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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 12:45:00 -
[1]
Edited by: CAPSLOCKBROKE on 03/08/2010 12:45:13 We have a problem with people in pods getting away from us after we kill them, going to venal, and buying new ships to fight us with (we live right next to venal which is neutral pirate space so they can dock/buy). I see in our intel channel every day about some dude in a pod warping by our area.
Is an Interdictor a good ship for taking care of these people? My plan was to sit on the other side of our pipe (3 systems in a row with no alternate routes, that leads straight to venal). When the pods are in the nextdoor system ill chuck a warp bubble probe on the gate which is 20 km radius. Pod comes in, I lock it, MWD to it, and pop it. He can't warp off since hes 5km deep into a bubble.
Any problems with this? Will this work as intended? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Rhak Amharr
Minmatar Genos Occidere HYDRA RELOADED
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Posted - 2010.08.03 14:00:00 -
[2]
Edited by: Rhak Amharr on 03/08/2010 14:00:08 You're for real, aren't you?
Edit to add content: Yes, it will work as intended, but it might not have the effect you want.
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 14:09:00 -
[3]
Edited by: CAPSLOCKBROKE on 03/08/2010 14:11:48 was thinking something like this (I have Amarr Frigate V already so the Heretic is a quicker train)
Heretic
Standard Missile Launcher I Standard Missile Launcher I Standard Missile Launcher I Standard Missile Launcher I Standard Missile Launcher I Standard Missile Launcher I Interdiction Sphere Launcher
1MN MicroWarpdrive II Warp Disruptor II Sensor Booster II w/ Scan Resolution Script
Co Processor II Nanofiber Internal Structure II Nanofiber Internal Structure II
Small Targeting System Subcontroller I Small Targeting System Subcontroller I
locks a frigate in 1.5 seconds, MWD's at 2400 m/s, 31km optimal missile range with a 538 volley and a 24 km point disruptor. Pretty sure there is no way a pod could get away if he enters a gate I have bubbled.
Edit: Forgot to mention SPEED is very important. I may only have 2 minutes or so to dock my ship, grab this, get to a gate, get it bubbled, and pop the annoying guy before he passes by. This is why I think I need an Interdictor instead of any random ship with a anchorable bubble. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 14:10:00 -
[4]
Originally by: Rhak Amharr Edited by: Rhak Amharr on 03/08/2010 14:00:08 You're for real, aren't you?
Edit to add content: Yes, it will work as intended, but it might not have the effect you want.
whada you mean? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Seith Silverstein
Something Rotten
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Posted - 2010.08.03 14:30:00 -
[5]
If they're going to a station where are there ships are, where do you think their medical clone is?
You're going to send them to *the same station* they want to go to when you kill them. Yeah, you'll cost them implants, but if the idea is to keep them out of the fight then it would probably be more effective to make them fly rather than taking the Pod Express to their ships.
Originally by: CCP Soundwave I am literally the internet
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Bernard Schuyler
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Posted - 2010.08.03 14:38:00 -
[6]
Originally by: Seith Silverstein If they're going to a station where are there ships are, where do you think their medical clone is?
You're going to send them to *the same station* they want to go to when you kill them. Yeah, you'll cost them implants, but if the idea is to keep them out of the fight then it would probably be more effective to make them fly rather than taking the Pod Express to their ships.
In defense of the OP, if they are buying and fitting ships at the destination station, it doesn't sound likely that they are basing their clones there... they probably have a home somewhere else.
That being said, camping pods sounds kind of lackluster... why not just camp em in the station?
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 14:42:00 -
[7]
Edited by: CAPSLOCKBROKE on 03/08/2010 14:43:32 you know, I never thought of that...damn.
Well, may still be worth it if it costs them implants.
And as far as "camping", usually when I hear that it involves a long amount of time waiting around. The nice thing about this is we are talking a 5 minute job. By then I'll either have been successful or they will have went a different way and I'll go home.
