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Thread Statistics | Show CCP posts - 82 post(s) |

Marcus Vorenius
Caldari Citadel Enterprise
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Posted - 2010.07.22 07:45:00 -
[1]
Originally by: Dakisha I get the distinct impression that someone in CCP just got the message that the playerbase are not happy..
And so you roll out the PR as ever. And I doubt you even see it as PR. The list of dev count for teams, but glossing over that almost half the developers have been moved to Dust.
You seem to forget we don't care about dust. Not many of us will even get the chance to play it (non-console owners). We're supposed to accept its okay your not working on low-sec/lag (properly)/insert-problem-here because your working on some other console game with a loose tie in to eve.
And your working hard on Incarna - good for you.. We're all so pleased to see you working on something -nobody gives a **** about-.. Your obsession with shinys to bring in new players has gone on long enough and is driving away your real EXISTING players.
Why can you not understand? People are upset because there are problems that have been around for ages, with promises of eventual fixes - and then they find out the majority of the dev time is being put into two things -nobody cares about- (yet again). Tell me a playerbase who is going to accept that?
Until you stop trying to gloss over that you're basically ignoring eve until WIS/dust are out - and either admit it and watch the players leave in disgust, or change it - people are going to continue to be write angry rants (like this)
On the upside, at least someone did actually notice people are upset.. Thats monumentous in its own right (sort of).
/signed
PI-farmville was a waste of ISK, SP and time for me. Now our (mostly) mature community will be invaded by console SNERTS and - if Incarna is successful - capsuleers will be docked up more frequently. What did you smoke at the design meeting(s)? The original EVE design documents?
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Marcus Vorenius
Caldari Citadel Enterprise
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Posted - 2010.07.22 13:30:00 -
[2]
Originally by: CCP Lemur
Hello there. I was pondering a long time whether to post here or not. /snip
Thanks for doing it - i hope that all devs, QA etc knows that we are shooting at decision makers e.g. C-level, Producers, project managers, cantine staff etc ________________________________ Way of the Gun: http://www.imdb.com/title/tt0202677/quotes?qt0240307 Car = Spaceship |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.22 14:56:00 -
[3]
Originally by: Haven Wind Posting to confirm that some of us have been waiting a long time on Incarna, love the idea of 70 devs working on it, and hope CCP does not bow to pressure from people in this thread.
angry posters: Bottom line is that if fixing eve means net subscriber growth of 20,000 over a year (forecast) and Incarna means net subscribers growth of 100k (forecast) then no amount of angry crying (and making wild assumptions about what it all means) will change the course of things.
not angry at all - dissapointed. And it would not be the first time a forecast by Sales & Marketing went south _______________ EVE 2011: http://www.imdb.com/title/tt0202677/quotes?qt0240307 Car = Spaceship |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.22 16:08:00 -
[4]
Originally by: Mynxee Edited by: Mynxee on 22/07/2010 15:50:27
Originally by: CCP Lemur Hello there. /snip
Sorry for selective quoting--those are just the ones that struck me as key.
Thanks for that honest, straightforward post, Lemur. It gets right the point I've been trying to make: communication is good. Honest, on-target, communication is better. EVE players are generally too paranoid and too smart to fall for spin and subterfuge. I'd love to see the next 10 pages of this thread filled with devs taking that same honest, heartfelt approach in responding to the direct questions posed here that relate to their areas of expertise. Even if to say details are not known, can't be known, or can't be shared due to <insert reason here>.
As to focusing resources, we all understand that no solution will make everyone happy. However, I think there is a common theme in the "unhappy camp" that is easily discernible and probably fairly easily addressable with even a mild shift of resources in the short term. *shrugs* It's just a matter of whether or not what CCP is reading in and taking away from this thread is of sufficient concern to inspire changes in the focus of that short term plan.
