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Evelgrivion
Gunpoint Diplomacy
161
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Posted - 2012.07.23 09:50:00 -
[1] - Quote
After many years of waiting, modular starbases will soonGäó be coming to Eve Online. What should it be like to use a new starbase? Today IGÇÖm going to look at a user case for setting up a corporation operated refinery. Make sure you click the links for the images!
It all begins with the starbase planner. From the planning window, the starbase can be designed for its intended role and have its services configured for their intended use. The full scope of this feature goes well beyond the scope of just the module positioning planner, so for now weGÇÖll be focusing on just this feature. Once a player has fired up the starbase module planner, they can begin by choosing the size of the starbase they want to create. For todayGÇÖs use case, the starbase in question is a medium sized installation.
http://i.imgur.com/3JqtQ.png
The purpose of this new installation is to provide refining capacity for their corporation in a system with no refinery. To get the ball rolling, storage capacity will be added with storage silos. To do this, the desired module can be dragged from the module selection menu into its desired location on the module placement grid. This task can also be performed by click selection and placement.
http://i.imgur.com/7YV9I.png
Once placed, the relevant statistics of the starbase, as well as its capabilities, are updated to accommodate the changes made by placing the new equipment.
http://i.imgur.com/InFID.png
Since 50,000 cubic meters wouldnGÇÖt provide very much net storage space to the players who would be making use of this starbase, lets add in a few more storage silos. 100,000 Cubic Meters is a much better amount of space to work with!
http://i.imgur.com/zbpGV.png
This drag and drop (or click and place) process is repeated as needed to provide the capabilities desired by the starbaseGÇÖs users. For this user, several refinery modules, and a few module connectors to fill the empty space, are the next items to be installed.
http://i.imgur.com/uXiRK.png
WeGÇÖre obviously running out of room here, so itGÇÖs time to take advantage of the camera controls. The camera menu provides zoom, pan, and rotation in increments of 90 degrees. In the event the user gets lost, the panning icon can be double-clicked to re-center the starbase planner on the control tower. A home button might be a good addition to provide this functionality. LetGÇÖs zoom out to a more appropriate size for the installation being made.
http://i.imgur.com/NHAxr.png
Perfect! With the screen zoomed out to an appropriate level, the rest of the modules are an easy addition. With one last turret hardpoint module, the refinery starbaseGÇÖs components will be fully in place.
http://i.imgur.com/Wgpoo.png
And there you have it; a fully assembled starbase. While this refinery would not be ready to go right out the gate, as none of the available services have been configured yet, that is outside the scope of this mockup. Please comment and tell me what you think!
http://i.imgur.com/VOQOd.png
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Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
14
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Posted - 2012.07.23 10:00:00 -
[2] - Quote
something like this? https://forums.eveonline.com/default.aspx?g=posts&t=9543
but still a thumb up course it needs to be done at some point |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
199
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Posted - 2012.07.23 10:01:00 -
[3] - Quote
Looks good, but the number of pos modules could be smaller. I would rather have fewer, larger and detailed modules than lots of small bits. |
Evelgrivion
Gunpoint Diplomacy
163
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Posted - 2012.07.23 10:04:00 -
[4] - Quote
You did notice that I am the original author of the Modular Starbase thread, right?
This particular thread pertains solely to a user interface for planning out the design of a modular starbase. The details of the particular implementation are up to Game Design, but this is how I'd like to do the job. |
Goremageddon Box
Guerrilla Flotilla
352
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Posted - 2012.07.23 10:28:00 -
[5] - Quote
Evelgrivion wrote:You did notice that I am the original author of the Modular Starbase thread, right? This particular thread pertains solely to a user interface for planning out the design of a modular starbase. The details of the particular implementation are up to Game Design, but this is how I'd like to do the job.
You started flogging the dead horse?
Looks like a good interface for proper pos setup imo. i didnt even realize they were going to implement the idea, i remember posting in that thread many times. |
Evelgrivion
Gunpoint Diplomacy
163
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Posted - 2012.07.23 10:49:00 -
[6] - Quote
Goremageddon Box wrote: You started flogging the dead horse?
Looks like a good interface for proper pos setup imo. i didnt even realize they were going to implement the idea, i remember posting in that thread many times.
That I did, and thank you. |
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