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Aequitas Veritas
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Posted - 2004.12.21 12:33:00 -
[151]
Originally by: Steeldrake Have the Devs planned to do something for balancing weapons?
Yeah missiles are overpowered. This is the reason why you can sell a Raven for 113m, and a Tempest for 103m max. For this reason Crow is sold for 16-18m and minni inty just for 6-8m.
Every ship that can fit many launchers is overpowerd atm (at least for missions) and the prices indicate that most of you are well awared of this fact.
There is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
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Aequitas Veritas
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Posted - 2004.12.21 12:33:00 -
[152]
Originally by: Steeldrake Have the Devs planned to do something for balancing weapons?
Yeah missiles are overpowered. This is the reason why you can sell a Raven for 113m, and a Tempest for 103m max. For this reason Crow is sold for 16-18m and minni inty just for 6-8m.
Every ship that can fit many launchers is overpowerd atm (at least for missions) and the prices indicate that most of you are well awared of this fact.
There is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
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Alex Harumichi
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Posted - 2004.12.21 12:51:00 -
[153]
Originally by: JoeSomebody Whats the point of insane training time and cost for the BS, if it is not supposed to kill much cheaper ceptor? And it is not like ceptor takes more skills (including engineering etc.) than BS
Wtf? Any newbie and their pet monkey can fly a BS pretty soon after they create an account. Interceptor takes more skills to be able to fly one in the first place, and both take a ton of skills to fly effectively.
...and you pretty much missed the point of this conversation, which admittedly is a bit easy with Panda's mindless trolling (I assume text that repeatedly contains ****** as every second word is a troll ).
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Alex Harumichi
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Posted - 2004.12.21 12:51:00 -
[154]
Originally by: JoeSomebody Whats the point of insane training time and cost for the BS, if it is not supposed to kill much cheaper ceptor? And it is not like ceptor takes more skills (including engineering etc.) than BS
Wtf? Any newbie and their pet monkey can fly a BS pretty soon after they create an account. Interceptor takes more skills to be able to fly one in the first place, and both take a ton of skills to fly effectively.
...and you pretty much missed the point of this conversation, which admittedly is a bit easy with Panda's mindless trolling (I assume text that repeatedly contains ****** as every second word is a troll ).
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Kcel Chim
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Posted - 2004.12.23 03:43:00 -
[155]
Originally by: Aequitas Veritas
Hear hear
I just had to reply, cus this is the funniest thread about missiles ever. The only problem with missiles goes towards frigs and CCP will adress that, so why whine and complain when you know its being fixed? Aganist other battleships missiles are fine. The speed increase with the changes will be very welcome though, cause like other pointed out, you don't score any hits in fleet battles - The target warps out or dies before any missiles reach it.
Thats kinda contradicing here dude. You say ccp will fix the direct tracking but increase the missle speed. Now with just 1 propulsion module and raven bonus and an addition speed beef-up how fast will your cms crash into ceptors, without direct tracking and even without you capdraining them (if we include capdraining we could forget about any speedchanges anyways as a 300m/s frig could even be caught by a torp).
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Kcel Chim
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Posted - 2004.12.23 03:43:00 -
[156]
Originally by: Aequitas Veritas
Hear hear
I just had to reply, cus this is the funniest thread about missiles ever. The only problem with missiles goes towards frigs and CCP will adress that, so why whine and complain when you know its being fixed? Aganist other battleships missiles are fine. The speed increase with the changes will be very welcome though, cause like other pointed out, you don't score any hits in fleet battles - The target warps out or dies before any missiles reach it.
Thats kinda contradicing here dude. You say ccp will fix the direct tracking but increase the missle speed. Now with just 1 propulsion module and raven bonus and an addition speed beef-up how fast will your cms crash into ceptors, without direct tracking and even without you capdraining them (if we include capdraining we could forget about any speedchanges anyways as a 300m/s frig could even be caught by a torp).
