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Threat
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Posted - 2004.12.22 17:09:00 -
[1]
I am one of the remaining fanboys of Minmatar ships. I've been flying a Muninn for a few weeks and have tried a few setups, some of them are extremely destructive (705 wrecking hit with a 720 Scout w/phased plasma). NPCs almost never get close and I rarely use the missles, but when they do the assult launchers and drones devastate them pretty fast.
The pure offense setup is a bit risky in lower security areas despite resistances. So I'm looking for more of a PvE/PvP setup. My skills are good so I can pretty much fit any module.
For pure offense I run (I'm at work so can't remember exactly, I'll check later) 4 720's, 1 650, 2 assult launchers and one heavy
Mids: 10mn AB, cap charger, tracking comp
Lows: 2 gyro, med rep, sensor boost, RCU
Please share your ideas/setups.
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Threat
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Posted - 2004.12.22 17:09:00 -
[2]
I am one of the remaining fanboys of Minmatar ships. I've been flying a Muninn for a few weeks and have tried a few setups, some of them are extremely destructive (705 wrecking hit with a 720 Scout w/phased plasma). NPCs almost never get close and I rarely use the missles, but when they do the assult launchers and drones devastate them pretty fast.
The pure offense setup is a bit risky in lower security areas despite resistances. So I'm looking for more of a PvE/PvP setup. My skills are good so I can pretty much fit any module.
For pure offense I run (I'm at work so can't remember exactly, I'll check later) 4 720's, 1 650, 2 assult launchers and one heavy
Mids: 10mn AB, cap charger, tracking comp
Lows: 2 gyro, med rep, sensor boost, RCU
Please share your ideas/setups.
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Duke Karas
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Posted - 2004.12.22 17:39:00 -
[3]
Put T2 guns on that thing :)
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Duke Karas
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Posted - 2004.12.22 17:39:00 -
[4]
Put T2 guns on that thing :)
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Bad'Boy
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Posted - 2004.12.22 18:45:00 -
[5]
post pictures plz...heh. Munin and cerberus is only heavy ass ships I havnt seen yet...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.12.22 18:45:00 -
[6]
post pictures plz...heh. Munin and cerberus is only heavy ass ships I havnt seen yet...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Anjerrai Meloanis
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Posted - 2004.12.22 18:48:00 -
[7]
try auto's, ps i want a vagabond for my love of them :)
uh. |

Anjerrai Meloanis
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Posted - 2004.12.22 18:48:00 -
[8]
try auto's, ps i want a vagabond for my love of them :)
uh. |

Mando Nessen
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Posted - 2004.12.22 20:26:00 -
[9]
Actually I was disappointed with the look of the Munnin, very little change from the Rupture model. though I guess that makes it a "stealthy" assault.
Mando
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Mando Nessen
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Posted - 2004.12.22 20:26:00 -
[10]
Actually I was disappointed with the look of the Munnin, very little change from the Rupture model. though I guess that makes it a "stealthy" assault.
Mando
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Threat
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Posted - 2004.12.22 21:28:00 -
[11]
Edited by: Threat on 22/12/2004 21:29:23 T2 guns.... training. Not much difference atm in damage etc, until t2 ammo, and they will require more grid, which will, I think, change the guns to 2 720 2's and 2 650 2's Pictures... ummmm I don't have a host site Autocannons ... I'm not big on them, I prefer artilleries but would try a set up if one were made.
Still looking for others that fly these that would like to add their input.
It needs more grid and cap though. Personally I'd love to fit 4 720 2's, 2 heavy launchers and an assult launcher.
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Threat
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Posted - 2004.12.22 21:28:00 -
[12]
Edited by: Threat on 22/12/2004 21:29:23 T2 guns.... training. Not much difference atm in damage etc, until t2 ammo, and they will require more grid, which will, I think, change the guns to 2 720 2's and 2 650 2's Pictures... ummmm I don't have a host site Autocannons ... I'm not big on them, I prefer artilleries but would try a set up if one were made.
Still looking for others that fly these that would like to add their input.
It needs more grid and cap though. Personally I'd love to fit 4 720 2's, 2 heavy launchers and an assult launcher.
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Duke Karas
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Posted - 2004.12.22 22:09:00 -
[13]
What I will do with my Munin when I get it (and it happens to be an autocannon set-up since you asked for one):
HI
5 T2 220mm Vulcan Autocannons 2 Assault Launchers
MED
1 10MN AB 1 Webber 1 Cap Re-charger
LO
2 Cap Relays 2 Armor Hardeners (dmg your choice) 1 T2 Med Armor Rep
Remembering that the armor resistances are also boosted for the Munin, and ABs now work better than before. Similar set-up on Rupture rocks.

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Duke Karas
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Posted - 2004.12.22 22:09:00 -
[14]
What I will do with my Munin when I get it (and it happens to be an autocannon set-up since you asked for one):
HI
5 T2 220mm Vulcan Autocannons 2 Assault Launchers
MED
1 10MN AB 1 Webber 1 Cap Re-charger
LO
2 Cap Relays 2 Armor Hardeners (dmg your choice) 1 T2 Med Armor Rep
Remembering that the armor resistances are also boosted for the Munin, and ABs now work better than before. Similar set-up on Rupture rocks.

