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Neliel Soifon
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Posted - 2010.07.23 17:43:00 -
[1]
EJECTING.
How does it work: you click eject and you'll leave your ship, finding yourself near it, but in your pod. Wow, it's so usefull \o/
How should it work: first of all we should have 2 types of ejecting methods:
- Safe eject: the one we have right now, useful to change ships and whatnot. - Emergency eject: "shoot" your pod away from your ship; this could be usefull to avoid being pod-killed, after all i'm leaving my ship to my aggressors, so they can take it for free.
Almost nobody use to eject becouse you leave the ship to your aggressors and you are very easily pod killed aswell (think about bubbles in 0.0
Basically we could be able to be ejected 12km away, with a dedicated skill (let's say "Ejecting") increasing the range for an addictional 6km per level, being able to avoid a large t2 bubbles.
How can this be possible (for fiction purposes)? Well, it can be explained with an emergency overload of all the modules in the same time, and using that energy to shoot the pod away.
Thoughts?
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Celestine Santora
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Posted - 2010.07.23 17:48:00 -
[2]
This seems entirely useless. You shouldn't be able to escape a bubble with your pod just by ejecting, and in non-bubbled scenarios they will never catch your pod if you eject early since they don't know it's coming and pods warp so quick.
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SupaKudoRio
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Posted - 2010.07.23 17:51:00 -
[3]
Edited by: SupaKudoRio on 23/07/2010 17:53:50 Wrong board. 
I like the idea, but the execution is terrible. Really, using that feature should spit out your pod at some extreme velocity (10kms for 1 sec at max skill?).
Edit: Also, there should be a chance that the forces will be too extreme on your clone, and cause death. Reduced by the same skill? Zero chance at max skill? Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Neliel Soifon
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Posted - 2010.07.23 17:52:00 -
[4]
Originally by: Celestine Santora This seems entirely useless. You shouldn't be able to escape a bubble with your pod just by ejecting, and in non-bubbled scenarios they will never catch your pod if you eject early since they don't know it's coming and pods warp so quick.
Hey, free ship, you no like? :)
Seriously, i think this will end up with more people using the eject function, in order to save the pod, so... more free ships :)
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Neliel Soifon
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Posted - 2010.07.23 18:00:00 -
[5]
Originally by: SupaKudoRio 10kms for 1 sec at max skill?
Better don't mess up with the overload feature then :D
Originally by: SupaKudoRio
Edit: Also, there should be a chance that the forces will be too extreme on your clone, and cause death. Reduced by the same skill? Zero chance at max skill?
Good point, i like it.
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War Kitten
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Posted - 2010.07.23 18:02:00 -
[6]
So you're really wanting an eject + teleport? To what end, to escape bubbles?
Fail. |

Michus Danether
Syrus Speculations
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Posted - 2010.07.23 18:06:00 -
[7]
I think it's an excellent idea. I honestly don't understand why the rest of the replies are so negative.
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Vak'ran
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Posted - 2010.07.23 18:15:00 -
[8]
Originally by: Michus Danether I think it's an excellent idea. I honestly don't understand why the rest of the replies are so negative.
Because it diminishes risk, most eve players like their risk.
Having to give up your ship, either by its destruction or by it falling into enemy hands, is already a given. Having a chance to save your (potentially expensive) clone touches our beloved riskyness.
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |
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CCP Zymurgist
Gallente C C P

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Posted - 2010.07.23 18:15:00 -
[9]
Moved to Features and Ideas Discussion from General Discussion.
Zymurgist Community Representative CCP Hf, EVE Online Contact Us |
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SupaKudoRio
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Posted - 2010.07.23 18:19:00 -
[10]
Originally by: Vak'ran
Originally by: Michus Danether I think it's an excellent idea. I honestly don't understand why the rest of the replies are so negative.
Because it diminishes risk, most eve players like their risk.
Having to give up your ship, either by its destruction or by it falling into enemy hands, is already a given. Having a chance to save your (potentially expensive) clone touches our beloved riskyness.
Exactly. Everything must have a risk; even a feature to escape risk.  Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

