| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1647
|
Posted - 2012.07.26 07:00:00 -
[1] - Quote
Malcanis wrote:I was under the impression that suicide ganking wasn't "designed" at all, insofar as all ships anywhere in space can be attacked by default.
There's a fairy tale about a King who was looking for a master marksman to hunt the villains who kidnapped his daughter. His scouts brought him this bent, blunt old man carrying a bow, a quiver of arrows and a can of paint. The advisers exclaimed, "sire! This man is the most incredible marksman in the country! Every arrow he shoots hits the bullseye!"
To demonstrate, the old man shot an arrow, which bounced off the edge of the target roundel, ricochet of a wall and embedded itself in a tree. The old man walked over to the tree and painted a bullseye around the arrow.
TL;DR: GÇ£History shall be kind to us, for we shall write it!GÇ¥ Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1649
|
Posted - 2012.07.26 07:54:00 -
[2] - Quote
Herr Wilkus wrote:Incidentally, Mara Rinn is a perfect example of the 'smart' high-sec miner. While I am generally inactive during the summer, I've recently made a few ganking passes through her mining systems. She tanks her Hulk hard, and is quite content to continue mining away - with ice at record high prices. She pays attention to her surroundings, knows that I work alone - and am unlikely to crack her tank without spending far more than I'd like. And she broadcasts warnings to the other miners in local.
Fortunately for me, there usually are a few targets in system that don't pay attention and I get my kills as well. I get to blow up some Exhumers, and she has less mining competition, allowing her to sell her ice at higher prices.
Win for the ganker, Win for the 'smart' miner, exactly how it should be.
The current balance is great: gankers who are careful can sustain their playstyle by eating their prey: T2 salvage and 2-6M ISK ice harvester modules go a long way to paying for the T2 blaster catalyst, methinks. Just as long as I am not the target :)
Removing the dumb miners and keeping the threat of suicide ganking real means there are fewer people keen to get out in the belts with max yield vessels, means there are tidy profits to be made for those who dedicate their play time to mining. Being alert means the miners have to form some form of community (intel channels, red/blue lists, conversations in local with strangers) and the game is a richer experience for it.
These new buffs will hurt actively playing miners and suicide gankers alike. After the changes, mining profitability will drop off a cliff because the only people doing it will be those asleep at the keyboard or whose cats are playing for them. People like me will switch to whatever else is better at raising ISK.
To the suicide gankers, thank you for your service to the community. And for not eating me :)
To CCP: I hope you have something up your sleeve, otherwise this barge buff will end up benefitting bots and sociopaths more than real players. I dread the thought of what you might have in the pipeline to counter the barge buff. The only buff the Hulk needed was 10PG.
I will be alert for the inevitable Tornado trio ganking my Hulk as the gankers bid their careers goodbye.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1650
|
Posted - 2012.07.26 08:38:00 -
[3] - Quote
Jypsie wrote:Or maybe the gankers will have to go back to shooting each other to make their money. Get their asses back out there blowing each other up and creating upward pressure on the price of minerals.
The risk free money of blowing up a exhumer, looting the t2 strips, salvaging intact plates, and getting a isk GG pat on the ass from goons all for the cost of a well fit dessie isn't going to be there anymore.
But the risk-free parking your exhumer in a belt and sucking up all the rocks or ice you can will be there. This is a situation that I do not like, and I dislike it more than I dislike the ability for a 12M ISK blaster catalyst to blow up at 300M ISK hulk before CONCORD can intervene. At least the miner has the option of fitting a tank. When it comes to mining in perfect safety, the options are "mine heaps" or "mine even more heaps" there is no control of this system except the individual's perceived value of time.
Someone running a Bot will continue to do so while the value of running that Bot is greater than zero. Thus humans competing with Bots will end up in the situation of mining for marginally more than 0ISK/hr. The humans will be better off running stealth bomber alts in Minmatar militia.
So while you are celebrating cheaper ships, just be aware that you are supporting bots.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1651
|
Posted - 2012.07.26 08:46:00 -
[4] - Quote
Vaerah Vahrokha wrote:Not true, try flying a Retriever with newbie skills below 0.7 sec and it gets popped so fast it's unreal. Even spamming shield repeair. The game has to work for them too.
