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Alania Ishai
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Posted - 2004.12.28 06:07:00 -
[31]
When part of a gang, Cov ops is very important. Cov ops pilot (preferably an alt) finds a target, provides a warp in point to right on top of enemy, tackler frigs pin him down and damage dealers warp in, while the target is distracted by all this cov ops flies out to target range, uncloaks and dampens.
Verry important :P
Why, what a large scrotal infection you have, Carebear. |

Alania Ishai
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Posted - 2004.12.28 06:07:00 -
[32]
When part of a gang, Cov ops is very important. Cov ops pilot (preferably an alt) finds a target, provides a warp in point to right on top of enemy, tackler frigs pin him down and damage dealers warp in, while the target is distracted by all this cov ops flies out to target range, uncloaks and dampens.
Verry important :P
Why, what a large scrotal infection you have, Carebear. |

Alania Ishai
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Posted - 2004.12.28 06:07:00 -
[33]
When part of a gang, Cov ops is very important. Cov ops pilot (preferably an alt) finds a target, provides a warp in point to right on top of enemy, tackler frigs pin him down and damage dealers warp in, while the target is distracted by all this cov ops flies out to target range, uncloaks and dampens.
Verry important :P
Why, what a large scrotal infection you have, Carebear. |

Anthony Kain
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Posted - 2004.12.28 07:00:00 -
[34]
cloaking device? mwd? duh?
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Anthony Kain
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Posted - 2004.12.28 07:00:00 -
[35]
cloaking device? mwd? duh?
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Anthony Kain
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Posted - 2004.12.28 07:00:00 -
[36]
cloaking device? mwd? duh?
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Eternal Light
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Posted - 2004.12.29 16:08:00 -
[37]
tx alania for this tactical :)
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Eternal Light
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Posted - 2004.12.29 16:08:00 -
[38]
tx alania for this tactical :)
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Eternal Light
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Posted - 2004.12.29 16:08:00 -
[39]
tx alania for this tactical :)
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Devestator
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Posted - 2004.12.29 18:17:00 -
[40]
I have a Buzzard and i fly into PVP with it:
My solo PVP set up is capable of atleast surviving any frigate incounter 1v1.
I use:
Hi-SLots: 2x Standard Luancher 1x COCD
Mid-Slots: 1x 1mn MWD or AB. MWD for travel, AB for Fighting 2x Mutlispectral (or Race if i have a station to refit at and i know the enemy ship) 1x Warp Disruptor 1x Statis Web
Low-slots: 1x Aux Powercore 1x Ballistic Control
Its great to be able to pick which targets you want to fight. Its very nice for killing them indy's and surprising the morons that sit in rifters on the other side of gate camps alone scouting.
Just watch your cap extremely closely!
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Devestator
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Posted - 2004.12.29 18:17:00 -
[41]
I have a Buzzard and i fly into PVP with it:
My solo PVP set up is capable of atleast surviving any frigate incounter 1v1.
I use:
Hi-SLots: 2x Standard Luancher 1x COCD
Mid-Slots: 1x 1mn MWD or AB. MWD for travel, AB for Fighting 2x Mutlispectral (or Race if i have a station to refit at and i know the enemy ship) 1x Warp Disruptor 1x Statis Web
Low-slots: 1x Aux Powercore 1x Ballistic Control
Its great to be able to pick which targets you want to fight. Its very nice for killing them indy's and surprising the morons that sit in rifters on the other side of gate camps alone scouting.
Just watch your cap extremely closely!
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Devestator
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Posted - 2004.12.29 18:17:00 -
[42]
I have a Buzzard and i fly into PVP with it:
My solo PVP set up is capable of atleast surviving any frigate incounter 1v1.
I use:
Hi-SLots: 2x Standard Luancher 1x COCD
Mid-Slots: 1x 1mn MWD or AB. MWD for travel, AB for Fighting 2x Mutlispectral (or Race if i have a station to refit at and i know the enemy ship) 1x Warp Disruptor 1x Statis Web
Low-slots: 1x Aux Powercore 1x Ballistic Control
Its great to be able to pick which targets you want to fight. Its very nice for killing them indy's and surprising the morons that sit in rifters on the other side of gate camps alone scouting.
Just watch your cap extremely closely!
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Eternal Light
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Posted - 2004.12.31 02:25:00 -
[43]
and ur capacitor can stay active long time?
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Eternal Light
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Posted - 2004.12.31 02:25:00 -
[44]
and ur capacitor can stay active long time?
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Eternal Light
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Posted - 2004.12.31 02:25:00 -
[45]
and ur capacitor can stay active long time?
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Reverend Necrona
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Posted - 2005.01.16 18:24:00 -
[46]
These things are scouts, your eye's. Let me put a question to you, as daft as it may sound but would u use your eyes to hit someone? No.
Stay out of fights in these pups. Reverend Necrona |

