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Riddari
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Posted - 2004.12.17 23:14:00 -
[1]
As I told Oveur, I'd try to do my part to get the Immersion Breaks out in the open so they could be fixed. So I'll jet down the breakers here and ask others to do the same.
Immersion breaker is for example the fact that The HQ Bureau of the Gallente President is in a low-sec system, unthinkable in usual world.
¼©¼ a history |

Riddari
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Posted - 2004.12.17 23:14:00 -
[2]
As I told Oveur, I'd try to do my part to get the Immersion Breaks out in the open so they could be fixed. So I'll jet down the breakers here and ask others to do the same.
Immersion breaker is for example the fact that The HQ Bureau of the Gallente President is in a low-sec system, unthinkable in usual world.
¼©¼ a history |

Riddari
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Posted - 2004.12.17 23:16:00 -
[3]
Spirits
Spirits are illegal in the Amarr, Ammatar and Khanid Empires.
Yet the Ardishapur family, the most religious and most conservative family, have buy orders for Spirits.
They buy only two things, Spirits and Slaves, and now Spirits are illegal.
Smells fishy
¼©¼ a history |

Riddari
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Posted - 2004.12.17 23:16:00 -
[4]
Spirits
Spirits are illegal in the Amarr, Ammatar and Khanid Empires.
Yet the Ardishapur family, the most religious and most conservative family, have buy orders for Spirits.
They buy only two things, Spirits and Slaves, and now Spirits are illegal.
Smells fishy
¼©¼ a history |

Riddari
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Posted - 2004.12.18 16:37:00 -
[5]
Amarr agents send people for pickup at Republic Security Services stations.
Not to mention... Republic Security Services (MINMATAR) have stations in deep Amarr space?
¼©¼ a history |

Riddari
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Posted - 2004.12.18 16:37:00 -
[6]
Amarr agents send people for pickup at Republic Security Services stations.
Not to mention... Republic Security Services (MINMATAR) have stations in deep Amarr space?
¼©¼ a history |

Kalfu
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Posted - 2004.12.22 08:40:00 -
[7]
Planets never move in their orbits.
1400mm howitzers. Do you have any idea how big a 1400mm shell would be? And the same ammo fits into a 800mm cannon.
Minmataar customs agents force us to leave slaves to die in cans rather than save them.
Insurance companies continue to pay out no matter how stupid you are with ship loss. How do they stay in business?
CONCORD is happy to let people kill each other, provided they announce in advance they will do so.
Demand for research slots is at an all time high, has been for a long time, but *no-one* is making more labs to meet the demand.
Amaar jumpgates and sentryguns throughout minmatar space.
Where do the pirate factions get pilots willing to fly their ships?
There are complexes and hidouts that are well marked but CONCORD never does anything to keep them clean.
Sentry guns ignore NPC pirates.
Afterburners/microwarps mysteriously make your ship weigh more.
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Kalfu
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Posted - 2004.12.22 08:40:00 -
[8]
Planets never move in their orbits.
1400mm howitzers. Do you have any idea how big a 1400mm shell would be? And the same ammo fits into a 800mm cannon.
Minmataar customs agents force us to leave slaves to die in cans rather than save them.
Insurance companies continue to pay out no matter how stupid you are with ship loss. How do they stay in business?
CONCORD is happy to let people kill each other, provided they announce in advance they will do so.
Demand for research slots is at an all time high, has been for a long time, but *no-one* is making more labs to meet the demand.
Amaar jumpgates and sentryguns throughout minmatar space.
Where do the pirate factions get pilots willing to fly their ships?
There are complexes and hidouts that are well marked but CONCORD never does anything to keep them clean.
Sentry guns ignore NPC pirates.
Afterburners/microwarps mysteriously make your ship weigh more.
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Face Lifter
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Posted - 2004.12.22 18:42:00 -
[9]
- Polaris ships
- NPC ships, they don't follow the same game mechanics as players do.
- NPC never talk, that's actually pretty big immersion breaker.
- Sun shining thru everything
- warping thru plants and stations. I don't care how EVE story explains that, it's just plain silly
- when a small shuttle ship can bounce a big battleship like it's a little balloon.
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Face Lifter
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Posted - 2004.12.22 18:42:00 -
[10]
- Polaris ships
- NPC ships, they don't follow the same game mechanics as players do.
- NPC never talk, that's actually pretty big immersion breaker.
- Sun shining thru everything
- warping thru plants and stations. I don't care how EVE story explains that, it's just plain silly
- when a small shuttle ship can bounce a big battleship like it's a little balloon.
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Vayin Lianocen
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Posted - 2004.12.23 13:24:00 -
[11]
Planets rotate too fast, a day seem to be 10min.
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Vayin Lianocen
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Posted - 2004.12.23 13:24:00 -
[12]
Planets rotate too fast, a day seem to be 10min.
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Ekim
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Posted - 2004.12.24 16:33:00 -
[13]
Originally by: Face Lifter - warping thru plants and stations. I don't care how EVE story explains that, it's just plain silly
It seems strange to me that you can warp through objects, but while you're at warp you can still get hit by a smartbomb (I remember reading a post where this is someones strategy - park his ship on a direct line between 2 stargates and try to time his smartbomb to go off just as they are warping in using an insta). If you can fly through a sun or plant at warp, why do smartbombs get you? ____________________________________________
If you think it's broke or don't like the way it works: Submit a Bug Report, Post a Suggestion on the Forums, or quit playing! |