/signed
better than a roll-back to before Tyrannis ... hmmm, not sure how that works on an MMO :) _______________ EVE 2011: http://www.imdb.com/title/tt0202677/quotes?qt0240307 Car = Spaceship |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.22 21:24:00 -
[5]
I wonder whats next:
Game Designer (EVE) CCP is actively searching for a Games Designer to contribute in the creation, design, and development of concepts and treatments for EVE online. This is primarily for socially oriented projects such as EVE Gate, our web enabled portal for EVE Online players. There will be focus on interactive design and UI with this role. http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=225 _______________ EVE 2011: http://www.imdb.com/title/tt0202677/quotes?qt0240307 Car = Spaceship |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.22 21:56:00 -
[6]
Originally by: Cergorach
Originally by: Marcus Vorenius Edited by: Marcus Vorenius on 22/07/2010 21:37:44 I wonder whats next:
You can't spell "what's" - cool 
;-)
I would like to point out that no one is perfect, even not to folks that wrote the text on the page the use to attract a new Producer of Incarna.
lol - got me there, but "whats" are not important in my job - "mitigating risks" will keep this guy pretty busy :) _______________ EVE 2011: http://www.imdb.com/title/tt0202677/quotes?qt0240307 Car = Spaceship |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.25 12:32:00 -
[7]
"Deliver value to your customers early and often! The benefits of agileÆs incremental delivery approach are very quantifiable." (http://agile.scumniotales.com/agile-roi/)
it would be interesting to have a look at the factors that influence the Return on Investment (ROI) for Incarna. The ROI would be: Business value (or benefits) minus development effort. The tangible benefits of Incarna would probably be "net increase in subscribers" (new subcribers minus cancelled subs) and <insert potential benefits from Product Owner here> In addition to the tangible benefits, CCP has probably added a long list of intangible benefits like <insert mumbo-jumbo from Sales & Marketing here>
It is standard project management procedures to review your business case (e.g. the ROI) after each phase (read: Sprint?) of the project, to make sure that you are on track and inform key stakeholders if it's going south.
TL;DR: Customer reactions to CCP Zulu's Dev Blog means that the ROI of Incarna/Dust is probably being looked at again and the more doubt there is about the benefits, the more the business case is crumbling.
Quote: The product backlog is a high-level document for the entire project. It contains backlog items: broad descriptions of all required features, wish-list items, etc. prioritized by business value. It is the ôWhatö that will be built. It is open and editable by anyone and contains rough estimates of both business value and development effort. Those estimates help the Product Owner to gauge the timeline and, to a limited extent, prioritize. For example, if the ôadd spellcheckö and ôadd table supportö features have the same business value, the one with the smallest development effort will probably have higher priority, because the ROI (Return On Investment) is higher.
The product backlog is the property of the Product Owner. Business value is set by the Product Owner. Development effort is set by the Team." http://en.wikipedia.org/wiki/Scrum_(development)
"Deliver value to your customers early and often!" - fix my freakin' rockets... with sugar and honey
Note: i have simplified ROI on purpose (KISS) ___________________________________ Citadel Enterprise |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.25 14:54:00 -
[8]
I always thought the "backlog" was stuff that had been pushed back from previous releases - weird terminology.
CEO: "good morning all, we are here to decide on the 2011 deliverables" CFO: *checking NASDAQ on Blueberry* Sales Director: "I think we should diversify into other markets, so we can expand our client base and increase revenue" COO: *yawns* CEO: "my daughter really likes Farmville" EVE Programme Manager: "the development road-map ..." *starts a super-cool Power Point presentation* CEO: "hold your horses there John - is there something like Farmville in there?" Sales Director: *picking his nose* .................(3 mins later) CEO: "let me make this crisp and clear: I WANT EVE-FARMVILLE AND FLUFFY BUNNIES" EVE Programme Manager: "understood - i'll get the draft Business Case to you tomorrow" *updates LinkedIn and starts writing his CV* CEO: "I just gave you the Business Case - start development asap! oh - and by the way, get rid of those Spaceships"
TL;DR: a Business Case can be a one-liner or a ream of paper
___________________________________ Citadel Enterprise |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.26 13:09:00 -
[9]
Quote: The product backlog is the property of the Product Owner. Business value is set by the Product Owner. Development effort is set by the Team." http://en.wikipedia.org/wiki/Scrum_(development)
I hope the wiki is wrong. The Product Owner is the "client" (business value is in his P&L) - the guy responsible for the deliveries (e.g. programme director, project manager) should own the backlog.
_________________________________________ Citadel Enterprise - Private Military Corporation |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.26 15:10:00 -
[10]
CSM Chairman: "So, you the brains of this outfit, or is he?" EVE Project Manager: "Tell ya the truth, I don't think this is a brains kind of operation."
http://www.imdb.com/title/tt0202677/quotes?qt0240302 _________________________________________ Citadel Enterprise - Private Military Corporation |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.26 16:47:00 -
[11]
Originally by: Ban Doga
Originally by: Marcus Vorenius
Quote: The product backlog is the property of the Product Owner. Business value is set by the Product Owner. Development effort is set by the Team." http://en.wikipedia.org/wiki/Scrum_(development)
I hope the wiki is wrong. The Product Owner is the "client" (business value is in his P&L) - the guy responsible for the deliveries (e.g. programme director, project manager) should own the backlog.
