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Trebor Daehdoow
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Posted - 2010.07.27 21:38:00 -
[31]
Originally by: Severin Emmeram Thoughts regarding the Context-Menu proposal: Make it like Windows Menus:
My reason for suggesting the numeric/alpha system as opposed to the windows system was as follows:
* It's a plug-in system that can be applied to all menus globally, thus much easier to implement.
* Many of the menus that are hardest to navigate (multi-level, for example) are dynamic in nature; consider the in-space menu, that lists planets, belts, etc. A windows-like system doesn't do well with those kind of menus.
* A big reason for doing this isn't to have shortcut mnemonics, it's to have a faster and more reliable way of navigating deeply nested menus. For example, you jump into that big gatecamp - a one-pixel mis-mouse when trying to warp to a belt at 100 can get you podded.
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
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aeoluse
Gallente Madhatters Inc. The Initiative.
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Posted - 2010.07.27 21:52:00 -
[32]
Everything in Low Hanging Fruit and anything else you have time to do from the others.
Not sure if its there (didn't see it but I have issues so it could be there) but a larger overload button (or it slightly separated)? The number of times I have turned off my hardners instead of starting/stopping them overloading is just silly.
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BobbaPhett
Entity.
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Posted - 2010.07.27 22:07:00 -
[33]
Loving all the ideas. Would be awesome if they were all implemented. |

Grady Eltoren
Minmatar Aviation Professionals for EVE
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Posted - 2010.07.27 22:47:00 -
[34]
*Love the fan/favorite of BPO and BPC differentiation. *Would like to see a Faction and Officer corner tab on said items like the current T2 and T3 tags. (My personal suggestion mentioned and supported here in the hall before and my add-on to the META Search). *Love the AB/MWD differentiation. *Love the UI improvements like the contextual menu fixes and FIXING the EVE FONT. I cannot tell you how FRUSTRATING the contextual menus are in eve. You only use them for a split second, why are they so small and hard to use. What i mean is that you have to PRECISELY navigate them. Just MAKE THEM BIGGER and easier to use like windows. *Love the NOS/NUET Cap idea. *Love Drag and drop bookamrks into chat.
The thing I really DON'T like on the fruit list is the view target at more than 100km - this can be used offesively and serves no purpose other than to allow a new profession of on grid cloaked spies. There has to be a limit and why not the current 100km. It is not Arbitrary as it is listed. I am sure CCP agrees.
Otherwise great CSM post and thanks for all your time you put into this.
How about a thread now that covers non-GUI items so we can start tackeling that?
Aviation Professionals for EVE (APEVE)
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.07.27 22:53:00 -
[35]
Originally by: Trebor Daehdoow With respect to the question of how to do the prioritization, what I was planning on doing was waiting a few days for the list to stabilize, then number them and have people submit their priority rankings (for as many items as they want to rate). This should give a decent priority order, and also ensure that this thread reaches the coveted "Threadnaught" status. 
Sounds like a good plan, especially the 'Threadnaught' status - very diabolical. 
Quote: Is an exit to character selection button low hanging/popular enough?
It may be more difficult than it appears, but if there is significant support for it in the thread, I'll add it to "Fan Favorites"
I'll add my support to this 110%, but I think it should probably be in the Big Win category since it isn't as easy as it sounds.
(snip)
Quote: quick question: has there been any communication between CSM and CCP Producer/relationship manager since Zulu's blog?
I can neither confirm nor deny the confirmation or denial of any such communications.
Are you a politician in RL?
(snip)
Quote: Update the font
From the summit minutes:
"CSM asked about the status of the EVE font, pointing out that a change has been requested for two years. CCP stated it is currently designing a new font. There have also been tech issues regarding the font (80% of the font re-design is finished and will hopefully be integrated late this year). CSM questioned the rationale behind designing a font from scratch rather than licensing an existing one; potential licensing costs and the desire to be able to exercise control and consistency over the font design were cited as reasons."
