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Malgalad
Phoenix Legion Industries
0
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Posted - 2012.07.26 18:31:00 -
[1] - Quote
I'm planning on doing missions in amarr space, for cash and LP's for ships from the store. Is the nightmare going to be the best ship to fly in amarr space or would i be better off going for something else(not a tengu)?
thanks in advance. |
Kosomot
New Eden Research Initiative Army of Dark Shadows
2
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Posted - 2012.07.26 18:34:00 -
[2] - Quote
Malgalad wrote:I'm planning on doing missions in amarr space, for cash and LP's for ships from the store. Is the nightmare going to be the best ship to fly in amarr space or would i be better off going for something else(not a tengu)?
thanks in advance.
for em weak rats the nightmare is an extremely effective killing machine..assuming level 4 missions
i enjoyed lvl 2/3 in an omen and an harby.
-------------------------------------------------------------------------------------------------------------------------- New Eden Research Initiative...your rules your way!! |
Malgalad
Phoenix Legion Industries
0
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Posted - 2012.07.26 18:55:00 -
[3] - Quote
yes it will be level 4 missions. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
151
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Posted - 2012.07.26 19:36:00 -
[4] - Quote
Nightmare will be awesome for nearly all the missions. I just remember getting the assault vs guristas, just blitz that and it should go very fast. and the other mission I remember being a problem was Angels Extra, well it is a nightmare so it isn't so much a problem as just takes a bit longer than most other missions |
Daniel Plain
Science and Trade Institute Caldari State
266
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Posted - 2012.07.26 21:59:00 -
[5] - Quote
angel and gurista missions get tedius but aside from that nightmare is awesome. once every 7 seconds, you push a button and 50km away a battlecruiser disappears.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
BEINBE
Blue Republic RvB - BLUE Republic
25
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Posted - 2012.07.27 00:16:00 -
[6] - Quote
Nightmare is excellent for blowing up em/therm weak rats. It also has great range so you barely have to move around during a mission. |
Ginger Barbarella
State War Academy Caldari State
22
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Posted - 2012.07.27 00:47:00 -
[7] - Quote
I recently picked one up; using it for L3's in Caldari space. Fun little boat. I wouldn't trust it in L4's, tho... I'm sticking to Tengu or SNI for that. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
153
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Posted - 2012.07.27 01:43:00 -
[8] - Quote
Ginger Barbarella wrote:I recently picked one up; using it for L3's in Caldari space. Fun little boat. I wouldn't trust it in L4's, tho... I'm sticking to Tengu or SNI for that.
sure you didn't buy either a nighthawk or phantasm? the Nightmare is pretty superduper for level 4s |
Paikis
Armarium Trading
99
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Posted - 2012.07.27 02:17:00 -
[9] - Quote
Chainsaw Plankton wrote:Ginger Barbarella wrote:I recently picked one up; using it for L3's in Caldari space. Fun little boat. I wouldn't trust it in L4's, tho... I'm sticking to Tengu or SNI for that. sure you didn't buy either a nighthawk or phantasm? the Nightmare is pretty superduper for level 4s
Not in Caldari space it isn't. Lasers don't really hurt Guristas. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
153
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Posted - 2012.07.27 02:54:00 -
[10] - Quote
I hardly ever get guristas missions, and anyways if they have a tengu and SNI they have plenty of options for guristas. (personally I use a drone boat and afk most of em, or kronos/vindicator to blitz) |
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Hakaimono
Seekers of a Silent Paradise
7
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Posted - 2012.07.27 03:47:00 -
[11] - Quote
I don't even like flying Minmatar against Guristas due to low dmg with kinetic ammo.
Rats weak to EM, Therm, and Exp on the other hand. |
Dilligafmofo
Sandman Plc
102
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Posted - 2012.07.27 07:56:00 -
[12] - Quote
For Amarr space, the Nightmare and Paladin are mission kings. |
Castina
The Church of Robotology
2
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Posted - 2012.07.27 17:17:00 -
[13] - Quote
The biggest advantage of a Nightmare is the lack of ammo usage if you use Tachyon Beam Lasers. Imp Navy MultiFs will hit out past your max targeting range, and they take forever to deplete, and they are relatively cheap since you are farming the LP that you'd use to buy them anyway, and you can literally just save the ones you get as loot from Blood Raider/Sansha missions.
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BearJews
Reroute .to. Remain
49
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Posted - 2012.07.27 17:20:00 -
[14] - Quote
How are pulse lasers for missioning? I don't have tachyons trained for tech 2 |
KaraflasXAM
Alogaki
1
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Posted - 2012.07.27 22:05:00 -
[15] - Quote
BearJews wrote:How are pulse lasers for missioning? I don't have tachyons trained for tech 2
Fine using scorch but it will get expensive in the long run.