The Product Owner is not the "client", (s)he is the one "ordering a product" from the team(s). The Product Owner could even be someone who will never use the product at all (although this would probably make less sense)
correct - "client" can be ambiguous http://www.prince2.com/prince2-structure.asp#prince2-project-management-roles _________________________________________ Citadel Enterprise - Private Military Corporation |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.26 21:51:00 -
[12]
Originally by: Playing Eve
Originally by: Marcus Vorenius
it would be interesting to have a look at the factors that influence the Return on Investment (ROI) for Incarna. The ROI would be: Business value (or benefits) minus development effort. The tangible benefits of Incarna would probably be "net increase in subscribers" (new subcribers minus cancelled subs) and <insert potential benefits from Product Owner here> In addition to the tangible benefits, CCP has probably added a long list of intangible benefits like
TL;DR: Customer reactions to CCP Zulu's Dev Blog means that the ROI of Incarna/Dust is probably being looked at again and the more doubt there is about the benefits, the more the business case is crumbling.
Remember also that CCP own WhiteWolf and presumably wants to release a person/avatar based game for that audience at some time. So in addition to the factors you have listed, Incarna call also be seen as ground work for an entirely other product line. If the outlook for that product is still seen as good, quite a bit of loss on the EVE side can be written off as costs/learning for the new product.
That said, I still think Incarna can bring in LARGE numbers of new players. I have several friends who are completely turned off to Eve once they find out that they only have a ship to relate to -- people who want to occasionally sit around a virtual table and look another face in the eyes.
To be honest - I know absolutely zip about MMO's. I have played and modded teh Total War series for many years, and when SEGA took over from Creative Assembly, we had a very similar situation. Since then I have not bothered getting involved. If I want to socialise, I'll go to the pub with my mates. I'm not questioning the viability of Incarna/Dust, I just think that CCP needs to keep momentum going on EVE and since they have applied the Scrum model they should follow the motivation behind it: "deliver value early and often"
If there is a long-term cunning plan in the works for the person/avatar stuff, then it would still be "intangible benefits" in the business case. However, if they have the cash and the stomach for it - and that's where they want to go - then that's the business case.
btw: please fix my rockets _________________________________________ Citadel Enterprise - Private Military Corporation |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.27 05:41:00 -
[13]
Originally by: Kireiina
nothing
That is NOT my quote in your post _________________________________________ Citadel Enterprise - Private Military Corporation |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.07.28 15:58:00 -
[14]
Originally by: Malcanis
Originally by: Malcanis 12 days since this devblog, and the ensuing player response.
Still awaiting the TransparentÖ response with great interest.
we heard you the first time - go and make yourself useful somewhere else ________________________________________________________ Citadel Enterprise - EVE Blog and Private Military Corporations |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.08.03 14:39:00 -
[15]
Edited by: Marcus Vorenius on 03/08/2010 14:45:17
Originally by: Tarasina
http://agilemanifesto.org/
you missed the important part of the manifesto - it's not either/or, there is just more focus on the left column (or right side of brain)
Quote: "It's easy to get hung up on the process rather than focusing on the quality of the game." - Anonymous
sounds like the dev is clueless - it's not about process, it's about features .. he should just ask in the next Scrum meeting
so, what was the point you were trying to make with your post? ______ Blog: "Lessons Learned from New Eden" - why you should add EVE to your CV/resume |

Marcus Vorenius
Caldari Citadel Enterprise
|
Posted - 2010.08.03 15:39:00 -
[16]
Quote: Scrum incorporates features in the process, let's say 1 feaure is 1 sprint for example. Now that feature IS the process. But given the nature of sprints, maybe it wasn't all fleshed out or made with quality in mind (The quality the player perceives, not codequality
the idea behind Scrum is NOT to do the analysis first and then start coding - you start coding when you have a general idea of where you are going. Then you iterate from there, working closely with the guy who knows what he needs. It has been discussed in multiple threads - lets take the discussion there. _________________________________________ Blog: "Lessons Learned from New Eden" |
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