Yep, I knew that was there but I figured lighting a fire under CCP's arse couldn't hurt since the font, which affects every single aspect of the UI and the game, is probably the biggy of the entire UI list of needs and wants, and therefore adding it even though it was already discussed would make the list appear more 'complete' as it were, but I'm cool with your decision not to add it. 
Quote: Add a sort option to the Corporate Assets
Not unreasonable, added.
Thanks. This will be at or near the top of my prioritized list. 
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Mike deVoid
Void-Wolf Propter Falco
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Posted - 2010.07.27 23:04:00 -
[36]
Edited by: Mike deVoid on 27/07/2010 23:10:30 Edited by: Mike deVoid on 27/07/2010 23:07:05 Edited by: Mike deVoid on 27/07/2010 23:05:34 1) when looking at the 'variations' tab in Show Info for items, list in order of meta value.
Currently to find them out I either have to scroll down the attributes tab for each item, or hit compare and find the 'meta value' checkbox. Which leads me to my next one
2) When comparing items, the right-click contextual menu should include 'view market details'
and also
3) for items meta value 6+ (or even all items) add 'view available contracts' button
4) Allow naming of jumpclones
5) Allow custom changes of UI colours used for overheating modules, speed bar when webbed/scrammed, capacitor when neuted/nos'd etc. That would easily enable the colour blind to avoid combinations that are no uses to them.
-------- Is this a rhetorical question? |

Taudia
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.07.27 23:32:00 -
[37]
Supported.
Also This.
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jokerb
Windowlickers Inc
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Posted - 2010.07.28 00:21:00 -
[38]
Edited by: jokerb on 28/07/2010 00:23:20 Batch jobs for Invention, Industry, and PI. Remove the unnecessary timesink and clickfest. 
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Irjuna Valar
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Posted - 2010.07.28 00:26:00 -
[39]
Edited by: Irjuna Valar on 28/07/2010 00:26:24 -A simpler solution to different icons for BPOs/BPCs would be allowing people to drag and drop from the S&I interface.
-Having a special container that could hold BPOs/BPCs and still have them appear in the S&I interface would also be great.
-Current job statistics probably just means saying 7/10 manufacturing jobs for a character are in use, instead of just saying the max # of jobs a player can run (like now).
-More Wallet and Hangar Divisions for Corporations
-Wallet and Hangar Divisions for Individuals
-A Shared alliance wallet/hangar space
-Allowing someone to have corporate hangar access that is NOT a member of your corporation
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Suitonia
Genos Occidere HYDRA RELOADED
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Posted - 2010.07.28 01:44:00 -
[40]
Edited by: Suitonia on 28/07/2010 01:44:32 This is a great initiative. ---
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Arbiter Reformed
4S Corporation Morsus Mihi
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Posted - 2010.07.28 02:16:00 -
[41]
Edited by: Arbiter Reformed on 28/07/2010 02:15:59 plese add settimg multiple jobs. plese!
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ChrisIsherwood
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Posted - 2010.07.28 05:16:00 -
[42]
Originally by: Irjuna Valar
-A simpler solution to different icons for BPOs/BPCs would be allowing people to drag and drop from the S&I interface.
^^^
The BPO/BPC is already shown on the S&I so there can be no SQL/lag/performance objections to this. TBH, in 2010 most any UI objects should be D&D.
Add perhaps optional columns to lists (e.g. items, jet can, container): my first choice would be volume but meta-level is also popular.
Fonts!
Personally, I would get rid of items and have it just be a shortcut to the my station part of personal assets that supported D&D.
Some common non-combat sequences that I could enable with a key binding. For example, select all/repackage/stack all - or select everything in cargohold and move to hangar i.e. unload.
Better Drone UI
Remotely destroy things, especially rookie ships. Extra credit if I can remotely repackage/stack.
Does anyone every select any but the top (soonest) installation? Shouldn't that be the default?
UI/Dialog boxes that f****mg stay where I put them.
Different background color for my items in the Market.
