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Adolf Entarm
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Posted - 2010.07.16 14:48:00 -
[1]
Edited by: Adolf Entarm on 16/07/2010 14:48:48 so my question is, what you think you can earn more is doing? runing anomalies in full upgraded 0,0 system or doing lvl 4 missions in emp?
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Sir Zzang
Amarr REUNI0N Against ALL Authorities
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Posted - 2010.07.16 15:26:00 -
[2]
Edited by: Sir Zzang on 16/07/2010 15:26:01 Running Sanctums in carrier = 100m isk/h, ya make more in L4? :P
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Kephael
Caldari SERENDIPITY INC R-I-P
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Posted - 2010.07.16 15:32:00 -
[3]
Originally by: Sir Zzang Edited by: Sir Zzang on 16/07/2010 15:26:01 Running Sanctums in carrier = 100m isk/h, ya make more in L4? :P
The highest you can make is closer to 75m isk/hr, and that's in a maxed out thanatos.
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Conrad Lionhart
Gallente
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Posted - 2010.07.16 15:46:00 -
[4]
Edited by: Conrad Lionhart on 16/07/2010 15:52:26 Hangs down you earn WAY more from sanctum anomalies.
Distance Anomalies will always be in one system. This reduces downtime to reach the combat site. Level 4 missions take you 1-3 jumps away from the agent. So if you want to salvage the wrecks, you have to travel back to the station, get your destroyer, travel back to the wrecks, then go back to the agent. Anomalies are more convenient.
Warp in from a distance Anomalies allow you to warp x km away from the site, ALWAYS. This allows you to snipe before the rats can reach you. Level 4 missions sometimes dump you in the middle of the rats with no chance to strategically distance yourself.
Moving in deadspace Anomalies have no accelerator gates. Rats will come in waves, ranging from 5 to 7. You can stay in one position and just destroy anything that comes to you. Level 4 missions sometimes make you go from space to space using accelerator gates, making things a chore on your slow battleship.
Quality of rats Anomalies always have a lot of high quality ships like battleships in havens & sanctums, which your battleship is ideally suited to destroy. This is one of the reasons why anomalies are worth more in bounties. Level 4 missions sometimes give you lots of cruisers, making it a waste of time to do.
Type of rat Anomalies only have rats of one faction type (Blood Raiders, Serpentis, etc). This allows you to fit only one set of resistances to deal with the rats. Level 4 missions may give you more than one type of rat, forcing you to browse through your fittings to switch resistances.
Anomalies are hands down better than level 4 missions in terms of ISK and convenience. If you have to choose, just go to your alliance's null sec and do anomalies with them ASAP. Don't wait. Take it from someone who waited quite doing level 4 missions before he went to null sec.
Level 4 missions are for people who do not have an alliance that has null sec.
My Blog: http://www.brugamers.com/index.php?blog=43 |

Julian Koll
The Kollektive
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Posted - 2010.07.16 16:10:00 -
[5]
Edited by: Julian Koll on 16/07/2010 16:10:33 an optimized Lv4 setup CAN outearn anomalies, for example blitzing for high value LP in Lowsec can easily break 80m/h and even spike to 100-120m/h when you get the right missions. However you have to get the isk you have to perform extra steps (get tags, buy bpc, build, haul, contract/sell), where as in anomalies you get the majority of your isk instantly with the occasional faction spawn as a bonus.
(talkin numbers my usual sanctum ticks are 23-27m, so thats 69-81m/h. ship is a tengu)
Edit: another thing making Lv4 actually more profitable than anomalies: you dont pay taxes on LP
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Sir Zzang
Amarr REUNI0N Against ALL Authorities
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Posted - 2010.07.16 16:34:00 -
[6]
Originally by: Julian Koll Edited by: Julian Koll on 16/07/2010 16:10:33 an optimized Lv4 setup CAN outearn anomalies, for example blitzing for high value LP in Lowsec can easily break 80m/h and even spike to 100-120m/h when you get the right missions. However you have to get the isk you have to perform extra steps (get tags, buy bpc, build, haul, contract/sell), where as in anomalies you get the majority of your isk instantly with the occasional faction spawn as a bonus.