A newbie mi er found this out the hard way yesterday: lost a retriever in Brapelille to a single Serpentis frigate. What I don't understand was that he sat there in a capsule for half an hour while some NPC corp type salvaged the wreck and stole his loot.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1653
|
Posted - 2012.07.26 10:42:00 -
[5] - Quote
Vaerah Vahrokha wrote:You should not get a profit because you slap 2 hardeners to survive a gank, but because you had to solve something more complex than what a turtle could do while asleep in order to get those minerals. Other MMOs do that and they certainly don't have brighter designers than CCP.
In which games is mining any more difficult than beating someone else to the rock and then activating your mining skill?
I make a profit because I can survive a gank, but also because I practice that activity that all prey animals throughout the evolution of life on Earth have practised in order to survive and propagate the species: be alert. If you're in a group, make sure at least one of you is watching the region around you for danger.
This is more complex than "what a turtle could do while asleep".
The barge buff now means that mining is less complex than the simplest thing a turtle could do while dead. What challenge was left in mining is being taken away.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1653
|
Posted - 2012.07.26 10:48:00 -
[6] - Quote
Talon Kitsune wrote:It's not that you can kill a miner, everyone is suppose to be killable, I get it and I accept it. No the issue is when the amount of time, effort, and cost involved is so absurdly much lower than your target that there isn't balance or anything close to it. You're spoon feeding gankers who have no need to bother with "skill" or even basic knowledge of the game. All they have to do is spend less than a minute reading one of the many gank guides out there or spend a few minutes watching the youtube videos.
And all the hisec miner has to do is read a few anti-ganking guides and fit a handful of modules worth less than 10M ISK.
The miner who wants to get more yield, takes more risk. Alternately, the miners in low sec and null sec get to fit for more yield because they have the luxury of being able to warp to safe/station the moment strangers enter their system.
Thus there is an incentive for mining fleets to move to more dangerous space. There would be more of an incentive if Nocxium was removed from Pyroxeres.
CCP could have done so much with mining, but instead they decided to give us invulnerable bots harvesting ore and ice 24/7.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1653
|
Posted - 2012.07.26 10:52:00 -
[7] - Quote
Though to be fair, with this barge buff we might see a drastic increase in the value of T2 salvage.
So watch out, marauder pilots! You have less EHP than exhumers :)
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1654
|
Posted - 2012.07.26 11:02:00 -
[8] - Quote
pussnheels wrote:what i find harder to understand why some people only want to ruin other gaming experience by acting like a bunch of white trash teenagers who s like nothing more than to set fire to the neigbours pet rabbit
Because burning down the factories of people who haven't got fire fighting equipment means that your fire-resistant factory is more profitable.
Welcome to extreme capitalism and piracy, in the cold harsh Objectivist world of EVE Online. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1654
|
Posted - 2012.07.26 11:04:00 -
[9] - Quote
dexington wrote:It's not like they don't exist now, all battleships with 8 high out mine anything that can't fit 3 strip miners.
You can't harvest ice in a battleship.
Mining asteroids in a battleship would require the bot to target new asteroids constantly and move to new belts when the current belt is exhausted. Then mining in a fleet would require more coordination between the bots to ensure they aren't mining each others' rocks.
I'm sure there's a bot out there that can handle all of the above, but the simplest bots will harvest ice because ice never pops.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1655
|
Posted - 2012.07.26 11:58:00 -
[10] - Quote
Tyrton wrote:You spend time repeating the same boring 3 points 1 Don't afk mine 2 Tank your barge(instead of yield or cargo) 3 Be aligned and have friends.
AND NOW
You are now whining that it will take effort on your part to gank a barge.....REALLY.
The major part of the whine is that with the barge buff, the miner will no longer have to follow those three steps, since the raw Skiff hull with no tank fitted is already better tanked than a brick-fit Hulk, with better yield than that brick-fit Hulk the moment you fit an MLU/IHU in a low slot (which you will be able to do because you don't have to worry about tank). I have wanted a small buff to Exhumers for some time in the form of a little more PG and perhaps a bit more shield for the hulk. I'd have been elated with a 10PG buff to Hulks, since that would allow for 30k EHP and a mining upgrade in a low slot.
So here we are with an exhumer that can field a 100k EHP tank yet still get 5/6th the yield of a Hulk. For the tank & capacity roles, I'd have expected 1/2 the yield of a Hulk (through a cycle bonus on strip miners and ice harvesters), and I'd have expected the Hulk to receive a slight decrease in EHP to compensate for its extremely high yield.
What is wrong with this situation is that through no effort on the part of the miner, suicide ganking an exhumer is going to be solely the realm of the spite-ganker. It won't even be financially viable to interdict ice harvesting operations in hisec in order to manipulate the price of oxytopes.