AlleyKat
Gallente The Unwanted.
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Posted - 2010.07.23 18:24:00 -
[11]
Originally by: Michus Danether I think it's an excellent idea. I honestly don't understand why the rest of the replies are so negative.
I have a very "R-18" analogy, but it would get me forum banned - let me see if I can tone it down.
Imagine spending all night flirting with a really hot exotic dancer, but for her to get in a different shuttle at the end of the night.
The pod is all, if you reduce the chances of shooting one, pvp'ers will just go to a different club where the exotic dancers are more ****ty.
AK EVE-ONLINE VIDEO-MAKING TUTORIALS |

Zeredek
Gallente Vanguard Venture
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Posted - 2010.07.23 18:29:00 -
[12]
Originally by: AlleyKat
Originally by: Michus Danether I think it's an excellent idea. I honestly don't understand why the rest of the replies are so negative.
I have a very "R-18" analogy, but it would get me forum banned - let me see if I can tone it down.
Imagine spending all night flirting with a really hot exotic dancer, but for her to get in a different shuttle at the end of the night.
The pod is all, if you reduce the chances of shooting one, pvp'ers will just go to a different club where the exotic dancers are more ****ty.
AK
AKA killboards ruining EVE.
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AdZc
Caldari Legio Prima Victrix
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Posted - 2010.07.23 18:35:00 -
[13]
Na -1 from me.
U eject wat a couple of KM from ur ship?
Where would u put a MWD or Propulsion unit of some sort in the pod? Im not taking mods im talking as if this was like a real life pod, although its agame its sci-fi meaning they try keep things realistic(ish).
These ships are adapted for pod pilot usage so that prob why there is no ejection (like RL fighter jets) because there is no room to fit all the stuff needed.
Ejection is fine the way it is imo. --------------------------- Shipoopi!
Originally by: Sangeli
Please be nice to me I donated blood
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Cyniac
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Posted - 2010.07.23 18:55:00 -
[14]
This reminds me of the many occasions when in a myriad of Role Playing sessions as a Game Master my players would ask for something extra. I very seldom said no...
This would play out something like this:
Player: Hey GM how about my being able to rig my pod so it would project me away when I eject so I don't have to deal with the dangerous situation I walked into next time?
GM: Hmm... alright you are highly competent as a mechanic and as an engineer you could give it a shot hold on...
(sound of many sided dice rolling ominously)
GM: Right your pod is ready.
...
Player: Whew that's too rough of an encounter these guys are going to blast me to bits!
GM: Well, what do you plan on doing?
Player: I use my newly modified ejection pod!
GM: You sure?
Player: Yeah! I'm going to get out of this...
(omninous sound of dice rolling)
GM: Right, you engage your ships ejection mechanisms and a controlled blast behind your pod projects you thousands of kilometers away from the engagement. You whizz past your attackers as your ship is blown to shreds and hear of an instant the howling cries of frustration as you escape the blood raiders. The acceleration is higher than even the tolerance of a pod pilot can endure and you pass out for a few seconds. When you come to you are floating around in empty space.
Player: I made it great! So I'll warp to station to get my other mega ship and show those guys...
GM: Hmm... there seems to be a problem. Your warp drive system was destroyed during the ejection procedure, you'll have to make it to station under propulsion and you seem to be ... (tut tuts as he checks the starchart) about 76.13 AU from the starbase.
Player: Oh no!!! What can I do now? I run a system check see if there is something...
GM: Well, the self destruct subsystem seems to be entirely operational.
Kinda sad Eve doesn't quite catch that atmosphere

