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Zabby Gabby
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Posted - 2010.08.19 16:50:00 -
[1]
Don't bother about discussing balancing- Anything can be made to be perfectly balanced after a little tweaking. Just what new shiptypes do you think would enhance the EVE experience? Mine is:
T2 Frigate-Sized Logistics
I would love to see RR gangs made up of just assault ships, some interceptors and some of these things... It would make roaming frig fleets so much more dangerous. (And nowadays I barely see them being flown- Its all HACs and Battleship gangs 
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Goose99
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Posted - 2010.08.19 17:04:00 -
[2]
Lol @ small rr. RR small ships with larger ones.
Did you build up a collection of small deadspace rrs that don't sell? It won't help, as no one will fly rr frigs anyway.
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Fournone
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Posted - 2010.08.19 18:18:00 -
[3]
Edited by: Fournone on 19/08/2010 18:18:25
Originally by: Goose99 Lol @ small rr. RR small ships with larger ones.
Did you build up a collection of small deadspace rrs that don't sell? It won't help, as no one will fly rr frigs anyway.
The troll forum is ------> that way. I hear people that love killing other peoples threads are king there. Oh wait, this is that forum . Personally, you should contribute or (as you like to put it when you can't think of a way to kill the thread), g2bwowthxbia/g2bempire you f***ing carebear.
Personally, I think a low sec miner [mining yield of a coveter at max, only having better tank than hulk ( hulks have a tank )]. Larger drone bay and better cap than hulk so we can last mroe than 2 seconds to pirates. Also a smaller RR ship for AF gangs would be cool. ATM its HACs or GTFO.
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Goose99
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Posted - 2010.08.19 18:28:00 -
[4]
Originally by: Fournone Edited by: Fournone on 19/08/2010 18:18:25
Originally by: Goose99 Lol @ small rr. RR small ships with larger ones.
Did you build up a collection of small deadspace rrs that don't sell? It won't help, as no one will fly rr frigs anyway.
The troll forum is ------> that way. I hear people that love killing other peoples threads are king there. Oh wait, this is that forum . Personally, you should contribute or (as you like to put it when you can't think of a way to kill the thread), g2bwowthxbia/g2bempire you f***ing carebear.
Personally, I think a low sec miner [mining yield of a coveter at max, only having better tank than hulk ( hulks have a tank )]. Larger drone bay and better cap than hulk so we can last mroe than 2 seconds to pirates. Also a smaller RR ship for AF gangs would be cool. ATM its HACs or GTFO.
The point is it will still be HACs or GTFO afterwards.
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Fournone
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Posted - 2010.08.19 18:35:00 -
[5]
Originally by: Goose99 The point is it will still be HACs or GTFO afterwards.
Atleast AFs/Cepters will have something to work with. Better to let them in than just letting HACs be the only ships of low.
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Goose99
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Posted - 2010.08.19 18:46:00 -
[6]
Originally by: Fournone
Originally by: Goose99 The point is it will still be HACs or GTFO afterwards.
Atleast AFs/Cepters will have something to work with. Better to let them in than just letting HACs be the only ships of low.
Something better than nothing, may still be almost nothing. It's small rr we're talking about.
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Razar51
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Posted - 2010.08.19 18:48:00 -
[7]
-more t1 destroyer variants
-more t1 BC variants
-Covops BC
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Goose99
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Posted - 2010.08.19 18:51:00 -
[8]
Originally by: Razar51
-Covops BC
Wouldn't that one be OP? Every noob will get Covops drake and invade + afk your sov.
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Razar51
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Posted - 2010.08.19 19:00:00 -
[9]
Originally by: Goose99
Originally by: Razar51
-Covops BC
Wouldn't that one be OP? Every noob will get Covops drake and invade + afk your sov.
ud think covops BS (black ops) would be OP too, but they cost so much in isk and training time that there are not too many in use, same principle is involed. a Lot of isk and training time for them
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Brent Kung
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Posted - 2010.08.20 00:23:00 -
[10]
something industrial... like a ship that acts as a mobile refinery, or a ship that acts like a mobile assembly array both for ships and mods/ammo/drones.
and maybe a gas cloud harvesting ship(probably been said before).
my 2 cents
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Caius LiviusCerso
Caldari Science and Trade Institute
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Posted - 2010.08.20 04:28:00 -
[11]
morgue ships to loot and scavenge corpses and make implants parts...