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Kcel Chim
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Posted - 2004.12.23 03:47:00 -
[157]
Edited by: Kcel Chim on 23/12/2004 03:58:51
Originally by: Aequitas Veritas [here is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
Megathrons using blasters or Tempests using Ac's have the same or very similar "mineral" or "production" costs as cm /torps now, after the last patch, so thats no argument anymore ( remeber those guns shoot just 4-10 times as fast and waste each time a shot) about the ships ure right tho, prices are also dictated by offer and asked rules. The sole reason the Crows i,e. are exspensive. If you know a product sells you try to make good profit from it, if you know it sells bad you dont wanna scare off a possible buyer with a high price so you reduce the profit and hope to sell more...
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Kcel Chim
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Posted - 2004.12.23 03:47:00 -
[158]
Edited by: Kcel Chim on 23/12/2004 03:58:51
Originally by: Aequitas Veritas [here is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
Megathrons using blasters or Tempests using Ac's have the same or very similar "mineral" or "production" costs as cm /torps now, after the last patch, so thats no argument anymore ( remeber those guns shoot just 4-10 times as fast and waste each time a shot) about the ships ure right tho, prices are also dictated by offer and asked rules. The sole reason the Crows i,e. are exspensive. If you know a product sells you try to make good profit from it, if you know it sells bad you dont wanna scare off a possible buyer with a high price so you reduce the profit and hope to sell more...
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X'Alor
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Posted - 2004.12.23 15:45:00 -
[159]
I love the statement that missles don't do glancing shots.
You peaople are correct.
It's a fricken BOMB that if activated goes BOOOOOOOM.
that's what bombs do. explode.
if they were made to have a chance to miss I can understand that as the detonation of a missle is decided by a strike no strike detonation.
there is no..... I kinda hit with a missle. it's a simple hit no hit affair. nothing in between.
I currently make heavy missles miss in a inty with manual piloting but they react as they should with a hey wtf i missed better turn around and smackem. which they do all to fast.
they stop turn 180 degrees and are instantly back up to full speed and on me in a split second.
they need to make it easier to manually pilot your small ship so you can evade the missles with extreme angle changes and true evassive manuever not just the skill.
almost all missles can be made to currently miss an inty but it's hard and they adjust to it way to fast they should be set up to turn on radius' like they would in real life.
not stop turn instant full speed in fraction of a second.
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X'Alor
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Posted - 2004.12.23 15:45:00 -
[160]
I love the statement that missles don't do glancing shots.
You peaople are correct.
It's a fricken BOMB that if activated goes BOOOOOOOM.
that's what bombs do. explode.
if they were made to have a chance to miss I can understand that as the detonation of a missle is decided by a strike no strike detonation.
there is no..... I kinda hit with a missle. it's a simple hit no hit affair. nothing in between.
I currently make heavy missles miss in a inty with manual piloting but they react as they should with a hey wtf i missed better turn around and smackem. which they do all to fast.
they stop turn 180 degrees and are instantly back up to full speed and on me in a split second.
they need to make it easier to manually pilot your small ship so you can evade the missles with extreme angle changes and true evassive manuever not just the skill.
almost all missles can be made to currently miss an inty but it's hard and they adjust to it way to fast they should be set up to turn on radius' like they would in real life.
not stop turn instant full speed in fraction of a second.
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CmdoColin
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Posted - 2004.12.23 16:35:00 -
[161]
Class thread
The Pandora v's lythos was class.
From other threads I know that Pandora flies a raven from time to time. For those of you missing that - he does actually know what he's doing/saying. To be honest - from other threads - I kinda get the impression that lythos is kinda new. He seems to have forgotten another CA member who went in close with a rifter - mainly me, you can read his comments and mine here.
I agree with most of of what Pandora is saying - I kinda agree cruise missiles need a speed boost. But is the damage delay the balance for the fixed damage each hit? I also agree there needs to be a "fix" to the insta-ganking of frigs/cruisers via cruise missiles. Big missiles need to be balanced like big guns are atm.
Personally I fly frigs/inties/covert/assault frigs - so am using rockets and lights alot. Here I kinda disagree -
I think lights should get a speed boost, so they are a viable choice for cruiser pilots as an anti fast frig defence. Just as another cruiser would be choosing small guns for anti frig work.
Rockets on the other hand do need a damage boost. They on paper - after a certain amount of time do more DoT than lights - but this needs to be more. Depending on the lenght of the engagement - the lights are more effective (too short - or reloading becomes a factor). I'm not saying make rockets uber - but maybe advanced skills are required.
