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Mag's
the united Negative Ten.
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Posted - 2010.07.15 00:11:00 -
[1]
Originally by: darius mclever you know where the biggest problem is? in your head. you let him affect you.
This is what it boils down too, basically weak minded people.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mag's
the united Negative Ten.
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Posted - 2010.07.15 10:20:00 -
[2]
Originally by: Gecko O'Bac I have to agree with the op... The game must be played... A simple pulse that decloaks without doing anything else would be enough. Doesn't hurt players at keyboard.
Wrong, it does hurt the player at the keyboard, it will decloak him while he sets up a warp in on an enemy fleet.
These ideas are all the same, they are made by weak minded lazy 0.0 players.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mag's
the united Negative Ten.
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Posted - 2010.07.20 14:27:00 -
[3]
Originally by: SupaKudoRio
Originally by: Admiral Perimeter Cloaking having no counter is a myth.
A cloaked ship can do nothing to you.
Nothing. Zip. Zilch. Nada. Not a thing. It is harmless.
It does not require a counter.
The ship is only a danger once it has uncloaked. There are plenty of counters to any uncloaked ship.
AFK cloaking is merely psychological warfare and is perfectly fine imo.
You've never been bubbled and had a blob insta-bridged on top of you by said 'harmless' cloaker, have you?
That's the problem with AFK cloaks, they're a serious security concern. For all you know, they could have a cyno fitted for a hostile invasion. Waiting for just the right moment...
You seem to be confusing an active cloaker, with an afk cloaker.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mag's
the united Negative Ten.
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Posted - 2010.07.20 16:32:00 -
[4]
Originally by: taque
Quote: You seem to be confusing an active cloaker, with an afk cloaker.
we need to get rid of the whole 'afk-cloaker'-concept. its a ridiculous term there is no such mechanism as forcing players to play the game and not to go afk because they are in a cloaked ship.
the reason this topic was started is to encounter the problem of cloakers that are camping in null sec systems. the topic starter introduced a new module that is able to 'decloak' all cloaked ships for a 30 seconds untill that player activates his/her cloak device again so you filter out who is afk and who is not.
in short it is just that. its the only thing you would like to know. forcing players to react on what you do with this module.
but will it stop players to camp? they usually pick on weak players that make themself an easy target.
I'm guessing you first language isn't English, it was hard to decipher your post.
He was mixing an afk situation, with a non afk situation. Cloakers don't bother me either afk or not, but lets face it, saying someone cloaked is afk is pure conjecture.
This idea is just another in the line of bad ideas. To placate the weak minded 0.0 dwellers and give them something that they don't actually need. I could tell them what they need, but they seem to be paralysed with fear and unable to move.
This idea is bad for all cloakers, whether you assume they are afk or not.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mag's
the united Negative Ten.
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Posted - 2010.07.26 12:32:00 -
[5]
Originally by: darius mclever think outside of the "lets blob everyone who enters our space" box. maybe you get a bit more fun then.
Let's face it bud, the cloak whiners will never get it. They want to make isk alone, but blob everything else. Cloaking stops them doing both and we can't have that now can we.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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