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Vandle Cascade
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Posted - 2010.08.14 02:06:00 -
[1]
I want to know which is better between these 4 before i continue to train. Also what skills are needed to fly them efficiently. Thanks.
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brother stud
This will look bad on your killboard Capital Storm
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Posted - 2010.08.14 02:09:00 -
[2]
Edited by: brother stud on 14/08/2010 02:10:06 They all pretty much share the same skill plan, just that the force recons can cloak and the combat recons can't, that's really the only notable difference with slightly different bonuses
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Aralieus
Amarr The Inf1dels En Garde
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Posted - 2010.08.14 02:20:00 -
[3]
Edited by: Aralieus on 14/08/2010 02:23:01 Vandle, it really depends on what your goals are. There is no better ship than the other one, however one may do a more specific role than the other one.
Edit:
For instance:
Curse: Long range anti support support Pilgrim: Close rang brawler
Falcon: Sneaky ECM boat Rook: ECM King
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Vandle Cascade
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Posted - 2010.08.14 02:20:00 -
[4]
Recommended Skills?
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Vandle Cascade
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Posted - 2010.08.14 02:23:00 -
[5]
Well I want to do some solo pvping. I have T2 ecm but i hear the pilgrim or curse makes better killers. My heads a pretzel i dont want to spend time training amarr cruisers to 5 only to turn around and have to wait another month while caldari cruiser goes to 5.
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Aralieus
Amarr The Inf1dels En Garde
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Posted - 2010.08.14 02:24:00 -
[6]
Originally by: Vandle Cascade Recommended Skills?
For which ship m8?
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brother stud
This will look bad on your killboard Capital Storm
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Posted - 2010.08.14 02:25:00 -
[7]
Recon at least to lvl 4, for caldari electronic warfare 5 and core cap skills, for amarr energy emission system to lvl 4 at least, turret destabilization to lvl 4 at least, drone skills and core cap skills again, for gallente signal supression to at least lvl 4 and propulsion jamming to 4 at least, and for minmatar, propulsion jamming to lvl 4 at least, and target painting and frequency modulation to lvl 4 also think that's pretty much it lol
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Vandle Cascade
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Posted - 2010.08.14 02:26:00 -
[8]
i guess falcon / rook
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Artemis Rose
Clandestine Vector
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Posted - 2010.08.14 02:32:00 -
[9]
In order
Falcon
Curse
Rook
The useless one (Pilgrim)
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Mutant Miner
Caldari Quafe Industries Art of Defiance
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Posted - 2010.08.14 02:51:00 -
[10]
Recon 5 is a must-have, tbh.
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Neytirii
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Posted - 2010.08.14 04:49:00 -
[11]
If you want ECM, train for the falcon or rook. If you want neuts/drones, train for the curse or pilgrim.
Either way, no one really cares.
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King Rothgar
Amarrian Retribution
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Posted - 2010.08.14 05:01:00 -
[12]
For solo hunting, the pilgrim or curse will be your best bet. The two have identical skill plans so just get both and decide which you like better later. I have both and which I use is situational. The curse is typically used to kite and stay out of range, the pilgrim goes point blank and ducks under their guns. Obviously the curse is safer to use since it can gtfo. However the curse can't sneak up on targets like the pilgrim can. Hence it's situational.
The falcon/rook are better suited to small gangs where it need not tackle or apply dps. The curse and pilgrim can kill just about anything solo because the neuts deactivate any sort of active tank. This in turn allows their pathetic 230 dps at max skills to take down almost anything. ECM can't do that so though they may not be able to shoot back, you'll never break them if they have any sort of active tank. You can however shut down multiple targets with a falcon/rook. The curse/pilgrim can normally only take one target out of a fight effectively. Thus far you shall read, but no further; for this is my sig. |

Thorian Baalnorn
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Posted - 2010.08.14 05:31:00 -
[13]
I use the curse as a wingman when i pvp. Setup properly it tanks decently well. though i only run a single tracking disruptor if any.The long range give you the option of ducking in for long range guns and moving out for short range. It makes a great support ship and is alright solo.
The pilgrim has its uses. as a solopwnmobile not really so much, imo. The only real advantage it has is the cloak. Otherwise the curse is better. also makes a good ninja ratting ship.
Rook and falcon i am told are decently good though i have never flown either.
As far as trains find you a fit you like for a ship you like. Load into EFT max skilled. apply your skills see what is needed. that will get you in the fit you want. Then focus on maxing the relevant skills out. You really need recon level 4 min to fly one decently.