The old rockets skill gave a damage mod - again great for today as an advanced skill. Lights used to be speed - and I'd like that as an advanced skill, same for cruise missiles. Both would require the corresponding skill at 5 to use.
BTW - inties do take longer to train - unless I missed some required skills at level 5 to fly them.
Audita et altera pars |

CmdoColin
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Posted - 2004.12.23 16:35:00 -
[162]
Class thread
The Pandora v's lythos was class.
From other threads I know that Pandora flies a raven from time to time. For those of you missing that - he does actually know what he's doing/saying. To be honest - from other threads - I kinda get the impression that lythos is kinda new. He seems to have forgotten another CA member who went in close with a rifter - mainly me, you can read his comments and mine here.
I agree with most of of what Pandora is saying - I kinda agree cruise missiles need a speed boost. But is the damage delay the balance for the fixed damage each hit? I also agree there needs to be a "fix" to the insta-ganking of frigs/cruisers via cruise missiles. Big missiles need to be balanced like big guns are atm.
Personally I fly frigs/inties/covert/assault frigs - so am using rockets and lights alot. Here I kinda disagree -
I think lights should get a speed boost, so they are a viable choice for cruiser pilots as an anti fast frig defence. Just as another cruiser would be choosing small guns for anti frig work.
Rockets on the other hand do need a damage boost. They on paper - after a certain amount of time do more DoT than lights - but this needs to be more. Depending on the lenght of the engagement - the lights are more effective (too short - or reloading becomes a factor). I'm not saying make rockets uber - but maybe advanced skills are required.
The old rockets skill gave a damage mod - again great for today as an advanced skill. Lights used to be speed - and I'd like that as an advanced skill, same for cruise missiles. Both would require the corresponding skill at 5 to use.
BTW - inties do take longer to train - unless I missed some required skills at level 5 to fly them.
Audita et altera pars |

Aequitas Veritas
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Posted - 2004.12.23 16:44:00 -
[163]
Originally by: Kcel Chim
Originally by: Aequitas Veritas
Hear hear
I just had to reply, cus this is the funniest thread about missiles ever. The only problem with missiles goes towards frigs and CCP will adress that, so why whine and complain when you know its being fixed? Aganist other battleships missiles are fine. The speed increase with the changes will be very welcome though, cause like other pointed out, you don't score any hits in fleet battles - The target warps out or dies before any missiles reach it.
Thats kinda contradicing here dude. You say ccp will fix the direct tracking but increase the missle speed. Now with just 1 propulsion module and raven bonus and an addition speed beef-up how fast will your cms crash into ceptors, without direct tracking and even without you capdraining them (if we include capdraining we could forget about any speedchanges anyways as a 300m/s frig could even be caught by a torp).
Erm... The way they thought about reducing damage done towards frigs was to implement sig radius nerf. Missiles hit, but do less damage. So when you say that im contradicting myself, it's wrong. It's a differnt way of working around the problem than "missiles miss" approach. Far better one in my opinion.
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Aequitas Veritas
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Posted - 2004.12.23 16:44:00 -
[164]
Originally by: Kcel Chim
Originally by: Aequitas Veritas
Hear hear
I just had to reply, cus this is the funniest thread about missiles ever. The only problem with missiles goes towards frigs and CCP will adress that, so why whine and complain when you know its being fixed? Aganist other battleships missiles are fine. The speed increase with the changes will be very welcome though, cause like other pointed out, you don't score any hits in fleet battles - The target warps out or dies before any missiles reach it.
Thats kinda contradicing here dude. You say ccp will fix the direct tracking but increase the missle speed. Now with just 1 propulsion module and raven bonus and an addition speed beef-up how fast will your cms crash into ceptors, without direct tracking and even without you capdraining them (if we include capdraining we could forget about any speedchanges anyways as a 300m/s frig could even be caught by a torp).
Erm... The way they thought about reducing damage done towards frigs was to implement sig radius nerf. Missiles hit, but do less damage. So when you say that im contradicting myself, it's wrong. It's a differnt way of working around the problem than "missiles miss" approach. Far better one in my opinion.