It's entirely possible that gankers will "adapt" by switching to other sources of T2 salvage such as marauders. How many marauders are active-tanked gank fits with less than 30k EHP?
Who knows GǪ maybe belt rats will get a serious buff so that a high yield Hulk will be challenged in 0.5 systems?
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1656
|
Posted - 2012.07.26 12:15:00 -
[11] - Quote
Dave stark wrote:nor suicide gankers.
Suicide gankers are the risk.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1656
|
Posted - 2012.07.26 12:17:00 -
[12] - Quote
Vaerah Vahrokha wrote:Did you seriously mine for the challenge? 
I mined for profit. There was very little challenge in mining, even your hypothetical sleeping turtle could do it. But all the people with less intellect than a sleeping turtle complained so long and loud that they got what they wished for, so now mining will have a barrier of entry so low that even a dead turtle could do it.
When I speak of challenge, you might want to substitute barrier to entry.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1656
|
Posted - 2012.07.26 12:19:00 -
[13] - Quote
Dave stark wrote:well, to be fair, they're mostly the ones complaining about it.
Half the people complaining about the buff are the people who actually mine as opposed to the people who might mine, if only it wasn't so dangerous.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1657
|
Posted - 2012.07.26 12:53:00 -
[14] - Quote
Vaerah Vahrokha wrote:A 57 days pre-requisites training ship at the end of the starter profession is nothing compared to tons of other ships in EvE.
Such as Assault Ships, Covert Ops, or Electronic Attack Ships, for example?
Are you suggesting that Ishkurs and Kitsunes are starter ships?
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1657
|
Posted - 2012.07.26 12:58:00 -
[15] - Quote
Vaerah Vahrokha wrote:Mara Rinn wrote:GǪ now mining will have a barrier of entry so low that even a dead turtle could do it.
When I speak of challenge, you might want to substitute barrier to entry.
Considering it's the first profession suggested to take, both in tutorials, on rookie chat and online websites, it can't be DA ELITE Everest entry barrier.
Yes, and your point is GǪ ?
The barrier for entry into mining was very low, and it is becoming lower with this barge buff. No longer do people even have to use their brain to come up with ways of not getting blown up when mining. Just fly that brand new hull with nothing more than an ice harvester ii fitted, and no-one in their right mind will interfere with you. Then you make some ISK to cover the cost of the ship and you end up fitting an ice harvester upgrade.
No thinking required. No barrier to entry. Mining is the window-licking profession.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1657
|
Posted - 2012.07.26 13:02:00 -
[16] - Quote
Vaerah Vahrokha wrote:Are you suggesting you can't read starter *profession* and you want to read starter *ship*?
Are you suggesting that recommending mining as a starter profession involves getting people into Hulks ASAP?
As a starter profession, my usual recommendation is to get into a Scythe or Osprey. Training Minmatar or Caldari Cruiser 5 opens up a wonderful world of combat ships that are fun to fly and actually useful in battle. Even for people planning to do only mining, my recommendation is to get into an Osprey rather than a retriever (though this advice will be changing drastically come August 8).
The Hulk is the ultimate mining ship: it is the end-game ship, not the starter ship. Flying it properly requires many skills trained to 5. Just because someone can get into one in 55 days of focussed training doesn't mean they can use it properly.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1660
|
Posted - 2012.07.26 22:20:00 -
[17] - Quote
Herr Hammer Draken wrote:It did not make any sense to charge a fee before this because it was profitable for the most part.
The only "profitable" ganking was untanked, max-yield cargo-expanded hulks and mackinaws. If someone was to pay people to keep all miners out of the belts, that was possible too (Blue Ice interdiction is the most memorable case).
Herr Hammer Draken wrote:CCP is changing the dynamics so this is a viable option.
Nope. The barge buff means that it is much harder to blow up mining ships, which means that you'll need to pay people a lot more money to keep your competition out of the belts. Along with this will be a fall in the value of minerals, so it won't be worth as much to you to get the competition out of the belts.
Herr Hammer Draken wrote:You can not PvP combat with war ships for a living. It will drain your funds. As should ganking miners. As said by CCP.
Yet datacore harvesting was moved to FW to make FW profitable for the participants. Faction warfare is profitable if you're not stupid about losing ships. PvP is always profitable if you can get more ISK from the other pilot's loot and salvage than it cost you to blow up that ship.