Saved "lists" for contracts -e,g. ammo sets - remember the 4 type and last price
If I bring up planet view, the planet should be on top, not w/e dialogs are open
Better dual monitor support
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SkinSin
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Posted - 2010.07.28 07:46:00 -
[43]
Edited by: SkinSin on 28/07/2010 07:45:54 @Trebor Daehdoow Didn't see you mention removal of waypoints/destination from space rather than having to open the map in order to do it. This doesn't fall under autopilot issues *as you can set destination and fly manually) and could be implemented by the addition of a context menu ("Unset destination" or "Remove waypoints") item above or below the "Hide route" context menu item. It's an extremely easy fix to do as the code already exists, all that is needed is an extra context menu item.
Also, how about a context menu item to open your drone bay in space, without having to go through the fitting window in the neocon to do it.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.07.28 08:10:00 -
[44]
Originally by: Grady Eltoren *.. The thing I really DON'T like on the fruit list is the view target at more than 100km - this can be used offesively and serves no purpose other than to allow a new profession of on grid cloaked spies. There has to be a limit and why not the current 100km. It is not Arbitrary as it is listed. I am sure CCP agrees.
....
Protip: Warp in on a gate at 100 in your ship, align out and start slow boating to some celestial object. Zoom out from your ship about 100 km, then swing the camera around 180 degrees. You then have the ability to look at the gate all the way until your ship leaves grid.
Result: You realise, as was said by some developer some years ago, that the limit is completely arbitrary.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.07.28 08:10:00 -
[45]
Edited by: Catari Taga on 28/07/2010 08:16:17 Regarding your list on the wiki, I do not care about any of the "big wins" except the general usefulness of more options to control the game via the keyboard. If you implement the others please make them optional because i do not want them (auto-complete creates lag).
Your list item: "* Different icons for BPOs and BPCs. This will probably require having different itemids for the two variants." - what you meant is typeIDs, they already have different itemIDs.
In addition to your list, here are some more:
- My biggest UI issue since Tyrannis is the contacts UI, it's pure pain to add a few people to your watch list. The required change is very low hanging fruit, it needs neutral standings and add to watchlist checkboxes pre-checked (or just remember your latest setting), or even better make it a separate right click option which is called "Add to watchlist" which does just that. Also ingame browser needs a method to add people or even better lists of people to your watch list. Of course we need contact groups back...
- OMG bookmarks, fix them! They create crazy lag. Both in containers and in your people & places. They get reloaded from the server far too often, just use the client side cache for all things client side but execute only based on the server data. Also we need shared corp/alliance bookmarks, at least in wspace! Finally I'd like signature type and signature ID on the client proposed bookmark names, e.g. RADAR - Radar site name - CCP-123
- ability to right-click -> trash items in your ships cargo hold and ideally also in all other containers
- Windows need to remember their position, I do not want to minimize the journal each time I log in, I do not want to minimize (cannot close!) the map control window each time I open the map, etc.
- Along the lines of the above, it should be possible to close windows like the map control window or the fleet watchlist window
- cancel market order needs a confirmation (or at least move that option away from modify...)
- the option to bookmark scan probes on grid should be added in again (removed with Tyrannis)
- Also my suggestions in this thread (as well as other UI suggestions in the OP and other posts of that thread): ~ The Blatantly Obvious... (Features that should be, but aren't.)
There's a list from the sticky F&I thread about common proposals which I think you missed, quoting some:
Many more things that are wrong with the UI but they have to start somewhere... --
Originally by: CCP the data does not seem to support that polished quality sells better than new features
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Alvar Kesh
Ealurian Shipyards
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Posted - 2010.07.28 10:17:00 -
[46]
great stuff, lets hope they implement some of it sooner than the next 18 month.
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Trebor Daehdoow
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Posted - 2010.07.28 10:51:00 -
[47]
Quote: Not sure if its there (didn't see it but I have issues so it could be there) but a larger overload button (or it slightly separated)? The number of times I have turned off my hardners instead of starting/stopping them overloading is just silly.
Added the existing Improve Overload User Interface (CSM) backlog item to the list.
