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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.11 16:34:00 -
[1]
Yesterday night I finished my brand new pos fuel factory on a planet. As my basic factories were working and my advanced factories had just gotten started on their first batch, I decided to go get some sleep for the night.
When I got back this morning I was expecting to find a load of freshly made pos fuel waiting for me at my spaceports.
Nothing... Not a single piece of fuel. The only thing that was to be found on my planet was raw unprocessed materials from my mines. What the smeg is going on!?
And no. ItĘs not the routes that are the problem. Before I vent to sleep yesterday, I had 40 tanks of freshly bottled oxygen in one of my spaceports. This morning it was also gone.
What's happening? Are raiders looting my factories? Do I have to stop by a minmatar station and hire some mercenaries and put them on my planet to guard my stuff or what?
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2010.07.11 17:17:00 -
[2]
Been paying attention to the last few weeks hunh?
Yep CCP downtime raiders have been killing your stuffs - won't be fixed any time soon apparently the only way to avoid losses of this sort is to make sure none of your production crosses a downtime (i.e. start it right after downtime and make sure it finishes before the next one.
And you though they got rid of timed bull**** like this when they put in skill queues.... *bzzzzzzt* WRONG!
(Yep I'm slightly peeved)
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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.11 19:13:00 -
[3]
Are there any threads with more details on this? I've been looking but I can't find one.
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Raskor
Deep Core Mining Inc.
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Posted - 2010.07.11 21:03:00 -
[4]
There are issues with vanishing product, but i've never seen it eat an entire night's production; just a few items here and there.
This sounds like your advanced factory did not have a routing for the output.
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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.11 23:02:00 -
[5]
Originally by: Raskor There are issues with vanishing product, but i've never seen it eat an entire night's production; just a few items here and there.
This sounds like your advanced factory did not have a routing for the output.
Didn't you read all of it? The stuff has been routed. Its all just vanished into thin air. Even the 40 units of oxygen that I know was in my spaceport had vanished into thin air the next day.
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Irdia Freelancer
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Posted - 2010.07.12 04:29:00 -
[6]
Still check the routes for your advanced processors. It still sounds like its a routing problem. The advanced processor should have 3 routes, 2 incoming P1 materials and 1 outgoing P2.
Where ever your sending the P2 material (eg launchpad) should have an incoming route for the P2.
If have incoming routes for the advanced processor, but no outgoing it will eat materials as described.
I've found the PI stuff fairly stable for the last week or so. Before 2 patches ago I was losing materials daily from most planets. Now I'm making 96 P4's day and not seeing any change with the downtime. ie stable production even through downtime.
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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.12 11:02:00 -
[7]
Edited by: Marcus Vulpine on 12/07/2010 11:04:03
Originally by: Irdia Freelancer Still check the routes for your advanced processors. It still sounds like its a routing problem. The advanced processor should have 3 routes, 2 incoming P1 materials and 1 outgoing P2.
Where ever your sending the P2 material (eg launchpad) should have an incoming route for the P2.
If have incoming routes for the advanced processor, but no outgoing it will eat materials as described.
I've found the PI stuff fairly stable for the last week or so. Before 2 patches ago I was losing materials daily from most planets. Now I'm making 96 P4's day and not seeing any change with the downtime. ie stable production even through downtime.
Like I said, the routes are working fine. I checked them a few times today and all products were going where they were supposed to. And this still does not explained what happened to the 40 units of oxygen in my smegging spaceports.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.07.12 11:54:00 -
[8]
Are you using super factories by chance? I noticed the routes sometimes get deleted for no reason (usage was < 40% so it's not overload), I lost 3 routes in the last weeek that I had to redo. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.12 17:18:00 -
[9]
NO! Its not the fragging factories that's the problem. The stuff was vanishing out of storage, not the factories themselves. This smegging morning I had several pieces of fresh pos fuel sitting in my gorram launchpads and now its friggin gone!
Ugh. I better change the gorram title to avoid more confusion.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.07.12 17:30:00 -
[10]
i had similar issue as well. products were vanishing while no production was going on. atm, i don't care much about what's going on planets that have extraction and continual operation (tho, i suspect some loss is occurring), as long as some production goes on. as for factories, i keep them running between downtimes and have experienced no loss while doing so. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
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Bigbad Jon
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Posted - 2010.07.12 19:18:00 -
[11]
Marcus,
Check your routing. You say you had 40 tanks of oxygen and you mentioned advanced factories, well oxygen is one of the components used in an advanced factory.
