Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vera Algaert
Republic University Minmatar Republic
249
|
Posted - 2012.07.21 13:28:00 -
[1] - Quote
This is a map of Stain colored by distance to the nearest system with medical facilities:
http://i.imgur.com/LbAFb.png
green: system has medical facilities light green: 1-3 jumps yellow: 4-6 jumps orange: 7-9 jumps red: 10+ jumps
As you can see the entire 2-V0KY branch has not a single station with medical facilities resulting in up to 19 jumps distance to the nearest station with medical clones.
While some variation in the availability of station services is obviously a good design tool to make some constellations and systems more desirable than others, this extreme disparity in the distribution of medical services renders a sizable part of the region basically uninhabitable - remember that this is 0.0 space where losing your pod is a part of life.
Adding medical services to at least one station in this "bad" branch of Stain would bring it in line with the other parts of the region and open a large number of systems up for settlement.
|

Mag's
the united Negative Ten.
8219
|
Posted - 2012.07.21 13:47:00 -
[2] - Quote
I lived in Stain for many years, so know exactly what you're talking about. Sounds like a reasonable request tbh.
+1
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Reicine Ceer
Rodents of Unusual Size The Rat Race
44
|
Posted - 2012.07.21 20:54:00 -
[3] - Quote
Carebear here - if yer in an alliance, don't they have access to that sorta stuff on the fly? Like, medical bays in the larger ships? Or was all that removed? |

Vera Algaert
Republic University Minmatar Republic
249
|
Posted - 2012.07.21 21:01:00 -
[4] - Quote
Reicine Ceer wrote:Carebear here - if yer in an alliance, don't they have access to that sorta stuff on the fly? Like, medical bays in the larger ships? Or was all that removed? Clone Vat Bays can only be used to install jumpclones, not medical clones (the clones you wake up in after getting podded). |

Kuehnelt
Devoid Privateering
147
|
Posted - 2012.07.21 22:16:00 -
[5] - Quote
Vera Algaert wrote:While some variation in the availability of station services is obviously a good design tool to make some constellations and systems more desirable than others, this extreme disparity in the distribution of medical services renders a sizable part of the region basically uninhabitable - remember that this is 0.0 space where losing your pod is a part of life.
1. It's not uninhabitable for Babylon 5(dot)(dot), some of the people who live in that part of Stain, and the pipe to there from the nearest medical station is never camped.
2. Although Curse is better off in how far you have to jump, with the longest being eight jumps, those eight jumps have way more thru-traffic than Babylon 5..'s maximum of 19 jumps.
3. With most other NPC nullsec, you don't have all these stations at all. Aren't you complaining about only being half-rich?
4. (Although Syndicate does have medical stations up the wazoo.)
Quote:Adding medical services to at least one station in this "bad" branch of Stain would bring it in line with the other parts of the region
Or rather, make it better in this respect than some other parts of the region, like the Q4IG-S constellation over by the Period Basis entry, or the H26A-B constellation up by the Catch entry.
Anyway, which systems would you prefer to have a medical facility in, and why? WEQT-K looks central, but F9SX-1 is actually closer to the center of the whole blob. BG1L-G / 7X3R-N are systems that only have refining facilities atm., and with medical facilities would remove the 'orange' category from that entire part of the map. |

Vera Algaert
Republic University Minmatar Republic
252
|
Posted - 2012.07.22 09:26:00 -
[6] - Quote
Kuehnelt wrote:1. It's not uninhabitable for Babylon 5(dot)(dot), some of the people who live in that part of Stain, and the pipe to there from the nearest medical station is never camped. And if there were no stations at all, somebody would probably live out of container he anchored at his safespot  In my opinion the lack of medical services makes this the "carebear branch" of Stain as it directly leads to a very risk-averse playstyle. A mission runner who never intends to lose a ship does not care about the availability of medical services but having to go 10+ jumps in your pod before being able to reship is a major hurdle. The only natural reaction is to gravitate towards O5Y by stocking it with some of your pvp ships and preferably engaging in combat near it which downgrades GU-, 6Y- or wherever you may officially live to a holiday home for PvE. This branch of Stain is - apart from a few mission runners and ratters - basically unpopulated and I attribute this mostly to the lack of medical services. (Babylon 5.. has a very small group of active players and especially after three of their corporations split off I haven't seen many of them around)
Kuehnelt wrote:3. With most other NPC nullsec, you don't have all these stations at all. Aren't you complaining about only being half-rich? I have lived in Great Wildlands and its station-less side-arms where some of the most empty space I have ever encountered. At the time you had one group of blues living in E02 (True Reign & friends), one group in M-M (Unthinkables & friends) and one group in N-DQ (Republic Alliance) and apart from a few ratters who came in from Etherium Reach these three (small) groups basically occupied the whole region as there was no place for any fourth or fifth fraction to form around. I think this is an awful waste of space and happily acknowledge that Stain is already much better than other regions in that respect as it does have a lot of stations and a lot of "pocket" constellations. However, this does not change my point that this one side-arm of Stain needs some love.
I would very much like CCP to re-evaluate the availability of stations, station services and maybe even region layout (I don't mind the DSS->42- pipe in Stain but some regions are horribly linear) for all NPC 0.0 regions to open up that space for a larger number of dwellers (and address some of the disparity between NPC space and sov space that has grown over the years as sov regions were upgraded with more and more outposts and jumpbridge connections, while NPC 0.0 remained static reducing its attractiveness over time). In my opinion these factors (and distance from empire) are what separates the "succcessful" NPC 0.0 regions (which are by design able to accommodate a lot of different entities which in turn breeds activity and fights) from the "dead" ones. Space exists so people can live and fight there and while population density should and always will vary having "dead" regions is just a waste.
Quote:Anyway, which systems would you prefer to have a medical facility in, and why? WEQT-K looks central, but F9SX-1 is actually closer to the center of the whole blob. BG1L-G / 7X3R-N are systems that only have refining facilities atm., and with medical facilities would remove the 'orange' category from that entire part of the map. I deliberately left this open as I don't want to be accused of favoritism to anyone who currently lives there (disclosure: I run missions in WEQT). I think WEQT and F9S would reverse the current situation and make access to medical facilities very convenient which is unnecessary - some local variation makes the region as a whole more interesting, variation only becomes a problem when it is crippling. I also don't like the idea of having a factory and medical services in the same station. So I guess I would go for either 7-X or B-G but not both. |
|
|
|
Pages: 1 :: [one page] |