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Alexandria Ekibe
Amarr Ministry of War
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Posted - 2010.08.16 18:38:00 -
[1]
Edited by: Alexandria Ekibe on 16/08/2010 18:39:31 So im sitting around 1.2m SP and I am getting nervous. I have taken a lot of advice from various plans, players and guides, which I think has left me in a bad spot.
My goal is to fly covops, both a bomber and a prober. The advice i was given told me to go for an interceptor first, but also a battleship to make money in L4's in order to afford the interceptors and bombers i will go though. Also, I am incredibly new to the game, so probably took some skills i will not need any time soon. Anyhow, with 1.6m SP approaching, I'm wondering what i can do best to salvage my scattered skills:
Drones III Scout Drone Control I
Cloaking II Electronic Warfare II Electronics IV Electronic Upgrades III Long Range Targeting III Propulsion Jamming III Signature Analysis III Survey III Target Painting I Targeting III
Energy Emission Systems I Energy Grid Upgrades III Energy Management III Energy Systems Operation IV Engineering IV Shield Emission Systems I Shield Management III Shield Opereation III
Controlled Bursts III Gunnery IV Medium Energy Turret III Motion Prediction III Rapid Firing II Sharpshooter II Small Energy Turret III Small Hybrid Turret II Small Projectile Turret I Weapon Upgrades II
Industry II Mining III
Analytical Mind IV Clarity II Eidetic Memory II Focus II Instant Recall IV Iron Will IV Learning IV Logic II Spatial Awareness IV
Armor Rigging I Astronautics Rigging I Hull Upgrades III Jury Rigging III Mechanic III Remote Armor Repair Systems II Repair Syetems III Salvaging I
Missile Bombardment I Missile Launche Operation II Rockets I Standard Missiles I
Acceleration Control III Afterburner III Evasive Maneuvering IV High Speed Maneuvering III Navigation IV Warp Drive Operation II
Archaeology I Astrometric Rangefinding II Astrometrics III Cybernetics II Hacking I Science IV
Diplomacy III Social III
Amarr Cruiser III Amarr Frigate IV Amarr Industrial II Battlecruisers II Caldari Frigate III Destroyers II Minmatar Frigate II Spaceship Command IV
Trade III
Any suggestions on how to salvage this build? I'm guessing going for a battleship since im only one level of cruiser away, but I really don't know.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.08.16 21:51:00 -
[2]
you can't mess up. if you don't know where you want to be, you can't get there sooner. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Bruce Kemp
UK Freedom Fighters Focused Intentions
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Posted - 2010.08.16 22:14:00 -
[3]
looks ok, dont worry so much. 
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LT Rayzor
The Necropolis Frater Adhuc Excessum
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Posted - 2010.08.16 22:34:00 -
[4]
nah looks good. 
Don't rush into a BS without proper support skills, You may lose it and that can be crippling to a new player (financially and morally)
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Hound Halfhand
Minmatar Selectus Pravus Lupus
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Posted - 2010.08.17 00:21:00 -
[5]
My personal belief is you cannot "screw up" a character in EVE, unless you choose a name you really despise. Some people take pride in having no SP in industry however the only thing you truly wasted is time. I would put the ships I want to fly in EVEMon and take it from there. The higher your learning skills the better however I wouldn't worry so much about that either. Just have fun and if your still playing in 6 months you will be amazed at the stuff you have trained. It will probably be a lot different than what you think you wanted to originally train.
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Sergei Le'Poof
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Posted - 2010.08.17 01:19:00 -
[6]
I would get the advanced learnings to at least III if I were you and consider getting the basic ones to V.
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SurrenderMonkey
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Posted - 2010.08.17 02:07:00 -
[7]
Originally by: Sergei Le'Poof I would get the advanced learnings to at least III if I were you and consider getting the basic ones to V.
This is funny. Protip: It's faster to get an advanced learning to 4 than it is to get a basic learning to 5, so if you're going to go to 5 on a basic learning (which you definitely should, in the long run), don't do it before taking the advanced one to 4. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Sergei Le'Poof
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Posted - 2010.08.17 02:16:00 -
[8]
Originally by: SurrenderMonkey
Originally by: Sergei Le'Poof I would get the advanced learnings to at least III if I were you and consider getting the basic ones to V.
This is funny. Protip: It's faster to get an advanced learning to 4 than it is to get a basic learning to 5, so if you're going to go to 5 on a basic learning (which you definitely should, in the long run), don't do it before taking the advanced one to 4.
I am glad I made you laugh mr Pro.
I like your shirt btw. You do not happen to be single now, do you?
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Natalie Caladan
Hedion University
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Posted - 2010.08.17 05:18:00 -
[9]
Edited by: Natalie Caladan on 17/08/2010 05:21:19
Originally by: Hound Halfhand My personal belief is you cannot "screw up" a character in EVE
Yes you actually can, you can use your attribute remaps in a horrible way so starting all over again will be faster than going on! 
Next to that a mix of industrial/mining and combat will make your progression so slow that you won't get anywhere within a few years.
