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FisherNab
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Posted - 2010.07.04 23:36:00 -
[1]
Well after reading a diary on here about exploration i had to try it out. So isk in hand off i go to buy a new covert op's and fittings. I fly through systems scanning as i go. Combat i didnt attempt but rader and mag sites i did.
Now sorry but every mag site i found gave me an average 100k isk reward compared to 8-10 mil from radars. Is this common and therefore me skip mag sites?
A confused new high sec explorer.
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Jonny Monroe
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Posted - 2010.07.04 23:42:00 -
[2]
Mag sites can, very rarely, have some really nice T2 salvage in them. You I doubt you'll find anything like this in highsec though. at least not frequently enough to matter.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.05 00:03:00 -
[3]
There are two steps I take when I am exploring in high sec and the type shows as "mag"
Ignore result and move on.
Don't let them get you down. Yesterday I ran a Gurista anomaly in a .6 system for giggles and it escalated to a 4/10 DED plex 4 jumps away which dropped a gila bpc. This is a rarity for sure, but high sec plexing is unusually rewarding sometimes, albeit frustrating a large portion of the time.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.07.05 01:32:00 -
[4]
I never pass them up. The Mag sites can be completed very quickly and if you set up exploration in systems off the major travel routes, you can find a lot of them. As for the loot, I've found Armor Plates and/or Trit Bars in them, up to 10 in one can. Probably about 1/3rd of the time. Sometimes I'll only get a few Circuits. The point is the faster you can find and complete these sites, the better chance you'll have of getting good loot from them.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.07.05 08:29:00 -
[5]
The mag sites are so poor in results - most of the time - that a lot of explorers beg for some "love" for this concept.
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Nefratatum
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Posted - 2010.07.05 08:45:00 -
[6]
I've read that diary, and tried, still no radar sites. can you give me an avg. systems you have to jump around from before you nail a radar site?
He also mentioned to stick to Caldari space. Is this due to Loot only or does more radar site's spawn in Caldari space?
Thx in Adv. |
Adehlea
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Posted - 2010.07.05 10:56:00 -
[7]
Today I scanned 49 systems, and found 12 radar sites.
It's random though, there is no real X sites per Y systems.
Just keep going until you find something. Get used to what you are looking for. For me, I only scan down Radar sites (which you can tell at 25%), and combat sites that scan at under 2AU. So, if I am at 8AU and have Unknown and str higher than 25%, I dont bother going any further (or 4AU and more than 50%)
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TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
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Posted - 2010.07.05 11:54:00 -
[8]
When they brought out WH space they thought it'd be a good idea to make scanning much MUCH easier and thus nerfed the hell out of exploration.
Sadly, you'd be better of ratting\mission running.
way to go ccp --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Nefratatum
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Posted - 2010.07.05 13:09:00 -
[9]
Originally by: TheBlueMonkey When they brought out WH space they thought it'd be a good idea to make scanning much MUCH easier and thus nerfed the hell out of exploration.
Sadly, you'd be better of ratting\mission running.
way to go ccp
I don't see how they nerfed it. there should be more site's according to 83913 Patch Notes for Apocrypha
Also see CCP Dropbear .
But i must say, I do find it hard to get some site's, even when they say it's been doubled.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.07.05 13:14:00 -
[10]
Linkage
Read that post.
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Some Advisor
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Posted - 2010.07.05 14:40:00 -
[11]
Originally by: Adehlea
It's random though, there is no real X sites per Y systems.
and you know how that there is no x sites per Y systems logic behind it ?
--- Donations, thankyou / hatemails always welcome :P if you want to "ragequit" or take a longer break: "can i have your stuff" ? :P i also like BPOs of any kind with the promise you get it back :) |
Boltorano
Fourth Circle Total Comfort
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Posted - 2010.07.05 15:15:00 -
[12]
Edited by: Boltorano on 05/07/2010 15:15:56
Originally by: Some Advisor
Originally by: Adehlea
It's random though, there is no real X sites per Y systems.
and you know how that there is no x sites per Y systems logic behind it ?