(talkin numbers my usual sanctum ticks are 23-27m, so thats 69-81m/h. ship is a tengu)
Edit: another thing making Lv4 actually more profitable than anomalies: you dont pay taxes on LP
Ok but do you add Faction Spawns + their drops and possible 10/10 escalations droping up to 2bil in loot? =p
Impossible in hisec.
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Antonicos
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Posted - 2010.07.16 19:34:00 -
[7]
Originally by: Sir Zzang
Originally by: Julian Koll Edited by: Julian Koll on 16/07/2010 16:10:33 an optimized Lv4 setup CAN outearn anomalies, for example blitzing for high value LP in Lowsec can easily break 80m/h and even spike to 100-120m/h when you get the right missions. However you have to get the isk you have to perform extra steps (get tags, buy bpc, build, haul, contract/sell), where as in anomalies you get the majority of your isk instantly with the occasional faction spawn as a bonus.
(talkin numbers my usual sanctum ticks are 23-27m, so thats 69-81m/h. ship is a tengu)
Edit: another thing making Lv4 actually more profitable than anomalies: you dont pay taxes on LP
Ok but do you add Faction Spawns + their drops and possible 10/10 escalations droping up to 2bil in loot? =p
Impossible in hisec.
Never seen an Anomaly worth doing in high sec either. so cant really compare that way.
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Ashley Graham
Amarr Rage For Order En Garde
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Posted - 2010.07.16 20:20:00 -
[8]
I would definately say anom's.
With a so so setup in sanctums you can quite easily get 23-25m+ bounty ticks, giving 69-75m an hour, and you don't have to do anything extra to earn this iskj, just target, shoot, repeat.
The problem with earning the big isk from l4's is that you need good connections skills to up the lp rewards, you then need to get a good value of lp to isk. You then have to invest the isk into tags or build items, and then sell them.
I guess the only way that you would earn less would be if your corp had a ****ty tax rate. Anyway, don't you just hate it when your reading a signature that looks like its part of the post! |

oh pooey
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Posted - 2010.07.16 22:33:00 -
[9]
it seems that anomaly running is definably the better isk/hr than the best mission running agents. Only advantage I see for L4s is the low risk. You want to keep an eye on local for 0.0 anomalies but you can do L4s afk. L4s are so easy I watch movies while I do them.
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Sky Mart
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Posted - 2010.07.17 04:16:00 -
[10]
Quote: (talkin numbers my usual sanctum ticks are 23-27m, so thats 69-81m/h. ship is a tengu)
Running my Tengu in Sanctum my usual tick is 8-11 mill. We have level 5 upgrades(Which makes our Battleships about 1.162 million each). So I suspect the difference is you have a nice low security system. So remember to take into account the security status of your ratting system when figuring out what you expect to get jumping to null sec. Lower the sec status, the bigger the bounties. So in some of the higher security 0.0 systems even with upgrades you might not beat Level 4 missions for ISK, but you can't beat them for convience.
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Julian Koll
The Kollektive
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Posted - 2010.07.17 13:10:00 -
[11]
no, sec is pretty much 0.0 exactly. But its serpentis rats, and even the 1.2m BS only take 10 volleys (at a 3.42s ROF)
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Azzail
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Posted - 2010.07.17 16:55:00 -
[12]
Anomalies in supercarrier is the way to go. 20 Fighters ftw & Capital Shield Transfer to rep figthers that get rat aggro as well as officer smarts to wipe out all rats below BS size. works fine. Going about it that way earns me about 120-140m per hour. Thats without faction spawns and sometimes you even get something nice from them.. And no Ratting in Supercap is as low risk as it can get.
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Julian Koll
The Kollektive
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Posted - 2010.07.17 17:05:00 -
[13]
Originally by: Azzail Anomalies in supercarrier is the way to go. 20 Fighters ftw & Capital Shield Transfer to rep figthers that get rat aggro as well as officer smarts to wipe out all rats below BS size. works fine. Going about it that way earns me about 120-140m per hour. Thats without faction spawns and sometimes you even get something nice from them.. And no Ratting in Supercap is as low risk as it can get.