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Daniel Plain
Science and Trade Institute Caldari State
269
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Posted - 2012.07.27 23:01:00 -
[16] - Quote
faction tachs are a good option. you don't need t2 ammo, you get good damage and less cap use than T2 guns. you also only need 4 so it's cheaper.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
154
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Posted - 2012.07.28 05:42:00 -
[17] - Quote
faction aren't a bad choice at all, but t2s do more damage, tbh I haven't had problems with t2s so I cba to try faction.
when I first got my paladin I used megapulse it worked pretty well, but for most missions I much prefer tachyons. |
Mastin Dragonfly
The Unemployement Agency
5
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Posted - 2012.07.28 12:06:00 -
[18] - Quote
BearJews wrote:How are pulse lasers for missioning? I don't have tachyons trained for tech 2
As long as everything is within 45km they work great. But there are plenty missions where rats spawns outside that killzone and there are also BS rats that orbit at greater range. Coupled with the 36EM 8Th damage ratio and short fall off and you're in for a world of boredom when trying to shoot down Guristas that orbit at 50+ km.
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Lady Aja
61
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Posted - 2012.07.29 12:18:00 -
[19] - Quote
Chainsaw Plankton wrote:Nightmare will be awesome for nearly all the missions. I just remember getting the assault vs guristas, just blitz that and it should go very fast. and the other mission I remember being a problem was Angels Extra, well it is a nightmare so it isn't so much a problem as just takes a bit longer than most other missions
I stopped runnign missions in my nightmare about 6 months ago, but if you got the perfect agent, you can make billions a week in high sec.
i pretty much stopped running missions as I could not be assed grinding 40m an hour when in null sec i make 100+ m isk an hour in a mach.
when you go to fit your nightmare. remember gank is a good deal of your tank. dont use cap power relays or the gods of shield boosting will nuke you.
just remember it taks a bloody long time to train up right for a nightmare. I spent a good two years skilling up for one. and i am still a few lvl 5's short of being perfect for one.
also one last note.
the more you spend on your nightmare the better it will be. but this will also draw attention from gankers .
Contact me ingame if you want a nice quiet place to run lvl 4's where is my ability to link a sig properly CCP you munters!! |
Lady Aja
61
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Posted - 2012.07.29 12:20:00 -
[20] - Quote
Chainsaw Plankton wrote:faction aren't a bad choice at all, but t2s do more damage, tbh I haven't had problems with t2s so I cba to try faction.
when I first got my paladin I used megapulse it worked pretty well, but for most missions I much prefer tachyons.
even tho i have beam spec at 4. i find that t2 tachs chew up far too much cap for my liking. and using faction was only loosing 40 dps over all.
in the end its what works best for the pilot :) where is my ability to link a sig properly CCP you munters!! |
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GordonO
Evil Guinea Pigs
2
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Posted - 2012.07.29 22:17:00 -
[21] - Quote
Lady Aja wrote:Chainsaw Plankton wrote:faction aren't a bad choice at all, but t2s do more damage, tbh I haven't had problems with t2s so I cba to try faction.
when I first got my paladin I used megapulse it worked pretty well, but for most missions I much prefer tachyons. even tho i have beam spec at 4. i find that t2 tachs chew up far too much cap for my liking. and using faction was only loosing 40 dps over all. in the end its what works best for the pilot :)
gleam in your beam for under 20km FTW I find Tachyons can be better applied for missioning. Cap booster solves the cap problem.
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Daniel Plain
Science and Trade Institute Caldari State
270
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Posted - 2012.07.29 23:36:00 -
[22] - Quote
GordonO wrote:Lady Aja wrote:Chainsaw Plankton wrote:faction aren't a bad choice at all, but t2s do more damage, tbh I haven't had problems with t2s so I cba to try faction.
when I first got my paladin I used megapulse it worked pretty well, but for most missions I much prefer tachyons. even tho i have beam spec at 4. i find that t2 tachs chew up far too much cap for my liking. and using faction was only loosing 40 dps over all. in the end its what works best for the pilot :) gleam in your beam for under 20km FTW I find Tachyons can be better applied for missioning. Cap booster solves the cap problem.
personally i can't be assed to use my cap booster unless i mess up a trigger or something. therefore i also use faction tachs and CCCs, so my ship is capstable when i'm not tanking. lazy? yes. suboptimal? yes. comfortable? hell yes.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Lady Aja
61
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Posted - 2012.07.30 04:53:00 -
[23] - Quote
GordonO wrote:Lady Aja wrote:Chainsaw Plankton wrote:faction aren't a bad choice at all, but t2s do more damage, tbh I haven't had problems with t2s so I cba to try faction.
when I first got my paladin I used megapulse it worked pretty well, but for most missions I much prefer tachyons. even tho i have beam spec at 4. i find that t2 tachs chew up far too much cap for my liking. and using faction was only loosing 40 dps over all. in the end its what works best for the pilot :) gleam in your beam for under 20km FTW I find Tachyons can be better applied for missioning. Cap booster solves the cap problem.