Nooey
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Posted - 2005.01.16 19:39:00 -
[47]
Edited by: Nooey on 16/01/2005 19:53:27 Edited by: Nooey on 16/01/2005 19:46:34
Originally by: Reverend Necrona These things are scouts, your eye's. Let me put a question to you, as daft as it may sound but would u use your eyes to hit someone? No.
Stay out of fights in these pups.
Meh...
You don't know what you're talking about.
---------- Anyways...
A Buzzard will win EVERY time given the right circumstances, and seeing as it's a Covert Ops Frig...it can almost always choose the circumstances.
People who think Covert are only for scouting are mistaken. However, my focus is on the Buzzard. I can fly Helios too, but they're damn near useless for pvp, coz a jammed enemy can spam missiles at you and tear you apart. This is why the Buzzard kicks ass.
Here's my rig...You might "see" me floating around Syndicate in it. The rig itself has a few core components, and a few interchangeable ones (Most obviously, the jammers). My advice, is to carry a small secure can around in ur cargo hold, not only can u carry slightly more, but you can fit all sorts of jammers and other modules in it. And the can itself can often have uses.
Brief: The Buzzard FLNCxDarkX is designed for close-range lockdown (Jamming, Webbing, Scrambling). It has decent anti-missile capabilities, enough to defend it against a single hostile launcher easily at 5km range, and perhaps enough to cover 2 hostile launchers. (Rocket Launchers are not counted, since your target is supposed to be wtfjammed) It's role in combat is to neutralise the threat of small ships, and have them quickly dealt with by a wingman. This rig is optimised for small-scale battles, involving only one or two enemies. 1 Enemy - Lockdown, Wingman Intercepts. 2 Enemies - Wingman Warps in engages the 2nd while the 1st is locked down. Capabilities: CAP: 175 (108) = 1.62/s Max Target: 55km Max Locked 5 2xStandard Launchers for Defenders/Light Missiles Webbing at 10km (86.25%+) Warp Scrambling at 7.5km (2) Jamming from 55km: -10 Grav -10 Magn -10 Ladar -6 Radar. Amarrian ships are a weakness. As are multiple launchers on small ships. (This part can be reconfigured, you can even jam Battleships that aren't sensor boosted like crazy) Cloaking at 324m/s 393 Shield 236 Armor (258 Hull) RIG One unit of covert ops cloaking device ii. One unit of co-processor ii. One unit of faint phase inversion ecm i. One unit of fz-3 subversive spacial destabilizer ecm. One unit of initiated ion field ecm i. One unit of fleeting progressive warp scrambler i. One unit of 'arbalest' standard missile launcher. One unit of upgraded 'limos' standard missile bay i. One unit of capacitor power relay i. One unit of 'langour' drive disruptor i. (Since been upgarded to X5, u really need nasty nasty webbing if ure gonna try kill something at a gate. Because even at a slow speed they can eventually make it to a gate. I realised this the other day locking a Supremacy Corp Bestower down. I was just testing the setup out, but if I had wanted/needed to blow it up, I wouldnt have been able to. It was tuff enuff to take 2xBloodclaws for the time it took to get to the gate. If I had a better webber perhaps it would not be the case) - - -
This baby holds the lockdown indefinetly. And while I can't say it's 100% pvp proven (Worked against corpmates, still to test it on some lucky pirates) I'm pretty much certain that if you're in a frig and it gets to you, you're screwed.
For Assault Frigs you need wingmen, coz their awesome resistances meants they'll tank whatever dmg you can dish out.
Wasn't gonna go ahead and lay my rig bare for all to see, but I figured, what the hell, there's probably better, I'm only new to Covert Ops, may as well share.  Show Your Support For Kaleigh Doyle.
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Nooey
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Posted - 2005.01.16 19:40:00 -
[48]
Originally by: Sphalerite Covert Ops are getting pretty cheap. If only the cloak would come down in price, I might actually fly them in PvP situations other than those I am sure to win.
Just thought I'd quote this for emphasis to back my point up.
"In pvp situations other than I am sure to win"...
Goes with my line of thinking. It can choose the fight, and it can most certainly kill quite a few ships out there. Show Your Support For Kaleigh Doyle.
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Baytt
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Posted - 2005.01.16 22:27:00 -
[49]
Edited by: Baytt on 16/01/2005 22:33:45 Try remote dampners in the mids, they dont take as much cap as the multispecs so u can run em for a while, that with the covert cloak makes it perfect for use in for scouting a location with hostiles in it and getting friends to warp in, you decloak just before they do at around 60kms jam em long enough then cloak again after the target is down.
we've used this tactic a number of times against lone/multiple bs, works good, there only use isnt just scouting gates, fields or safespots
Quote: These things are scouts, your eye's. Let me put a question to you, as daft as it may sound but would u use your eyes to hit someone? No.
like whats already been said, u dont have a clue what ur talking about.
you can fit these things with a number of anti frigate devices. What do most ceptors/frigs do when they see a covert ship, "oh look a nice buzzard lets gank it"
With 5 mid slots u could fit webbers, warp scramblers, ecm burst other jammers and kill them with 2 launchers with bloodclaws easy
Baytt 
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Koronos
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Posted - 2005.05.03 20:53:00 -
[50]
Okay, so help me out with a n00b question - those of you who say covert ops are good for pvp against small ships - in the 30s that it takes you before you can even start locking, won't an inty/assault already have either killed you or warped out?
Or do you just bookmark while cloaked, warp out, uncloak, then warp back in?
Or am I missing something else?
Thanks, Koronos
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Thanit
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Posted - 2005.05.03 21:22:00 -
[51]
I liek the buzzard as scout/tactical placement ship and as support when combat actually starts (smallscale mainly).
One setup Ive thought of but havent been able to try yet due to being away since before the introduciton of target painters is the following:
high: Covops cloak Rocket launcher with defenders/some railgun to get on killmails Offline probe launcher med: ABII 2x warps scrambler 2x target painter lows: 2x nanofibers/cap relays
Should make for viable scouting, marking and limited support. Remember that retargeting time gets reduced by skill.
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Dirus
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Posted - 2005.05.05 04:30:00 -
[52]
Here is my Buzzard anti-hauler setup:
Hi: 2x Standard Launchers (I use Arbalests) 1x Cov-Ops Cloaker II (Anything else sucks for attack) Med: 1x 1MN MWD/AB 1x Warp Scrambler 1x Webbifer 2x Cap Recharger II (can swap with another Warp Scrambler) Low: 1x Micro Aux Power Core 1x Cap Relay
As always, I'm changing my config as I go along. ********** Everyone deserves to die. You go first.
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Kalashi
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Posted - 2006.01.22 21:39:00 -
[53]
ok im real confused.
Total newb to this covert op's stuff!
I have the lvl4(training to lvl5)cloaking skill and a improved cloaking II fitted (lvl3 cloaking skill req.?) i get the message....
"you cannot warp while cloaked"
Everyone tells me i should be able to warp and that the lvl5 skill isnt required to warp...so..what am i doing wrong?
thanks!
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CptEagle
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Posted - 2006.01.22 21:47:00 -
[54]
You need Covert Ops Cloaking Device II... Not the Improved one.
FatBalls > CCP just checked their logs and no lag ever came from EvE |

