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Ladie RRama
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Posted - 2010.07.06 23:27:00 -
[1]
I was wondering if you can refit subsystems on a T3 at a carrier?
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rofflesausage
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Posted - 2010.07.06 23:36:00 -
[2]
No - only in a station. Which is highly annoying.
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Ladie RRama
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Posted - 2010.07.07 00:24:00 -
[3]
Edited by: Ladie RRama on 07/07/2010 00:24:38 can you at a POS?
Edit - NVM just realized you said only at a station.
Really dumb idea TBH. I hope they change it.
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rofflesausage
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Posted - 2010.07.07 11:06:00 -
[4]
Just to confirm - unless it's a NPC station or proper outpost that you dock in, you can't refit it.
Can't refit at a POS either sadly. |
Zanzbar
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Posted - 2010.07.07 20:38:00 -
[5]
Well if you think about it the t3 ship itself is nothing but an interface for your pod to interact with the subsystems that make up the actual ship. So removing and replacing subsystems involves cutting off a section of your ship and replacing it thus breaching the hull, and somthing tells me its bad to have a massive hull breach while floating in space
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.07.08 14:47:00 -
[6]
Why would you need to breach the hull? Being that they're modular, I would expect them to built with quick connect/disconnect conduits and gangways for whatever crew might be on board. In which case, you simply seal the hatches between the sections you're removing, and viola, no hull breach.
Think outside the plasma cutter box. --Vel
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Tau Cabalander
Caldari
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Posted - 2010.07.08 15:13:00 -
[7]
Edited by: Tau Cabalander on 08/07/2010 15:13:08
You cannot assemble a T3 hull without all subsystems present. A T3 ship doesn't have a model until it has all the subsystems fitted. I'm guessing on-the-fly ship model changes are not supported, which would be required to change a subsystem in space.
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rofflesausage
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Posted - 2010.07.08 17:21:00 -
[8]
Originally by: Zanzbar Well if you think about it the t3 ship itself is nothing but an interface for your pod to interact with the subsystems that make up the actual ship. So removing and replacing subsystems involves cutting off a section of your ship and replacing it thus breaching the hull, and somthing tells me its bad to have a massive hull breach while floating in space
Pods work fine in space without a ship, so a hull breach really shouldn't matter.
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Zanzbar
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Posted - 2010.07.09 18:41:00 -
[9]
Originally by: rofflesausage
Originally by: Zanzbar Well if you think about it the t3 ship itself is nothing but an interface for your pod to interact with the subsystems that make up the actual ship. So removing and replacing subsystems involves cutting off a section of your ship and replacing it thus breaching the hull, and somthing tells me its bad to have a massive hull breach while floating in space
Pods work fine in space without a ship, so a hull breach really shouldn't matter.
Well if you look a little into the backstory of eve pods don't compleatly eliminate the need of a crew on a ship, they just significanty reduce the necesary crew count by eliminating the need for an order to go through multipul? People before being carried out, rasther it goes fromthe pod to the ship and right to the ship component or crew member needed to carry out the order.
Ona more serious not the reson for not being able tochange subsystems is probably issues with rerrendering the ship midspace, or ccp bot wanting ypu to be able to compleatly change ships by only needing to cary around a spare subsystem in your cargo
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