cap boostign wasnt an issue till ccp took away cap booster drops from missions. lol
my nm is nearly 1200dps and there is not a mission it cannot handle. I have had a few close calls. last room of worlds collide when i got thrown into the middle of everythign and got full agro.. overheatign saved my ship that much i can say :)
also i prefer to use faction ammo as i cannot be assed payign someone else to make ammo when i can get untold cheap assed faction mf off my agent. where is my ability to link a sig properly CCP you munters!! |
Ginger Barbarella
State War Academy Caldari State
23
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Posted - 2012.07.30 15:28:00 -
[24] - Quote
Paikis wrote:Chainsaw Plankton wrote:Ginger Barbarella wrote:I recently picked one up; using it for L3's in Caldari space. Fun little boat. I wouldn't trust it in L4's, tho... I'm sticking to Tengu or SNI for that. sure you didn't buy either a nighthawk or phantasm? the Nightmare is pretty superduper for level 4s Not in Caldari space it isn't. Lasers don't really hurt Guristas.
It does quite well in Caldari space, but yeah, I plan to haul it over to Amarr to get my standing with Amarr back up. Use the right tools for the job. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
157
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Posted - 2012.07.31 04:35:00 -
[25] - Quote
Daniel Plain wrote:personally i can't be assed to use my cap booster unless i mess up a trigger or something. therefore i also use faction tachs and CCCs, so my ship is capstable when i'm not tanking. lazy? yes. suboptimal? yes. comfortable? hell yes.
I find the same with t2 guns. |
Zhilia Mann
Tide Way Out Productions
591
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Posted - 2012.07.31 05:20:00 -
[26] - Quote
Lady Aja wrote:also i prefer to use faction ammo as i cannot be assed payign someone else to make ammo when i can get untold cheap assed faction mf off my agent.
Just like when you never pay for veldspar when you can get it for free out of those asteroids?
It had to be said. |
Max50
Parental Control Against ALL Anomalies
14
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Posted - 2012.07.31 09:45:00 -
[27] - Quote
Capacitor stability is an issue for those that want to be laid back,although i havent tried a large booster(good booster) with crystal implants.Still it can be fitted to keep 3 dmg mods and be cap stable. For those that have company in missions(duel bocing maybe),a domi is a good help since you can tranfer shield-armor and cap between both ships and have 2 overtanked BSs in a mission site.
When you really want to get serious with missioning,the nightmare is the king for lvl5s compined with a single low skilled Domi.With compined DPS more than 1300 you can blitz lvl5s and can possibly do more than 6 lvl5 missions per hour(depending on if you know what to do in lvl5 missions).Depending on the missions given by the agent you can make 4 to 7 missions per hour with the nightmare-domi set up(or perhaps a basilisk). |
Lady Aja
61
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Posted - 2012.07.31 12:58:00 -
[28] - Quote
Zhilia Mann wrote:Lady Aja wrote:also i prefer to use faction ammo as i cannot be assed payign someone else to make ammo when i can get untold cheap assed faction mf off my agent. Just like when you never pay for veldspar when you can get it for free out of those asteroids? It had to be said.
I said cheap not "free" where is my ability to link a sig properly CCP you munters!! |
Azure Opiate
ExoNova Solutions
0
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Posted - 2012.08.01 07:24:00 -
[29] - Quote
Lady Aja wrote:Zhilia Mann wrote:Lady Aja wrote:also i prefer to use faction ammo as i cannot be assed payign someone else to make ammo when i can get untold cheap assed faction mf off my agent. Just like when you never pay for veldspar when you can get it for free out of those asteroids? It had to be said. I said cheap not "free"
It works out pretty expensive when you take out what you could be making by using those LP for items with a decent isk/LP conversion and purchasing the ammo for ISK instead ;)
It's a false economy was the point being made I believe. |
Azure Opiate
ExoNova Solutions
0
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Posted - 2012.08.01 07:34:00 -
[30] - Quote
Back on topic though, I really like my nightmare, it is by far the best mission boat I have used.
I am based in Amarr space also, and in Sansha and Blood missions it really shines.
That is not to say that it is bad by any means in those occasional Angel and Gurista missions you get, because it isn't. It goes a little slower than it would against Sansha rats, but not particularly slow compared to a vanilla BS.
I'm pretty convinced it would take me a fair bit of training in missiles to be able to be as effective in a Raven or CNR even vs non-em/the weak rats and even then.......
Versus gurista you still insta pop almost anything before it gets anywhere near you, it's only the BS's that take a little extra time.
I warp into mission, start heading for next gate then just start popping all the small targets at range. I rarely get my drones out, maybe only for angel webbers, spider drones and the occasional elite frigate.
And I don't even have T2 Tachs yet, still 4 more days. :)
Still haven't decided if I should cross train for a Mach as well though.... hmmm
Az
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