If ANY of your routes bypass storage facilities / space ports and go directly to processors then stuff will appear to vanish. You could have done the first part correctly, queuing oxygen at the space port to route later to an advanced factory, but failed to route the product from the advanced factory correctly. Or it could be some bug with down time as some proclaim. I have had production cycles run over 24 hour periods with no loss so I don't know what to tell you. Well other than check your routes again...
Example: (Replace Spaceport with storage facility if needed or mix the two, it doesn't matter)
Noble Gas Extractor Units Qty all -> Space Port Noble Gas Qty 3000 from Spaceport -> Basic Factory Oxygen Qty 20 from Basic Factory -> Spaceport Oxygen Qty (can't recall 20 / 40?) from Spaceport -> Advanced Factory Advanced Factory Product qty All from Advanced Factory to Spaceport The point is, leaving a Spaceport or a Storage Facility out of the routing chain between every step will cause stuff to "vanish" as factories cannot "store" or "queue" up incoming materials instead they are lost if not queued by a storage facility of some sort.
P.S. Check your routing...
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Marcus Vulpine
Minmatar Circle Of Chaos Celestial Tribesmen
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Posted - 2010.07.12 19:53:00 -
[12]
Edited by: Marcus Vulpine on 12/07/2010 19:56:42 Oh for smegs sake. Yes!!! the routes are working! Look!
There is your gorram route! Its the same for all the other factories.
And the oxygen isn't used for anything. Its only purpose is to sit in the launchpad until I come and pick it up but i can't do that cuz it keeps vanishing!
Here some more proof that the routes are fragging working:
I had more then that in my launchpads yesterday. when i checked today it was all gone. only raw materials left. Odds are that the stuff thats there now will have vanished tomorrow like the last two times.
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Bigbad Jon
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Posted - 2010.07.12 21:14:00 -
[13]
Marcus,
You showed your storage and your products (routed) but not any of your routes. There is a routes tab that shows all incoming and outgoing routes for the spaceports. I would be interested to see what they say.
I am not here to criticize. If it is bug in the game it is a bug in the game but routes are complicated and I have seen them set up wrong in threads just like this one.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.12 21:46:00 -
[14]
Originally by: Bigbad Jon Marcus,
You showed your storage and your products (routed) but not any of your routes. There is a routes tab that shows all incoming and outgoing routes for the spaceports. I would be interested to see what they say.
I am not here to criticize. If it is bug in the game it is a bug in the game but routes are complicated and I have seen them set up wrong in threads just like this one.
Here. Have a look:
The routes are fine. They work just like they should. It's not the routes that are the problem. The problem is that everything that's not a raw material just seem to have spontaneously vanished when I check up on it the day after.
Tomorrow I'll try to wake up in time to check on it right before downtime. If it's still there, I'll wait until after the servers are back up again. If it's all vanished when its back up, I'll at least know when it happens.
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Teavan
First CityWide Change Bank
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Posted - 2010.07.12 21:58:00 -
[15]
Wow, that is one heck of a bastard child PI colony! :D
PS: I think your routing is wrong.
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Bigbad Jon
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Posted - 2010.07.12 22:05:00 -
[16]
Edited by: Bigbad Jon on 12/07/2010 22:06:10 Thanks for the route pics, that is what we need to look at. One thing stands out and that is Launch Pad RV-X30. It has bunches of 3000 qty materials as "Transiting." Normally you want something to either be incoming to or outgoing from a launch pad. Transiting means you could be bypassing the launch pad and force feeding the 3000 units directly into a basic factory (Wrong!) If the factory is full the items in transition are lost. If these 3000 units are merely transitioning to another launch pad where they are then queued as 3000 incoming and 3000 outgoing you can disregard this. Another way to put it, never route an extractor to anything other than a launch pad or storage facility. The only places you want to see "Transiting" for are facilities that are NOT destinations in a production route.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.12 22:15:00 -
[17]
Edited by: Marcus Vulpine on 12/07/2010 22:16:29
Originally by: Bigbad Jon Edited by: Bigbad Jon on 12/07/2010 22:06:10 Thanks for the route pics, that is what we need to look at. One thing stands out and that is Launch Pad RV-X30. It has bunches of 3000 qty materials as "Transiting." Normally you want something to either be incoming to or outgoing from a launch pad. Transiting means you could be bypassing the launch pad and force feeding the 3000 units directly into a basic factory (Wrong!) If the factory is full the items in transition are lost. If these 3000 units are merely transitioning to another launch pad where they are then queued as 3000 incoming and 3000 outgoing you can disregard this. Another way to put it, never route an extractor to anything other than a launch pad or storage facility. The only places you want to see "Transiting" for are facilities that are NOT destinations in a production route.