Now feel free to complain that I've quoted you out of context.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1660
|
Posted - 2012.07.26 22:30:00 -
[18] - Quote
Vaerah Vahrokha wrote:And here is the same fitting without all the fluff nobody bar 1% of the playerbase will ever care to bring on the field: GǪ
Orcas are the core of most mining fleets I see in the belts, regardless of whether they are accompanied by two hulks or two dozen mackinaws. People bring Orcas for the logistical benefits: not having to warp back to station every few cycles means you get a higher harvesting efficiency. The fleets with more than a half-dozen exhumers are often accompanied by a gang booster ship such as a Tengu.
I'm not sure where you get this idea that "nobody bar 1% of the player base" will use boosting ships or Orcas.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1660
|
Posted - 2012.07.26 22:43:00 -
[19] - Quote
Vaerah Vahrokha wrote:You put an implicit or. I put an explicit and: Tengu, implants and Orcas.
You put an explicit "none" in the fitting screenshot.
Now change that explicit "none" to "Orca with Shield Harmonization & Armor Passive Defence warfare links, pilot has Armor & Shield specialization to 5, but is only using the Mining Foreman Mindlink." That Orca is already being used as a giant jet can to support two hulks, so you may as well use it to maximise the defenses of the fleet. Then for extra sauce, have the Orca pilot as wing commander. Move one of the hulk pilots to squad commander, and fit the Siege Warfare Mindlink and have Siege Warfare Specialization trained to 5.
It's amazing what you can squeeze out of a small, productive fleet if you set things up properly. There isn't even need for a Tengu or remote reps.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1661
|
Posted - 2012.07.26 22:51:00 -
[20] - Quote
Vaerah Vahrokha wrote:Also, larger mining fleets that may field additional support, don't need to bring crappy 600 per minute mining yield fits shown in the lolexamples anyway
You don't need additional support to fly high yield mining fleets. Just pick the right system and watch local: even in hisec, watching local works. Scout the belts, get an idea of who is in system mining, get to mining and watch for names you don't recognise.
And your "crappy" is nothing more than "baseline". That "crappy" Hulk fit is still higher yield than an all-5 max yield Osprey.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1662
|
Posted - 2012.07.26 23:05:00 -
[21] - Quote
Vaerah Vahrokha wrote:What are going to do those without the mythical "all V skills" that today struggle going above 10K EHP? Be told to suck it up and return to the game in 1 year and after they purchased Orca + alt?
- Don't fly what you can't afford to lose
- Fit a tank
- Don't fly what you can't afford to lose
- Make friends
- Don't fly what you can't afford to lose
- Don't go AFK
- Don't fly what you can't afford to lose
This is advice that is repeated often in other aspects of the game. Why should miners get magical exemptions from the basic rules of the game?
My Hulk, standalone, has around 20k EHP. Noone's going to gank it even without an Orca nearby, there are more attractive targets sitting further down the belt. I earned that 20k EHP by training the appropriate skills. The "all 5s" are Engineering, Electronics, Mechanics, Hull Upgrades, Shield Management, Shield Compensation, Exhumers and the appropriate skills to be able to fly the Exhumer in the first place. Note that the leadership skills require a fleet, and it's entirely possible to have the Orca pilot being the only one with maxed leadership skills: that pilot can fit the siege warfare mindlink instead of the mining foreman mindlink. And they don't even need to be flying an Orca: the booster pilot can be flying an industrial until the fleet can afford an Orca, the leadership boosts will still apply.
The Hulk is the end-game of the mining profession. After that you're into leadership and materiel logistics roles (orca, rorqual) and you are no longer simply mining. There is a similar lead-up in training requirements in order to fly other T2 ships. Just because you can get into a Hulk in 55 days doesn't mean you belong in one.
People who don't make friends, go AFK, fit max yield and fly ships they can't afford to lose, are going to have a hard time in any aspect of EVE. Give that 55-day pilot a fleet with suitable support and they won't necessarily lose their Hulk in a hurry, but then they've started following the rules: make friends, don't go AFK, fit a tank.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1662
|
Posted - 2012.07.26 23:08:00 -
[22] - Quote
What if CCP have something else in the pipeline that means the extra EHP of the mining barges will be needed?
I'm sure folks will love their new high-DPS glass cannons. And mudflation continues.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1663
|
Posted - 2012.07.27 05:39:00 -
[23] - Quote
Travis117 wrote:war dec if u want to high sec pvp. I think its funny the gankers are crying about this lol
Please describe how to wardec that fleet of exhumers with each pilot coming from a different NPC corp. You don't need to dumb it down too much, so no need to write a step-by-step click-this-button guide for dummies.