Edit: I would also think that if they did infact have there clones at the venal station and they were not using implants, they would just suicide/get themselves killed at the fight anyways. So odds are the pods I see fly by are probably implanted and/or not cloned in Venal. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Bernard Schuyler
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Posted - 2010.08.03 14:49:00 -
[8]
Originally by: CAPSLOCKBROKE Edited by: CAPSLOCKBROKE on 03/08/2010 14:43:32 you know, I never thought of that...damn.
Well, may still be worth it if it costs them implants.
And as far as "camping", usually when I hear that it involves a long amount of time waiting around. The nice thing about this is we are talking a 5 minute job. By then I'll either have been successful or they will have went a different way and I'll go home.
Edit: I would also think that if they did infact have there clones at the venal station and they were not using implants, they would just suicide/get themselves killed at the fight anyways. So odds are the pods I see fly by are probably implanted and/or not cloned in Venal.
Fair enough... But if its a 5 minute job, are you going to have enough time to stop what you're doing, go get your Interdictor, get set up at the gate, and catch the pods as they come through?
May as well just bring the Dictor to the fight and stop the pods from warping off in the first place and pop em on the spot!
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Boundless Faith
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Posted - 2010.08.03 14:52:00 -
[9]
Why not keep the gate bubbled tbh. I am uncertain how bubbl mechanics function completely, but just keep a few of them around the gate that they frequent.
Can simply keep flying your other ships until the bubble expires and youll have plenty of time to get to the gate and pod-lock them. Even if you were curretnly in a BS when the pod's bubbled.
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 15:13:00 -
[10]
Originally by: Boundless Faith Why not keep the gate bubbled tbh. I am uncertain how bubbl mechanics function completely, but just keep a few of them around the gate that they frequent.
Can simply keep flying your other ships until the bubble expires and youll have plenty of time to get to the gate and pod-lock them. Even if you were curretnly in a BS when the pod's bubbled.
Thats a big no-no. These gates are used frequently (I.E. every minute or so) by alliance members, and a bubble will stop every single one of them and make them slow boat there PvE ship to the gate/out of the bubble.
Bubbles also have an Anchor time, 4 minutes for a nice big tech II bubble to easily catch a pod. This means I may not have enough time to quickly set it up before the pod passes.
Interdictors are unique in that there bubbles are instant deployment, and also only last 2 minutes so you don't accidently bubble your fellow alliance mates. If it takes longer than 2 minutes for the pod to show of you can of course launch a new 2 minute bubble, and there really cheap only 20,000 ISK or so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Bernard Schuyler
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Posted - 2010.08.03 17:24:00 -
[11]
Originally by: CAPSLOCKBROKE
Originally by: Boundless Faith Why not keep the gate bubbled tbh. I am uncertain how bubbl mechanics function completely, but just keep a few of them around the gate that they frequent.
Can simply keep flying your other ships until the bubble expires and youll have plenty of time to get to the gate and pod-lock them. Even if you were curretnly in a BS when the pod's bubbled.
Thats a big no-no. These gates are used frequently (I.E. every minute or so) by alliance members, and a bubble will stop every single one of them and make them slow boat there PvE ship to the gate/out of the bubble.
Bubbles also have an Anchor time, 4 minutes for a nice big tech II bubble to easily catch a pod. This means I may not have enough time to quickly set it up before the pod passes.
Interdictors are unique in that there bubbles are instant deployment, and also only last 2 minutes so you don't accidently bubble your fellow alliance mates. If it takes longer than 2 minutes for the pod to show of you can of course launch a new 2 minute bubble, and there really cheap only 20,000 ISK or so.
Then yes... Given that you stipulate that you are in the right place at the right time, an Interdictor is the ideal ship for this activity It is exactly the kind of thing the ship is designed for.
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.03 17:53:00 -
[12]
Originally by: Bernard Schuyler
Originally by: CAPSLOCKBROKE
Originally by: Boundless Faith Why not keep the gate bubbled tbh. I am uncertain how bubbl mechanics function completely, but just keep a few of them around the gate that they frequent.
Can simply keep flying your other ships until the bubble expires and youll have plenty of time to get to the gate and pod-lock them. Even if you were curretnly in a BS when the pod's bubbled.