Those things are just things heading from my siloes to my factories. There isn't a single extractor on this colony. It's a dedicated production facility. My mines are off-world on other planets.
I must admit that this isn't the most effective base setup but everything is going where they are supposed to and all factories are receiving goods (exept the bottom one. That one is inactive since it's making robotics and I was planning on activating it after a got a reasonable supply of mechanical parts and consumer electronics but i never got around to doing that cuz the goods keep vanishing).
The factories are producing everything as normal.
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Bigbad Jon
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Posted - 2010.07.12 22:30:00 -
[18]
I actually think the setup is pretty cool and with no extractors you are likely not encountering a force feed problem though it is still possible if you think of the launch pad as "Extractors from Space"
Well if you figure it out let us know. There have been threads about missing materials and some of them are pretty detailed. I guess I have been lucky.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.12 22:40:00 -
[19]
Like I said. I'll be checking before and after downtime tomorrow.
If its still there after downtime then I'm out of ideas but if it vanishes during downtime then I at least know when its happening so that I can at least try to save what I can before the downtime pirates steal my suff.
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Irdia Freelancer
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Posted - 2010.07.12 23:37:00 -
[20]
You have the pic of the processor making mechanical parts.
While the output route seams to be okay, its has 0 production plus 0% inputs. If the routing is correct we should be seeing the inputs at 100% each, plus the production should have started.
It still looks like a routing problem to me.
My own production planets dont look anything like that. I look at it and I see too many storage/pads. Is there any reason for as many of them?
My own setup is more complex having 18 advanced processors and 2 high-tech making 48 P4's a day. It takes 4x P1 mateials, 3x P2 purchased from npc's, 2x p3's also prepurchased, and churns out the p4's. It has 2 pads now as I wanted it to last longer between material topups. I can load it with 32 hours of materials. With the current production, plus the inputs for the next production that 32 hours closer to 34. That worked so well, made a 2nd planet the same for another 48 P4's a day.
I look at your setup, the storage/pads not looking very utilised so I can't see the need for so many? Also the storage will be a pain to use as you need to move your materials from pads to storage every time you want to use. ie storage is useless unless an intermediate stage and if you have your routing etc set well, then the intermediate stage should be used in further production, ie not needed as seperate storage. My intermediate production is routed via my launchpad, but its also a source for further product and is none sitting in the launchpad. Go back weeks when were some serious problems with PI, could have material buildup (from partial losses of materials, eg lost 1 input material so eventually had 100% input of other, then buildup other input in storage/pad) and I did. But its been quite stable for me since 2 patches ago which again makes me think routing.
Routing is a pain and it takes a while to get used to it. For the likes of the mechanical parts example, no inputs = no production. If you change production of a processor it doesn't delete the input routes to that processor, ie will still have the old materials routed. If had like output of say mechanical parts from one processor, route the result to make a p3, then change that p3 production to something else, could lose materials. Again if route is via a pad/storage the materials wont be lost. Thats not a bug, thats routing working as ccp intended.
Suggest you clear your routes, start again. If want a quicker way to clear routes without individually removing each one, if delete a link the routes which used the link are deleted. Can be easier than removing lots of routes. Delete the links, then replace the links, make new routes.
Can't see if doing any basic processing - all basic processing should be done on the source planet, not a production planet. It is less to cart about - almost 1/4 the size when converted from p0->p1.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.13 00:08:00 -
[21]
The amount of storage/pads is needed to organize and handle the seven types of raw materials shipped from my mines to make the different kind of pos fuel.
The advanced factories are producing but they're empty in that picture because they are receiving the goods they need from nearby factories.