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Exordium8
Minmatar Hell's Horsemen -Mostly Harmless-
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Posted - 2010.07.23 18:56:00 -
[15]
Originally by: AdZc Edited by: AdZc on 23/07/2010 18:44:50 Na -1 from me.
U eject wat a couple of KM from ur ship?
Where would u put a MWD or Propulsion unit of some sort in the pod? Im not taking mods im talking as if this was like a real life pod, although its agame its sci-fi meaning they try keep things realistic(ish).
These ships are adapted for pod pilot usage so that prob why there is no ejection (like RL fighter jets) because there is no room to fit all the stuff needed.
Ejection is fine the way it is imo.
edit-
Besides if u time an ejection properly theyshuldnt get urship, just eject at like 10% and they shoudl prob blow up ur ship.
Last time I checked fighter jets had ejection seats. Did they suddenly remove them  --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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Miriam Letisse
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Posted - 2010.07.23 19:38:00 -
[16]
Originally by: Neliel Soifon Seriously, i think this will end up with more people using the eject function,
You make it sound like it's an underused feature in dire need of improvement; like how people say a certain ship is underused.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.07.23 20:58:00 -
[17]
Originally by: Exordium8
Last time I checked fighter jets had ejection seats. Did they suddenly remove them 
In EvE... such safety equipment is not necessary. You are expected to kill or be killed... all in the name of your nation and/or employer.
Plus it really cuts back on the production costs.  _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

AdZc
Caldari Legio Prima Victrix
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Posted - 2010.07.26 15:42:00 -
[18]
Originally by: Exordium8
Originally by: AdZc Edited by: AdZc on 23/07/2010 18:44:50 Na -1 from me.
U eject wat a couple of KM from ur ship?
Where would u put a MWD or Propulsion unit of some sort in the pod? Im not taking mods im talking as if this was like a real life pod, although its agame its sci-fi meaning they try keep things realistic(ish).
These ships are adapted for pod pilot usage so that prob why there is no ejection (like RL fighter jets) because there is no room to fit all the stuff needed.
Ejection is fine the way it is imo.
edit-
Besides if u time an ejection properly theyshuldnt get urship, just eject at like 10% and they shoudl prob blow up ur ship.
Last time I checked fighter jets had ejection seats. Did they suddenly remove them 
Umm soz i havent structured that very well, wat i mean to say is like "No Ejection (like the type of ejection used in fighter jets anyway)"
Teach me to proof read first. --------------------------- Shipoopi!
Originally by: Sangeli
Please be nice to me I donated blood
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malfoy
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Posted - 2010.07.26 18:27:00 -
[19]
lol @bubble hearthstone, before paladins were godly.
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Rhadia
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Posted - 2010.07.26 21:07:00 -
[20]
I love how most of the responses here against it are ******ed.
"There's not enough space to put an ejection launch bay" How many M3's of space does a pod take up compared to the ship itself, and how big do you think the engine would have to be in order to launch it? The size would be highly negligible.
"Pod pilots fight to kill or be killed" You're ******ed. I'm sure some pod pilots would inevitably be so egotistical to assume they will never die (god complexes) but the majority of people, "immortal or not" would prefer NOT to die I would imagine and even with cloning being so common I would imagine there would still be ejection procedures.
How about to keep everyone from *****ing you just make different types of Pods.
The Standard Pod is small, fast aligning... exactly what we've got right now. Any Pods with ejection capabilities would be larger, and slower (after their initial launch) meaning they would be easier to kill. Essentially the initial launch would catapult the pod a good 12-15 KM away from the destroyed ship at about 5-6km/s. The extra equipment required for the launch would give the Pod more Mass and a higher signature radius.
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cyndrogen
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Posted - 2010.07.26 21:35:00 -
[21]
ejecting is such a cowardly thing to do. I would rather have my ship self destruct! Call it KAMIKAZE pilot.
This feature would only work in 0.0 space and cause a blast radius of 100,000 km. At ground Zero the blast would cause 100% damage to all nearby ships, at 20km 70%, at 40km 50% at 80km 20% and at 100 5%. The damage would be proportional to the ship size. The bigger she is the harder she pops! The blast is amplified by warp bubbles to three times regular damage amount.
If I'm going down in a hail of bullets I'm taking you with me. Pod and all.
Also ships should be boobie trapped as well, if I eject and you try to fly my ship it pops your pod and destroys the ship.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.07.26 21:47:00 -
[22]
Here's my suggestion on how to change ejecting:
Pods automatically pop upon the destruction of the ship they are in.
No more kill the ship, then kill the pod.
You should have to manually eject your pod should you want to have a chance to save your clone & implants.
This may be overly harsh on Low Sec residents though. Sarcasm - Because i'm too far away to strangle you. |
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