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Grace Halibel
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Posted - 2010.08.31 07:37:00 -
[1]
I installed a colony on a gas storm planet and i'm extracting materials to produce coolant. I'm not selling it yet, but checking market prices i can estimate a monthly income of about 17 mil :| Multiplying that for 5 planets (even though i'm not sure of doing so) i could earn 85 mil/month
Just out of curiosity, how much are you earning? Am i doing good (something says me i'm not tbh :P )
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.31 07:40:00 -
[2]
Hmmm i estimate from my 5 planets im running (plus the 2 over on my alt for production planet and 1 additional plasmoid planet) i'm earning 200mil/month.
Are you in high-sec? If so you could find that trying to find a quiet C1 Wormhole might pay get you better planets or pop into lowsec.
P.S my planets are in high-sec and im producing rocket fuel. ------------------------------
CEO Celtic Technologies Inc. |

Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.08.31 13:13:00 -
[3]
Originally by: Grace Halibel I installed a colony on a gas storm planet and i'm extracting materials to produce coolant. I'm not selling it yet, but checking market prices i can estimate a monthly income of about 17 mil :|
You're doing it wrong. Profit calculation comes first, only then the execution. ___________ EVE is dying! Now for real! |

Quetazal
Gallente Clann Fian Retribution.
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Posted - 2010.08.31 16:39:00 -
[4]
Edited by: Quetazal on 31/08/2010 16:41:49 5 planets
when i was in lowsec 500milpm (at current prices, was worth more at the time)
now in a wormhole, 650-700mil per month (when i cba to ship em to jita) per month.
dont pi in hisec, utube cloak + mwd + warp and pi in the lowest sec u can (excluding 0.0), hisec pi is a waste of time. also get elite cc.
tip, find profitable chains (there are not many) and buy/swap a few mats to make them work. I came, I saw, I downloaded. |

Naoko Ziya
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Posted - 2010.08.31 17:56:00 -
[5]
Edited by: Naoko Ziya on 31/08/2010 17:56:31 atm my calculations run for a bit below 700 mil per month on 5 planets with advanced CCs. On the theoritical 6 planets with Elite CCs I could make a bit shy of 1 bil a month.
Spreadsheets are your friends.
EDIT: All in highsec btw.
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Berikath
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Posted - 2010.08.31 18:35:00 -
[6]
Edited by: Berikath on 31/08/2010 18:42:32
Originally by: Grace Halibel I installed a colony on a gas storm planet and i'm extracting materials to produce coolant. I'm not selling it yet, but checking market prices i can estimate a monthly income of about 17 mil :| Multiplying that for 5 planets (even though i'm not sure of doing so) i could earn 85 mil/month
Just out of curiosity, how much are you earning? Am i doing good (something says me i'm not tbh :P )
9 planets, about 75 mil/day profit (give or take, depending on market prices). Over 2 bil a month.
Splitting the stacks for it makes me want to shoot myself, though.
*edit*
Originally by: Abdiel Kavash You're doing it wrong. Profit calculation comes first, only then the execution.
/agree. Also, diversify. Find the top 5 or so most profitable items, check their history to make sure they aren't in a huge bubble, then set up to make them.
You might make less in the next 3 days than you would going for the most profitable item, but when that one tanks you'll keep making money without having to rebuild or re-purpose everything.
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Aves Harpia
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Posted - 2010.08.31 18:37:00 -
[7]
Naoko Ziya What are you producing? I would love to get in to this :D
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Naoko Ziya
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Posted - 2010.08.31 18:51:00 -
[8]
Originally by: Aves Harpia Naoko Ziya What are you producing? I would love to get in to this :D
I'm not gonna tell you that on the forums. Profit margins have the tendency to collapse when a lot of people hear of them. I'll give you a hint though: Don't bother extracting stuff. Production is where the money is at.
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Jane Vherokior
Minmatar Tribal Liberation Force
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Posted - 2010.08.31 18:56:00 -
[9]
Originally by: Naoko Ziya Edited by: Naoko Ziya on 31/08/2010 17:56:31 atm my calculations run for a bit below 700 mil per month on 5 planets with advanced CCs. On the theoritical 6 planets with Elite CCs I could make a bit shy of 1 bil a month. EDIT: All in highsec btw.
