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Sasho1973
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Posted - 2010.08.17 13:56:00 -
[1]
Finally I am able to log on this forum and bugger you veterans with my questions :).
1. How fast are radar/magnetometric sites respawned? Are they respawned with the same stuff or is it different every time? If you find a radar site in one sector, is it true to say, that a radar site will always be available in this sector (with or without rewards).
2.Sometimes I wasn't able to get 100% recognition of site even if I put my probes in tightest pyramid possible. My % stayed below 100 whatever I did.Is this related to some skills or just my probing?
3. Is it possible to improve reload time for turrets?
4.Does Dual 150 mm turret deal twice the damage it says in info? Example : One dual 150mm turret has 1.7X damage modifier. Which is less than ordinary 150mm turret. So I thought that dual actually does 2 times 1.7 damage (3.4?). Is this true?
5.What kind of ship should I have in order to be able to more or less safely visit 0.4 systems? I know I got there in my destroyer twice and was shot down even before I was able to warp to nearest station. So destroyer should be a big NO-NO for lowsec systems.
Thank you for your time and answers.
Saso
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.17 14:23:00 -
[2]
1a. Errr... 1b. Different 1c. No
2. Some sites are just a ***** to scan out. I have all at L4 and sisters probes and I still sometimes get 99.99 %
3. No.
4. 150mm is small gun, dual 150mm is medium gun. So it's apples and oranges. Large damage mod * little damage vs smaller damage mod * lots more damage. So dual 150mm will do lot more damage vs for example stationary battlecruiser. Dual counts as 1 gun, so it's not true.
5. Frigate sized ships are best, especially covops like stealth bomber.
Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Sasho1973
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Posted - 2010.08.17 15:31:00 -
[3]
Thank you for your answers. But I am even more puzzled than before and that's because of your answer to my last question. If 0.4 systems and lower are dangerous, why would it be best to go there with a frigate? I know that you didn't mean starting frigate, but more powerful ship, but still. Isn't cruiser good enough? How about battlecruiser? Is stealth the only way of traveling low sectors in solo mode?
Saso
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Darth Kilth
Minmatar Daisho Syndicate
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Posted - 2010.08.17 15:38:00 -
[4]
Going to low sec in a frigate, especially as someone new to the game, is recommended.
There are people in low-sec that will try and kill you and probably succeed. A gate camp will make short work of your ships. Low-Sec is never safe.
This is why you should use frigates, they are cheap and easily replaceable.
Originally by: CCP Capslock OH GOD THE TESTING
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SurrenderMonkey
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Posted - 2010.08.17 15:41:00 -
[5]
Edited by: SurrenderMonkey on 17/08/2010 15:42:08
Originally by: Sasho1973
2.Sometimes I wasn't able to get 100% recognition of site even if I put my probes in tightest pyramid possible. My % stayed below 100 whatever I did.Is this related to some skills or just my probing?
Skills will help with this. There are also implants (very expensive) and faction (Sisters) probes/launchers with better probing strength. Also, rigs.
Quote:
4.Does Dual 150 mm turret deal twice the damage it says in info? Example : One dual 150mm turret has 1.7X damage modifier. Which is less than ordinary 150mm turret. So I thought that dual actually does 2 times 1.7 damage (3.4?). Is this true?
The dual is a medium turret. The actual damage values come from the ammunition - that's what the modifier is being applied to. A 150mm railgun is the largest of the "small" (frigate class) turrets. A dual 150mm is the smallest of the medium turrets. That's why the modifier is lower. The base damage on the medium ammo is higher, however.
Quote: 5.What kind of ship should I have in order to be able to more or less safely visit 0.4 systems? I know I got there in my destroyer twice and was shot down even before I was able to warp to nearest station. So destroyer should be a big NO-NO for lowsec systems.
Thank you for your time and answers.
Saso
Destroyers are alright for low-sec. Frigates are better. It may seem counter-intuitive at first, but your goal is to escape the gate. This means you want an agile ship that gets into warp quickly and has a small sig, which makes it take longer for someone to get a lock on you.
As a general rule, smaller = safer. Like all rules, it has exceptions (e.g., smartbomb camps). Also, some .4 space is safer than others. Stay out of Rancer and never use the Otelen<->Amamake gate. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.08.17 15:54:00 -
[6]
1) I believe they respawn once the current one has been completed or run out of time. However they dont respawn in the same system. I am not sure of the respawn mechanics, but I am sure they dont respawn the same site each time.
2) It may be skills here, there are a number of skills that help and some ships have bonuses to signal strength (covert ops ships). Some sights are harder to probe than others... you just many not have high enough skills.
3) not sure, dont think so.
4) dont know
5) The bigger your ship - the quicker someone can target it, and the slower it gets to warp off the gate.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
LHA Tarawa
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Posted - 2010.08.17 17:23:00 -
[7]
I have no exidence to prove it, but I suspect the exploration sites work like faction war sites. Finish one, and another spawns about 15 min later in another system in the same constelation. Does not have to be same type, and almost certainly not the same rewards.
The mag sites give pretty lame salvage, but I do them anyway in hopes they will respawn as radar.
