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Cyrus Doul
Cosmic Vacum Cleaners
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Posted - 2010.07.23 03:43:00 -
[1]
Edited by: Cyrus Doul on 23/07/2010 03:44:45 I need an answer from one of your bored ccp, or someone pulling up where ccp said it. Four of us at the office all play and being programmers we were wondering how far can you fly from the furthest celestial. Say I had a ship that warps at 1mil ly per sec and I just point my ship moving and pull back the warp lever all Star Wars style, no having to be going between planet A and B. What is the distance before the servers unit of precision overflows and the server dumps from trying to figure out too big of a coordinate for my ship? Or does it not care because of how the grid system works?
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voiddragon
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Posted - 2010.07.23 03:53:00 -
[2]
Furthest bookmark / furthest someone has travelled (actually glitched) was 95,000 light years. They nerfed this very recently so that all bookmarks and the maximum travelling distance in a solar system is within a sphere with a radius = (furthest celestial object) + 20 AU.
So, server unit won't overflow and dump if someone managed to get 95,000 light years away. That's 8.9 years if you could warp with an interceptor with tech 2 warp speed rigs without stopping.
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Cyrus Doul
Cosmic Vacum Cleaners
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Posted - 2010.07.23 03:57:00 -
[3]
yeah there's no way you actually could fly out that far. I'm just trying to settle an argument and I know ccp like to answer archaic questions about their stuff that is just fun fact but doesn't really mean anything.
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LQven
Caldari Temporal Mechanics
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Posted - 2010.07.23 04:18:00 -
[4]
I once drove around the block 3 times in my car. It wasn't very interesting...
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Furb Killer
Gallente
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Posted - 2010.07.23 06:22:00 -
[5]
Originally by: voiddragon Furthest bookmark / furthest someone has travelled (actually glitched) was 95,000 light years. They nerfed this very recently so that all bookmarks and the maximum travelling distance in a solar system is within a sphere with a radius = (furthest celestial object) + 20 AU.
So, server unit won't overflow and dump if someone managed to get 95,000 light years away. That's 8.9 years if you could warp with an interceptor with tech 2 warp speed rigs without stopping.
Pretty sure that didnt actually happen. Not to mention the goon teleportation system should also still work afaik.
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Batolemaeus
Caldari Money Liberation Services Corp
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Posted - 2010.07.23 06:29:00 -
[6]
Originally by: Furb Killer
Pretty sure that didnt actually happen. Not to mention the goon teleportation system should also still work afaik.
Should still work, yes. Also, Server won't break. Why would it?
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Qui Shon
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Posted - 2010.07.23 06:57:00 -
[7]
Originally by: Furb Killer
Originally by: voiddragon Furthest bookmark / furthest someone has travelled (actually glitched) was 95,000 light years. They nerfed this very recently so that all bookmarks and the maximum travelling distance in a solar system is within a sphere with a radius = (furthest celestial object) + 20 AU.
So, server unit won't overflow and dump if someone managed to get 95,000 light years away. That's 8.9 years if you could warp with an interceptor with tech 2 warp speed rigs without stopping.
Pretty sure that didnt actually happen. Not to mention the goon teleportation system should also still work afaik.
It did happen, sort of, they just didn't do a very good job at it. I lost deep ss bm's for some systems, but not others.
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Guilty Man
Minmatar Guilty People
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Posted - 2010.07.23 12:27:00 -
[8]
Originally by: voiddragon They nerfed this very recently so that all bookmarks and the maximum travelling distance in a solar system is within a sphere with a radius = (furthest celestial object) + 20 AU.
No, I still have my ~300AU bookmark in a system of 20AU diameter (farthest celestial from sun)
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.07.23 12:53:00 -
[9]
Originally by: Cyrus Doul Edited by: Cyrus Doul on 23/07/2010 03:44:45 I need an answer from one of your bored ccp, or someone pulling up where ccp said it. Four of us at the office all play and being programmers we were wondering how far can you fly from the furthest celestial. Say I had a ship that warps at 1mil ly per sec and I just point my ship moving and pull back the warp lever all Star Wars style, no having to be going between planet A and B. What is the distance before the servers unit of precision overflows and the server dumps from trying to figure out too big of a coordinate for my ship? Or does it not care because of how the grid system works?
Theoretically there is no upper limit as to how far you can actually go within a system (seeing that coordinates are handled in exponentials). You could MWD away forever from the furthest planet in a system for years if you wanted to, with no problems. You won't change the system you're in though, there's no such "barrier" (this is what stargates are for).