Resorting to labelling the people you disagree with as crybabies is not enhancing the strength of your argument.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1663
|
Posted - 2012.07.27 05:53:00 -
[24] - Quote
Travis117 wrote:Waaa waaaaa were going to have a harder time ganking like the l33t pvpers waaaaaaa. Wanna kill people? Go to lowsec or nullsec
You need to understand how Trammel ruined Ultima Online. The designers gave the whingers such as yourself what they asked for, and the game died. Sure you could still log in and head out into the forest to kill NPCs and take their gold, but there was no longer any danger in playing the game. There was no need to interact with other people: you didn't need a posse to have a chance of coming back from a hunting expedition alive.
Those who do not learn history are doomed to repeat it.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1664
|
Posted - 2012.07.27 06:59:00 -
[25] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:We're talking about HS. Did you forget again? No you were talking about how tractor beam is stupid/useless module.
The tractor beam is not worth fitting for hisec fleets, where every hulk can hug the Orca and reach the entire belt without moving.
Things work differently in null sec: in null sec it makes sense to fit an active tank to a Hulk because you will be tanking damage from a bunch of battleship NPCs for a long time. In null sec it makes sense to have a tractor beam on the Orca because the belts are larger, hulks will be spread out, and the links you're sacrificing from the Orca are running more effectively on the Rorqual instead.
In hisec, the Orca is the boosting ship, there is no reason to tractor cans (and every reason to not use cans), and belts are 60km across, maximum.
There is no suicide banking in null sec: you can shoot first. You don't need to spam d-scan since you can just watch local. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1669
|
Posted - 2012.07.27 12:00:00 -
[26] - Quote
Vaerah Vahrokha wrote:Hi, Bat Country there. Some of them don't care about being cheap like you seem to be and will try use 3 Tornadoes against my Mack (as posted some posts of mine ago)
Hi, CCP Soundwave's design intention here, telling you that alpha ganking of brick hulks is 100% working as intended. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1669
|
Posted - 2012.07.27 12:24:00 -
[27] - Quote
And you knew it was just one guy, not thee Tornadoes because GǪ Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.28 09:10:00 -
[28] - Quote
Vaerah Vahrokha wrote:First of all CCP posted a Tiericide devblog and the philosophy behind making all hulls worth flying by giving them different flavours.
Then they went and mixed in a large dose of "tanky" with the high cargo variant. The Mack should have a far lower EHP but much higher shield regen. That way it can sit unattended in a hisec belt for a while without blowing up due to three frigates shooting it, but it won't be so tough against the blaster catalyst trio.
Vaerah Vahrokha wrote:In WoW and other games the designers are not idiots, when they see spawn camping and mass farming they implement spawn defenses, barriers, cannons etc.
We got something similar to mass spawn camping in EvE and guess what, CCP are implementing defenses and so on.
Yet rogues continue to stun lock.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.31 02:06:00 -
[29] - Quote
Vaerah Vahrokha wrote:]I always have been in extremely crowded ice belts and after 8 brain-wrecking hours of unloading stuff it's quite easy for an Orca pilot to warp back and not know somebody flipped it in his absence and take it.
I am always surprised of people (not just you but others in this thread) who pretend somebody can do the same stuff for 8 hours and then be ready and pristine for any sudden event like they just had a big sniff of lol-they-censored-it.
I feel like I am the only puny, mere human in this thread.
The Orca pilot would be tired indeed to dismiss the can theft warning message. I have on the past lost ships to CONCORD due to mistaking "do you want to repair this NPC" for the "do you want to repair this guy who has an active wardec" warning. But why would you get the can flip warning and ignore it? Out of corp miners who leave fleet before you tractor their cans? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.31 06:59:00 -
[30] - Quote
From comments on Jester's blog: http://pastebin.com/fnuau8HH
Exec Summary: hulk is actually receiving a nerf to tank from current level. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.31 07:05:00 -
[31] - Quote
You took the time to copy/paste, but not to read.
RESONANCE is the OPPOSITE OF RESISTANCE. Thus 100% resonance = 0% resistance. Then multiply the 25% resist bonus for Exhumers 5 (which is actually 0.85 resonance). But that gets cancelled out by stacking nerfs. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.31 07:37:00 -
[32] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:Yes it's meant to be the best min maxed yield. As such every rough edges should be smoothed *for Hulk only* to allow it to do its job, unhindered. Vaerah Vahrokha wrote:It was situationally better in some things. Now it's better, period. As it should be. You don't seem to understand the point of Tiericide. All the Exhumers are supposed to be better than the others in the situations they're designed for.