The Problem with ratting in a supercarrier is that it attracts attention
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Azzail
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Posted - 2010.07.17 17:06:00 -
[14]
thats quit hard to do in cyno jammed systems;)
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Greedies
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Posted - 2010.07.17 17:37:00 -
[15]
What happens when 5 other alliance members want to run anom's at the same time? How many anom sites are avalible in a system at 1 time?
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Lugalzagezi666
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Posted - 2010.07.17 18:29:00 -
[16]
Running anoms in fully upgraded system is much better than l4 missions.
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Kephael
Caldari Deep Core Mining Inc.
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Posted - 2010.07.17 19:08:00 -
[17]
Originally by: Greedies What happens when 5 other alliance members want to run anom's at the same time? How many anom sites are avalible in a system at 1 time?
Two sanctums spawn at once in a level 5 military index system with the upgrade, not everyone will want to run sanctums.
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Czeris
Battlestars Wildly Inappropriate.
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Posted - 2010.07.17 19:46:00 -
[18]
Originally by: Sky Mart
Quote: (talkin numbers my usual sanctum ticks are 23-27m, so thats 69-81m/h. ship is a tengu)
Running my Tengu in Sanctum my usual tick is 8-11 mill. We have level 5 upgrades(Which makes our Battleships about 1.162 million each). So I suspect the difference is you have a nice low security system. So remember to take into account the security status of your ratting system when figuring out what you expect to get jumping to null sec. Lower the sec status, the bigger the bounties. So in some of the higher security 0.0 systems even with upgrades you might not beat Level 4 missions for ISK, but you can't beat them for convience.
Security status does not affect the bounties of rats in anomalies. When I do Sanctums in a level 5 upgraded Truesec -1 system the bounties still max out at ~1.2 mill. If I go to the belts in that system, I will find battleships with bounties well above that.
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Greedies
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Posted - 2010.07.18 01:19:00 -
[19]
Originally by: Kephael
Originally by: Greedies What happens when 5 other alliance members want to run anom's at the same time? How many anom sites are avalible in a system at 1 time?
Two sanctums spawn at once in a level 5 military index system with the upgrade, not everyone will want to run sanctums.
So only 2 people per system can run them at once. Next question would be, how long will you be a member of a corp that has sov holding in a null sec system if the only thing you do is log on for a couple hours and run sanctums, then log off?
Do you ever factor in the time you have to spend supporting the corp/allaince so you have the upgraded system to run them in, in your hourly numbers?
Maintaining upgraded systems is free, right?
I'm just trying to point out that when you compair the two, you really can't. With mission running, you don't have to answer to anyone, with null sec pve there's a lot of other factors you also need to look at. Sure, you're hourly rate when running them is high, but you also have other things you have to do outside of running them so you can. Maybe for every hour you run sanctums, you end up doing corp/alliance roams for an hour?
Or, if you don't join a corp or alliance and just jump into the system to run them, you need to factor in the "risk" of losing your ship and loot.
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Nyabi
Caldari Ionic Defender
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Posted - 2010.07.18 03:35:00 -
[20]
Originally by: Greedies
Originally by: Kephael
Originally by: Greedies What happens when 5 other alliance members want to run anom's at the same time? How many anom sites are avalible in a system at 1 time?
Two sanctums spawn at once in a level 5 military index system with the upgrade, not everyone will want to run sanctums.
So only 2 people per system can run them at once. Next question would be, how long will you be a member of a corp that has sov holding in a null sec system if the only thing you do is log on for a couple hours and run sanctums, then log off?
Do you ever factor in the time you have to spend supporting the corp/allaince so you have the upgraded system to run them in, in your hourly numbers?
Maintaining upgraded systems is free, right?