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Neo Rainhart
Blood Inquisiti0n
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Posted - 2010.08.14 08:13:00 -
[14]
Originally by: Artemis Rose In order
Falcon
Curse
Rook
The useless one (Pilgrim)
Your face is useless. Pilgrim is the king of solo
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2010.08.14 08:29:00 -
[15]
Hard to choose... Never flown a Rook but flown against it in solo or 2-3 man gang situations and it can be crazy effective, fitting a decent buffer + dps + ECM combo + disruptor.
In my eyes it seems at least equally versatile with the curse as a solo boat, unless you want to exploit the neutralizing niche to take down large ships that could otherwise tank your DPS.
The Pilgrim is a better "solo" carebear hunter / drag bubble camper than the falcon, but compared to the latter in gang situations is clearly the worst choice available. Actually all other cov-op recons outperform it for gang work easily IMHO... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.08.14 18:00:00 -
[16]
Assuming this is a stealth, "Which Cruiser to 5", question.
Train both.
Do Amarr first though.
As for the ships themselves, imho it runs Curse/Falcon then Rook/Pilgrim. I say this as someone with Recon 5 and lots of time in all four ships. They all have their uses but I end up in the first two WAY more often than the second.
The Pilgrim can be a fine solo ship under ideal circumstances but I never trust in circumstance. Missile ships are pretty much right out (cap and tracking warfare mean nothing to a missile launcher) and they're pretty easy to trap. Bait ship + cap booster + scram + web + support = dead Pilgrim. Attacking something quicker that gets out of scram range before sensor recal + lock time will then kite you to death.
It is good for roaming around quieter nullsec regions though. Catching unsuspected ratters or Hulks is always a joy. It's also possibly the finest ninja-ratter around (400+ dps, no ammo worries, covops cloak).
As for skills?
Recon 5 Recon 5 Recon 5
THEN you can worry about the other skills. Putting the 'irate' into 'Pirate' |

Noguchi Raijin
Order of the Griffin
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Posted - 2010.08.14 19:01:00 -
[17]
Rook is good solo, but like the amarr recons, it's situational. The situation being no chance of back-up arriving anytime soon. But under those circumstances, and not running into someone stacked with eccm, you can kill just about anything you can catch.
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Randon Alt67
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Posted - 2010.08.14 19:07:00 -
[18]
As someone who has flown all 4, they will all serve you well.
Pilgrim - It is a wonderful solo boat and mission busting boat. With Recon 5 you can fit a probe launcher and use it for mission busting. It gets in close and gets udner guns and uses it's EWAR to break tanks and prevent turret DPS. Probably the best solo option. With a Curse, people can see you coming. It's main draw back is that it lacks the GTFO and tends to die horribly.
Curse - Great solo/gang ship. The fits are similar, though gang work might be an additional TD. It has the range that the Pilgrim does not. Combine with the drones and pretty much all small ships stay away. Tackle ships get neuted in one cycle. pretty much all turret based ships know they cannot take out a Curse and it will be hard to get fights that are anything resembling fair unless you get a jump on someone. And when it comes to gang work you are primary most of the time.
Falcon - Cloaky ECM. Also makes a good forward scout as well with a probe launcher. It can be fitted for some DPS, but of all the recons it is the most specialized. It is an ECM cloaky boat, pure and simple.
Rook - Similar to the curse, but uses missle based DPS and ECM to reduce damage. Can have a decent buffer tank, is fairly maneuverable, and with HMLS can fight at range. All in all a solid and welcome ship to any small gang warfare, but you tend to be a bit closer to the fight then a falcon. Watch out for things getting too close to you. Your ECM is your defense, though some put a small buffer tank on as well. Works very well with a Scimitar and resists.
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.08.14 21:07:00 -
[19]
Originally by: Vandle Cascade I want to know which is better between these 4 before i continue to train. Also what skills are needed to fly them efficiently. Thanks.
One word: deimos ----------------- Friends Forever |

Aralieus
Amarr The Inf1dels En Garde
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Posted - 2010.08.15 04:34:00 -
[20]
I will tell u this, if you fly a Rook or Curse...YOU WILL GET PRIMARIED 
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Artemis Rose
Clandestine Vector
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Posted - 2010.08.15 05:18:00 -
[21]
Originally by: Neo Rainhart
Your face is useless. Pilgrim is the king of solo
Its the king of solo if you like to be cloaked for eons waiting for the 2% of targets you can actually kill with it. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Admiral Pelleon
White Shadow Imperium
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Posted - 2010.08.15 09:10:00 -
[22]
Originally by: Aralieus I will tell u this, if you fly a Rook or Curse...YOU WILL GET PRIMARIED 
Because falcons suck amirite? ________ Chicago players channel: 'Windy City'
Originally by: CCP Navigator Confirming that I am the best poster.
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Misanth
Reaper Industries Asset Liberation Front.