The situation that VV is talking about is yield. The Skiff for tank, Mackinaw for solo mining to belt and back to station, the Hulk for maximum yield, sacrificing storage and tank. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.31 07:49:00 -
[33] - Quote
Ah, in that case ignore VV since VV only mines once a year for lulz.
The Hulk's ore bay only needs to be large enough for three cycles worth of ore from a max-bonused strip miner. Maybe four if the pilot is staggering lasers to buy time for a sandwich-making trip to the kitchen.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1672
|
Posted - 2012.07.31 11:08:00 -
[34] - Quote
Dave stark wrote:i've said it before and i'll say it again; if you want to go afk do other things, fly a mackinaw not a hulk.
Or a cloaky ship which you can park in someone else's industrial system 24/7.
Or a Retribution which you just use for structure bashing.
If you want people to be tied to the computer while their account is logged in, go play some other game.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1672
|
Posted - 2012.07.31 11:12:00 -
[35] - Quote
Pipa Porto wrote:Why more than 1? It's meant to run with hauler support. Either have it in the belt with you or accept the risk that comes with jet cans.
More than 1 because the Hulk has 3 strip miners and I don't want to be continually dragging one cycle of ore to the Orca's corp hangar every minute. That's far too much attention to a task which takes my mouse away from the "warp the hell out of here" button . 6000m3 is a decent size. People with ultimately maxed out yield can learn to stagger their strip miners. Being required to stagger strip miners because the ore bay isn't even big enough for min yield Strip Miner Is cycling simultaneously would be a pain in the neck.
Of course, I would very happily trade a 5% yield bonus for a 5% cycle time bonus. Change the Mining Foreman Mindlink from a 15% yield to a 5% cycle time on all mining lasers and I'd be a happy miner.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1675
|
Posted - 2012.08.01 03:29:00 -
[36] - Quote
CCP is already investigation the potential "fleet hangar" to replace the Orca's "corp hangar". Why is this even part of the discussion? How many belts actually require more than a whole day of mining? Are you trying to mine an entire nullsec or class 6 grav site with 1 hulk?
Where are you mining in hisec that can flipping is a concern while you are out of a station for tens of hours?
Seriously, VV, some of your arguments seem manufactured entirely for the purpose of having something to complain about. The cargo hold of a Hulk is sufficient for replacement crystals. Focus on just the most profitable, move to the next belt when the rocks are gone or the Orca is full. If you do not have spare crystals in the cargo bay, use this time to fetch one new set. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1675
|
Posted - 2012.08.01 07:55:00 -
[37] - Quote
Vaerah Vahrokha wrote:Also, large grav sites may easily take more than 1 day, expecially since you'll get rogues "invading it" and trying to gank the ships (I had this on 5 grav sites out of 5 I have done 2 months ago).
When mining a grav site in w-space, you do not need to worry about "can flipping" because you can shoot first. The minor loss in time from having to drag crystals to and from a can because you absolutely have to mine every type of rock with every hulk in the fleet is your own cross to bear. Normal, clear thinking people would equip each Hulk in the fleet for specific rocks and have at those rocks for the duration of the mining operation, transferring the ore to the Orca, to be scooped up by the haulers.
You can avoid the ganks by monitoring signatures. The time your mining fleet spends inside the POS bubble is not causing damage to the mining crystals, so doesn't matter.
GÇ£But the belts are huge and the rocks re spread outGÇ¥ you cry. Do multiple sweeps. There are enough of each type of ore that you can run through the belt with no interruptions harvesting one or two types of ore. Keep moving with the Orca, you will cover the 100km belt having extracted all of those ores. Then turn around and repeat for the next set. The rocks are large, so you will have time to target the next rock while mining out the current one.
Other options include having a scout in a MWD frigate bookmarking appropriate entry points and delivering different crystals as the miner needs them. This could be the same pilot monitoring signatures.
Adapt your workflow to the style afforded by the ship you want to fly, or adapt your ship to the workflow you wish to follow. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1714
|
Posted - 2012.08.05 05:37:00 -
[38] - Quote
Hypercake Mix wrote:Guess miners will now be PAYING gankers to get rid of other miners... and all those betrayal shenanigans too.
A few of the industrialists I know donated something to Hulkageddon over the years. Hulkageddon is good for business.
Day 0 advice for new players: Day 0 Advice for New Players |
| |
|