Quote: Would like to see a Faction and Officer corner tab on said items like the current T2 and T3 tags
It's already in there, an existing CSM item: Add faction, deadspace and officer icons (CSM)
Quote: Just MAKE THEM (contextual menus) BIGGER and easier to use like window
Added 'Players who are "youth-challenged" would appreciate the option of making the menus bigger.'
Quote: The thing I really DON'T like on the fruit list is the view target at more than 100km - this can be used offesively and serves no purpose other than to allow a new profession of on grid cloaked spies
Caveat'd this one.
Quote: How about a thread now that covers non-GUI items so we can start tackeling that?
I am not a young-stud CSM who can thread you multiple times in one night. You only get one of me at a time, but it's the best thread you ever had.
Quote: Are you a politician in RL?
No. But I've been dealing with rabid anime fans (who make you guys look reasonable by contrast) for 20 years.
Quote: when looking at the 'variations' tab in Show Info for items, list in order of meta value... When comparing items, the right-click contextual menu should include 'view market details' (for items meta value 6+ (or even all items) add 'view available contracts' button)
Added - also adding "view available contracts" to item contextual menu.
Quote: Allow naming of jumpclones
Not sure on this one, since it will require database changes as well. But if lots of people want it, it might get added.
Quote: Allow custom changes of UI colours used for overheating modules, speed bar when webbed/scrammed, capacitor when neuted/nos'd etc. That would easily enable the colour blind to avoid combinations that are no uses to them.
Added yesterday to Fan Favorites, this might get up into Big Wins.
Quote: Batch jobs for Invention, Industry, and PI
A bit beyond the scope of the discussion (though I'd love them too)
Quote: Current job statistics probably just means saying 7/10 manufacturing jobs for a character are in use, instead of just saying the max # of jobs a player can run (like now)
Added; Irjuna's other suggestions are a bit beyond the scope (though I like the ones about more divisions).
Quote: Add perhaps optional columns to lists (e.g. items, jet can, container): my first choice would be volume...
Added
Quote: Remotely destroy things, especially rookie ships. Extra credit if I can remotely repackage/stack
You can already do this using the assets window. Don't feel bad, it took me a year to notice this!
Quote: Does anyone every select any but the top (soonest) installation? Shouldn't that be the default?
Added.
Quote: Different background color for my items in the Market
Added; also corp orders.
Damn, it's taking me a long time to write up these replies. From now on I'll just list the things added, plus commentary as needed. If you don't see your idea here, it's either out of scope, or a duplicate. Evemail me if you have questions.
Quote: Didn't see you mention removal of waypoints/destination from space rather than having to open the map in order to do it
Added something; check wiki to make sure it correctly handles the situation.
Quote: how about a context menu item to open your drone bay in space, without having to go t...
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Trebor Daehdoow
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Posted - 2010.07.28 11:30:00 -
[48]
"ability to right-click -> trash items in your ships cargo hold and ideally also in all other containers"
Added
"Big long list of other UI threads"
Catari, you bastard, you've just blown away my morning. My only revenge is that you'll have to re-read the wiki thread to see what I scooped from them. Plus I've deliberately left some out so you'll have to cross-check and post them here individually.
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
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SkinSin
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Posted - 2010.07.28 12:42:00 -
[49]
Yeah, forget the open drone bay one. Just mentioned it because it often comes up in the Help channel.
As for "Remove/Unset Destination" or "Remove waypoints" mentioned in the Wiki:
"In addition to "hide route", show the waypoints and destination, with submenu options to "remove waypoint", "unset destination", etc."
In the in-space context menu, I was thinking of just this option (Remove/unset destination) rather than listing all waypoints in the context menu and then having a context menu for each waypoint. Otherwise the context menu would be extremely unwieldy (going 50 jumps, for instance?!).
You could add a submenu to "Set Destination" with sub menu items of "Safest", "Quickest", etc.
I'll edit this when I've had a chance to look at the client tonight.