Thats a big no-no. These gates are used frequently (I.E. every minute or so) by alliance members, and a bubble will stop every single one of them and make them slow boat there PvE ship to the gate/out of the bubble.
Bubbles also have an Anchor time, 4 minutes for a nice big tech II bubble to easily catch a pod. This means I may not have enough time to quickly set it up before the pod passes.
Interdictors are unique in that there bubbles are instant deployment, and also only last 2 minutes so you don't accidently bubble your fellow alliance mates. If it takes longer than 2 minutes for the pod to show of you can of course launch a new 2 minute bubble, and there really cheap only 20,000 ISK or so.
Then yes... Given that you stipulate that you are in the right place at the right time, an Interdictor is the ideal ship for this activity It is exactly the kind of thing the ship is designed for.
Awesome thanks =) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Hamatitio
Caldari Caldari Provisions
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Posted - 2010.08.04 02:10:00 -
[13]
Done this many times always good for a laugh after a fight camping a pipe and podding 7-10 people who thought they'd get away.
Especially when one was smacking you earlier :)
Originally by: Forest Gump
And that's all I got to say 'bout that.
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Urich VonWolfenstein
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Posted - 2010.08.04 04:55:00 -
[14]
Just use smart bombs, no targeting decent range and if theirs like 3-6 thy insta pop a pod . or u can fit out a bs with 8 large ones and sit on the gate with a bubble and fuk everything up that goes through
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Gratuitous
Amarr the CHUPACABRA fiasco
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Posted - 2010.08.04 07:30:00 -
[15]
Originally by: CAPSLOCKBROKE Thats a big no-no. These gates are used frequently (I.E. every minute or so) by alliance members, and a bubble will stop every single one of them and make them slow boat there PvE ship to the gate/out of the bubble.
Bubbles also have an Anchor time, 4 minutes for a nice big tech II bubble to easily catch a pod. This means I may not have enough time to quickly set it up before the pod passes.
Interdictors are unique in that there bubbles are instant deployment, and also only last 2 minutes so you don't accidently bubble your fellow alliance mates. If it takes longer than 2 minutes for the pod to show of you can of course launch a new 2 minute bubble, and there really cheap only 20,000 ISK or so.[/quote
sooooo, exactly which gate do your pve alliance mates come through every minute? Im sure we could find a few helpfull pilots to give them a speady ride
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.04 15:02:00 -
[16]
Edited by: CAPSLOCKBROKE on 04/08/2010 15:02:31
Originally by: Gratuitous
Originally by: CAPSLOCKBROKE Thats a big no-no. These gates are used frequently (I.E. every minute or so) by alliance members, and a bubble will stop every single one of them and make them slow boat there PvE ship to the gate/out of the bubble.
Bubbles also have an Anchor time, 4 minutes for a nice big tech II bubble to easily catch a pod. This means I may not have enough time to quickly set it up before the pod passes.
Interdictors are unique in that there bubbles are instant deployment, and also only last 2 minutes so you don't accidently bubble your fellow alliance mates. If it takes longer than 2 minutes for the pod to show of you can of course launch a new 2 minute bubble, and there really cheap only 20,000 ISK or so.[/quote
sooooo, exactly which gate do your pve alliance mates come through every minute? Im sure we could find a few helpfull pilots to give them a speady ride
NUN-YA System in the Business Region.
OH SNAP SON!
Here, take this sweater...CAUSE YOU JUST GOT ICED! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.08.04 15:14:00 -
[17]
Originally by: Urich VonWolfenstein Just use smart bombs, no targeting decent range and if theirs like 3-6 thy insta pop a pod . or u can fit out a bs with 8 large ones and sit on the gate with a bubble and fuk everything up that goes through
The same could be said for guarding a WH exit...
And like the WH exit, I'd wager you can't set off Smarties within reach of a Gate.
So the problem would be, taking up position -just- far enough away from the Gate, so you can fire the Smarties. Except by moving so far away, you can only cover a small area of real estate around that Gate.
If they jump through on the opposite side, you'll never hit them. |

Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.08.04 15:30:00 -
[18]
Get a logi to sensor boost an arty wolf, SPLAT! ----------------- Friends Forever |
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