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Phyneas
GoonWaffe Goonswarm Federation
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Posted - 2010.07.06 14:54:00 -
[1]
Seems like supercapitals are a dime a dozen these days, mostly because right now the only barrier to constructing them is isk, which isn't a barrier at all to large alliances. I'd like to see CCP limit the number of new supercapitals that can be built by adding a new mineral used only for supercap production and refined from a new ore. This ore would be very rare (say a few single-belt spawns per region in terms of numbers, though distributed across all of 0.0 at random), but unlike current ores, it could spawn in *any* 0.0 system, regardless of region or truesec. It could only be mined with T2 modulated deep core strip miners; no ninja-mining this stuff in a Burst. Make each spawn yield at least a few Iteron Vs full of ore so that it requires some planning or teamwork to carry it home.
With this new ore and mineral, CCP can set the refinery yield and supercap mineral requirements to put a hard limit on the maximum rate at which new supercaps can be built. Ideally this limit would be significantly lower than the current supercap death rate (and would hopefully remain a bit lower than the eventual death rate once everyone starts being much more careful about flinging around their supercaps willy-nilly).
Benefits:
* Keeps EVE from becoming Supercapitals Online * Adds a new limited resource that can be exploited by anyone willing to brave a bit of 0.0 exploration and mining. Unlike moon minerals, it doesn't require significant investment or alliance-level logistics to obtain. * Spawning in any 0.0 system gives people a reason to explore the many currently empty areas of 0.0 space. * Makes supercapital kills mean something again instead of just being "oh well, we lost a Titan, good thing we have six more coming out this month..." * Lots of opportunities for market shenanigans as the big alliances scramble to collect the mineral for their own construction or just to keep it out of their enemies' hands.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Underworld Excavators
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Posted - 2010.07.06 14:58:00 -
[2]
I mine the ore I sell the ore THe supercap builder buys the ore The supercap pilot only pays isk to supercap builder You only make the supercap more expencive.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.07.06 15:21:00 -
[3]
Originally by: Phyneas Seems like supercapitals are a dime a dozen these days, mostly because right now the only barrier to constructing them is isk, which isn't a barrier at all to large alliances.
Because goons already have enough supercaps?
This signature is useless, but it is red.
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Dav Varan
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Posted - 2010.07.06 19:23:00 -
[4]
Just invent death stars , so we have something even bigger to build.
Moon sized space ships that can fit 8 racial doomdays.
200% per level reduction in doomsday recharge time.
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DontMindMe JustPassnThru
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Posted - 2010.07.06 21:48:00 -
[5]
Originally by: Bagehi Because goons already have enough supercaps?
Not nearly as many as other alliances.
But the underlying problem you and Maxsim make are valid - this would either succeed, and deter new aspiring powers from catching up so easily to the established giants and their supercap armadas, or it would fail miserably because the new ore would be farmed in 0.0, moved to jita, and just added to the shopping list of minerals needed to build a titan.
A retweaking of supercap capabilities combined with fixing the servers to more reliably allow fights on the scale where supercaps die (in action, rather than whilst staring at blank screens) would be a more welcome change.
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