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Urbs Dragon
Starkstrom Initiative Mercenaries
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Posted - 2010.07.28 13:08:00 -
[50]
Edited by: Urbs Dragon on 28/07/2010 13:08:11 Great stuff! I especially like the "shortcuts for contextual menus" thingy, because I'm a keyboard guy ;)
Thanks and please continue the good work! Regards, Urbs -- Starkstrom -=- one for all and all for one! |
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Trebor Daehdoow
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Posted - 2010.07.28 14:31:00 -
[51]
Added 2 big wins, 1 fan favorite, and a half-dozen or so bits of low-hanging fruit that were mentioned in a thread on a forum known to be frequented by bitter old vets.
Big Wins:
* Crowdsource and implement a complete redesign of overview filtering and presentation. Oh, and multiple overview windows would be nice -- yes, we know it might reduce client FPS; let us decide about that tradeoff.
* Multi-screen, multi-window support.
Fan Favorite:
* Two words: "Control Z"
Low Hanging Fruit:
I forget all of them, but they are minor annoyances and bug fixes; several of them relate to the directional scanner.
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
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Mongo Edwards
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Posted - 2010.07.28 15:34:00 -
[52]
Yes
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SkinSin
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Posted - 2010.07.28 17:48:00 -
[53]
Edited by: SkinSin on 28/07/2010 17:50:11 OK. These images should show what I mean:
The context menu from space with an option to clear the route (clear or unset, or something, Clear route may be better):
The context menu from clicking on the triangle from the system name in the top left of the screen, showing a new option to clear the route, as well as hide it. When the route is hidden, I would expect the new option to still be present.
Whether this needs to be included on selection of an item on your route in the overview or not, I don't know.
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zyona Sarkani
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Posted - 2010.07.28 19:45:00 -
[54]
- align to a bookmark - filter on 'local' as in 'overview'(pilot is in your fleet, etc.) - 'skins' for hud - target-lock fleetmember from fleet-window - add to watchlist from fleet-window - target-lock fleetmember from watchlist - warp to within 150Km (or upto 200Km) - allow for notifications to be posted on screen at a user-defined location
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Camios
Insurgent New Eden Tribe
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Posted - 2010.07.28 20:08:00 -
[55]
I fully support these ideas.
You did a long an awesome job listing all these issues. I'm proud of having voted for you.
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krickettt
ldiocracy Initiative Associates
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Posted - 2010.07.28 22:08:00 -
[56]
Edited by: krickettt on 28/07/2010 22:08:41 I fully approve of these ideas.
Along with the pop up for user orbit distances, user keep-at distance popup would be great as well. |

Ebisu Kami
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Posted - 2010.07.28 22:38:00 -
[57]
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Shaalira D'arc
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Posted - 2010.07.28 22:42:00 -
[58]
I saw 'Add Probes to Overview' on the list and I was happy.
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2010.07.29 04:04:00 -
[59]
Edited by: Sphit Ker on 29/07/2010 04:06:43 I hope it is appropriate to plug my own proposal in here. It received enthusiast and nearly unanimous support. I estimate the implementation time to be under 5 minutes. No kidding: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1259490
Quoted for convenience.
Originally by: Sphit Ker
CTRL + click on either "orbit" or "keep at" execute "at current distance" function. CTRL + click on "Approach" execute an Extend manoeuver. It make you fly directly away from selected item.
edit: changed the URL into a clickable link. Also keep your heads up, guys. DonĘt let the haters get any piece of you. You got my support. They got nothing.
The following statement is not my signature. The preceding statement is my signature. |

Mara Rinn
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Posted - 2010.07.29 05:26:00 -
[60]
Replace the font (or allow me to pick the font). Then I can actually see the UI and start complaining about the other problems it has.
Univers, Aktiv Grotesk, Lucida Grande - something besides this awful one-size-fits-all font where I can't tell the difference between "8" and "B" or "rn" and "m". Remember that for folks with 1920x1200 displays it's not unreasonable to have font sizes of 18 point - subtleties in appearance will become important. In a couple of years we'll all be using 300dpi screens measuring over 20ʺ. Proper font choice today will make life much easier for everyone in the future.
(and in the name of all that is holy, please don't use Helvetica or Arial)
-- [Aussie players: join ANZAC channel] |
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