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Sair Ravi
Gallente
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Posted - 2010.08.31 01:33:00 -
[1]
Ok so I understand why the game mechanics restrict the use of capital ships, cyno fields, and Jump portal generators in high sec! All for good reason right! To help protect high sec protected areas from PVP hit and runs prior to concord response. Makes perfect sense. The problem is that ships that are non military get screwed!Jump freighters, Rorqual, and so On.
I propose that the Game Mechanic Jump restriction be removed on all ships! The restrictions really need to be enforced at the Concord level. If a player is stupid enough to jump a Capital Ship such as a dreadnought into high sec where concord has baned them, well there loss, concord should have enough firepower and timing to kill Cap ships and above within minutes of arrival. Ships Industrial and ships capable of jumping or generating jump portals should be allowed in all systems. Cov Ops BSs should be allowed to create Jump portals if necessary. Now if this is abused and an attack occurs maybe the jump mechanic can be altered so that they cant jump till he agro timer runs out...
I believe that this is a good idea for several reasons... 1) the Jump ship market will explode. Higher value ship sales will increase with the new ability to travel faster around new eden.
2)With increase in sales means increase in building and in increase in manufacturing in general. Contract Transporting in alliances will become more common as well.
3)This fits with a comment CCP made about unnecessary and "non natural" restrictions on the game such as the plex situation. ability should not be removed because its considered a special item. And if it comes up that high sec systems having cyno sytem jammers deployed. Then I think that these need to be able to be scanned down and destroyable...even if its temporary...or pay off someone or something to have it temporarily shut down... Everything's possible for the right amount of ISK right?
I hope that Others will Positively tag this!!!!
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Fournone
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Posted - 2010.08.31 02:00:00 -
[2]
Unfortunatly this will be the effects...
Orcas become obselete becuase roquals are just simply better.
Everyone will have cyno alts in jita, amarr, rens, dodixie, hek, oursalent, etc to insta cyno thier stuff from trade hub to trade hub, permanently harmonizing the eve markets which is already pretty close to single galacitc price for everything faction, rare, or simple contract worthy.
It also makes more roleplay sence to just have concord use cynojammers to keep dreads, carriers, titans out with the side effect of not allowing roquals in high sec instead of them instawebscrampwnbbq carriers and supercaps when they cyno or bridge in.
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Grandalus
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Posted - 2010.08.31 02:07:00 -
[3]
Edited by: Grandalus on 31/08/2010 02:09:06 I agree almost completly with Sair. I mean can't the mechanics set it so that only certain types of jump ships can jump into high sec. For example: like what is done with jump gates that restrict certain ships from entering. Also, the game already has restrictions on what can and cannot be deployed (i.e. you can't secure containers in 1.0 sec), so why not do that with the cyno's.
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Sair Ravi
Gallente
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Posted - 2010.08.31 02:10:00 -
[4]
Edited by: Sair Ravi on 31/08/2010 02:13:16
Originally by: Fournone Unfortunatly this will be the effects...
Orcas become obselete becuase roquals are just simply better.
Everyone will have cyno alts in jita, amarr, rens, dodixie, hek, oursalent, etc to insta cyno thier stuff from trade hub to trade hub, permanently harmonizing the eve markets which is already pretty close to single galacitc price for everything faction, rare, or simple contract worthy.
It also makes more roleplay sence to just have concord use cynojammers to keep dreads, carriers, titans out with the side effect of not allowing roquals in high sec instead of them instawebscrampwnbbq carriers and supercaps when they cyno or bridge in.
I agree Orcas may become less common, but i think maybe adjustments to the jump range of ships that carry huge amounts of cargo (less range) would solve this. we are talking about keeping jumps 1 - 2 ly max per jump and it make sense that military ships not industrial ships have better technology and can jump further... though they dont have the cargo space. As for the rorqual. It is a longer version of the orca. Some of the Specs dont add up for the size comparison. I think it needs to be reanalyzed to make it more realistic. The Volume of the Rorqual is 14,500 Km3 compared to 10,250 Km3 on the Orca although the mass is more than 4 times that of the orca! does not make sense.
Rather than a Jammer, Could also introduce new technology just as a jump range limiter... even though a ship in low sec (with no limiter) can jump 4 - 5 LY maybe a limiter limits all ships in the system to only 50% of there norm...
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Mara Rinn
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Posted - 2010.08.31 02:14:00 -
[5]
Cynojammers block all cynos. Otherwise people would just fit the "industrial" jump drives to their military ships and evade your cyno jammer.
-- [Aussie players: join ANZAC channel] |

Sair Ravi
Gallente
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Posted - 2010.08.31 02:19:00 -
[6]
Originally by: Mara Rinn Cynojammers block all cynos. Otherwise people would just fit the "industrial" jump drives to their military ships and evade your cyno jammer.
This wouldn't be an issue because those jump modules wouldn't fit the other type of ship, same way u cant fit a Covops cloak to all ships... could be a cpu or power requirement failing... And Covops cynos should not be affected because that the purpose of a covops cyno...
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Tianzi Q'triann
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Posted - 2010.08.31 02:52:00 -
[7]
Your probably trolling.