No proof this is how it works, but it seems like it to me. If I start finding a lot of grav and ladar, I will pack it in as it seems there are less radar and mag.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.08.17 17:59:00 -
[8]
AFAIK... ...regular sites (as in, not granted by system upgrades) respawn very soon after they despawn, but there are separate types of sites with different respawn ranges : some respawn at random in the same constellation, other respawn at random in the same region. ...those granted by system upgrades respawn very soon after despawning in the same system.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Natalie Caladan
Hedion University
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Posted - 2010.08.17 18:09:00 -
[9]
Edited by: Natalie Caladan on 17/08/2010 18:15:43 Edited by: Natalie Caladan on 17/08/2010 18:10:20
Originally by: Sasho1973 2.Sometimes I wasn't able to get 100% recognition of site even if I put my probes in tightest pyramid possible. My % stayed below 100 whatever I did.Is this related to some skills or just my probing?
Implants, rigs and the ship you fly play a role in that. The t2 covops scout ships have huge bonusses. Next to that Astrometric Rangefinding is possibly the best skill to improve your scanning ability. Unfortunately it's a Rank 8 skill.
Originally by: Sasho1973 5.What kind of ship should I have in order to be able to more or less safely visit 0.4 systems? I know I got there in my destroyer twice and was shot down even before I was able to warp to nearest station.
To survive you'd want to escape the gate campers, not survive by fighting. Frigates (like interceptors) are very fast and agile and can warp away before you're even uncloaked after jumping. The higher your agility (spaceship command, evasive maneuvering, ship stats) the faster you can get out before they can even lock - and subsequently scramble - you.
And as said above, a cloaked ship also makes traveling in lowsec a lot safer for obvious reasons. Taken your quations 2. and 5. I'd recommend training for a T2 covops like a Buzzard or Anathema.
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Tranka Verrane
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Posted - 2010.08.17 21:54:00 -
[10]
I don't know about usage wherever you are, but to bugger someone is a fairly graphic and obscene act and image where I come from, whether done with questions or in a spirit of open understanding. I think you meant bother or beggar.
Player Since 2005 Over 4000 hours logged
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.17 22:44:00 -
[11]
Edited by: Louis deGuerre on 17/08/2010 22:44:06
Originally by: Tranka Verrane I don't know about usage wherever you are, but to bugger someone is a fairly graphic and obscene act and image where I come from, whether done with questions or in a spirit of open understanding. I think you meant bother or beggar.
Yep I lolled
WHERE IS YOUR FILTER NOW ! Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.08.18 03:06:00 -
[12]
Originally by: Sasho1973 Thank you for your answers. But I am even more puzzled than before and that's because of your answer to my last question. If 0.4 systems and lower are dangerous, why would it be best to go there with a frigate? I know that you didn't mean starting frigate, but more powerful ship, but still. Isn't cruiser good enough? How about battlecruiser? Is stealth the only way of traveling low sectors in solo mode?
Saso
Frigates are preferred for low-sec until you get the hang of it.
There are several reasons for this: 1) Frigates have a smaller sig radius and it takes longer for them to be targeted, especially when the others are in a bigger ship. 2) Frigates are fast to align and warp, when combined with point #1, this means that you're likely going to be on your way before they can target you. 3) Frigates are cheap - when you mess it up, or get unlucky (which will happen), it doesn't cost you much to replace the ship.
Originally by: Louis deGuerre Edited by: Louis deGuerre on 17/08/2010 22:44:06
Originally by: Tranka Verrane I don't know about usage wherever you are, but to bugger someone is a fairly graphic and obscene act and image where I come from, whether done with questions or in a spirit of open understanding. I think you meant bother or beggar.
Yep I lolled
WHERE IS YOUR FILTER NOW !
I think you probably mean 'bug', not 'bugger'. Unless you truly wish to place questions where the sun don't shine. ______________________ Agony Unleashed Home of the PvP University |
Sasho1973
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Posted - 2010.08.18 07:46:00 -
[13]
Originally by: Tranka Verrane I don't know about usage wherever you are, but to bugger someone is a fairly graphic and obscene act and image where I come from, whether done with questions or in a spirit of open understanding. I think you meant bother or beggar.
I apologize to all of you. This what happens when your main source of language learning are movies and similar media. Of course I meant "bother" and not "bugger". And while we are on that topic ... is there sex in EVE? If there is I imagine that having it in 0.0 sector is much more exciting that 1.0. Wouldn't you say so?
Thank you all for your answers. This game is so huge that it's sometimes very confusing. Eve online, Eve gate, Eve wiki, forums, ... Too much :). Even searching through all this sites is mindbogling. And the complexity of the game information only adds to difficulty to understand it all.
Saso
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.18 08:03:00 -
[14]
Originally by: Sasho1973
Thank you all for your answers. This game is so huge that it's sometimes very confusing. Eve online, Eve gate, Eve wiki, forums, ... Too much :). Even searching through all this sites is mindbogling. And the complexity of the game information only adds to difficulty to understand it all.
Saso
Welcome to EVE. Nearly 4 years in and I still learn new stuff all the time. And that's about stuff that I actually do in game. There are big swathes of activity I haven't even touched yet.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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