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Galvatine
Caldari Dark Materials
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Posted - 2010.08.06 20:21:00 -
[91]
Edited by: Galvatine on 06/08/2010 20:26:41
Originally by: Anna Lifera Edited by: Anna Lifera on 06/08/2010 16:43:14
Originally by: Galvatine
Sifting through the normal tripe, we finally have a point.
Ok lets try and answer this one with a couple of points/questions and some suggestions.
1) It would be impractical, and unfair to provide any kind of "boost" to the hunter when hunting in low sec. 2) Recognising that low/null sec hunting is actually more difficult/risky.
So while we can't fairly change the game mechanics to make hunting low sec targets easier, we should recognise that they are more difficult and reward accordingly.
How about applying a modifier to the reward based on the sec rating of the system where the kill is? with a negative modifier for high sec and a positive for low sec...
now u're the one trolling.
1. once again: Originally by: Anna Lifera anyone in their right mind would know that sending a random player to a blob with a miniscule isk "incentive" is not gonna work.
and exactly how fair and practical is it when he has to face everyone else just to get to his target and survive all for a ****ty reward? 2. u noticed, huh? then u should also know that no amount of added rewards would ever encourage a bounty hunter to commit suicide, especially since none of the rewards apply unless it's actually completed.
try to actually give it an ounce of thought for once--if normal players won't be farmed for free, what makes u think a bounty hunter would waste all his time getting farmed for chump change? r u picking up on your total lack of logic on this or r u just complacent with a so-called "slightly" less broken system to waste ccp's time with?
So basically your saying that killing any one given pirate/outlaw/wanted/bountied target, in lowsec is always impossible as a single player?
Sorry, I don't think that is the case. Patience and cunning may be or will be required, but to say it is impossible is simply incorrect.
Remember me saying that the idea came from the SWG system? Ask any bounty hunter that tried it, your target was nearly always a LOT stronger than you, and extreme planning/cunning was required to hit your mark. Also bear in mind that the mark had a lot to lose by getting pwned, so was always paranoid and on the defensive.
People still enjoyed it, and granted it's not going to be everyone's cup of tea, then again the same could be said of many aspects of this game. Even if you took away the agent idea and kept the tradable rights it would be a lot of fun for those that were willing to take on the risk.
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Anna Lifera
Gallente Imperial Legion of Amarr HAWK Alliance
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Posted - 2010.08.08 08:25:00 -
[92]
Originally by: Galvatine
So basically your saying that killing any one given pirate/outlaw/wanted/bountied target, in lowsec is always impossible as a single player?
Sorry, I don't think that is the case. Patience and cunning may be or will be required, but to say it is impossible is simply incorrect.
u don't "think" that is the case? how about instead of "thinking" from only the pirate's myopic point of view, actually put yourself in the bounty hunter's shoes. try it.
Originally by: Galvatine Remember me saying that the idea came from the SWG system? Ask any bounty hunter that tried it, your target was nearly always a LOT stronger than you, and extreme planning/cunning was required to hit your mark. Also bear in mind that the mark had a lot to lose by getting pwned, so was always paranoid and on the defensive.
also bear in mind that one lossmail is a lot to lose to some ppl and that's why it's the same here.
Originally by: Galvatine People still enjoyed it, and granted it's not going to be everyone's cup of tea, then again the same could be said of many aspects of this game. Even if you took away the agent idea and kept the tradable rights it would be a lot of fun for those that were willing to take on the risk.
at the same time though, this isn't swg. and what ppl can do under your system they can already do under the current one, only they're not constrained by not being able to shoot non-reds. all u're offering is chump change as a "reward" to make ppl spend their subscription "playing nice" and of course, since there's no guarantee of that reward because there's no way of telling who your target is and how he behaves, why would anyone want to even try it? and risk getting blobbed with nothing to show for it? face it, no one's gonna give up the fights they could've gotten with criminal ganking when winnable low sec fights r already scarce enough as it is (at least for non-blobs). again, instead of thinking of the pirate and only the pirate, put yourself in the bounty hunter's shoes for once. --- LOLOLOL If anything, lvl4s require LESS effort then Mining!... At least in mining you have to check every 4 minutes to move the ore to the can. You're an idiot. - Jerid Verges |
Terb Regreb
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Posted - 2010.09.11 12:25:00 -
[93]
This is a great idea. Two thumbs up. I'd love to start seeing posts from suicide gankers whining about how they got pwned by mercenaries. "Nerf the mercenaries!" they would say. They make fun of the whining of people who got suicide ganked--I'd love to see the tables turned as the predators become the prey. Right now the cowards can get away virtually risk-free... there should be HIGH risk to ganking in HIGH sec and right now there is not. The Bounty Hunter career sounds fun!
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Ronan Connor
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Posted - 2010.10.06 12:40:00 -
[94]
Anything new on this topic?
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Dragodos
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Posted - 2010.10.06 14:07:00 -
[95]
Agree with OP.
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Nuts Nougat
Perkone
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Posted - 2010.10.06 14:16:00 -
[96]
Haven't really read the thread so I dunno how you're preventing me from hunting myself with my alt. I guess the random pool could be much larger if bounties actually worked so it might work.
Supporting anyway, because bounties need help. This would definitely do better than the current system. ---
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Xel Set
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Posted - 2010.10.06 15:50:00 -
[97]
I'm not sure that the instantly proposed bounty system would be superior to the well thought out system already proposed by Dierdre Vraal some years ago, but I would VEHEMENTLY support either in place of the existing bounty system. Moreover, I believe the bounty system resolves a gross inequity of balance between pirates and nonpirates, pvpers and nonpvpers, older characters and newer characters, etc.
And if you want to throw this in, I personally find the motif to be more realistic. Rampant piracy without _substantial_ consequence in highsec doesn't sit with my suspension of disbelief; a bounty system directly addressees that without removing the very cool risk of player piracy from the game. The skilled pirates who are more than just pathetic griefing bullies looking for level 1 mission but level 4 payout easy money and performance-trolling lawls will still find a way to profit and plague the spacelanes. |
Xonus Calimar
Terra Incognita Black Star Alliance
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Posted - 2010.10.06 23:42:00 -
[98]
I mostly support this. Although I never thought to put the whole system in the "agent->mission" format you have here, most of these ideas are similar to what I would want in a future bounty system.
It would indeed take a lot of tweaking to get it right, but anything that makes bounty hunting look more worthwhile is good in my book. ______________________________
Originally by: CCP Shadow Your image has emerged from its chrysalis, reborn in its new link form.
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