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Garrvik
Caldari
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Posted - 2010.07.08 16:36:00 -
[1]
Still trying to learn the ropes of this game and getting a bit frustrated with one aspect. Last night, I lost my 4th ship to a warp scrambler. One of these lost ships even had a warp stabilizer on it (thought my skill is pretty low for those components).
Before having my ship blown to bits last night, I did notice the graphical "swirlies" (technical term there) which I'm pretty sure was showing me which attacking drone was disrupting me. I wanted to focus fire on that one so I could warp out and repair, but the only way I could see the graphics was to zoom, and at that zoom level, the drones were moving so fast, I couldn't target it. They slowly pecked away at me (I killed a few, but didn't get the one scrambling me) and eventually destroyed me.
So, I have 2 questions:
1) Why didn't my warp stabilizer work? Is it merely the fact that my skill is low?
2) Trying to target a specific ship/drone is infuriating. Is there an easier way for me to find which target is scrambling me and target lock them?
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Hizzzok
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Posted - 2010.07.08 17:07:00 -
[2]
1) Warp Scramblers/disruptors have a strength associated with them, and so do stabilizers. You need to have more stabilizer strength than their scrambler strength to get away.
2) If you look at your overview, you will see an icon next to a ship that has you scrambled. This also applies for other things like ECM, webs, etc. Just mouse over the icon and it will say what the negative effect is they have applied to you. Definitely kill the scramblers first!
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Garrvik
Caldari
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Posted - 2010.07.08 17:12:00 -
[3]
Originally by: Hizzzok If you look at your overview, you will see an icon next to a ship that has you scrambled. This also applies for other things like ECM, webs, etc. Just mouse over the icon and it will say what the negative effect is they have applied to you. Definitely kill the scramblers first!
I've seen a comment similar to this somewhere (maybe Evelopedia?) but when I looked at my overview, I didn't see anything special. All the drones were a small-ish red "+" symbol that had square braces ([ ]) around them. Sometimes the braces flash red, sometimes they flash yellow (no idea why, but my guess seems to be that it has something to do with range). I didn't see any other symbols or icons. :( I suspect I'm looking in the wrong spot. Are there any screenshots available somewhere (fansite or Evelopedia) that shows what I should be looking for?
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Sinful Injustice
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Posted - 2010.07.08 17:26:00 -
[4]
The icon in question is right over to the right hand side of the overview, and sometimes seems to slip past the window itself.
Try dragging the overview window slightly over to the left, and adjusting the column widths a little. The icon should now appear on the far right.
It might also be worth checking if you have e-war enabled in the overview. This should be on by default, and can easily be checked in the overview settings
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Tau Cabalander
Caldari
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Posted - 2010.07.08 17:36:00 -
[5]
Adjust your overview so that the far right column is empty. This is where the EWAR icons will appear.
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Garrvik
Caldari
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Posted - 2010.07.08 17:43:00 -
[6]
Edited by: Garrvik on 08/07/2010 17:43:33 Excellent!
Thanks everyone for the help. I've played with my overview settings (created multiple tabs and different settings for each) so I may have messed that up. I'll verify that an EWar column exists (and if it doesn't, turn it on) and then move it to the left where I naturally look.
*EDIT* poor English is bad
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.07.08 19:12:00 -
[7]
Edited by: Micia on 08/07/2010 19:11:49
Originally by: Garrvik Sometimes the braces flash red, sometimes they flash yellow (no idea why, but my guess seems to be that it has something to do with range).
Flashing yellow brackets indicate you have been targeted & locked by that ship.
Flashing red brackets indicate that it is also actively shooting you with something.
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Celestine Santora
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Posted - 2010.07.08 19:21:00 -
[8]
Also worth mentioning is that drones do not warp scramble (well, player controlled drones anyway, NPCs might).
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Garrvik
Caldari
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Posted - 2010.07.08 21:03:00 -
[9]
Originally by: Celestine Santora Also worth mentioning is that drones do not warp scramble (well, player controlled drones anyway, NPCs might).
They were NPC drones. My first loses were while doing the Sisters of Eve epic chain. The 2nd was while trying to clear out one of those Haunted Stations complexes I found with my scanners.