Ekim
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Posted - 2004.12.24 16:33:00 -
[14]
Originally by: Face Lifter - warping thru plants and stations. I don't care how EVE story explains that, it's just plain silly
It seems strange to me that you can warp through objects, but while you're at warp you can still get hit by a smartbomb (I remember reading a post where this is someones strategy - park his ship on a direct line between 2 stargates and try to time his smartbomb to go off just as they are warping in using an insta). If you can fly through a sun or plant at warp, why do smartbombs get you? ____________________________________________
If you think it's broke or don't like the way it works: Submit a Bug Report, Post a Suggestion on the Forums, or quit playing! |

Mitram
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Posted - 2005.01.02 10:26:00 -
[15]
1. Static solar systems Solar systems are not moving. Planet/Moon/Astroidfield constellations never change.
Make them move in a realistic way and bind the bm's to the nearest object (or just fake that and just display the solar system differently)
2. Space background does not really fit The space background should change accordingy to how far you jump. It is quite unlikely that space clouds change so drametically when you jump from one system to the next. Make it change according to an overall space cloud design and visibility range.
When I jump into a next system I do not travel to a new galaxy or so ...
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hambo
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Posted - 2005.01.03 01:13:00 -
[16]
a breaker for me is the biggest battle ship in the game can bump in to a mining drone and the BS tumbles and rolls from the impact. that salting every cornet of the galaxy is not the only way to make space exciting and dangerous.
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Braccas
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Posted - 2005.01.03 10:10:00 -
[17]
Edited by: Braccas on 03/01/2005 10:14:57 - The presentation of combat is far from immersive. All weapon types hit the same 1-3 spots on the target ship. Misses don¦t exist visually. Missiles/Rockets/Torps explode in the wrong spot, it¦s obvious. This leads me to the next point...
- Collision...need to say more? This is probably the biggest immersion breaker in the game. There is NO collision, the boundings of models are weird to the bone. The current implementation of collision is horrible and ruins the feeling of controling a space vessel. Agreed?
- NPCs are faceless. There is no evidence of NPCs having any physical representation in the EVE universe besides ships. Players have a static portrait at least.
- There is no interaction with NPCs at all besides lock+shoot and a single pop-up for contraband.
- Agents. Well, maybe the only interactive type of NPC available in the game that does not involve combat. Still there is no immersion here. Agents should choose missions according to my type of ship, my security status, etc. Make agents faces move! Please finally use that brilliant face-morphing engine to animate NPC portraits on the client.
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Anonymous Bosch
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Posted - 2005.01.03 14:13:00 -
[18]
Not entirely sure if this is what you're looking for here - I just got whacked by Concord in 0.7 space for destroying a loot can containing contraband that dropped from a mission rat.. I can see why Concord stepped in there, logically speaking, but it's still pretty uncool.
On a related note - my log shows I took a sec hit, but my sec status page doesn't show me taking the -0.01 reported in the combat log.
Rats in question were Amarr Slave traders, from a level 4 mission for Caldari Navy if thats relevant.
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Meridius
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Posted - 2005.01.03 19:35:00 -
[19]
Edited by: Meridius on 03/01/2005 19:36:46 My biggest thing is how launchers have no visible models. It's stupid and should have been fixed a very long time ago.
As for planets not orbitting, i think that is far to complex for them to code in, especially when you want them to bind bookmarks to the nearest objects...
I'd rather have them fix simple things and continue fixing the rest of the game. ________________________________________________________
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Razin
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Posted - 2005.01.04 21:33:00 -
[20]
1. Stars in background blink (or shimmer): stars are hard points of light when viewed from space. Stars only blink and shimmer when viewed through some medium with rapidly changing parameters (like atmosphere). Please change this, or at least make it an option to stop the blinking.
2. Agents give out kill mission bookmarks that are located inside planets. This is a pretty major immersion breaker.
3. All slaves are male bodybuilders?
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Meridius
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Posted - 2005.01.06 06:17:00 -
[21]
Originally by: Razin 1. Stars in background blink (or shimmer): stars are hard points of light when viewed from space. Stars only blink and shimmer when viewed through some medium with rapidly changing parameters (like atmosphere). Please change this, or at least make it an option to stop the blinking.
Very good point, there is no atmospheric refraction in space
Also, it would be nice if some systems had no nebula around, not all of space is all pretty and nebula filled ________________________________________________________
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MinorFreak
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Posted - 2005.01.06 09:29:00 -
[22]
*shudder* two main ones:
(1) warping through things. would be neat, though a different type of annoyance, if you'd get an error message that your destination route is incompatible with terrestrial objects in the path. (personally, why don't they just code in that stations/planets just simply "move")it would be easier rationalizing that bizarreness than the flinch people get while watching the game. hell, even bystanders who don't know what 'mmog' means get grossed out (2) station agent rosters are now filled to beyond capacity with SPAM agents hawking what amounts to, well, SPAM
 ______________________ Best darned links ingame and out (backup) |

