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Trevton
Gallente Warlord Inc.
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Posted - 2010.07.07 22:24:00 -
[1]
I mean why can't I even change the color of my ship ? Other MMO's have them, STO, esc. I'm guessing its because the creators want to keep it realistic.. like what would EVE be like with pink ships everywhere??? I do understand that they want to keep it like EVE, but couldn't they at least give you a limited option of colors or.. Shapes? I just think that would be really cool |

Draco Carollis
Amarr The Dead Canary Mining Corporation Talos Coalition
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Posted - 2010.07.07 22:30:00 -
[2]
I completely agree with you, and even a limited ability to recolour our ships to a preset skin would be nice - I particuarly like the colour scheme of the EoM pirates, and would love them for my amarr ships.
The idea comes up every so often in the Assembly Hall, but there are various arguments such as memory and loading problems.
However, there is one rather annoying argument against it: Look at a Gallente Thorax. Colour it pink. Use your imagination. 
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Zanzbar
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Posted - 2010.07.07 22:36:00 -
[3]
because all t2 ships as well as many faction ships are based of a t1 hull with the color of the ship being the main visual marker that seperates the ships. for instance a thorax crusier is silver and blue and is only a t1 crusier wich isnt a big threat in a large fleet engagment. however you take that same ship and make it black and red and you know its a phobos heavy interdictor, which is able to tackle entire fleets at once making it an invaluble asset to a 0.0 fleet.
on top of that making custom collorschemes would just add one more thing for the server to have to load making large fleets casue that much more lag on the local node.
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Celestine Santora
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Posted - 2010.07.08 03:34:00 -
[4]
I really like the idea of having a corp/alliance emblem on your ship but other than that the main reason there's no ship customization is that nobody would ever see it. You are a name on the overview, not a ship in space
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Cyprus Black
Caldari 4 wing Dara Cothrom
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Posted - 2010.07.08 04:47:00 -
[5]
Originally by: Draco Carollis The idea comes up every so often in the Assembly Hall, but there are various arguments such as memory and loading problems.
These are most likely the main reasons why it's not in the game. EvE already has trouble with memory and loading problems. This would only make things worse. ___________________________________ "In the land of predators, the lion does not fear the jackal." -Dexter |

Criss AngeI
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Posted - 2010.07.08 08:10:00 -
[6]
Edited by: Criss AngeI on 08/07/2010 08:10:38
Originally by: Trevton Other MMO's have them, STO, esc.
Oh other MMORPGS have them do they? Why don't you go and play those games then, instead of moaning about how this game lacks? 
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Serpents smile
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Posted - 2010.07.08 08:36:00 -
[7]
Edited by: Serpents smile on 08/07/2010 08:36:24
Originally by: Criss AngeI
Oh other MMORPGS have them do they? Why don't you go and play those games then, instead of moaning about how this game lacks? 
Well that's not nice.
You could instead have explained that other MMO's have compared to EVE a very low density of players per server. While the EVE server cluster has all its players online on 1 server (cluster).
So what might be possible for a few 100-3000 players on 1 server, may not be possible, or causes such strain on a server (cluster) with 30.000 to +60.000 players online at the same time, that the whole thing may be unplayable.
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Jennifer Fenring
Amarr
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Posted - 2010.07.08 09:34:00 -
[8]
Edited by: Jennifer Fenring on 08/07/2010 09:36:29 @@ It's because EVE only has a few devs that have priorities in making new content.
CCP doesn't want their population to grow so they can attract more devs - so that's basically the reason why everything goes so slow, bugs aren't fixed or things don't exist at all.
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Bilko Bobski
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Posted - 2010.07.08 11:10:00 -
[9]
Originally by: Jennifer Fenring Edited by: Jennifer Fenring on 08/07/2010 09:36:29 @@ It's because EVE only has a few devs that have priorities in making new content.
CCP doesn't want their population to grow so they can attract more devs - so that's basically the reason why everything goes so slow, bugs aren't fixed or things don't exist at all.
I'm hoping that was some attempt at sarcasm. The majority of the EVE dev team are constantly working on implementing new features and content and the rest are constantly fixing any bugs that are mentioned to them. If you think otherwise, then have a look at how EVE managed to release 2 expansion ever year, while other games struggle to manage a single expansion after multiple years.
OP: As already mentioned, there's a lot of trouble trying to get customisation into a game where everybody is on a single server at one time. It's a good question, and if it was feasible I'm sure a lot of us would love to have it, but it would cause too much lag as well as other problems relating to the texture system. As far as I'm aware, the new texture system lacks a dedicated mask/paint layer and so makes it easier to have more detailed textures if they're pre-made, but almost impossible to make custom textures on the fly. |