Kalashi
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Posted - 2006.01.23 00:14:00 -
[55]
Originally by: CptEagle You need Covert Ops Cloaking Device II... Not the Improved one.
ty!
someone just told me this undocumented 'feature' how lovely...
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Kalashi
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Posted - 2006.01.23 00:14:00 -
[56]
Originally by: CptEagle You need Covert Ops Cloaking Device II... Not the Improved one.
ty!
someone just told me this undocumented 'feature' how lovely...
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Dahin
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Posted - 2006.01.23 02:04:00 -
[57]
I only see a point in flying a buzzard when you want to do evil stuff with th medslots (lik bait a frig/ceptor with "oops I accidentally uncloaked. Come engage me please")
For general covops use it's a tincan because of it's speed. Avoid at all costs.
As a rule of the thumb I propose helios for the nubs, cheetah for experienced pilots.
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Nooey
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Posted - 2006.01.23 03:20:00 -
[58]
RMR ECM changes really hit the limited PvP abilities of Covops hard. 
Nowdays all I dare kill solo are capsules and Industrial ships.  ____________
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Kalashi
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Posted - 2006.01.23 13:42:00 -
[59]
ok. so aside from providing a close warp to point next to enemies for your gang...Covops are now pointless/useless?
can anyone sugest a build?
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DunNa
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Posted - 2006.01.23 14:31:00 -
[60]
Edited by: DunNa on 23/01/2006 14:31:27 Hi's: 1x Covert Ops Cloaking Device II Mid's: doesn't really matter Lo's: doesn't really matter
Thats about the best setup I can think, and just throw anything else on that you want maybe a probe launcher, target painter, OD's, cap relays, you know generic stuff. Though you really don't need anything else :p
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