Google Yulai super gates.
Quote: The political hub of the galaxy and the Headquarters of the CONCORD assembly, Yulai, while busy as a bypass for traffic between the many trade hubs in the Federation, is no longer an important trade hub in its own right.
The old, long-dismantled highway gates made Yulai into the trade hub of the entire cluster. Following the dismantlement of these gates, however, the title of largest trade hub went to the Caldari nexus system of Jita, with various smaller hubs springing up in other important regions, such as Oursulaert, Rens, Amarr and Dodixie.
Today, Yulai is of great importance as a political hub as the home to all major CONCORD bureaus and the CONCORD Assembly itself in orbit around Yulai X. However, unless the highway gates are re-assembled, Yulai can only ever be a shadow of its former glory as a trading centre for pod pilots.
You basicly want what CCP already nerfed. Instant travel.
Quote: I believe that this is a good idea for several reasons...
No, its not. Why? 1) Freighters will go the way of the BO battleships, jump freighters are niche ships meant for null/lowsec transportation of goods. 2) You would kill the ganker career. 3) To compensate, CCP could remove CONCORD. Guess what, EVE suffered with 10k active players and 30k active subs because it was wild west like and the normal human does not pay a monthly sub to wait out long boring skill ques camped in station and loosing expensive implants/ships (WoW's business model includes a form of instant gratification and its very successful).
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Barnett Koster
Caldari Spartan Shipyards
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Posted - 2010.08.31 03:16:00 -
[8]
The only other way I can think of is if you have a capital ship in high sec you automatically get a concord "escort" to protect everyone else from you. Presumably this wouldn't really help you defend yourself because if you're in a cap ship then concord would be at you before you die anyways, but would mean that big brother is always looking over your shoulder if you pose too much of a threat. Ultimately though, I understand the system they have now and don't really mind. Just a thought. ;) Barnett Koster
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AtheistOfFail
Caldari
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Posted - 2010.08.31 03:18:00 -
[9]
Yea, i can't see how this would be exploited. In other news, AoF will be providing Level 4 Fighter Deployment in Motsu if this ever gets off the ground 
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Lanais Suleia
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Posted - 2010.08.31 04:11:00 -
[10]
WTB destination cyno info for cap ship pilots.  |

Zavyn Malik
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Posted - 2010.08.31 06:20:00 -
[11]
I agree with allowing caps in empire. The solution is quite simple.....capitals cannot target or use any offensive capabilities UNLESS they are first aggressed. I have been a long time supporter of caps in empire. ESPECIALLY for use in empire warfare. It seems quite unfair that when a wardec is activated in empire, the usefulness of a corps caps cannot be utilized.
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coolruningc
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Posted - 2010.08.31 09:41:00 -
[12]
How about if you have a high sec pos with say +5-7 statings with emiper we coould plant a cyno gentator on our pos so this would allow people with ships like Jump fregihters to jump from 0.0 it would mean you have to work hard to earn the standnigs and still be ballanced risk vers reawrd.
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it440
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Posted - 2010.08.31 09:44:00 -
[13]
Originally by: Zavyn Malik I agree with allowing caps in empire. The solution is quite simple.....capitals cannot target or use any offensive capabilities UNLESS they are first aggressed. I have been a long time supporter of caps in empire. ESPECIALLY for use in empire warfare. It seems quite unfair that when a wardec is activated in empire, the usefulness of a corps caps cannot be utilized.
there might be an issue with pve in highsec and caps, not sure though.
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Robert Caldera
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Posted - 2010.08.31 10:16:00 -
[14]
Edited by: Robert Caldera on 31/08/2010 10:17:52 you want safe insta-travel in high sec? No.
Go 0.0 for big ships.
Originally by: coolruningc How about if you have a high sec pos with say +5-7 statings with emiper we coould plant a cyno gentator on our pos so this would allow people with ships like Jump fregihters to jump from 0.0 it would mean you have to work hard to earn the standnigs and still be ballanced risk vers reawrd.
would mean all carebears (who have all good standings because of carebearing) would jump their crap fully safe through empire. No again.
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Mr SmartGuy
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Posted - 2010.08.31 11:19:00 -
[15]
The reason for removal of cynos in highsec was good in the first place. No need to roll back to that.
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Yakuza Jerl
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Posted - 2010.08.31 21:30:00 -
[16]
Maybe its possible if ya do the following :
Dreads/carrier: 0.5 and up Drone bay and offensive weapons (reppers and such too) are disabled when entering 0.5 and higher. They also become invulnerable to warp jam. (call this the travel fit)
Cyno ships / jump portal ships. They cannot jump to a cyno field until the agression timer ends (15 mins)
Jump Freighters. remain as is, however add jumping from high to high at maybe increased fuel consumption
Rorqual, As is, the orca already does a great job in boosting any hi-sec mining fleet
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Dirk Mortice
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Posted - 2010.08.31 22:31:00 -
[17]
Eve, including empire, is already far too small. You can travel the length of it in less than a few hours, even in a freighter.
Allowing empire jump travel would make that time a few minutes tops. seriously, no.
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