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Aequitas Veritas
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Posted - 2004.12.23 17:12:00 -
[165]
Originally by: Kcel Chim Edited by: Kcel Chim on 23/12/2004 03:58:51
Originally by: Aequitas Veritas [here is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
Megathrons using blasters or Tempests using Ac's have the same or very similar "mineral" or "production" costs as cm /torps now, after the last patch, so thats no argument anymore ( remeber those guns shoot just 4-10 times as fast and waste each time a shot) about the ships ure right tho, prices are also dictated by offer and asked rules. The sole reason the Crows i,e. are exspensive. If you know a product sells you try to make good profit from it, if you know it sells bad you dont wanna scare off a possible buyer with a high price so you reduce the profit and hope to sell more...
Did I say something about ammo cost? Nope, didnt think so... And I said that the Crow is a very good inty as a explanation to why its more expensive. Regarding the battleship I thougt the argument the one I replied to was weak because there allready is a difference in production cost and the difference in sales price isnt that bad. Try to argue against what I say and don't put words in my mouth.
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Aequitas Veritas
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Posted - 2004.12.23 17:12:00 -
[166]
Originally by: Kcel Chim Edited by: Kcel Chim on 23/12/2004 03:58:51
Originally by: Aequitas Veritas [here is also something called "Production cost" and "Mineral Requirements" which adds in on that equation. Crow is a very good Interceptor, but the battleships are fairly equally balanced. Also you put the Tempest up as an example of "overpowerdness" of missiles, when in fact its the Large Projectiles which are underpowered atm due to their tracking problems.
Megathrons using blasters or Tempests using Ac's have the same or very similar "mineral" or "production" costs as cm /torps now, after the last patch, so thats no argument anymore ( remeber those guns shoot just 4-10 times as fast and waste each time a shot) about the ships ure right tho, prices are also dictated by offer and asked rules. The sole reason the Crows i,e. are exspensive. If you know a product sells you try to make good profit from it, if you know it sells bad you dont wanna scare off a possible buyer with a high price so you reduce the profit and hope to sell more...
Did I say something about ammo cost? Nope, didnt think so... And I said that the Crow is a very good inty as a explanation to why its more expensive. Regarding the battleship I thougt the argument the one I replied to was weak because there allready is a difference in production cost and the difference in sales price isnt that bad. Try to argue against what I say and don't put words in my mouth.
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Kcel Chim
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Posted - 2004.12.23 17:35:00 -
[167]
Originally by: Aequitas Veritas
Erm... The way they thought about reducing damage done towards frigs was to implement sig radius nerf. Missiles hit, but do less damage. So when you say that im contradicting myself, it's wrong. It's a differnt way of working around the problem than "missiles miss" approach. Far better one in my opinion.
The problem with that "nerf" would be the sig radius increase of mwds and the balancing. In your first post you talked about missle speed bonus not sig radius reduction, so you might want to correct that.
My 2nd post was in the first part directed towards anotehr poster talking about the ammo costs and in the 2nd part i actually supported your view. Might have been abit missleading to put it both below a quote of your initial post.
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Kcel Chim
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Posted - 2004.12.23 17:35:00 -
[168]
Originally by: Aequitas Veritas
Erm... The way they thought about reducing damage done towards frigs was to implement sig radius nerf. Missiles hit, but do less damage. So when you say that im contradicting myself, it's wrong. It's a differnt way of working around the problem than "missiles miss" approach. Far better one in my opinion.
The problem with that "nerf" would be the sig radius increase of mwds and the balancing. In your first post you talked about missle speed bonus not sig radius reduction, so you might want to correct that.
My 2nd post was in the first part directed towards anotehr poster talking about the ammo costs and in the 2nd part i actually supported your view. Might have been abit missleading to put it both below a quote of your initial post.
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Aequitas Veritas
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Posted - 2004.12.23 18:41:00 -
[169]
Of course a speed increase could not come without a reduction in the damage done through for example a sig radius reduced damage. Thats the base for allowing the speed increase.
But regarding mwding etc... I thought CCP wanted mwds to be a approach and run module only from a post made somewhere a while ago, and with that comes the increase in AB bonus. In such a scenario the increase in sig radius isn't that bad compared to guns which still hit when the transversal is low.
But anyhow, I don't see a reson to continue this discussion untill CCP releases their thoughts about the changes they want to implement.
