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Thread Statistics | Show CCP posts - 0 post(s) |
Poje
Gallente Poje's Industrial Grp.
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Posted - 2010.07.25 16:53:00 -
[1]
Edited by: Poje on 25/07/2010 16:53:58 FoF Missiles work well in PvP, but if some of you tried them in NPC areas (Missions, Plex, ect...) they tend to shoot everything except the enemy. (Like buildings and such...)
CCP, can you plz make those missiles work like they are supposed to, so that they shoot ships/things that are doing harm to you ?
Thx.
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noFace noLIfe
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Posted - 2010.07.25 17:05:00 -
[2]
Never used them, but i approve.
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DeMichael Crimson
Republic University
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Posted - 2010.07.26 13:04:00 -
[3]
Edited by: DeMichael Crimson on 26/07/2010 13:04:00 I've learned that they are more of a proximity based type weapon, meaning they'll shoot at the closest target available weather it's a structure or ship.
However, I think they should only lock onto and attack hostile targets that attack first.
Thumbs up.
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HairySack Hangin
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Posted - 2010.07.26 20:26:00 -
[4]
FoF missiles have been hopelessly broken for years. Back when missiles always hit for max damage regardless of target they were very useful (FoF cruise in siege launchers were the win against small attackers)... now, they're useless.
85km max range (not sure if they've fixed this), and they do perhaps 80% the damage of their t1 counterparts.
Due to inconsistent damage on targets they should do 50% more damage. Anything larger than a heavy missile should simply ignore drones.
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Fon Revedhort
Monks of War DarkSide.
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Posted - 2010.07.26 21:16:00 -
[5]
Fix FoFs - add tech2 missiles. Thnxbye. ---[center] Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
Fournone
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Posted - 2010.07.27 00:29:00 -
[6]
Edited by: Fournone on 27/07/2010 00:30:05 Never used them, but I know they are broken. Fix them please.
EDIT: forgot thumbs up :P
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Patri Andari
Thukker Tribe Antiquities Importer
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Posted - 2010.07.27 05:34:00 -
[7]
Patri
I'll Roshambo you for that Titan |
DontMindMe JustPassnThru
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Posted - 2010.07.27 06:40:00 -
[8]
Originally by: Fon Revedhort Fix FoFs - add tech2 missiles. Thnxbye.
Considering most other T2 missiles are horribly underpowered, precedent suggests that T2 FoFs will fix nothing.
A dev (Soundwave?) recently said missiles as a whole were getting reviewed over the summer so hopefully FoFs and Defenders will get included in that.
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Poje
Gallente Poje's Industrial Grp.
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Posted - 2010.07.27 20:07:00 -
[9]
Bump
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Echo Gemini
Intergalactic Sunrise
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Posted - 2010.07.30 07:20:00 -
[10]
[supported]
Make them shoot the ships and not the drones!
For PVE purposes, they can shoot 1000000 ehp buildings, for all I care!
Planting seeds of evil! |
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Icebok
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Posted - 2010.07.30 07:21:00 -
[11]
Agreed.
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Clumsy Pilot
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Posted - 2010.07.30 10:19:00 -
[12]
I used them you usually end up with light missiles going for battleships, and with torpedoes hitting frigates and interceptors and drones. Please make them pick a target appropriate for the missile class.
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Poje
Poje's Industrial Grp.
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Posted - 2010.08.02 03:50:00 -
[13]
Bump
And i forgot to approve :)
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Rickhart
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Posted - 2010.10.22 17:18:00 -
[14]
i support this.
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BeanBagKing
Terra Incognita Black Star Alliance
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Posted - 2010.10.22 23:43:00 -
[15]
Yea, tried these in a mission once because I kept getting damped down to nothing, ended up shooting at some mission structure.
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Soporo
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Posted - 2010.10.23 15:50:00 -
[16]
Edited by: Soporo on 23/10/2010 15:51:30 They do not work well in PvP. I have hit gang members when I tried to use these once after being ECM'd, not to mention structures and everything else but what would have helped.
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JcJet
Pretenders Inc Tower of Dark Alliance
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Posted - 2010.10.23 16:25:00 -
[17]
+1, and...
Originally by: Clumsy Pilot
you usually end up with light missiles going for battleships, and with torpedoes hitting frigates and interceptors and drones. Please make them pick a target appropriate for the missile class.
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