I'm just trying to point out that when you compair the two, you really can't. With mission running, you don't have to answer to anyone, with null sec pve there's a lot of other factors you also need to look at. Sure, you're hourly rate when running them is high, but you also have other things you have to do outside of running them so you can. Maybe for every hour you run sanctums, you end up doing corp/alliance roams for an hour?
Or, if you don't join a corp or alliance and just jump into the system to run them, you need to factor in the "risk" of losing your ship and loot.
Depends on the corp/alliance, many of which fully understand the need for industrial/carebear members in their systems. You can put off anoms and nullsec all you want, but the isk many make from it is more than enough to justify any downfalls. I personally get around 2-3 escalations a week (minimum), these turn into faction drops that push me into 2 bill a week. I dont mind it one bit hehehe.
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Greedies
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Posted - 2010.07.18 03:46:00 -
[21]
I'm not putting them down at all. If you can get into a corp/alliance that gives you unrestricked access to them, enjoy. You'll make billions a month running them.
Was just trying to point out to those that try and compair lvl 4 high sec mission running to 0.0 anoms, you really can't cause not everyone can run them where as anyone can run lvl 4's.
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Pookie McPook
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Posted - 2010.07.18 08:56:00 -
[22]
Originally by: Conrad Lionhart Level 4 missions take you 1-3 jumps away from the agent. So if you want to salvage the wrecks, you have to travel back to the station, get your destroyer, travel back to the wrecks, then go back to the agent.
Salvaging level 4s in a destroyer??  -----
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.18 18:50:00 -
[23]
Anoms are better for pure ISK. I get 70-85M/hr in my mach, depending on how many people I'm sharing the system with (when it drops below 70 I go do something else)
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tyfuz
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Posted - 2010.07.19 07:13:00 -
[24]
Anomalys
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Adolf Entarm
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Posted - 2010.07.19 11:06:00 -
[25]
thanks for all the great reply's, I guess anomalyes is the thing to do, but then I want to ask another question, what ships are you using that are allowing you to get 70-100.m an hour doing sanctums. I do have access to full upgraded system and doing sanctums solo I can just get around 30-40.m an hour witch can'd of sucks.
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HottyChick
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Posted - 2010.07.22 12:34:00 -
[26]
Originally by: Adolf Entarm Edited by: Adolf Entarm on 16/07/2010 14:48:48 so my question is, what you think you can earn more is doing? runing anomalies in full upgraded 0,0 system or doing lvl 4 missions in emp?
I get 75mil/h running anomalies in my t3. Lvl4 suck now specially after all those ccp's nerfs.
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Czeris
Battlestars Wildly Inappropriate.
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Posted - 2010.07.23 06:27:00 -
[27]
Originally by: Adolf Entarm thanks for all the great reply's, I guess anomalyes is the thing to do, but then I want to ask another question, what ships are you using that are allowing you to get 70-100.m an hour doing sanctums. I do have access to full upgraded system and doing sanctums solo I can just get around 30-40.m an hour witch can'd of sucks.
Supercarrier or dual-boxing. Ideal conditions (for example, no competition in a fully upgraded system). |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.23 08:17:00 -
[28]
Originally by: Kephael
Originally by: Greedies What happens when 5 other alliance members want to run anom's at the same time? How many anom sites are avalible in a system at 1 time?
Two sanctums spawn at once in a level 5 military index system with the upgrade, not everyone will want to run sanctums.
I've seen up to 2 sanctums and 5 havens. Additionally, some of the smaller anoms have a very good BS ratio, so you can keep up your ISK making while waiting for that station sanctum to respawn.
A well groomed hub system should be able to support 5-6 players making 70+ mill an hour. I get 23-28 mill wallet ticks when there's no contention.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.23 08:23:00 -
[29]
Originally by: Adolf Entarm thanks for all the great reply's, I guess anomalyes is the thing to do, but then I want to ask another question, what ships are you using that are allowing you to get 70-100.m an hour doing sanctums. I do have access to full upgraded system and doing sanctums solo I can just get around 30-40.m an hour witch can'd of sucks.
Machariel.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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