There are actually X sites per Y systems, but sites can spawn globally within the specific system security range that they are limited to, and also limited to the specific pirate faction for that space.
(Read, every pirate faction, Guristas for example, has a certain number of say, 4/10 complexes. And they can spawn anywhere in 1.0-0.1 where Guristas can be found.)
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5nipe
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Posted - 2010.07.05 15:44:00 -
[13]
Originally by: Boltorano
(Read, every pirate faction, Guristas for example, has a certain number of say, 4/10 complexes. And they can spawn anywhere in 1.0-0.1 where Guristas can be found.)
I just curious how you came to this conclusion.
if I understood you correctly, if plex cleared in system A, it respawn in system B, and it can me any system in entire region in hi or low sec. correct?
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.07.05 15:54:00 -
[14]
Edited by: Boltorano on 05/07/2010 15:55:03
Originally by: 5nipe
Originally by: Boltorano
(Read, every pirate faction, Guristas for example, has a certain number of say, 4/10 complexes. And they can spawn anywhere in 1.0-0.1 where Guristas can be found.)
I just curious how you came to this conclusion.
if I understood you correctly, if plex cleared in system A, it respawn in system B, and it can me any system in entire region in hi or low sec. correct?
It can be in any system in the whole EVE as long as it meets certain requirements. For example, a Serpentis Hideout has Serpentis NPCs. It also only appears in highsec. When it respawns, it can respawn anywhere within Gallente Federation highsec space, because that is where Serpentis NPCs are found in highsec.
Edit:
This is of course ignoring sites that only spawn in certain areas, such as COSMOS complexes, but this isn't what we're talking about in this thread anyway.
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5nipe
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Posted - 2010.07.05 16:11:00 -
[15]
So it is the guess based on your own experience?
Let me put question different way.
If I clear Guristas Vigil, and it is strictly Guristas hi sec combat site, where it suppose to respawn? In the same Constellation, Region, or in any system within Caldrari State?
Guristas Scout Outpost exists in hi sec and low sec as well. The only difference is in low sec signature of this site has x2 signal strength compare to hi sec one's.
So, when I clear GSO in hi sec, can it respawn in low sec? Or it will respawn in hi sec again?
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.07.05 16:50:00 -
[16]
A little perspective...
Once I logged in early in the morning right after DT and noticed the usual suspects out and about. The "usual suspects" being the people who always seem to be out there 23/7. Only they were a little different. They were going system to system dropping one deep space probe for 10 seconds and recalling it.
When that high sec site is despawned, it might go to low sec where such activities are too risky for farming. There it will site, possibly for several days, before it despawns.
The good stuff gets farmed out of high sec quickly.
Explorers have to realize this, but DO NOT go into lowsec the way too many players do: through a gank pipeline and into certain death. Exploration is not like mission running where you have a time limitation and must take that lowsec route or do/refuse the lowsec mission. You have time and can use it to your advantage to apply the intelligence methods that keep ships in one piece.
High sec exploration should not be looked at as anything more than practice.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.07.05 17:23:00 -
[17]
Originally by: 5nipe So it is the guess based on your own experience?
Let me put question different way.
If I clear Guristas Vigil, and it is strictly Guristas hi sec combat site, where it suppose to respawn? In the same Constellation, Region, or in any system within Caldrari State?
Guristas Scout Outpost exists in hi sec and low sec as well. The only difference is in low sec signature of this site has x2 signal strength compare to hi sec one's.
So, when I clear GSO in hi sec, can it respawn in low sec? Or it will respawn in hi sec again?
There is really no way as far as I know to tell if the game considers a highsec 4/10 and a lowsec 4/10 to be two different sites from two different pools, my experience is mainly with highsec sites, although I have done plenty of Guristas 4/10s in lowsec. I'm tempted to think that they are in fact the same.