Sorry if I sounded like I was flaming
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Aequitas Veritas
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Posted - 2004.12.23 18:41:00 -
[170]
Of course a speed increase could not come without a reduction in the damage done through for example a sig radius reduced damage. Thats the base for allowing the speed increase.
But regarding mwding etc... I thought CCP wanted mwds to be a approach and run module only from a post made somewhere a while ago, and with that comes the increase in AB bonus. In such a scenario the increase in sig radius isn't that bad compared to guns which still hit when the transversal is low.
But anyhow, I don't see a reson to continue this discussion untill CCP releases their thoughts about the changes they want to implement.
Sorry if I sounded like I was flaming
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xOm3gAx
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Posted - 2004.12.23 21:05:00 -
[171]
for the no chance of a missile missing ppl etc etc who think missiles are too strong.. have you guys even bothered using defenders since they fixed them... so far every time ive been in close quarters combat with any other ship my caldari ships have been wtfpwned... in fact my BS versus a gallente BC nearly got wtfpwned 4-6 torps for his shields but by the time i got all those off with him right up on me he had my shields down and was working on my armor... so uh lemme ask in close range a caldari missile boat owns why? i think alot of hte ppl who cry about dont know what they are talking bout though there are exceptions and the ones that do are probably the ones who keep gettins owned by missiles... me ive never been owned by missiles i have been ripped apart by guns and drones though... something the caldari lack... oh an one last thing... ive never seen a missile do 983.7 dmg like ive seen an apoc do.... and ive seen ppl post with higher dmg then that before but i personally saw the log from that one... my torps do around 560dmg (with 3x ballistics controls and you cant say each ballistics unit delivers 7% and 7.5% or what ever it is cus they dont after the first one the bonus's go down)... 450 base damage no multiplier...... think bout it... dont nerf missiles but they do need to fix the projectile turrets... ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you |

xOm3gAx
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Posted - 2004.12.23 21:05:00 -
[172]
for the no chance of a missile missing ppl etc etc who think missiles are too strong.. have you guys even bothered using defenders since they fixed them... so far every time ive been in close quarters combat with any other ship my caldari ships have been wtfpwned... in fact my BS versus a gallente BC nearly got wtfpwned 4-6 torps for his shields but by the time i got all those off with him right up on me he had my shields down and was working on my armor... so uh lemme ask in close range a caldari missile boat owns why? i think alot of hte ppl who cry about dont know what they are talking bout though there are exceptions and the ones that do are probably the ones who keep gettins owned by missiles... me ive never been owned by missiles i have been ripped apart by guns and drones though... something the caldari lack... oh an one last thing... ive never seen a missile do 983.7 dmg like ive seen an apoc do.... and ive seen ppl post with higher dmg then that before but i personally saw the log from that one... my torps do around 560dmg (with 3x ballistics controls and you cant say each ballistics unit delivers 7% and 7.5% or what ever it is cus they dont after the first one the bonus's go down)... 450 base damage no multiplier...... think bout it... dont nerf missiles but they do need to fix the projectile turrets... ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you |

KompleX
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Posted - 2004.12.23 22:04:00 -
[173]
Rockets/lights = Not overpowered against frigs Heavie's = Overpowered against frigs, but not against cruisers Cruise/torps = Not overpowered against BS' (well, maybe a tiny bitsy ), but overpowred vs cruisers and frigs
It's really as simple as that.
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KompleX
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Posted - 2004.12.23 22:04:00 -
[174]
Rockets/lights = Not overpowered against frigs Heavie's = Overpowered against frigs, but not against cruisers Cruise/torps = Not overpowered against BS' (well, maybe a tiny bitsy ), but overpowred vs cruisers and frigs
It's really as simple as that.
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Rod Blaine
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Posted - 2004.12.23 22:41:00 -
[175]
Edited by: Rod Blaine on 23/12/2004 22:42:37
Originally by: xOm3gAx for the no chance of a missile missing ppl etc etc who think missiles are too strong.. have you guys even bothered using defenders since they fixed them... so far every time ive been in close quarters combat with any other ship my caldari ships have been wtfpwned... in fact my BS versus a gallente BC nearly got wtfpwned 4-6 torps for his shields but by the time i got all those off with him right up on me he had my shields down and was working on my armor... so uh lemme ask in close range a caldari missile boat owns why?