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Kesta Sovek
Minmatar Republic Military School
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Posted - 2010.07.08 21:47:00 -
[10]
Warp core stabilizers work just like warp jammers, but backwards. Each point of warp core stabilization negates a point of warp jamming. A warp scrambler has 2 points of jamming so just one stabilizer point won't do anything to it.
Also, you shouldn't use stabs in combat. They're more for miners and haulers and such. They gimp a combat ship pretty bad. Instead, just try to kill the scrambling ships first. If you're doing PvE missions you can check what ships warp jam and what ships trigger the next wave on this website.
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Joe Starbreaker
M. Corp
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Posted - 2010.07.08 22:07:00 -
[11]
Yeah, don't use WCS on a combat ship. They reduce your targeting range and targeting time, making it quickly impossible to fight effectively. The best thing to do is shoot the scramblers first. In a large ship, this means carrying light drones expressly for the purpose of destroying small rats. If you're in a small ship and have poor skills, you might want to use a stasis webifier to slow down the target so you can hit it more easily.
By the way, the rats that scramble you usually have a special prefix to their name. So, instead of being "Gistii" they might be "Arch Gistii" or something.
... Join M. Corp, see the Galaxy |

Merouk Baas
Gallente
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Posted - 2010.07.09 00:47:00 -
[12]
As for how to counter, there are actually several methods, and most are based on "kill or disable the offender asap" because trying to directly counter the warp jamming strength via stabilizers is an exercise in futility.
So, for NPC's during missions, typically it is the frigate-sized NPCs that warp scramble you, so you need to have frigate-sized weapon systems on your ship to deal with them. Most people doing high level missions pack a set of Warrior drones, and use them to deal with the frigates. This is because battleship or battlecruiser main guns or missiles can't hit frigates very well, and installing small guns or standard missile launchers is possibly a waste of the slots. Other things that help are the ability to webify and target paint the frigate in question, making them easier to hit with bigger weapons.
Also, shoot frigates from as far as possible; when NPC's aggro you they'll MWD to get in range of you, so you have several seconds as they approach you from 50 km where they fly straight at you and have a huge signature (due to the MWD); one shot from a battleship gun will hit, and insta-kill them. The biggest issue is actually targetting them (you can't do it fast enough before they close in), so if you enter a mission area and the NPC's don't aggro you, fly away to max range, target as many frigates as possible, and then let loose. Otherwise try to prioritize frigates that are far away for your guns, and switch to the Warrior drones once they get closer than 20km.
Anyway, in PVP, you typically want to kill the pilot that's warp scrambling you, and again your options are limited to the small-sized weapons that are able to hit frigates (webifier helps a lot). But, in PVP, you have extra options, because electronic warfare works on players (doesn't on NPC's): you can neutralize the enemy's capacitor dry and the warp disruptor will turn off due to no juice, and you can use ECM jammers on them to remove their target lock. You can also try to MWD out of range (20-45km, depending on the enemy's ship).
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Garrvik
Caldari
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Posted - 2010.07.09 02:33:00 -
[13]
Great advice. Thanks everyone for the suggestions.
I finally figured out where the stupid little icons are. Talk about a terrible UI design... they appear in a non-column (for lack of a better term). So disappointing. :( Worst part is, I intentionally expanded the columns not to waste space. Well, at least I now know where to look.
Thanks again everyone!
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.07.09 02:51:00 -
[14]
Edited by: Baka Lakadaka on 09/07/2010 02:52:24 I didn't see it explicitly stated here, so I'll do it.
There are no skills that affect the Warp Core Stabiliser's effectiveness.
It's simple maths.
You ship starts with 0 points (except a deep space transport which starts at +2). For each warp core stabiliser, you add one point. For each warp disruptor you subtract one point. For each player operated warp scrambler, you subtract two points.
If your ship has zero or more points, you can warp. If your ship has less than zero points, you can't warp.
Having said all that, don't fit WCS to a combat ship. It's a travel fit at best, even then it's not a great option. Save your WCS for your haulers and mining barges. The possible exception to this rule might be smartbombing battleships or other ships using only area of effect weapons, as they don't need to target anything. ______________________ Agony Unleashed Home of the PvP University |
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