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Istvaan Shogaatsu
Guiding Hand Social Club
416
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Posted - 2012.07.24 04:03:00 -
[1] - Quote
Disclaimer: this is a drunk post.
The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.
World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.
You see what I'm getting at, don't you?
We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...
But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.
No scientist in New Eden appears to be working on NEW WEAPONS.
Here's what I'd like to see:
The Amarr, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.
The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.
The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.
The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic particle warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic particles with a few solid strikes.
tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.) |

Istvaan Shogaatsu
Guiding Hand Social Club
421
|
Posted - 2012.07.24 04:39:00 -
[2] - Quote
rodyas wrote:You ever think about how beer evolves too slowly, while you are drinking?
Beer's inefficient. I'm a 40% fan. |

Istvaan Shogaatsu
Guiding Hand Social Club
421
|
Posted - 2012.07.24 04:51:00 -
[3] - Quote
Chainsaw Plankton wrote:the new line of missiles!
Em: chance to mess with targeting Exp: chance to do armor damage through shields Kin: chance to do structure damage through armor Therm: chance to do heat damage to modules
THIS! GOOD! CREATIVE! NEW! I LIKE! |

Istvaan Shogaatsu
Guiding Hand Social Club
440
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Posted - 2012.07.24 17:45:00 -
[4] - Quote
Gypsio III wrote:I, too, want to render 90% of Eve's ships and weapons obsolete and worthless. That sounds like a really good idea.
Never said "render obsolete" - merely that maybe, just maybe we should get some new types of weapons to play with, that open up different options. |

Istvaan Shogaatsu
Guiding Hand Social Club
445
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Posted - 2012.07.24 18:12:00 -
[5] - Quote
FloppieTheBanjoClown wrote:In short, superweapons have been done before. They got spammed and CCP was forced to nerf them. The same would happen with the OP's suggestion: FOTM fleets using whatever is the most powerful until CCP escalates to a new one or nerfs the existing one back into balance.
It is a BAD THING to create an environment where there is only one course to winning.
These are not superweapons. Nor am I suggesting they should be. They should merely be new options - roughly as effective as present weapons, but with new and never-before seen capabilities that force the community to adapt rapidly, rather than stagnate with the same tired old options we've had since day one. |

Istvaan Shogaatsu
Guiding Hand Social Club
446
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Posted - 2012.07.24 18:26:00 -
[6] - Quote
10 years...
In World War II, designs went from blueprint to build within a span of months, not years. |

Istvaan Shogaatsu
Guiding Hand Social Club
446
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Posted - 2012.07.24 18:31:00 -
[7] - Quote
FloppieTheBanjoClown wrote:Istvaan Shogaatsu wrote:10 years...
In World War II, designs went from blueprint to build within a span of months, not years. Nobody was concerned about balance in WW2. This is game, guys. It's supposed to be fun for everyone, not hand out overpowered weapons every few months that will ruin the game for all those not using them. I really wish people would stop trying to shoehorn real life into Eve.
So what you're saying is, "don't add anything new because I'm scared of having to adapt to something unpredictable." Gotcha.
Again, I'm not asking for superweapons. They were just examples of possible weapon designs, and for the Minmatar I wanted something unpredictable that could either fizzle, do damage no different to conventional warheads, or get lucky and blast away a huge chunk of a ship's HP in one hit. |

Istvaan Shogaatsu
Guiding Hand Social Club
448
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Posted - 2012.07.24 19:57:00 -
[8] - Quote
Indeed, I agree.
Another consideration is that it's probably a bit easier to design a turret model, than it is to design an entire ship.
New weapon types are a way to introduce lots of exciting new content, with (comparably) little modeling work. |

Istvaan Shogaatsu
Guiding Hand Social Club
455
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Posted - 2012.07.24 21:19:00 -
[9] - Quote
Forum Clone 77777 wrote:Why do people always have a need to excuse their post "cuz i drunk" ? Does it make you cool or something?
Well, I AM extremely cool, so I guess it's working. |

Istvaan Shogaatsu
Guiding Hand Social Club
464
|
Posted - 2012.07.26 20:08:00 -
[10] - Quote
TACTICAL TRACTOR BEAMS. I love this idea. |
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