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Arriaz
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Posted - 2010.08.24 03:56:00 -
[1]
I am now going to train a low sec PvP toon. Question is what weapon system to use?
I have done the missile thing with a previous character. This character is using projectiles. Lasers are always popular. Blasters/Rails... very unpopular. I am going to max out drone skills.
I have never flown Galante ships. I would really like to. I know we should use ship bonuses but would I really gimp myself if I used lasers or projectiles on them? Would maxed gunnery skills offset the blaster/rail problem? Should I just fly Amaar/Minie?
Thanks
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Goose99
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Posted - 2010.08.24 04:16:00 -
[2]
Simple answer is projectile. Range + gank + versatility. Winmatar pwns all.
Rails are worthless except snipering over certain specific conditions.
Blasters pwn close up. Projectile is plain better overall, but blasters can do what it can't under dire conditions. Let's say you're blobed and can't get away in a gank Brutix, just overheat everything, suicide burn into a nearby target of the right size, blast it for 1k dps, and you stand a decent chance of getting at least one kill before popping, despite low buffer. Lost a ship, got a similar kill, outnumbered, not too bad. Can't be done with other guns.
Laser is just gimped version of projectile those days, no reason to get it. Has neither the wtf-gank of blasters nor versatility and general OPness of projectile. Plus non-failfit tend to be extra em-hardened, leaving exp hole and mediocre kin/heat resists. Failfits you pop regardless so it doesn't matter.
Missiles aren't worth mentioning. Fit a overtanked drake, ppl don't shoot you if you're in gang. Maybe get lucky and get a kill of something that's getting blobbed anyway. Not very fun.
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Hatsumi Kobayashi
D00M. Northern Coalition.
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Posted - 2010.08.24 04:34:00 -
[3]
lol @ above post
Obvious answer would be to train everything.
More reasonable answer would be "it depends". It depends what size/type of ship you intend to fly. Generally, at the frigate class size all weapons are equal with the exception of missiles (curse you, rockets!). At cruiser/BC level, lasers, projectiles and missiles as well as their respective ships allow you to engage in a much wider array of situations.
Short answer would be amarr or minmatar, with a touch of gallente for frigs.
Also, it's easier if you have a look at what ships you'd want to fly for pvp and training for them instead of picking a weapon system and flying ships tailored for them. _____
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.24 05:26:00 -
[4]
Edited by: Alara IonStorm on 24/08/2010 05:26:20 TBH do not train Ammar if you want to spend a lot of time in a cruiser.The Abitrator as a nuet Boat is good in specific circumstances, but the grid/CPU on an Omen has need a boost for a while.
Personally I would recomend Minmatar. The Rifter, Stabber, Rupture, Cyclone and Hurricane are all excellent ships. The Incursis, Vexor, Thorax, Myrm and Brutex are also ok, not as easy to use but ok. I would not fly Ammar unless your skipping right to Harbinger or there Tech 2 line up(where things get good).
Hope I helped good luck.
-- Tactical Responder who is Organized and a Leading-edge Linguist |
Aesheera
Amarr Aces -N- Eights
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Posted - 2010.08.24 07:28:00 -
[5]
Edited by: Aesheera on 24/08/2010 07:29:36
Originally by: Alara IonStorm I would not fly Ammar unless your skipping right to Harbinger or there Tech 2 line up(where things get good).
Originally by: Arriaz I am going to max out drone skills.
Arbitrator. Underestimated. Dangerous.
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Asruv'ynn
GeoCorp. -Mostly Harmless-
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Posted - 2010.08.24 07:34:00 -
[6]
theres nothing wrong with gallente, especially in lowsec. Using projs/lasers in gallente is a bad idea unless you plan on using a domi or myrm. Blasters are still viable in smaller hull ie frigs and cruisers, however if you like to fly bigger hull size, use rails and switch ammo for range.
If you're really set on using projectiles, stick with miny as it will save you plenty of training time.
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.24 07:34:00 -
[7]
Edited by: Alara IonStorm on 24/08/2010 07:35:26
Originally by: Aesheera
Arbitrator. Underestimated. Dangerous.
Mentioned but it falls to missile and AC boats a lot, plus sometimes you wanna go all guns. I would say train Ammar Cruiser 4 just for it after drone and gun skills are up. If you get Recons in a different race train Ammar Cruiser 5 and get the Curse/Pilgram(Two of the best Pirate Boats).
Besides that back burner Ammar till your proficient in one of the other races.