I cant process the raw materials on the planets they are being mined on because those planets are dedicated mining facilities.
I'm not making P4's. I'm making POS fuel.
And as for the hauling issue. I'm very well catered for with a 28k m3 rigged mammoth and the planets are relatively close together.
And you seem to have completely missed the point. The stuff is being made without a hitch. The stuff is being sent to my launchpads without any issues.
The whole smegging point is that they spontaneously vanish from the gorram lauchpads!
Once the pos fuel is done and resting in my lauchpads, it should stay there untill I pick them up. I've not routed them anywhere from there. The factories are all working just as I intended. But when I come back and check the day after, its all gone up in a puff of smoke!
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.13 00:33:00 -
[22]
Apologies for the double post but I just wanted to illustrate things a bit more.
Here is the colony in question.
As you can probably see, everything is working except the lone factory between the two launchpads.
Here is a picture of the factory producing the consumer electronics that I'll be using to make robotics in the one factory that is inactive right now:
As you can see. Things are working smoothly.
Here is a picture of the storage of my three lauchpads:
The consumer electronics are arriving there safely along with the other finished goods.
So as you can all clearly see. The problem is not my routes, nor my factories.
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.07.13 00:45:00 -
[23]
Edited by: Breaker77 on 13/07/2010 00:49:00
Originally by: Marcus Vulpine
Here is the colony in question.
As you can probably see, everything is working except the lone factory between the two launchpads.
That is because nothing is routed to the lone factory between the launchpads. If you notice the blue lines, they are dark blue not the brighter blue which indicates a link with a route going through it.
There are NO, I repeat, NO routes in the 2 links going to the lone factory between the launchpads!
Quote: So as you can all clearly see. The problem is not my routes, nor my factories.
Yes it is. Nothing is routed to the factory.
Click on that factory and then the routes icon and see what it shows.
edit: If you notice the 2 launchpads also have nothing being routed to or through them as well. The links form the storage silos to the launchpads are also dark blue which means no routes.
edit2. Actually it looks like something is routed from the storage to those launchpads. However nothing is routed to the lone factory.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.13 00:51:00 -
[24]
Originally by: Breaker77 Edited by: Breaker77 on 13/07/2010 00:47:25 Edited by: Breaker77 on 13/07/2010 00:45:32
Originally by: Marcus Vulpine
Here is the colony in question.
As you can probably see, everything is working except the lone factory between the two launchpads.
That is because nothing is routed to the lone factory between the launchpads. If you notice the blue lines, they are dark blue not the brighter blue which indicates a link with a route going through it.
There are NO, I repeat, NO routes in the 2 links going to the lone factory between the launchpads!
Quote: So as you can all clearly see. The problem is not my routes, nor my factories.
Yes it is. Nothing is routed to the factory.
Click on that factory and then the routes icon and see what it shows.
edit: If you notice the 2 launchpads also have nothing being routed to or through tham as well. The links form the storage silos to the launchpads are also dark blue which means no routes.
*headdesk*
I know that the damn factory is inactive! It is that way because I intended to stock up a bit on mechanical parts and consumer electronics.
You missed the whole point of this thread by entire lightyears! That factory is not the problem! It has never been the problem! It will never be the problem!
If you took the two minutes to read the thread you'd know exactly what the ****ing problem is!!!
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.07.13 00:53:00 -
[25]
Originally by: Marcus Vulpine
If you took the two minutes to read the thread you'd know exactly what the ****ing problem is!!!
That something is not routed like everyone has been telling you for 2 days?
Thats the problem period!
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.13 01:02:00 -
[26]
Edited by: Marcus Vulpine on 13/07/2010 01:02:26
Originally by: Breaker77
Originally by: Marcus Vulpine
If you took the two minutes to read the thread you'd know exactly what the ****ing problem is!!!
That something is not routed like everyone has been telling you for 2 days?
Thats the problem period!
Take a good long look at this picture:
If you have eyes that work, you can clearly see the finished POS fuel sitting there in addition to raw materials. Its there because the routes are working perfectly, routing raw materials from pads/storage to basic factories that then routes that to their respective advanced factories that then routes the finished products back to those three launchpads. The only basic factory not routing anything to an advanced factory is my oxygen factory that instead routes it back to the launchpad exactly like I want them to.