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Posted - 2010.08.15 12:02:00 -
[23]
"what ships are better" and in capital letters.. I'd say, in your case, a Rifter. With some experience you'll find out yourself what you want to fly. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Vandle Cascade
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Posted - 2010.08.15 20:50:00 -
[24]
Originally by: Neytirii If you want ECM, train for the falcon or rook. If you want neuts/drones, train for the curse or pilgrim.
Either way, no one really cares.
OK *******
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Lord Aires
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Posted - 2010.08.15 21:03:00 -
[25]
Originally by: Misanth "what ships are better" and in capital letters.. I'd say, in your case, a Rifter. With some experience you'll find out yourself what you want to fly.
I know what I want to fly. Thanks to everyone that answered considering theres no eve ship guide the forum is the best place to ask questions and get information.
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Deliora May
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Posted - 2010.08.16 10:49:00 -
[26]
Hmm... to start off, it depends on if you want to work solo / in gangs. If you want to work in gangs - I can only advice the curse. I haven't used the falcon yet, but it is a nice piece of equipment aswell in gangs. Why would you want a curse? A) You can neut the living hell out of anyone you don't like. It takes about 2 cycles to neut a Battlecruiser from full down to 0, you can do it from 32+km range (you need at least recon 4 for any recon to work properly) and you can help your gang by tracking disrupting anything with heavy fire. We thought a small BC / BS gang and it is fun to see armageddons hit you for 48 damage - if they hit you at all, while you neut someone that would otherwise make problems.
The problem about the curse is the hp. You need either someone in the fleet do have RR, because even if you jump in later - you will be called primary. What is your worst enemy in a curse / Pilgrim? Minmatar ships, especially vagabonds / hurricanes and the like. Their tracking is too good, so they don't care if you tracking disrupt their speed and they work on falloff, so optimal range disruption won't scare them either.
The pilgrim on the other hand is awesome for working solo. If you get a hang of what you can take and what not (I am not going to tell you! :P) it is a ship that will do you lot's of good while camping around somewhere / roaming in small cloaky gangs.
To give you a rough sketch of what the curse can do: 32km+ range on neut 200km+ targeting range with a Sensor Booster without script Tracking Disruption deluxe on anything that doesn't use autocannons **** frigates / cruisers
oh and one more notice: should you decide for a curse - utilize your range - it is your greatest asset and strength.
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Baron Agamemnon
Caldari The Einherji
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Posted - 2010.08.16 13:14:00 -
[27]
I perfer Curse and Falcon myself. And Reon 5 helps a lot, belive me  --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |

loganonekenobi
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Posted - 2010.08.16 19:06:00 -
[28]
I've thinking about the curse and pilgram as i am in somewhat the same position as the op but i can see by the math that the hp is a problem so.... what if (and i am probably thinking outside of eve's box) what if you used those wonderfull nut bonuses for nossing instead and dual armor or shield rep the recon drone boats. I haven't done the math at the time of this post but if they both get 100% on their pull of energy then i would think that you would always be lower in energy then you opponent when you use both repairs (i'm an armor tanker so my experience on shield tanking is limited) Would this not help solve the tanking problem if you use the enemies energy to repair yourself?
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Random Alt147782
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Posted - 2010.08.16 21:43:00 -
[29]
Edited by: Random Alt147782 on 16/08/2010 21:43:31
Originally by: Deliora May
What is your worst enemy in a curse / Pilgrim? Minmatar ships, especially vagabonds / hurricanes and the like. Their tracking is too good, so they don't care if you tracking disrupt their speed and they work on falloff, so optimal range disruption won't scare them either.
A Curse works in the 18-24km+ range depending on how far it's point range is. A Hurriance with an AC build, a TEII, and an Ambit has a max range of about 30km. A curse hits it with a TD with a range script and you just cut that range to about 12km, even with double fall off damage the Curse wins.
A vagabound lives on speed. If it gets close to a curse it will be neuted and lose that speed, same thing, use range scripts, keep at range, all is good. A Curse flown properly feears no turret ship.
An AB pilgrim that can scram and web a Cane/Vaga will set the orbit to about 750-1200km to maximize the tracking. It is very easy to push tracking up into the 0.3-4 range on get their tracking under 0.1 with a scripted TD. What kills you ois the incoming if you miss your point and they can get distance. At which point you switch to your range script and cut their DPS down. If they stay out of your scram/point neut range you should be able to tank their DPS without a problem, but once a buddy shows up you are dead.
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Denuo Secus
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Posted - 2010.08.16 21:55:00 -
[30]
Originally by: Deliora May ....What is your worst enemy in a curse / Pilgrim? ....
I'd rather say missile ships. Immune to TD and not that much cap dependant. -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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