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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.26 14:51:00 -
[1]
I was under the assumption that resources in Low Sec would be better than resources in High Sec. I have found this to not be the case.
My Example: I have a CC on a 0.6 sec oceanic planet that pulls in about 2400 complex organisms per cycle for 5 hour depletion I have a CC on a 0.1 sec oceanic planet that pulls in about 2700 complex organisms per cycle for 5 hour depletion
My Planetology and A. Planetology are both at level 4 and when I compare the planet scans next to each other, the white bar on one is about 1/10 of the way across and the other one is just over half way across.
Is the jump from 0.6 to 0.1 really only a difference of about 300 extracted materials? Doesn't seem like a necessary risk if that is the case.
Anyone have any feedback? |

Ingkala
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Posted - 2010.07.26 15:13:00 -
[2]
It is to my belief that CCP didn't want there to be massive differences by going to lowsec. However, some planets in low sec can be much better than some planets in highsec - and vice versa. In the end, it's about finding a good planet.
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rain9441
Big Head Want Dolly
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Posted - 2010.07.26 15:27:00 -
[3]
You found a single planet in 0.6 sec that pulls in 2400 or you found multiple planets?
I have 4 planets in 0.1 space pulling 2700-3000 per cycle for 5 hour depletion on more than just complex organisms. You may have found a gold mine 0.6 planet which is quite rare, but having a system with a diverse set of planets all of which can support 2700-3000 per cycle is much better than a having planets spread all over the place in high sec.
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.26 15:51:00 -
[4]
I found one planet that pulls in that much. Maybe I am just lucky huh? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

LHA Tarawa
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Posted - 2010.07.26 17:10:00 -
[5]
Originally by: Dog Nuts I found one planet that pulls in that much. Maybe I am just lucky huh?
Try autotrophs or felsic magma.
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.26 19:01:00 -
[6]
I could try some of the rarer resources but won't I run into the same issue? If I get 400 in high sec, I will probably only get 500 in low sec.
Guess I will have to try unless anyone has tried this already. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

Mithril Ryder
Genstar Inc
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Posted - 2010.07.26 20:03:00 -
[7]
Assuming OP is not a troll; "lowsec" is >0.0 and <0.5, 0.6 is not "lowsec". The yield in lowsec is often 2-3 times the yield found in highsec.
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LHA Tarawa
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Posted - 2010.07.26 20:04:00 -
[8]
Originally by: Dog Nuts I could try some of the rarer resources but won't I run into the same issue? If I get 400 in high sec, I will probably only get 500 in low sec.
Guess I will have to try unless anyone has tried this already.
I assure you, no.
Autotrophs I couldn't find better than 200 high sec, 500-ish in .4, but 1500-ish or so in .2.
There is a definate decrease in productivity the higher the sec status, but that breakdown is not the same for all materials.
Some seem to drop like 50% from 0.0 to high sec, while others drop more like 80% 0.0 to high sec.
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.26 20:39:00 -
[9]
Thanks all. I will post back what I find, but if I am nearly getting the same results with the complex organisms in both sec's, I will most likely move out to a safer place. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

Kountrklchr
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Posted - 2010.07.26 21:28:00 -
[10]
Take a look at w-space planets sometime. the felsic magma and suspended plasma in there is almost a 3/4 white bar, and you have huge full white spots with the scan sensitivity all the way full. Lower sec is not necessarily better for common elements, but for rare stuff it is insane.
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Heimer
Minmatar Republic University
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Posted - 2010.07.26 21:32:00 -
[11]
It's always good to base your understanding of a game mechanic by looking at one, single example.
( ) <- planet (not to scale) لللللل --EhonVonnre |