I do believe they cross region borders. In one severe case I came across 4 x 3/10 and 3 x 4/10, spread across 2 systems 1j apart. And as I said above, some regions have an obscene amount of Drone 3/10s sitting in them waiting to be run while other regions have barely any due to higher populations and higher numbers of people actually bothering to run them.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.07.05 17:27:00 -
[18]
Originally by: Herzog Wolfhammer
The good stuff gets farmed out of high sec quickly.
If you know where to look for them, there are plenty of highsec exploration sites in very high concentrations.
Originally by: Herzog Wolfhammer
High sec exploration should not be looked at as anything more than practice.
Perhaps, although I have made about 1-2 billion ISK a month doing it since the beginning of the year, using just an Ishkur. So there are definitely profits to be made.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.05 17:41:00 -
[19]
Originally by: Herzog Wolfhammer
High sec exploration should not be looked at as anything more than practice.
I disagree. High se exploration is a great step for new and old players alike that are bored of missions and want to get their feet wet. A while back I did only high sec anomalies for about a week, just for giggles. Faction spawns at the end of sites were not uncommon, and they often dropped implants worth 30-50 mil. I also had 2 escalate to DED plexes, one which dropped a gila BPC. These take mere minutes in an anti-frigate cruiser (like a caracal or rupture for new players) and take one probe to find.
Also, with the use of Deep Space Probes and a bit of understand of cosmic signatures, I was able to farm the blood 4/10 for a couple days...got it at least 12 times and made over a couple billion in drops.
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FisherNab
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Posted - 2010.07.05 18:48:00 -
[20]
Originally by: XXSketchxx
Originally by: Herzog Wolfhammer
High sec exploration should not be looked at as anything more than practice.
I disagree. High se exploration is a great step for new and old players alike that are bored of missions and want to get their feet wet. A while back I did only high sec anomalies for about a week, just for giggles. Faction spawns at the end of sites were not uncommon, and they often dropped implants worth 30-50 mil. I also had 2 escalate to DED plexes, one which dropped a gila BPC. These take mere minutes in an anti-frigate cruiser (like a caracal or rupture for new players) and take one probe to find.
Also, with the use of Deep Space Probes and a bit of understand of cosmic signatures, I was able to farm the blood 4/10 for a couple days...got it at least 12 times and made over a couple billion in drops.
What is the blood 4/10 actually called because i couldnt find it when i googled :P, not that i can actually run it haha.
Can i thank everyone for there input im learning a lot and please continue.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.05 18:54:00 -
[21]
Edited by: XXSketchxx on 05/07/2010 18:55:52
Originally by: FisherNab
What is the blood 4/10 actually called because i couldnt find it when i googled :P, not that i can actually run it haha.
Can i thank everyone for there input im learning a lot and please continue.
Blood 4/10
Also if you go up one page on that website, its a list of a good chunk of exploration sites.
edit: its also very easy to blitz
1. kite and kill everything in first room 2. kite and kill cathedral in second room, bookmark can and warp out, wait for despawn and come back...or try your hand at tanking it all to ninja the loot out
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Hohenheim OfLight
Sebiestor tribe
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Posted - 2010.07.06 11:02:00 -
[22]
When it says ships up to and including command ships does that mean you can only use a bc or a small ship for exploring?
Is there an ideal size of ship to go exploring in, I been away for 3 years and all this is new to me. |
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.06 12:49:00 -
[23]
Originally by: Hohenheim OfLight When it says ships up to and including command ships does that mean you can only use a bc or a small ship for exploring?
Is there an ideal size of ship to go exploring in, I been away for 3 years and all this is new to me.
T3 is without a doubt the ideal ship to use for high sec exploration.
It has the tank and damage to do any site, can do most plexes (1/10 and 2/10 and their equivalents don't drop that great of loot anyway), and can fit an expanded launcher with bonuses to probing.