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Tobez
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Posted - 2004.12.23 10:15:00 -
[15]
Depends what ya doing,
If im Hunting the few toilets that enter our airspace uninvited its normally
4 x 720s yech 2 arb Launchers and lots of damage mods, although i do prefer the Vagabond cos its faster and u get nearly 1 x more on your damage modifier.
as for tanking 1, not tried as i dont wanna loose it hehe too much dosh and too early
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Tobez
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Posted - 2004.12.23 10:15:00 -
[16]
Depends what ya doing,
If im Hunting the few toilets that enter our airspace uninvited its normally
4 x 720s yech 2 arb Launchers and lots of damage mods, although i do prefer the Vagabond cos its faster and u get nearly 1 x more on your damage modifier.
as for tanking 1, not tried as i dont wanna loose it hehe too much dosh and too early
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Dexter Rast
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Posted - 2004.12.23 11:14:00 -
[17]
setup i have used for PvE is based on a gank setup, something along the lines of 5x650`s and 5x gyroII`s, med sltos was either mwd/ab and a basic sheild tank, kinetic hradner and a sheild booster, the ship can handle empire rats very easily indeed.
never took it to 0.0 yet to hunt as i am still getting a feel for the ship
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Dexter Rast
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Posted - 2004.12.23 11:14:00 -
[18]
setup i have used for PvE is based on a gank setup, something along the lines of 5x650`s and 5x gyroII`s, med sltos was either mwd/ab and a basic sheild tank, kinetic hradner and a sheild booster, the ship can handle empire rats very easily indeed.
never took it to 0.0 yet to hunt as i am still getting a feel for the ship
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Krige
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Posted - 2004.12.23 11:26:00 -
[19]
I got my Muninn yesterday, and took it straight to 0.0 for NPC hunting with the following setup:
5x720mm 1xMalkuth Heavy launcher 1xHeavy launcher 1xAB1 1xCL-5 Med Shield Booster 1x Tracking Booster 4xPDU 1xWCS
It handled the NPC's quite happily (mainly up to 110k rats), but I will need to work on this setup - I still think I can get a lot more out of this beast of a ship.
Krige
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Krige
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Posted - 2004.12.23 11:26:00 -
[20]
I got my Muninn yesterday, and took it straight to 0.0 for NPC hunting with the following setup:
5x720mm 1xMalkuth Heavy launcher 1xHeavy launcher 1xAB1 1xCL-5 Med Shield Booster 1x Tracking Booster 4xPDU 1xWCS
It handled the NPC's quite happily (mainly up to 110k rats), but I will need to work on this setup - I still think I can get a lot more out of this beast of a ship.
Krige
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Threat
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Posted - 2004.12.23 14:20:00 -
[21]
Dexter, Isn't that going to kill your cap in no time without any rechargers? And what do you do against pesky mwd'ing frigs? no web and no nos to slow em down.
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Threat
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Posted - 2004.12.23 14:20:00 -
[22]
Dexter, Isn't that going to kill your cap in no time without any rechargers? And what do you do against pesky mwd'ing frigs? no web and no nos to slow em down.
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Dexter Rast
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Posted - 2004.12.23 14:56:00 -
[23]
Originally by: Threat Dexter, Isn't that going to kill your cap in no time without any rechargers? And what do you do against pesky mwd'ing frigs? no web and no nos to slow em down.
never had any problem keeping my cap, i can normally kill everything before i run close to using all my cap, aslong as you head away from the spawn as the frigs are chasing you that keep the transversal velocity very low, you just pick em off as they get into range. for anything that happens to slip past i have drones and a launcher as backup (not listed in original setup) using the muninn`s stats to yuor advantage you dont realy sufer that much damage having high resists to em and thermal before any hardners are applied. like i said before though i havnt tried to do anything too hard in this ship yet, only belt rats in 0.1 systems at the mo
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Dexter Rast
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Posted - 2004.12.23 14:56:00 -
[24]
Originally by: Threat Dexter, Isn't that going to kill your cap in no time without any rechargers? And what do you do against pesky mwd'ing frigs? no web and no nos to slow em down.
never had any problem keeping my cap, i can normally kill everything before i run close to using all my cap, aslong as you head away from the spawn as the frigs are chasing you that keep the transversal velocity very low, you just pick em off as they get into range. for anything that happens to slip past i have drones and a launcher as backup (not listed in original setup) using the muninn`s stats to yuor advantage you dont realy sufer that much damage having high resists to em and thermal before any hardners are applied. like i said before though i havnt tried to do anything too hard in this ship yet, only belt rats in 0.1 systems at the mo
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Threat
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Posted - 2004.12.23 15:58:00 -
[25]
0.1 is where I've been too, I'm gonna have to pvp or 0.0 npc hunt to get any kind of a challenge. I use an armor rep, but haven't had to turn it on yet. Most frigs go poof in 1-2 shots. The only time i've come close is where I've warped in on top of a dual guardian Senrty spawn with their frig buddies. Drones, the 650, and missles made short work of them.
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Threat
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Posted - 2004.12.23 15:58:00 -
[26]
0.1 is where I've been too, I'm gonna have to pvp or 0.0 npc hunt to get any kind of a challenge. I use an armor rep, but haven't had to turn it on yet. Most frigs go poof in 1-2 shots. The only time i've come close is where I've warped in on top of a dual guardian Senrty spawn with their frig buddies. Drones, the 650, and missles made short work of them.
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Estios
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Posted - 2004.12.23 16:26:00 -
[27]
Edited by: Estios on 23/12/2004 16:27:26
Originally by: Bad'Boy post pictures plz...heh. Munin and cerberus is only heavy ass ships I havnt seen yet...
Dude I was flying one in a gang with you for about 3 hours the other night lol
Check the Cenzor kill etc
My Muninn has tech 2 guns and is the sex0r, my set up stays safely secret though but > all ^^
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.23 16:26:00 -
[28]
Edited by: Estios on 23/12/2004 16:27:26
Originally by: Bad'Boy post pictures plz...heh. Munin and cerberus is only heavy ass ships I havnt seen yet...
Dude I was flying one in a gang with you for about 3 hours the other night lol
Check the Cenzor kill etc
My Muninn has tech 2 guns and is the sex0r, my set up stays safely secret though but > all ^^
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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