@OP: looks good, no reason to restart. As said before, slowly level up your learning skills and go on the way you're progressing now. I would somewhat prioritize L4 missions as it's a great source of income; interceptors or scanning won't make a lot of ISK in comparison and those lvl V prereq skills will slow your training down. The skills that you will want to have at V are Engineering and Electronics as a lot of ships have really tight fitting options.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.17 12:36:00 -
[10]
WIth 1,6mil sp...you really can't be screwed up yet. When you reach 16mil sp then you might have screwed something, but normally it just means time. Also in most cases you just notice you lack skills rather than have them in the wrong place. Trust me, you will want new things while playing eve and in the end you will have little of that, a lot of those and more want for this.  Stop whining. |

My Postman
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Posted - 2010.08.17 14:15:00 -
[11]
DonŠt rush it - thats not what eve is made for.
Try to bring your support skills (cpu, powergrid, cap) up, you will need them for ALL ships you will fly in this game.
Just simply look at the requirements your covops/bomber (and the modules fitted to it) have and here we go.
Protip: DonŠt start doing things with T2 ships you are not very sure about, they give nice killmails and cost a buch of iskies.
Welcome to EVE!
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Xre Vega
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Posted - 2010.08.17 14:43:00 -
[12]
When I created my first character in 2005, there were no remaps, no skill training time boosts, no warp to 0km, so chill out and play the damn game.
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2010.08.17 14:50:00 -
[13]
Edited by: Jenny Cameron on 17/08/2010 14:53:16 Beware though that you'll walk into a brick wall as the training speed will be at 50% of what you're used to and skills may take days to complete. Some ships require lvl V of some skill or other and depending on the skill's Rank it will take 4+ each with your current skills and implants.
For instance for your Interceptor: both Frigate V and Evasive Maneuvering V (both Rank 2 skills) will probably take you 8 days each.
You'll get used to it eventually!
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Namdor
Amarr The Gentlemen's Corporation
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Posted - 2010.08.17 15:50:00 -
[14]
Edited by: Namdor on 17/08/2010 15:52:46 I don't suppose it would do any good to advise the OP against rushing into a bomber? 
That's a fairly specialized ship, and I strongly suspect you will be extremely disappointed if you rush into one. You would be much better served by getting interceptors and/or AFs first. Before that, I would work up battlecruisers (which is probably the single best ship command skill in the game).
Don't feel like you need to get a battleship and need to run L4s, either. There are LOTS of ways to make money in Eve. Missions are good steady income, but boring as **** (IMO).
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Alexandria Ekibe
Amarr Ministry of War
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Posted - 2010.08.17 18:42:00 -
[15]
Based on the feedback here and elsewhere, I'm quite a bit relieved. I think I'll keep focusing on exploring as that's what i really enjoy doing, I'll just have to make money from plexes and wormholes instead of mission grinding.
As far as exploring goes, should i go for frigate V while I still get the bonus? That'll help open up the Anathema, interceptors and bombers in the future.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.08.17 19:37:00 -
[16]
any full level of skill that you can get on double speed is good. frigate 5 is nice. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Natalie Caladan
Hedion University
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Posted - 2010.08.17 20:10:00 -
[17]
Edited by: Natalie Caladan on 17/08/2010 20:11:00
Originally by: Jagga Spikes any full level of skill that you can get on double speed is good. frigate 5 is nice.
I'm afraid frigate V won't fit in the 1.6 mil SP queue anymore as it's 512k SP (minus the current frig levels so around 422k left).
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Ksitagarbha
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Posted - 2010.08.17 21:13:00 -
[18]
Edited by: Ksitagarbha on 17/08/2010 21:14:22
Originally by: Natalie Caladan Edited by: Natalie Caladan on 17/08/2010 20:11:00
Originally by: Jagga Spikes any full level of skill that you can get on double speed is good. frigate 5 is nice.
I'm afraid frigate V won't fit in the 1.6 mil SP queue anymore as it's 512k SP (minus the current frig levels so around 422k left).
It'll mostly fit, so i think i'd go with it.
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Prekaz
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Posted - 2010.08.17 22:46:00 -
[19]
Originally by: Ksitagarbha Edited by: Ksitagarbha on 17/08/2010 21:14:22
Originally by: Natalie Caladan Edited by: Natalie Caladan on 17/08/2010 20:11:00
Originally by: Jagga Spikes any full level of skill that you can get on double speed is good. frigate 5 is nice.
I'm afraid frigate V won't fit in the 1.6 mil SP queue anymore as it's 512k SP (minus the current frig levels so around 422k left).
It'll mostly fit, so i think i'd go with it.
IIRC, "It will mostly fit" doesn't help. If it will take you over the threshold, you don't get the multiplier.
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Cap'n NoBeard
Minmatar Void Spiders Fate Weavers
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Posted - 2010.08.17 22:56:00 -
[20]
I'd say ignore the battleships for a while, and go for battle cruisers as your mission running boat. This will let you consolidate your skill training around the small/medium proficiencies. When you get up to 4/5 mill sps and have a well rounded character established i'd have another look at the battleships. The large ship skills are very time hungry, lots of x8+ multipliers.