Miss Xerox
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Posted - 2010.07.26 23:10:00 -
[12]
Felsic Magma: 0.6 - 373/cycle 5hr. 0.1 - 2499/cycle 5hr.
Autotrophs: 0.6 - 119/cycle 5hr 0.1 - 2315/cycle 5hr.
As you can see, it makes a hell of a difference.
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Skadi vonNiflheim
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Posted - 2010.07.27 00:37:00 -
[13]
The extractors take up space and other peoples extractors cannot be built near that same spot. Most people just **** the planets for a certain resource and have most of there extractors clustered up. Now if it sin high sec with majority doing PI and clustering around some small spots on planets thy get clogged up. In low sec were every1 drop there nuts almost 2 anything the planets are barely colonized with about 4-8 people per planet alowing space for others. So basically low sec PI is just congested. If some1 knows that im wrong that would be nice 2 hear coz i do have 2 flay a nano mammoth through lows sec every day lol
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.27 14:27:00 -
[14]
Edited by: Dog Nuts on 27/07/2010 14:28:52 Okay, so I took LHA Tarawa advice and tested it. I went for Felsic Magma in a 0.1 sec system (lava) and Miss Xerox numbers are spot on. There is a huge difference in resource quantities with the rarer resources than with the more common ones (I'm sure that most of you knew this already, but thought I would put it on paper anyways).
Complex Organisms: 0.6 - 2400/cycle 5hr. 0.1 - 2700/cycle 5hr.
Felsic Magma: 0.6 - 373/cycle 5hr. 0.1 - 2499/cycle 5hr.
Autotrophs: 0.6 - 119/cycle 5hr 0.1 - 2315/cycle 5hr.
In addition, I discovered that planitary links take up more power grid on temperate planets than on others. With each planet resource giving about 2500, I was able to get 16 extractors on a lava planet, but on a the temperate planet (same exact setup) I was only able to get 14 extractors. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

LHA Tarawa
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Posted - 2010.07.27 14:35:00 -
[15]
Originally by: Dog Nuts
In addition, I discovered that planitary links take up more power grid on temperate planets than on others. With each planet resource giving about 2500, I was able to get 16 extractors on a lava planet, but on a the temperate planet (same exact setup) I was only able to get 14 extractors.
This is another one of those well known things. It isn't planet type, it is planet size. on the planet's show info, check the radius. CCP did not make pins absolute size, but rather they are relative to planet size. The larger the planet, the further apart the pins, longer the links, the more PG and CPU the links require.
Try a very large gas planet for an extreme example.
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.27 17:34:00 -
[16]
Good to know. Thanks everyone for getting me straight. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

illy velo
Gallente
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Posted - 2010.07.27 18:42:00 -
[17]
Originally by: Skadi vonNiflheim The extractors take up space and other peoples extractors cannot be built near that same spot. Most people just **** the planets for a certain resource and have most of there extractors clustered up. Now if it sin high sec with majority doing PI and clustering around some small spots on planets thy get clogged up. In low sec were every1 drop there nuts almost 2 anything the planets are barely colonized with about 4-8 people per planet alowing space for others. So basically low sec PI is just congested. If some1 knows that im wrong that would be nice 2 hear coz i do have 2 flay a nano mammoth through lows sec every day lol
I am pretty sure you can build your extractors right on top of someone elses, just not too close to your own. I am not even sure that building near other players even affects output for either player.
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Dog Nuts
Gallente Department of Defence Deadline.
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Posted - 2010.07.27 19:40:00 -
[18]
You are correct. I have been able to place extractors right on top of other players extractors. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx If you had a name like mine... wouldn't you be upset? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |

Terbulus
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Posted - 2010.07.27 19:48:00 -
[19]
why would anybody extract anything outside of null? do you like handicapping yourself?
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LHA Tarawa
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Posted - 2010.07.27 19:54:00 -
[20]
Originally by: Terbulus why would anybody extract anything outside of null? Do you like handicapping yourself?
Bubble.
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Kristaki
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Posted - 2010.08.09 04:53:00 -
[21]
Originally by: LHA Tarawa This is another one of those well known things. It isn't planet type, it is planet size. on the planet's show info, check the radius. CCP did not make pins absolute size, but rather they are relative to planet size. The larger the planet, the further apart the pins, longer the links, the more PG and CPU the links require.
I have been looking around for a list of all the planets and their sizes, does anyone know of an existing one?
This is where my sig would go... |
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