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Dark Drifter
Amarr Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.08.20 10:57:00 -
[12]
ok new ship types:
-new AF hull (all races) -revamped amarr AF hulls (fix rockets, add mid slots) -2 new dessy hulls for all races -new BC hulls for all races -more T3 SSs -corvet classed hulls (fighter/bomber hulls) -T2 dessy/frig for salvaging/hacking/ark with bonuses to suite for all hulls (SOE could do this) -T3 frigs -BS sized command ships
-new CAP hulls we have: DREAD CARRIER (needs to be changed imo) MOMS TITANS cap indi's
could have: cap logistics covert base caps (cloak and all) cap E-war (somthing that can stop a mom) new carriers (geared towards combat not logistics)
i miss anything?
to our departed friend EDD "april 09" fly true man |

James Vayne
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Posted - 2010.08.20 13:30:00 -
[13]
Navy Issue Hurricane. Or a T2 Hurricane (Tornado).
Ta.
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mchief117
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Posted - 2010.08.20 16:57:00 -
[14]
Edited by: mchief117 on 20/08/2010 16:59:06
list of ships i would like to see
Mod ships - a variation of every class of ship currently in game , a mod ship is the same Hull as its counterpart but has had a stat significantly increases at a cost of reduction to all other stats, example an abaddon with 200% more Armor by default but only 75% power grid, CPU , and speed. ( just example numbers)
barge drones - similar to a mining barge, these drones can harvest vast amounts of ore but may only be used by capital indys ( orca, rorqual)
Micro carrier - based on a modifyed T3 BS hull micro carriers are the carriers little brother, possessing no turret/launcher mounts they must rely on there vast amount of drones, they may field up to 10 drones at a time and can hold up to 50 in storage, excluding fighters/fighter bombers.
Bombardier class BS - the BS version of a bomber , fits a bigger version of the bomb launcher this ship is unrivaled in pure damage dealing ability, its inability to hit fast moving targets and inability to use conventional turrets/launchers are its only weakness.
Salvage barge- a barge specific for salvage, may fit special salvage tools that allow it to pull items from a wreck that where previously to damage to remove and hence considered destroyed, ( ie gives a chance to recover items classed as destroyed when the ship blew)
artillery platform - BS sized hull with a special purpose , comes equipped with a long range weapon that is able to fire at any thing in system through use of a warp field projector. can attempt to lock a target by itself but can take anywhere from 5-15 minutes to do so , all while being stationary, fleet members can point out targets with special laser tag system making lock times vastly shorter. only really effective vs anything going less that 500Ms and not every shot will hit
logistics support platform - a orca sized ships with huge ammo bays , a fleeted ship may select dock with the LSP. if they do there ship moves to a top platform on the LSP and then lock into place , all systems are rapidly restored ( repaired) ammo is refilled , and module damage repaired. the ship them unlatches and is free to move again.
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GreaseMonkeyAlt
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Posted - 2010.08.21 00:53:00 -
[15]
Faction Industrials 
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Jokerface666
Amarr Cosmology
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Posted - 2010.08.21 01:23:00 -
[16]
The only two things i wanna se is: 1. Moar T3 Subs / Huls 2. a T2 Abaddon 
BR, Joker
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Brother Papalazaru
Amarr Viziam
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Posted - 2010.08.30 07:00:00 -
[17]
"2. a T2 Abaddon"
This. A Heavy Assault Battleship. Should be black like a Damnation, have cruise or seige launcher capabilities, 8 low, 8 high & 6 mid slots.... and a rediculous tank :)
T2 tier 3 battleships for other races too. I'm sure they are on their way though.... just a matter of time.
T2 Harby, Cane, Drake and Myrm are maybe worth a mention.
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dannyBOy16437
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Posted - 2010.08.30 07:20:00 -
[18]
I so want faction industrials 
They have large buffers, limited rep ability, and can field lots of guns (enough to fend off any frig-sized ship or even a shoddy cruiser)
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Flesh Slurper
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Posted - 2010.08.30 08:20:00 -
[19]
I want to see mines brought back, and mine sweeper ships added! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.08.30 13:06:00 -
[20]
blah came here for inspiration and found none. cmon guys you can come up with better I already designed most of these already. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Portmanteau
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Posted - 2010.08.31 03:41:00 -
[21]
ASSAULT SHIPS !!!
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Marcus Caspius
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Posted - 2010.08.31 07:15:00 -
[22]
I like dannyBOy16437's idea of faction industrial! But is that not all ORE ships anyways??? still a good idea though. .
Also...
How about some consideration for T3 industrials... the capital indies received heaps of love.. Gimme me some T3-indy love man???
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Mara Rinn
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Posted - 2010.08.31 07:18:00 -
[23]
Something capable of salvaging supercap wrecks.
Low/nullsec specialist salvaging boat - can fit salvagers, covops cloak, shield tank. Has frigate-size signature and frigate/cruiser agility.