There is a misconception that rushing to battleships suddenly unlocks 100mil isk per hour income from being able to afk lvl 4 missions in seconds. Flying a tech 1 equipped BS into lvl 4s with support skills at 3 or less is a quick way to losing your first BS. Heck, you can lose them in level 3s if your fitting is weak.
Overall, your skillset looks reasonably balanced. I'd expand evenly from that. ? me, ? my parrot. |

SilentSta1ker
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Posted - 2010.08.17 23:36:00 -
[21]
Edited by: SilentSta1ker on 17/08/2010 23:36:55
Originally by: Cap'n NoBeard I'd say ignore the battleships for a while, and go for battle cruisers as your mission running boat. This will let you consolidate your skill training around the small/medium proficiencies. When you get up to 4/5 mill sps and have a well rounded character established i'd have another look at the battleships. The large ship skills are very time hungry, lots of x8+ multipliers.
There is a misconception that rushing to battleships suddenly unlocks 100mil isk per hour income from being able to afk lvl 4 missions in seconds. Flying a tech 1 equipped BS into lvl 4s with support skills at 3 or less is a quick way to losing your first BS. Heck, you can lose them in level 3s if your fitting is weak.
Overall, your skillset looks reasonably balanced. I'd expand evenly from that.
Funny last i looked i was able to fly battleships with 4-5m SP and do lvl4's decently, i also ratted in -1.0 systems and made 1.5b in a month doing it.. Those 4-5m sp were mixed with industry also, Tech 1 is fine you are forgetting about named moduals which are better or equal to T2 they just cost more. Granted I did this with a raven using torpedo's before the nerf. However you can still do it with cruise missiles.
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CAPSLOCKBROKE
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.08.18 19:33:00 -
[22]
Edited by: CAPSLOCKBROKE on 18/08/2010 19:34:45
Originally by: SilentSta1ker
Funny last i looked i was able to fly battleships with 4-5m SP and do lvl4's decently, i also ratted in -1.0 systems and made 1.5b in a month doing it.. Those 4-5m sp were mixed with industry also, Tech 1 is fine you are forgetting about named moduals which are better or equal to T2 they just cost more. Granted I did this with a raven using torpedo's before the nerf. However you can still do it with cruise missiles.
Named modules are worse of equal to T2, its rare they are better (one of the only exceptions I recall is Armor Plates which are completely worthless 99% of the time for PvE). They have easier FITTING requirements, but the bonuses are usually worse.
To OP unless you remapped terribly you can't screw up just keep improving =)
Edit: I do agree with this person about ratting. If you can get into a 0.0 alliance (or are feeling lucky out in NPC 0.0 space) ratting is very profitable and easy to do with low SP because you don't need a massive tank. You are only fighting a few ships at a time so if your SP or low you can survive and if your SP are high you can fit tons of gank modules instead of tank. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CAPSLOCK, BECAUSE SOMETIMES REGULAR FONT JUST, ISN'T, GOOD ENOUGH. |

Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.08.20 15:59:00 -
[23]
TOTALLY SCREWED... see if you can petition your mistake, maybe they will let you bio your character for no charge, then you can start again and do it right!
Originally by: CCP Capslock
OH GOD THE TESTING
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Kalnov
Gallente Ore Mongers Black Hand.
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Posted - 2010.08.22 00:59:00 -
[24]
Originally by: CAPSLOCKBROKE
Named modules are worse of equal to T2, its rare they are better (one of the only exceptions I recall is Armor Plates which are completely worthless 99% of the time for PvE). They have easier FITTING requirements, but the bonuses are usually worse.
There are tons of instances where meta 4 > t2. Usually has to do with cap. All EWAR, for example. MWDs also.
(T2 MWD vs Meta boils down to how many times you plan on using it. If you use it more than 2 pulses meta > t2.)
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Slade Hoo
Amarr Ministry of War
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Posted - 2010.08.22 02:25:00 -
[25]
If you have access to 0.0-space, you don't even have to train for lvl4 missions. Instead of this you simply can make your isk with your stealth bomber which is very efficient at killing hostile bs in belts. But putting SP into Battleship skills isn't the worst you can do. ------ Make Lowsec useful! Vote in the CSM-Forum! |

Goose99
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Posted - 2010.08.23 14:41:00 -
[26]
Originally by: Namdor Edited by: Namdor on 17/08/2010 15:52:46 I don't suppose it would do any good to advise the OP against rushing into a bomber? 
That's a fairly specialized ship, and I strongly suspect you will be extremely disappointed if you rush into one. You would be much better served by getting interceptors and/or AFs first. Before that, I would work up battlecruisers (which is probably the single best ship command skill in the game).
Don't feel like you need to get a battleship and need to run L4s, either. There are LOTS of ways to make money in Eve. Missions are good steady income, but boring as **** (IMO).
Rushing into a bomber is both viable and desirable if you intend to join FW. Lvl4 missions there involve killing a single BS or a handful of industrals, and pay large amount of high value LP. It's an alternate way of supporting yourself aside from normal lvl4s.
For normal lvl4s, yes, you do need BS. Overtanked BCs won't finish them in a reasonable timeframe.
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