If any of you payed attention, you would know that my problem is that those finished goods vanish from their launchpads overnight. Not the darn routes.
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Mrgwr
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Posted - 2010.07.13 02:16:00 -
[27]
I had a few hundred of a P3 product vanish from a launchpad of mine at the beginning of this month, even though it was all produced, sitting idle until I made time to haul it. Petitioned it, and got told they couldn't do anything. Definetly some wonky bug.
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Irdia Freelancer
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Posted - 2010.07.13 04:46:00 -
[28]
Originally by: Marcus Vulpine I cant process the raw materials on the planets they are being mined on because those planets are dedicated mining facilities
Your making a lot of extra work for yourself by doing the P1 processing on your production planet.
Take water, made from aqueous liquids. 1000 water takes 380 mtrs and in P0 form it takes 1500 mtrs, ie roughly 4x more bulk.
If you did the P1 conversion back at your extraction planet it would reduce the bulk to move to 1/4, plus simplify your production planet. Almost everyone doing PI moved this direction.
Take my own extraction setup with 3 chars. I extract call it 57,000 P1 a day and only need to collect every 3 days and can do it in 1 trip. Iteron/Iteron/some T2 amarr transport. I couldn't move it in P0 form without driving myself nuts.
Pos fuel is simpler than P4 making. Your storage system is a mess and you can't follow it. Your using too many storage. For a production planet any storage is pointless as you need to physically move mateials to/from it - ie avoidable work.
Take a process like to make enriched uranium. You seam to have a mess of setup. Let me explain. I would drop a launchpad to base production from as your 'centre' of operations. I would then add one advanced processor to make the enriched uranium which takes toxic metals and precious metals from the launchpad and routes the enriched uranium back to the launchpad. All done. Now I just need to drop the toxic metals and precious metals to the pad, and remove the enriched uranium to keep it runig 24/7. The customs has 25,000 mtrs space, use it. I would use the same pad to feed the other advanced processors, only add another pad if need more storage space of different materials. My own production planets go through over 12,000 mtrs every 24 hours, ie need a 2nd pad to keep it ruing, and with the 2nd pad I now can leave it up to 32 hours (with input/production its closer to 34).
For the same enriched uranium your setup is messy. You have the enriched uranium process which is 1 hour long, plus a storage to feed it. You also have a basic processor making precious metals, and another basic processor making toxic metals. For good measure you throw in extra storage spaces for no good resoan just to make a 'pretty' picture and require you to physically move materials between pads and storage. What happens if select wrong storage etc - you get stuff-up. Too many storage = no production. On top of this you can't produced pos fuel (enriched uranium) 24/7 as you dont have the supply for it. The enriched uranium process needs 4 basic processors to feed it, and you only have 2, ie 1/2 production at best.
Can you make your setup work? Yes, but its not going to be efficient, ie can be done much better. I setup all my processors (basic/advanced/high-tech) to run 24/7, ie efficiently. It does nothing to help your production to extract only at your planet then have production bottlenecks later that stall your production.
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Marcus Vulpine
Minmatar Circle Of Chaos
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Posted - 2010.07.13 06:48:00 -
[29]
Edited by: Marcus Vulpine on 13/07/2010 06:53:37 Edited by: Marcus Vulpine on 13/07/2010 06:52:34 Edited by: Marcus Vulpine on 13/07/2010 06:51:15
Originally by: Irdia Freelancer
Originally by: Marcus Vulpine I cant process the raw materials on the planets they are being mined on because those planets are dedicated mining facilities
Your making a lot of extra work for yourself by doing the P1 processing on your production planet.
Take water, made from aqueous liquids. 1000 water takes 380 mtrs and in P0 form it takes 1500 mtrs, ie roughly 4x more bulk.
If you did the P1 conversion back at your extraction planet it would reduce the bulk to move to 1/4, plus simplify your production planet. Almost everyone doing PI moved this direction.
Take my own extraction setup with 3 chars. I extract call it 57,000 P1 a day and only need to collect every 3 days and can do it in 1 trip. Iteron/Iteron/some T2 amarr transport. I couldn't move it in P0 form without driving myself nuts.
