathron, npc] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Federation Navy Co-Processor
100MN Afterburner II Large C5-L Emergency Shield Overload I Invulnerability Field II Invulnerability Field II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
stay out of the range and pop npc's when they charge you... maelstrom does this beter tho
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Footoo Rama
Gallente Cast-a-Ways.
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Posted - 2010.06.30 22:07:00 -
[13]
Originally by: Capsulephage Reading on some other forum i came up with ppl recommending the Ishtar over the Domi, is that true, and why?
Yes kinda...
It turns out it is not that easy fit 2x sentry damage rigs on a domi and stay cap stable. Esp if you are using guns. The Ishtar runs 2x sentry dmg rigs in PvE setups. The domi has the ability to put out slight more damage (less sentry damage but more large hybrid damage) but needs a bigger tank as it cannot sig radius tank like the Ishtar. You can also argue that the higher sentry dps on the Ishtar pretty much makes up for the lower turret damage as the Sentry damage hits more often and is range independent. Hence making speed to complete pretty much the same.
In addition the Ishtar is a much smaller target in 0.0 and alot faster esp in align speed which is pretty important out in 0.0, as well as slower to get locked. So you can argue that a Ishtar is way more survivable if you get jumped.
The tengu can be even faster and a Rattlesnake can have way more tank, but both of those are very large targets in 0.0 and tend to get jumped, while Ishtar and Domi's have higher odds of being left alone. ------- "Because the Dominix is the Chuck Norris of Eve!" |
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