-- Tactical Responder who is Organized and a Leading-edge Linguist |
Aesheera
Amarr Aces -N- Eights
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Posted - 2010.08.24 07:46:00 -
[8]
Originally by: Alara IonStorm get the Curse/Pilgram(Two of the best Pirate Boats).
Good boats yes, amongst the best I dont know. Awesome to fly - signed. However, a Curse can solo pretty damn fine but shines in small and quick gangs. A Pilgrim has a huge rewarding feeling when you solo gank something but is a pretty skill intensive ship on both SP and player levels. Its also restricted to careful target selection.
Both of these ships will serve you better if you build up some experience flying Arbi's.
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Arriaz
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Posted - 2010.08.24 18:47:00 -
[9]
Thanks for the feedback guys. Some interesting opinions. I will fly the crusier size ships mostly (and HACs). Might jump to the BS but not for a long while. Will try to avoid them frankly.
Ok, I'll bite the bullet. I'll train blasters. Once all the support skills are complete, switching to AC will not be that big a chore.
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omgfreemoniez
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Posted - 2010.08.24 18:54:00 -
[10]
Edited by: omgfreemoniez on 24/08/2010 18:54:16 Don't train blasters lol. Start off with Gallente drone boats using Autocannons or neuts for weapons, then once you've maxed drones and got T2 autocannons it's just a quick crosstrain to Angel and winning EVE.
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SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.08.24 19:00:00 -
[11]
Originally by: Goose99 Winmatar pwns all.
__________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.08.24 19:08:00 -
[12]
Originally by: SFX Bladerunner
Originally by: Goose99 Winmatar pwns all.
Nerf inbound (to projectiles and minmatard in general). Train a backup system too.
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Ansol
Gallente Origin Synthetic Industries
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Posted - 2010.08.24 19:08:00 -
[13]
Originally by: SFX Bladerunner
Originally by: Goose99 Winmatar pwns all.
I really love that the people in this game continually come up with funny things to call stuff. Winmatar, Diemost, other stuff I can't remember.
The dead remember our silence, The dead remember our indifference. |
omgfreemoniez
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Posted - 2010.08.24 19:35:00 -
[14]
Originally by: Indeterminacy
Originally by: SFX Bladerunner
Originally by: Goose99 Winmatar pwns all.
Nerf inbound (to projectiles and minmatard in general). Train a backup system too.
I doubt it very much tbh.
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Guy LeDuche
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Posted - 2010.08.24 20:01:00 -
[15]
Love it or hate it, Minimatar is on top for pvp atm, whether you like it or not doesn't change this fact.
Amarr lasers aren't bad, the problem is that Minimatar acs are better, across the board, in dps, damage type, range, cap usage, everything. Once you've trained acs, there's no reason to crosstrain laser, it's redundant and waste of sp.
Unlike lasers, there is one small reason to crosstrain blasters: close range dps. It sucks at everything else, but not a waste of sp since it gets you one aspect better than acs, compared to nothing for lasers. Train it after you get acs down. And no, don't do goose's suicide run, that's no way to farm kb, you'll get poor fast.
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Kingwood
Amarr
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Posted - 2010.08.24 20:10:00 -
[16]
Originally by: Guy LeDuche Love it or hate it, Minimatar is on top for pvp atm, whether you like it or not doesn't change this fact.
Amarr lasers aren't bad, the problem is that Minimatar acs are better, across the board, in dps, damage type, range, cap usage, everything. Once you've trained acs, there's no reason to crosstrain laser, it's redundant and waste of sp.
Unlike lasers, there is one small reason to crosstrain blasters: close range dps. It sucks at everything else, but not a waste of sp since it gets you one aspect better than acs, compared to nothing for lasers. Train it after you get acs down. And no, don't do goose's suicide run, that's no way to farm kb, you'll get poor fast.
Yeah, Projectiles are much better at range than lasers. I really hope that CCP can introduce a concept of decreasing damage over range soon so Projectiles get finally put back into their place.
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.24 20:14:00 -
[17]
Edited by: Alara IonStorm on 24/08/2010 20:15:23
Originally by: Kingwood
Yeah, Projectiles are much better at range than lasers. I really hope that CCP can introduce a concept of decreasing damage over range soon so Projectiles get finally put back into their place.
Ther is it is called... I see what you did there, very clever!
Lasers are fine the Ammar tech 1 line up below Battlecruiser needs work. Like a Dmg or RoF bonus to the Punisher, Maller and Prophecy so people have a reason to us cap sucking lasers over easier to fit non cap succking Auto's. Also more CPU and Grid for the Omen.
Lasers are good but not for what the OP is goin for.
