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ReguIator
Double-Down Sovereign Forces
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Posted - 2010.08.09 19:10:00 -
[1]
Edited by: ReguIator on 09/08/2010 19:11:14 Due to "off-grid" (hello, wormhole) operations; I've built up a heavy supply of caldari capitals and modules, that I'd like to field.
I'm looking for universal caldari capital pilots (3 in total). The basics are: - The ability to pilot/adaquately jump a Chimera and/or Phoenix - The ability to activate the respective Triage/Siege module - The ability to do (very decent) damage with said siege module - The ability to remote rep/cap xfer, decently - The ability to defend it's self (decent shield tanking skills)
I don't care about the following skill trees, these characters will never leave their respective caps: Corporation Management Drones (most) Electronics (most) Gunnery Industry Leadership Mechanic Planet Management Science (other than Cybernetics) Social Subsystems Trade
Minimum Requirements:
Caldari Carrier I Caldari Dreadnought I Tactical Logistics Reconfiguration I Tactical Weapon Reconfiguration I Jump Drive Calibration I (pref V) Jump Fuel Conservation I (pref V) Citadel Torpedos I Missile Bombardment V Missile Projection V Rapid Launch V Warhead Upgrades V Shield Management V Shield Operation V Capital Shield Operation I Capital Energy Emission Systems I Energy Management V Energy Systems Operation V Shield Compensation V Shield Upgrades IV Tactical Shield Manipulation V
The bottom line, is I'm looking to assemble a small fleet of flexible caldari caps.
At the moment, I am looking for 1 pilot that meets the Dread requirements, 1 that meets the Carrier requirements, and 1 that meets both. I would prefer have all 3 that meet the above requirements.
My math puts this minimum at about 32m skill points; not counting any subcap/useless skills.
I will pay 300m per million SP's; in the specified skills. Obviously, for extremely usefull skills (carrier 5, dread 5, tact. reconfigs V, etc), I'll bump the payout up a bit =)
Please post any suitable characters that meet the requirements in this thread.
V/r, ReguIator
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Haphazard Megee
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Posted - 2010.08.09 21:39:00 -
[2]
http://eveboard.com/pilot/Haphazard_Megee 9 Bil Would still need time to leave corp. Contact me in game or here. Thanks -McGee
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ReguIator
Double-Down Sovereign Forces
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Posted - 2010.08.10 15:17:00 -
[3]
Edited by: ReguIator on 10/08/2010 15:18:59 Counter-offer sent ingame.
Just to clarify for those of you that did not read the whole message above- I am not paying 300m per 1m sp spent in wasted skills. I will pay a reasonable amount, if the character has a bit of armor tanking skills, to "pad" the buffer a bit, or max'd learning is a big plus... but the ability to fly an orca does me no good, while in a phoenix.
EDIT: The second paragraph is not referring to the above poster; I got a few offers for 60m sp chars; that figured they were worth 18b, because they could fly and equip everything ingame, but barely even sit in a phoenix.
V/r, ReguIator
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Haphazard Megee
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Posted - 2010.08.21 01:46:00 -
[4]
Hello,
The gent that offered 8.4 has backed out. If your offer of 8 is still good Megee can be transfered within 24 hours of notice.
Thanks,
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Robin Anne
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Posted - 2010.08.21 10:03:00 -
[5]
Just some friendly suggestions.
Just pointing out that citadel cruise missiles are some times handy.
Tactical shield manipulation to 5 is pretty much pointless.
Drone skills are handy to have both in carriers and dreads. Sentry drones add a little bit of dps for dreads while shooting at stuff plus for capitals eating at pos since it is out of range of other drones/fighters.
Mechanic is useful for shield tankers also. Mechanic and hull upgrades to 5 adds to ehp plus hull upgrades 4 is required for dcu2. Plus if you want to field armor maintenance bots there is a pre-req under mechanic.
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Marenish
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Posted - 2010.08.21 15:17:00 -
[6]
I am for sale http://eveboard.com/pilot/Marenish
\+5 implants caldari carrier 5 fighter bombers 5 fighters 5
check it out if u like mail me ingame
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