As stated before - you could do that but creating a bookmark and then warping to it is no longer possible if that point is beyond the 20AU threshold of the furthest celestial in system.
DB | Map
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Xianthar
STK Scientific The Initiative.
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Posted - 2010.07.23 14:46:00 -
[10]
It used to be possible to put 7 x MWD on a scorpion and there was no stacking penalty. With some care you could get up to slow warp speed, like freighterish warp speed.
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Mashie Saldana
BFG Tech
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Posted - 2010.07.23 15:08:00 -
[11]
Originally by: Guilty Man
Originally by: voiddragon They nerfed this very recently so that all bookmarks and the maximum travelling distance in a solar system is within a sphere with a radius = (furthest celestial object) + 20 AU.
No, I still have my ~300AU bookmark in a system of 20AU diameter (farthest celestial from sun)
Have you tried to warp to it since the nerf?
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Dan Grobag
Caldari Grobag's Family
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Posted - 2010.07.23 15:23:00 -
[12]
There was a bug in the early eve that sent me far away after having bumped onto a giant secure container. I can't remember how far it was but it was a stupid number.
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Taedrin
Gallente Xovoni Directorate
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Posted - 2010.07.23 15:43:00 -
[13]
Depends on the data type that CCP uses to store a player's position.
The maximum/minimum value for a double precision floating-point number according to IEEE 754 is ¦1.7976931348623157 * 10^308. As you can guess, that is a REALLY big number.
The minimum signed 64 bit integer is -9,223,372,036,854,775,808 The maximum signed 64 bit integer is 9,223,372,036,854,775,807
The minimum signed 32 bit integer is -2,147,483,648 The maximum signed 32 bit integer is 2,147,483,647
If you tried to surpass these limitations, then the number would overflow into the opposite sign. Theoretically all this would do is cause you to teleport to the opposite side of the solar system (so instead of being at the northern edge of the solar system, you would teleport to the southern edge). Any actions that take place "across" this edge would have undefined behavior, possibly causing crashes or infinite loops.
If CCP instead chooses to use an arbitrary precision data type, then there is no limitation, except by the amount of memory on the server. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.07.23 15:48:00 -
[14]
Originally by: Dan O'Connor Theoretically there is no upper limit as to how far you can actually go within a system (seeing that coordinates are handled in exponentials).
Even exponential numbers have an upper limit.
The result of going above that number will either be an exception, which will hopefully be caught and handled, if not a crash will follow. Or it will quietly wrap and you will move instantly to somewhere far, far away.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.07.23 16:07:00 -
[15]
Originally by: Hari Markkus
Originally by: Dan O'Connor Theoretically there is no upper limit as to how far you can actually go within a system (seeing that coordinates are handled in exponentials).
Even exponential numbers have an upper limit.
The result of going above that number will either be an exception, which will hopefully be caught and handled, if not a crash will follow. Or it will quietly wrap and you will move instantly to somewhere far, far away.
Well getting to that limit should take a very very very long time 
DB | Map
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Zeredek
Gallente Vanguard Venture
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Posted - 2010.07.23 16:33:00 -
[16]
Originally by: voiddragon Furthest bookmark / furthest someone has travelled (actually glitched) was 95,000 light years.
He didn't travel there, he bookmarked another system or something like that. Getting there would take years. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Amerilia
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Posted - 2010.07.23 16:57:00 -
[17]
Originally by: Taedrin Depends on the data type that CCP uses to store a player's position.
The maximum/minimum value for a double precision floating-point number according to IEEE 754 is ¦1.7976931348623157 * 10^308. As you can guess, that is a REALLY big number.
The minimum signed 64 bit integer is -9,223,372,036,854,775,808 The maximum signed 64 bit integer is 9,223,372,036,854,775,807
The minimum signed 32 bit integer is -2,147,483,648 The maximum signed 32 bit integer is 2,147,483,647
If you tried to surpass these limitations, then the number would overflow into the opposite sign. Theoretically all this would do is cause you to teleport to the opposite side of the solar system (so instead of being at the northern edge of the solar system, you would teleport to the southern edge). Any actions that take place "across" this edge would have undefined behavior, possibly causing crashes or infinite loops.
If CCP instead chooses to use an arbitrary precision data type, then there is no limitation, except by the amount of memory on the server.
My guess would be they use the standard Python double, which would be 1.7976931348623157 * 10^308
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