ChrisIsherwood
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Posted - 2010.07.08 16:50:00 -
[10]
EVE is a single shard. IMHO, this is a Good Thing(tm).
However, it is mostly irrelevant to the point people made above. EVE TQ is now 280 cores After you go through a jump gate, there is every chance that your server computation will be done by a different one of the cores. If EVE grew to 3.5 million subscribers and 2800 cores, the lag might not be not greatly different than now. Growing the Jita 4-4 population from 1,500 to 3,000 would be a lag issue, even without smartbombs.
Since it is how many people are interacting/fighting together, a sharded game with hundreds of shards of 10,000 players could still have huge lag issues if they let 4000 of those players into the same battle. However, EVE has been/remains the leader in large scale combat, although the last couple of expansions have not been good for the very large battles.
P.S. there is a new nVidia APEX engine coming so I am sure that nothing graphics related will happen before then. But perhaps some newer technology will give CCP more practical options in the future.
P.P.S.: I am *not* a graphics oriented programmer, but my understanding was that the idea of textures was that the rendering was done by your graphics card and did not take any more resources from your server or client. There may be a reason, but I am not sure why my graphics card rendering custom texture 17 instead of standard texture 1 would affect client or server performance.
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LHA Tarawa
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Posted - 2010.07.08 20:55:00 -
[11]
The answer is simple, Processing Speed!
The server tells your client there is a Rifter at location (x,y,z) velocity vector. You client knows all it needs to know to draw a rifter.
With customization, the server would have to tell the client, Rifter, orange sides, purple top, with blue flames.
Even more important... There are 20 thrashers... You client draws them all exactly the same. That is way faster than starting over with each one to redraw it with different colors.
Other MMOs use multiple server clusters. What happens in one does not cross into other. EVE is ONE UNIVERSE. It's need for speed optimizations is much greater.
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Toshiro GreyHawk
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Posted - 2010.07.08 21:15:00 -
[12]
Edited by: Toshiro GreyHawk on 08/07/2010 21:20:01
Yeah ... it's kinda like ... having some character customization is cool ... but ... having a TRULY massive multiplayer online game - is cooler.
Some shooters have like 64 players in an arena ...
Planetside - which did have Outfit Logo's and Campaign Ribbons (which I believe you can turn off) - had at it's most 450 (though now it's less).
The other thing is - in PS you were within a few meters of your opponents. The height at which you could fly was 400 meters and that was about the range of some of the weapons. EVE isn't, for the most part, measured in meters but in Kilometers, Astronautical Units ... and Light Years ... so ... mostly ... you don't get a good look at the other ships flying around you - unless you do make the effort to do a LOOK on them. Mostly ... you're just clicking on something in the over view and targeting it. So ... for all the trouble it would take to implement ... how much use would it really get?
I mean ... it's like ... some flight sim's have destructible air craft that shed pieces of themselves as they take damage ... but ... do you really want to create that many more collidible objects for the server to track - or that much more stuff for your video card to display? If you're within a few hundred meters of the enemy you're shooting up and can see it coming apart - then that's cool - but if you're kilometers away most of the time ... is something like that worth it?
If you want to see someone's portrait or their corporation info - you can do a show info on them and get that - including their corporate logo. But ... I for one ... wouldn't really care to sacrifice the server time to display custom colors or corporate logo's. I can see the appeal for some people - but I wouldn't want the developers of EVE to be spending their time doing that.
So ... however cool some might think this would be - there are others of us - who don't think it's cool enough to bother with.
Orbiting vs. Kiting Faction Schools |

ChrisIsherwood
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Posted - 2010.07.09 03:10:00 -
[13]
Sorry, but while that would have been true a decade ago I do not believe (could be wrong) that is the way textures work in modern GPUs. For example, for the last few versions of the Apple OS X, the compositing of windows (shrink this window, overlap that one, make this one 47% opaque) is all now done on the GPU(graphics chip by nVidia/ATI) , the CPU (Intel/AMD) is not involved. They showed a demo where they took a Quicktime movie and did a half dozen transforms on it - rotate, blur, sparkle, inverse video - and it was able to do 6 transforms to 30 frames a second realtime - say 30,000,000 pixels per second, with ZERO cycles from the CPU being involved. So I think once the CCP server gets the texture to the client, I don't see how the EVE server or client or CPU of the client are involved in the GPU applying those textures.
To put it in perspective, one state of the art graphics chip can hit a teraflop (a million million operations a second). While they are not the same type of operations, the entire 280-core TQ server probably does about one teraflop as well. This is why the ability to tap the computing power of the GPU is now built into some operating systems.
openCL redux
But I don't think we need to worry that CCP will do this: they have a lot of stuff on their plate at the moment. And graphics and UI has never been a priority in EVE. Besides, if more sophisticated graphics were a priority, I think CCP would at least be preparing the user base for a migration from DX9.
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