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Lohkil
Sunbreaker Directorate
0
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Posted - 2012.07.21 13:32:00 -
[1] - Quote
Hello there,
so I've heard alot of talk around the different channels in-game about officer spawns and their items. There is just one problem however, no one really seems to know anything about them. So what I thought was to take my own knowledge in, and with time edit it when/if I get some new information from any of you people out there. So please feel free to write anything you know about it, and I will update asap.
What are officers? Officers are random and rare encounters in 0.0 belts. They are not like normal encounters and usually have tougher companions with them than normal spawns. An example of an officer encounter would be the officer himself/herself and 4 BS. Officers are hunted for the reason that some of the officers drop some extremely valuable modules. These modules are only attainable this way, which is why they are sometimes worth alot of ISK. There are 4 officers in each of the 5 pirate factions, where some of them have very large differences in ISK outcome. But be warned, just because you may find an officer doesn't necessarily mean you will get anything valuable. It is all chance based, and you could end up getting just a couple of hundred million out of the encounter.
Where do they spawn? Officers are known to spawn mostly (if not only) in NPC controlled 0.0 space with a true-sec of atleast -0.8. Below is shown the pirate faction, the region and the officers found within.
Angel Cartel - Curse Officers: Gotan Kreiss, Hakim Stormare, Mizuro Cybon, Tobias Kruzhor
Blood Raider Covenant - Delve Officers: Ahremen Arkah, Draclira Merlonne, Raysere Giant, Tairei Namazoth
Guristas Pirates - Venal Officers: Estamel Tharchon, Kaikka Peunato, Thon Eney, Vepas Minimala
Sansha's Nation - Stain Officers: Brokara Ryver, Chelm Soran, Selynne Mardakar, Vizan Ankonin
Serpentis - Fountain Officers: Brynn Jerdola,
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Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
77
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Posted - 2012.07.21 14:39:00 -
[2] - Quote
Interesting pile of misconception, inacuracy and outdated stats. |

Lohkil
Sunbreaker Directorate
0
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Posted - 2012.07.21 14:42:00 -
[3] - Quote
Pisov viet wrote:Interesting pile of misconception, inacuracy and outdated stats. Which is why its incomplete, im trying to make this so people can get some easy knowledge about this topic. Since you say its inaccurate and outdated, then may I ask how you know that it is? |

nahjustwarpin
Imperial Academy Amarr Empire
28
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Posted - 2012.07.21 20:55:00 -
[4] - Quote
you can actually do missions for them, as they are ingame agents (not all of them, i think for every faction 1 is not an agent) |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
311
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Posted - 2012.07.22 05:40:00 -
[5] - Quote
Lohkil wrote: Where do they spawn? Officers are known to spawn mostly (if not only) in NPC controlled 0.0 space with a true-sec of atleast -0.8.
I believe officers can spawn in any belt where their associated faction rat would spawn. There's a higher chance the lower the truesec, but all NPC sov systems are treated as -1.0 for this calculation. |

Lohkil
Sunbreaker Directorate
2
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Posted - 2012.07.23 02:55:00 -
[6] - Quote
Nex apparatu5 wrote:Lohkil wrote: Where do they spawn? Officers are known to spawn mostly (if not only) in NPC controlled 0.0 space with a true-sec of atleast -0.8.
I believe officers can spawn in any belt where their associated faction rat would spawn. There's a higher chance the lower the truesec, but all NPC sov systems are treated as -1.0 for this calculation.
The information is much appreciated, I will update it right away.
and nahjustwarpin, thanks I thought i recalled that, but wasn't quite sure. Will write that down as well.
^^ |

BrutalButFair
Fleet of the Damned Happy Endings
8
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Posted - 2012.07.23 07:46:00 -
[7] - Quote
Yup had an officer spawn in insmother in a -.85 system (FN0-QS)
The other 2 i had where in stain and venal which already where mentioned. (Jeez look at the carebear i am ;) ) |

Kasutra
Tailor Company IMPERIAL LEGI0N
52
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Posted - 2012.07.24 01:51:00 -
[8] - Quote
Lohkil wrote:- Clearing between 20 to 40 faction spawns. Faction spawns occur somewhere between 1 faction spawn per 20 to 50 cleared belt spawns. - Clearing between 400 to 2000 belt spawns. Where and/or how did you obtain these numbers? They look an awful lot like guesses, TBH.  |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
782
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Posted - 2012.07.24 02:50:00 -
[9] - Quote
Last week we were returning to our temporary home, after hassling .-A-. a wee bit, when one of our fleet members noticed that one set of gate rats were True Sansha. Good on him, IGÇÖd just warped on by them and never actually looked at what they were.
Anyway he cleared them and found himself half a billion better off. I donGÇÖt recall him mentioning officer named ships in our fleet channel, but he certainly had officer gear in the drop as well as alpha implant and true Sansha gear. That seems to mean that either you can get officer drops from ships not named after officers, or you can get officers spawning amongst gate rats.
Now I check the names on gate rats as I move around doing stuff GǪ and will probably be in a covops frig, jumps from anywhere, when I see such a spawn myself.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Lohkil
Sunbreaker Directorate
2
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Posted - 2012.07.24 06:48:00 -
[10] - Quote
Kasutra wrote:Lohkil wrote:- Clearing between 20 to 40 faction spawns. Faction spawns occur somewhere between 1 faction spawn per 20 to 50 cleared belt spawns. - Clearing between 400 to 2000 belt spawns. Where and/or how did you obtain these numbers? They look an awful lot like guesses, TBH. 
Well you're not entirely off. The volunteers from eve's volunteer program are probally behind them. Which is why i also mentioned before writing it that its not something to take as critical info to remember but a guidance. But after talking to some people who've been farming belts and actually found officers, it seems that the numbers presents a certain truth.
Substantia Nigra I will try to search this, never heard anything of them being able to spawn at gate's but that is very interresting though.
BrutalButFair thank you will note that down. I am making a list of people drop locations from the different people, will take quite some time... but why not :) |

Infernal Travesty
Magnum Research Insidious Consequences
10
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Posted - 2012.07.24 07:12:00 -
[11] - Quote
Substantia Nigra wrote:
...or you can get officers spawning amongst gate rats.
Confirming this. The only Officer I've ever seen was on a gate.
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Rigilia
Sunbreaker Rise
0
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Posted - 2012.07.24 22:42:00 -
[12] - Quote
Me likey |

Sajunih
Sunbreaker Rise
0
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Posted - 2012.07.24 22:48:00 -
[13] - Quote
Me likey more!  |

Lohkil
Sunbreaker Directorate
24
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Posted - 2012.07.25 20:19:00 -
[14] - Quote
Infernal Travesty wrote:Substantia Nigra wrote:
...or you can get officers spawning amongst gate rats.
Confirming this. The only Officer I've ever seen was on a gate.
Allright this is good to know, talked to some more people and they confirmed as well. Thank you for the update on that area.  |

Tornekh
The Scope Gallente Federation
0
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Posted - 2012.07.28 13:59:00 -
[15] - Quote
Nex apparatu5 wrote:Lohkil wrote: Where do they spawn? Officers are known to spawn mostly (if not only) in NPC controlled 0.0 space with a true-sec of atleast -0.8.
I believe officers can spawn in any belt where their associated faction rat would spawn. There's a higher chance the lower the truesec, but all NPC sov systems are treated as -1.0 for this calculation.
Confirming this. The spawns however of what I know are actually sometimes seen at truesec -0,2 which is quite odd considering the odds for that. |
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