..bla bla rantings..
And you are ?
Why a Raven owns at short range ? Cause it can fit a VERY good tank, and at the same time do VERY good damage.
A 'Thron at short range however, can only do the damage, not the tank. An apoc can only do the tank, not the damage. Tempest can't do either very well atm.
Defenders at short range do nothing. They cant hit the torps before they hit, and even when they would still only take out one torp per salvo, which is too little.
And only Apocs can run two alrge smartbombs for defense and not run out of cap inside of a minute.
If you in your Raven got pwned by a Brutix within one volley of your sieges you are either unskilled or flying the wrong setup. Simple as that, no brutix can kill a well-setup Raven (unless maybe some uber 25mill sp pvp bozo with a dedicated setup against your Raven).
I fly Raven and Megathron. In my megathron I dont even sue blasters anymore (or not often at least), since the currently used setups on opponents make short range work inadequate.
IF I fly blasterthron, one ship I will NOT take on is a Raven flown by a decent pilot. His torps will eat me alive before I even melt his shields unless I can start at like 10km range maybe.
And about Raven versus smaller ships, let's not even start on that. Raven is the only BS that still is effective against cruisers and frigs at anything but 80km+ ranges with a normal pvp setup. any otehr BS pilot needs to dedicate to anti-frig to do that and still remains less effective.
Anyway, missiles need work yes. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.12.23 22:41:00 -
[176]
Edited by: Rod Blaine on 23/12/2004 22:42:37
Originally by: xOm3gAx for the no chance of a missile missing ppl etc etc who think missiles are too strong.. have you guys even bothered using defenders since they fixed them... so far every time ive been in close quarters combat with any other ship my caldari ships have been wtfpwned... in fact my BS versus a gallente BC nearly got wtfpwned 4-6 torps for his shields but by the time i got all those off with him right up on me he had my shields down and was working on my armor... so uh lemme ask in close range a caldari missile boat owns why?
..bla bla rantings..
And you are ?
Why a Raven owns at short range ? Cause it can fit a VERY good tank, and at the same time do VERY good damage.
A 'Thron at short range however, can only do the damage, not the tank. An apoc can only do the tank, not the damage. Tempest can't do either very well atm.
Defenders at short range do nothing. They cant hit the torps before they hit, and even when they would still only take out one torp per salvo, which is too little.
And only Apocs can run two alrge smartbombs for defense and not run out of cap inside of a minute.
If you in your Raven got pwned by a Brutix within one volley of your sieges you are either unskilled or flying the wrong setup. Simple as that, no brutix can kill a well-setup Raven (unless maybe some uber 25mill sp pvp bozo with a dedicated setup against your Raven).
I fly Raven and Megathron. In my megathron I dont even sue blasters anymore (or not often at least), since the currently used setups on opponents make short range work inadequate.
IF I fly blasterthron, one ship I will NOT take on is a Raven flown by a decent pilot. His torps will eat me alive before I even melt his shields unless I can start at like 10km range maybe.
And about Raven versus smaller ships, let's not even start on that. Raven is the only BS that still is effective against cruisers and frigs at anything but 80km+ ranges with a normal pvp setup. any otehr BS pilot needs to dedicate to anti-frig to do that and still remains less effective.
Anyway, missiles need work yes. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Prothos
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Posted - 2004.12.23 23:00:00 -
[177]
this whole missle debate is getting old. missle are fine the way they are. Frigs Vs Bs bs should own the the frig with very little effort
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Prothos
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Posted - 2004.12.23 23:00:00 -
[178]
this whole missle debate is getting old. missle are fine the way they are. Frigs Vs Bs bs should own the the frig with very little effort
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Aloysius Knight
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Posted - 2004.12.24 01:35:00 -
[179]
Originally by: Prothos this whole missle debate is getting old. missle are fine the way they are. Frigs Vs Bs bs should own the the frig with very little effort
You sir, are a moron
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Aloysius Knight
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Posted - 2004.12.24 01:35:00 -
[180]
Originally by: Prothos this whole missle debate is getting old. missle are fine the way they are. Frigs Vs Bs bs should own the the frig with very little effort
You sir, are a moron
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