Sorry, I call BS on this. :)
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Naoko Ziya
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Posted - 2010.08.31 19:03:00 -
[10]
Originally by: Jane Vherokior
Originally by: Naoko Ziya Edited by: Naoko Ziya on 31/08/2010 17:56:31 atm my calculations run for a bit below 700 mil per month on 5 planets with advanced CCs. On the theoritical 6 planets with Elite CCs I could make a bit shy of 1 bil a month. EDIT: All in highsec btw.
Sorry, I call BS on this. :)
I suggest getting yourself a PI production spreadsheet and filling in the prices. Then look for a decently profitable one and multiply that amount of profit by the amount you can produce per day/week/month/whatever. It ain't rocket science.
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Emporer Norton
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Posted - 2010.08.31 19:13:00 -
[11]
I did the math and could easily be done with plenty of different items only need to make 1 mill/hr split between 5 planets just need to pick items that when produced make a profit over input materials also if buy from buy orders makes even easier
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Berikath
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Posted - 2010.08.31 19:33:00 -
[12]
Edited by: Berikath on 31/08/2010 19:34:14
Originally by: Naoko Ziya
Originally by: Jane Vherokior
Originally by: Naoko Ziya Edited by: Naoko Ziya on 31/08/2010 17:56:31 atm my calculations run for a bit below 700 mil per month on 5 planets with advanced CCs. On the theoritical 6 planets with Elite CCs I could make a bit shy of 1 bil a month. EDIT: All in highsec btw.
Sorry, I call BS on this. :)
I suggest getting yourself a PI production spreadsheet and filling in the prices. Then look for a decently profitable one and multiply that amount of profit by the amount you can produce per day/week/month/whatever. It ain't rocket science.
Personally, I like this one. I hear the author is a genius, and the bestest eve player EVAR!!!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1357233
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Panhead4411
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Posted - 2010.08.31 23:52:00 -
[13]
Currently i'm making roughly 390M per month (high-sec). It however continues to shrink due to ppl that are WAY too impatient and want to sell their stuff first, then start price wars w/ all the other impatient people. Seriously, a 200k drop on one P4 in a day's time, all b/c impatient ppl.
I started off just spamming one good profit item w/ 2 chars, my main having skills at lvl 4, other chars at lvl 3's. I just recently switched to run a single unit P4 line in Highsec using all 3 chars. the two tertiary ones are set on 24hr rotations and the main is on 5hrs (calculated for 3x a day) I move stuff every other day or so, and depending on prices, i sometimes produce the P4, or sometimes sell the P3's b/c half the time they give more money than the P4 they produce.
And i sell to the buy orders, since i don't feel like fighting w/ the price war idiots.
As one guy earlier stated, i've looked into doing just production and buying the materials and selling the product, but prices are fluctuating too much lately to make money, b/c after one buys the P1's/P2's, then takes the time to make the next lvl, the prices have changed and all of a sudden i've lost money due to import/export taxes on top of sell tax.
I miss the first days when w/ one char i was pulling 17M a day (in highsec). But as long as i can still pay for a plex every month, i'll be happy.
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Esteban Maturin
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Posted - 2010.09.01 00:12:00 -
[14]
Curious what you are pricing coolant at per unit.
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Panhead4411
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Posted - 2010.09.01 00:47:00 -
[15]
In Jita coolant has tanked as well...its somewhers around 7k.
I looked into coolant for a brief bit, and on my estimations, in highsec, i could produce roughly 2-3M a day of just coolant, per planet. However, w/ the shrinking profits on Coolant now, i only have my one feeler planet, as it also feeds my P4, and i can sell the extra for some side cash.
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Grace Halibel
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Posted - 2010.09.01 06:46:00 -
[16]
Uhm, i must be the worst 'PIer' in eve :|
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Miskoranda
Sudden Buggery
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Posted - 2010.09.01 07:10:00 -
[17]
Coolant is dropping because everyone's gone all Wallstreet Gordon Gekko on it.
I had a guy claim he made 1.5Bn a month. But he was forgetting the fact he'd been stockpiling coolant since day 1 and sold his massive stash for 16K/unit.
I've not really worked it out much, but one of my alts is up to 75M from 2 weeks work and I've got a stack of nanites and supertensile plastic growing at 1000 units/5hrs that I've yet to haul from the wormhole.
Redoing the math on it with the current prices, there's now much better materials than coolant. There is no such space as w-space.