Pos fuel is simpler than P4 making. Your storage system is a mess and you can't follow it. Your using too many storage. For a production planet any storage is pointless as you need to physically move mateials to/from it - ie avoidable work.
Take a process like to make enriched uranium. You seam to have a mess of setup. Let me explain. I would drop a launchpad to base production from as your 'centre' of operations. I would then add one advanced processor to make the enriched uranium which takes toxic metals and precious metals from the launchpad and routes the enriched uranium back to the launchpad. All done. Now I just need to drop the toxic metals and precious metals to the pad, and remove the enriched uranium to keep it runig 24/7. The customs has 25,000 mtrs space, use it. I would use the same pad to feed the other advanced processors, only add another pad if need more storage space of different materials. My own production planets go through over 12,000 mtrs every 24 hours, ie need a 2nd pad to keep it ruing, and with the 2nd pad I now can leave it up to 32 hours (with input/production its closer to 34).
For the same enriched uranium your setup is messy. You have the enriched uranium process which is 1 hour long, plus a storage to feed it. You also have a basic processor making precious metals, and another basic processor making toxic metals. For good measure you throw in extra storage spaces for no good resoan just to make a 'pretty' picture and require you to physically move materials between pads and storage. What happens if select wrong storage etc - you get stuff-up. Too many storage = no production. On top of this you can't produced pos fuel (enriched uranium) 24/7 as you dont have the supply for it. The enriched uranium process needs 4 basic processors to feed it, and you only have 2, ie 1/2 production at best.
Can you make your setup work? Yes, but its not going to be efficient, ie can be done much better. I setup all my processors (basic/advanced/high-tech) to run 24/7, ie efficiently. It does nothing to help your production to extract only at your planet then have production bottlenecks later that stall your production.
Hey. Im sure this is all very good advice and all but I'm not trying to improve efficiency right now. I'm here trying to figure out how and why my finished POS fuel is vanishing from my launchpads. I was hoping that I could get some help from anyone but so far you're only talking about routes and colony setups. None of that explains what the hell happened to my stuff. I can worry about efficiency once I've dealt with the problem at hand.
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Irdia Freelancer
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Posted - 2010.07.13 10:39:00 -
[30]
What are you making? 4x P2 materials with 2 basic processors feeding each, ie 8x basic processors?
Like I've said, leave the P1 production at your extraction planets.
I have up to 7 basic processors on an extraction planet being feed 24/7 with no downtime in supply. This makes 2553.6 mtrs (6720 units) of P1 production every day runing 24/7. If I had P0 instead that would be over 10,000 mtrs ie over one launchpad full per day. It saves a lot of hauling, plus simplifies your production planet a huge amount. I've cut back to every third day collections, ie a lot of materials from extraction.
I somehow doubt that your problem is just missing materials given how much others and myself have done with PI. PI is not 100% yet and still has errors but what your describing doesn't match what others are seeing, and wrong routing can do what you have described. So many of us have done exactly that, changed how we did things and the problem is fixed.
If you did your p1 processing on the source extraction planets you would cut your hauling to 1/4, plus simplify your production planet down from what? 13 processors (1 doing nothing?) to 4 processors to do the same job more efficiently.
Cleaning up your production would make it more efficient, but it would also simplify it so its easier to follow and check routes, plus increase your output with ease.
Take a launchpad and base operation from it, route everything to/from your pad. Only add another pad if 1 pad hasn't enough space. Your setup looks like your not following much of the advice given. Your not routing materials to/from your pad/storage. eg you seam to have p1 output from basic processors feeding advanced processing. While this can work if you get your routing correct, if you get it wrong you lose materials as you are. There are so many of us who have done a lot of PI and done that because its so easy to do. Route materials not through a pad, change production and the materials still routed and just disappear - working as intended. Thats not a bug, its wrong routing. Hence the #1 piece of advice, route everything to/from launchpads.
On top of that, do your P1 processing at your source planets as it will improve your efficenincy by at least 2x. I've gone further than that. I only extract one material from a planet so have a cluster of extractors and basic processors on a planet to minimise links and maximise extraction. If your making pos fuels, you have three characters on an account, can use all three.
Storage pads, they are cheaper than launchpads but since can't import/export they are not worth touching. Everyone I know who has done some serious PI has stopped using them. You need to physically move materials to them, ie work which takes efort and its not needed.
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