Rafe Waddo
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Posted - 2005.01.06 15:56:00 -
[23]
- All Jovian corps having non-jovian agents: http://www.eve-online.com/corporations/f_500005.asp - Impro having more stations outside (around two dozen) then inside (two) Jovian space - Ectoplasm being illegal in most (if not all) empires, while it's an essential part of pods (it's the slimey stuff where every pod pilot floats in while inside his/her pod) - Wrong descriptions for some police/customs patrolling gates /stations. For example in Manarq/Kemerk, there's a NPC flying around called "Concord Customs Commander". However, it's a Dominix and the description says "This is a security vessel of the Gallente Customs Force". And there are lots more of these ship/title/description mismatches, perhaps a dev could sit down for an afternoon and check if every one of them is correct. - Concord descriptions not being the same for every Concord ship. Some Concord battleships have the general description "This is a security vessel on CONCORD. blahblah role specific yadda", while other Concord BS have this description: "Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technology. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power".
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Sochin
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Posted - 2005.01.07 02:59:00 -
[24]
Edited by: Sochin on 07/01/2005 03:00:21
Originally by: Mitram It is quite unlikely that space clouds change so drametically when you jump from one system to the next. Make it change according to an overall space cloud design and visibility range.
When I jump into a next system I do not travel to a new galaxy or so ...
Have you seen how FAR a jump can be? These solarsystems can be millions of lightyears away from eachother, but connected by a single jumpgate. One system might be in the middle of a huge nebulai, and the other may not even be able to see that nebulai via the naked eye. Just because you can travel between two systems so easily doesnt mean they are close to eachother.
As for immerison breakers, I always thought it was stupid that all the Jovian companies are run entirely by members of other races. Evidently the Jove outsource the management of their government and corporations to the other empires.
Nemo me impune lacessit
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Dr Who
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Posted - 2005.01.09 23:29:00 -
[25]
I cant stand it when you see NPC pirates and Concord (or Navy, Cops) at the same gate.
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Jade Dragoness
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Posted - 2005.01.10 04:38:00 -
[26]
planets with highways lights and such, whose info shows 0 life.
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Alghoul
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Posted - 2005.01.11 05:55:00 -
[27]
Originally by: Dr Who I cant stand it when you see NPC pirates and Concord (or Navy, Cops) at the same gate.
This is a killer for me too, completely out of place. I can't even make any sort of justification as to why the police fly around pirate. It is beyond obsurd.
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Meridius
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Posted - 2005.01.11 06:17:00 -
[28]
Originally by: Alghoul
Originally by: Dr Who I cant stand it when you see NPC pirates and Concord (or Navy, Cops) at the same gate.
This is a killer for me too, completely out of place. I can't even make any sort of justification as to why the police fly around pirate. It is beyond obsurd.
Yep same here, i've tried to justify it somehow but it's just too damn stupid
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shakaZ XV
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Posted - 2005.01.11 17:58:00 -
[29]
agreed with most of the above...
add to that:
- ships having fcked up textures.
You'd think they would slap them on properly but some of the Amarr ships look pretty rushed to me...
Retribution has some fked up textures on the under side, Apoc under the nose, Zealot on the back engines.. CCP seems to have "recycled" parts of the texture that wasnt meant for those parts of the ship and then seem to hope people dont notice it ... or maybe it really was a mistake but either way, it looks amateuristic. 
- For serpentis missions: having whole fleets of Gallente navy ships randomly "spawn" just like that, in the middle of Curse... right! ("ya these gallente have the "materialise-out-of-thin-air-ehm-space module, ya heard? -_-) but they dont have to fix this one tbh... not a big problem, its just weird. :>
The biggest one for me, is that NPC's behave completely different from players. (and that pve is so different from pvp)
-NPC ships do not warp. wtf . (concord = exception but they h4x anyway ) ... just "disappearing" and then re-appearing somewhere else doesnt count. Imho npc ceptors should chase you around the system, warping after you just like real ones would, and then the npc bs's should gangwarp to them. Instead they just sit in belts waiting to be slaughtered... its pretty stupid. I understand it would cost the server too much resources but still, some simple things to make npc's a bit more believable would be nice. The "mwd'ing" that npc's now do is actually a good start - they should get a signature radius increase when mwd-ing just like players though. But more of these kind of small improvements are needed.  ========================= One small step for me, one giant leap for ALT-kind. |