-- Tactical Responder who is Organized and a Leading-edge Linguist |
SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.08.24 20:40:00 -
[18]
Originally by: Ansol
Originally by: SFX Bladerunner
Originally by: Goose99 Winmatar pwns all.
I really love that the people in this game continually come up with funny things to call stuff. Winmatar, Diemost, other stuff I can't remember.
It gets even better once you realize some time in the past minmatar used to be referred to as 'failmatar'.
I remember cursing at myself for rolling a minmatar toon for quite some time when gallente, amarr and caldari were calling the shots for overall pvp usability (think falcon pre-nerf, projectiles pre-boost, etc).
Now however I guess I at least am absolutely convinced that we all get our FOTM's eventually and what race you train up for (first) doesn't really matter in the long haul. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Irae Ragwan
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Posted - 2010.08.25 02:49:00 -
[19]
All hyperbole and meme's aside, minmatar has without question the best sub-battleship hull lineup for learning pvp and getting involved in small gang or solo pvp without spending big isk. Gallente has some good ships for this, Caldari has a few aswell, and Amarr has mostly hard to solo with (small number of mids), but effective fleet ships [No idea what goose was talking about there, Lazers are incredibly powerful right now].
Bottom line, minmatar will get you pvp experience on the cheap, and you'll have plenty of relatively inexpensive hulls to play with on your way up.
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Arriaz
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Posted - 2010.08.25 02:59:00 -
[20]
Quote: SFX Bladerunner
Now however I guess I at least am absolutely convinced that we all get our FOTM's eventually and what race you train up for (first) doesn't really matter in the long haul.
QFT - It seems that way for all MMOs.
I have began the drone training. I'll research Gallante cruisers/HACs. Maybe I'll bring Minnie cruiser/HACs along too. It will take awhile but maybe I'll train both AC and blasters. I am in it for the long haul after all.
Thanks guys. Keep it coming.
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Noun Verber
Gallente
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Posted - 2010.08.25 10:58:00 -
[21]
Originally by: Indeterminacy
Originally by: SFX Bladerunner
Originally by: Goose99 Winmatar pwns all.
Nerf inbound (to projectiles and minmatard in general). Train a backup system too.
Next to get hit with buffs should be gal, but who knows when it'll happen
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Beverly Sparks
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Posted - 2010.08.25 13:12:00 -
[22]
Originally by: Guy LeDuche Love it or hate it, Minimatar is on top for pvp atm, whether you like it or not doesn't change this fact.
Amarr lasers aren't bad, the problem is that Minimatar acs are better, across the board, in dps, damage type, range, cap usage, everything. Once you've trained acs, there's no reason to crosstrain laser, it's redundant and waste of sp.
Minmatar AC's have lower DPS, Lower range, and no quick swap ammo.
And no, presently, there is no reason to train Blasters. In 95% of situations, lasers will out damage blasters (Except in 1v1), due to having only marginally lower DPS, and the ability to apply that DPS at medium ranges.
I don't know what you guys are smoking. Having trained both AC's and Pulses to T2 Large, I have nothing to gain by promoting either, that is just my honest opinion.
On the other hand, I do agree that Minmatar have the best ship lineup sub-BS. But that is not because of AC's. That was true before they buffed them. If anything is to be done it should be to rework all T1 ships and buff blasters.
I like the idea of getting rid of the tier system. I mean really, in real life they don't design war craft by tier. They design it by cost, but it still has to have a function and do it well, or else it would not exist. This is not true for a lot of T1 ships.
I would like to see all Cruisers be useful, and not just 1-2 from each factions lineup. I am all for buffing the other races smaller ships to better compete with Minmatar's lineup (although outside of the Rupture, the rest of the Minmatar's cruiser lineup need help too). Make the Brutix tier 2 and give it a tracking bonus, like a mini-mega. That sort of stuff, their is no need to have a seeping nerf to all minmatar ships, when only a couple outclass their competition, and even that is debatable. Their is not a huge difference between a Pulse Harbinger, and an AC cane. Both have their strengths, as it should be.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.08.25 15:05:00 -
[23]
Edited by: Zhilia Mann on 25/08/2010 15:05:47
Originally by: Arriaz I have began the drone training. I'll research Gallante cruisers/HACs. Maybe I'll bring Minnie cruiser/HACs along too. It will take awhile but maybe I'll train both AC and blasters. I am in it for the long haul after all.
You might as well. Frankly, getting all sub-BS weapon systems to spec 4 shouldn't take more than a year or so even if you throw in some support skills. (Just checked; my default blank character lists 233 days for just the weapon skills -- really not that bad. And, edit, that includes all four T2 medium drones.)
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