Materiel supply vessels, similar to Rorq/Carrier for nullsec or a baby sister to the Orca for highsec - basically just flying corporate hangars. Nullsec version is bigger, can jump, but has no slots for modules. Relatively small signature and high agility (ship skill bonus would be higher agility and speed). Hisec "baby orca" would have corp hangars, high speed and agility - in fact, it would be rather like a blockade runner with corporate hangar bays but no fitting slots (ship skill bonus would be higher agility and speed).
StarCraft "Arbiter" ship - it's main purpose is to bridge in the rest of the fleet while keeping them "cloaked" in a deadspace pocket. The Arbiter itself would have very few slots, the main ones being for fitting a jump bridge and the deadspace pocket projector, and a signature modifier which causes the Arbiter to appear on probe scans as being up to 1AU away from where it actually is.
Racial command ships, whose presence in a homogenous fleet boosts the sensor strength & resolution, plus a race-common feature of all ships in the fleet (eg: agility/speed for minmatar, shield capacity for caldari, weapon RoF for gallente, armour amount for amarr). I know, each race already has command ship such as the Claymore, Nighthawk, etc: these new command ships would focus on boosting fleets entirely composed of one race's ships. Thus a Minmatar command ship would boost ladar strength, sensor resolution, shield EM resistance, hull EXP resistance, etc for a fleet entirely composed of Minmatar ships. Sorry Dramiel pilots, that guy in the RF Firetail can go faster than you now.
-- [Aussie players: join ANZAC channel] |

Cobalt Sixty
Caldari The Price of Darkness
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Posted - 2010.08.31 11:21:00 -
[24]
No more new ships. Sick of new content, want current content examined, fixed / balanced.
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vondronage
vondronage Corp
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Posted - 2010.08.31 14:11:00 -
[25]
Covert Kamikaze Bombers.
They would be T2 frigate class ships similar to Stealth Bombers. Rather than using a launcher, they explode when they collide with something.
Instead of bomb launchers, they would have fuel bays which would gradually deplete as they fly around looking for targets, the amount of fuel left in the bay would dictate how much damage their explosion dishes out in addition to how large the explosion is when they find something to ram into.
They would potentially do a whole bunch of damage, but you're guaranteed to pod yourself in the resulting explosion.
If you run out of fuel, you either have to abandon ship long enough to bring back more fuel using another ship, or have someone come out to refuel you.
--
I haven't thought this through very well, but that's a starting point. 
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Rahaer
Order of Celestial Knights Galactic System Lords Alliance
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Posted - 2010.08.31 15:13:00 -
[26]
Dedicated Salvage ship as has been suggested for the Primae: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1370118 -----
DesuSigs by Crumplecorn |

Zeredek
Gallente Vanguard Venture
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Posted - 2010.08.31 19:59:00 -
[27]
Tech 2 myyyyrmiiidooooooooon. CreoDron green 
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Jareck Hunter
Rubicon Legion
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Posted - 2010.08.31 20:21:00 -
[28]
What about T1 Bombers, small trow away ships with anti-BS Weapons, Torps or Cruise Missiles and no cloaking.
Frigatte Skill at 4 could be required and nothing else.
Could be usefull for newer Players that Support older Ones in Lvl4 Missions, or maybe in Fleetfights, so that BS Heavy Fleets also need a big Anti-Frig Support, so more Shiptypes in Fleets would have a use.
------------------------------------------------- Sorry for my bad english^^ |

ChrisIsherwood
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Posted - 2010.08.31 23:29:00 -
[29]
Originally by: vondronage Covert Kamikaze Bombers.
They would be T2 frigate class ships similar to Stealth Bombers. Rather than using a launcher, they explode when they collide with something.
Instead of bomb launchers, they would have fuel bays which would gradually deplete as they fly around looking for targets, the amount of fuel left in the bay would dictate how much damage their explosion dishes out in addition to how large the explosion is when they find something to ram into.
They would potentially do a whole bunch of damage, but you're guaranteed to pod yourself in the resulting explosion.
If you run out of fuel, you either have to abandon ship long enough to bring back more fuel using another ship, or have someone come out to refuel you.
--
I haven't thought this through very well, but that's a starting point. 
I was going to say kamikaze, but defer to the clever improvement of covert. Although being poor, I would prefer a t1 variant to self-destruct. Although a real cheap carbomb version would be nice ( fill a badger with IEDs )
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Fournone
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Posted - 2010.08.31 23:40:00 -
[30]
Originally by: Dark Drifter epic wall of text
Holy mother of epic walls of text batman!
Actually you missed faction carriers 
Oh and faction industrials 
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