Drakxter
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Posted - 2005.01.11 18:16:00 -
[30]
* Navy/CONCORD - Navy/CONCORD and Pirates at same gates without out them going after each other. - Navy/CONCORD not helping when NPC pirates at gates attack players.
* Planets - Planets are undersized (adding an atmosphere and stopping you from flying close to them could help on this.) - You can fly all the way "down" to planets and bump into them. - Planets donÆt have an atmosphere that "stops" you from flying close to them (danger of burning up in it/crashing) - Planets donÆt move around the suns. - Planets rotate way to fast.
* Stations - Stations are undersized compared to the ships that dock in them. - Inside of stations is way to big compared to the outside of them.
* Warping - Warping though objects is poorly made. All the warping animations should change. When you enter warp you should go though a "hole" in space that opens in front of the ship.. You should enter a whole other state when warping, where other players cannot see you untill you "exit" this state though a new "hole". If you warp though an object the screen should black out while you warp though it. It should generally look like you are in a new dimension while warping (you ainÆt though..) - Warp exit points should not be allowed in the middle of objects.. Instead the warp exit "holes" (as I talked about above) should always try to open up in a place where there is room (or at least only small partials which the whole can move away.. The holes should not be able to move a jumpgate or an asteroid away.)
* Ships - Ships are undersized/oversized compared to each other.. All objects in EVE should be should compared to each other and a normal sized human, and resized based on that.
* Turrets - There have no "miss" animations. It always looks like the turrets hit no matter what.. They should be able to miss for real. - You can shoot though all objects, but still hit what youÆre shooting at. - There are no missile launcher turrets. - There are no turrets for none damage modules that still can "hit" (energy modules and such) other ships..
* Other ship modules - Some visible effects on ships are to small and donÆt cover all of the activating ship when used. Ex could be the shield booster. The size of the modules effects should be scaled with the ships.
* NPCs - NPCs donÆt have warp animations. - There are almost none normal ôcitizensö in space.. More NPCs should be added to make the game feel more alive. (They should be protected by concord)
More later when I think of it.. ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |
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