T3 is also great for low/null sec, albeit a bit riskier. |
Gertrude Himmelfarb
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Posted - 2010.07.06 16:45:00 -
[24]
I explore in low sec with a two-ship setup: Helios and Vexor. I skip most sites except radar and the occasional combat site if I think it can be handled in a Vexor.
Sometimes I'll go a couple of days with very little to show for my efforts. Then, like this past weekend, I hit a system with 4 radar sites which dropped 73 million in datacores and decrypters once I dragged them all back to Amarr. You can imagine how nervous I was clearing those sites lest some of my local pirate neighbors pop into the system!
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Mopsy Six
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Posted - 2010.07.06 17:45:00 -
[25]
Mag sites will drop you salvage that's salvagable from the rats, that you fight in that space.
So gallente and caladri space mag sites are complete ****, amarr and minmatar are great and totaly worth doing.
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Dark Drifter
Amarr Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.07.07 15:27:00 -
[26]
Edited by: Dark Drifter on 07/07/2010 15:29:58
ok here we go again:
the ideal ships for noobs scanning are: imicus / helios magnate / anathima probe / cheeta herron / buzzard this is there intended designe
how they spawn and exceptions
each constelation has a hard limit for each site type, they are all spawned at DT in a constelation and will remain there for 23 hours, sites will spawn some other place within the constelation once compleated. the exceptions are, -WHs have natural life times and will not always last the day if they are used alot -combat sites will despawn after there final trigger is killed (or escelation is granted) -if combat sites are spawned and not compleated they will remain in that location for 3 days they then despawn) -radar/mag sites will despawn once u leave the pocket, so try not to warp out if u can help it -ladar grav sites will remain in space (once scanned even to 1%) for 3 days or untill they are mined to 0 minable objects. -site names are tied to reginal rat types (escence= serpentis) u will not find a serpentis annex in great wildlands . . -sites will only spawn in there parent constelation (escelations are not tied to a singal constelation, they are tied to factional regions)
"factional regions are fir rat types so serpentis, guristas, angel, blood raider regions, these tie roughly in to EMPIRE faction spaces"
anoms: ones i have encountered and where they led to (for me) refuge den - escelate to 4/10s port - escelate to 5/10s hub rally point sanctum - escelate to 10/10s (only spawn in null sec)
sigs: radar- hac sites fairly common in all regions mag - salvage sites(ark) again fairly common but not always as good isk wise ladar - gas sites for drug manufacturing are limited to a sellect few constelations (mainly null sec) grav - mining sites not mutch to it get in mine and leave unk - combat sites / WHs
unk - DED - rated from 1 - 10
ded 1-3/10s: -common in high sec but can spawn in low/null sec -c - a type small and med mods -frig bpcs ded 4-6/10s: -common in low sec but can spawn in null sec (have been spawning in highsec since last expansion) -c - a type med mods -crusier bpcs 7-10/10s: -only in null sec -a-x type mods (epix isk here) -battleship bpcs
ship restrictions:
1/10= frigs hulls 2/10= destroyer hulls and down 3/10= any crusier hull and down 4/10= any BC hull and down 5/10= any hull (sub capital) 6/10 to 10/10= same as 5/10s (gates in some of these high en plexes need surtan skills to 4/5 to use)
NOTE: t2 haulers can also use the gates but there t1 bretherin cant
unk - escelation: all these sites can escelate to the escelation chains, 4-5 max escelations per site some of the sites escelations will cross empire/low sec/null sec boundries
hideout - frig hulls look out - cruser hulls and down watch - cruser hulls and down vigil - bc hulls and down minor annex - BS hulls and down annex - Bs hulls and down logistical yard - BS hulls and down
this is some of the stuff i know with respect to sites and spawn mechanics, i generaly roam around gallente sace so site names may vary
soz for the spelling /grammer
DD to our departed friend EDD "april 09" fly true man |
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