There's just a-hole space. |

Aphrodite Skripalle
Galactic Defence Consortium
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Posted - 2010.09.01 07:21:00 -
[18]
This will change, i cant beleive that ccp installs PI in a way that every player will make >> 2x monthly fee with sort of a semi-passive income.
If lots of player manage to make something like >300 - 500 mill isk per month to buy at least 1 plex, this will not work for long time.
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Raindeth
FACTION Inc.
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Posted - 2010.09.01 11:19:00 -
[19]
(They're selling to other players & plexes are purchased from other players) It'll be fine.
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Fanatic Row
Neo T.E.C.H.
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Posted - 2010.09.01 11:49:00 -
[20]
Originally by: Aphrodite Skripalle This will change, i cant beleive that ccp installs PI in a way that every player will make >> 2x monthly fee with sort of a semi-passive income.
If lots of player manage to make something like >300 - 500 mill isk per month to buy at least 1 plex, this will not work for long time.
CCP didn't dictate the prices. The players do.
If somone can make a PLEX worth of ISK in a month with PI on 1 account. People will flock to it until supply and demand make sure it's not possible anymore ( see: coolant tanking like a ***** ).
Bots and macros will make sure that PI profits for one account in hi-sec will flatline around 1 PLEX worths of ISK + 10% if ran 23/7 ( see: mineral prices ).
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XGC Starfire
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Posted - 2010.09.01 17:11:00 -
[21]
Hello, here is some info about my PI income, not including what actual things I sell of course ^^.
1)4 Accounts running PI. 2)40 Planets Colonized and running, less than an hr to restart all cycles manually. 3)I make enough ISK to pay for 3 accounts in a week, main I pay with $ to have 300mil + every time I pay for accounts; funding ships etc. 4)I do 2 5hr cycles a day, 3 every once in a while if I feel like it. 5)This is all done in null sec(0.0 space)and sold at Jita prices. 6)I consider this my passive income since, I can be offline 90% and still make the money I make. 7)Planets are Colonized with Advanced Command Centers, getting Elite CC's is just pointless. 8)In system all types of planets exist, Plasma, Barren, Lava, Temperate, gas, Storm, Ice and that allows me not to move anywhere when launching stuff from my CC to the Office up above.
PI is quite handy for those who don't have much time to be online due to studies etc, although there are those who just hate everything about PI but hey more ISK for me.
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Gwen Ingolffson
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Posted - 2010.09.01 18:11:00 -
[22]
Kinda hard for me to figure, 'cause not all the PI materials I obtain are obtained legally 
I am turning a good profit tho.
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Verkala Ven
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Posted - 2010.09.01 18:39:00 -
[23]
2 characters, 10 planets in nullsec. 1 P4 chain, and coolant on the spares. Making about 35 mil a day (right around 1 billion a month) at current prices, with 5 hours cycles.
Coolant is dropping quickly because it's one of the easier items to make. Plenty of planets where you can set up a self-contained coolant facility. Plus it's something every POS needs in abundance, so at the same time people see high prices and go "PROFIT!" and jump in, many consumers are going "I can make my own, screw this."
My P4 chain is my main moneymaker, largely because the extra difficulty of production creates stability - since the initial drop, prices haven't fluctuated more than 5%. Long-term, I expect long production chains will be the thing people burn out on doing, whether from excessive extractor restarts or too much item shuffling to keep it running.
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Nhi'Sidaris
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Posted - 2010.09.01 18:49:00 -
[24]
Originally by: Verkala Ven 2 characters, 10 planets in nullsec. 1 P4 chain, and coolant on the spares. Making about 35 mil a day (right around 1 billion a month) at current prices, with 5 hours cycles.
Coolant is dropping quickly because it's one of the easier items to make. Plenty of planets where you can set up a self-contained coolant facility. Plus it's something every POS needs in abundance, so at the same time people see high prices and go "PROFIT!" and jump in, many consumers are going "I can make my own, screw this."
My P4 chain is my main moneymaker, largely because the extra difficulty of production creates stability - since the initial drop, prices haven't fluctuated more than 5%. Long-term, I expect long production chains will be the thing people burn out on doing, whether from excessive extractor restarts or too much item shuffling to keep it running.
Hey Verkala, can you comment on what kind of profit margins you might be making if you were to move to a 23 hour cycle system? Just curious.
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Aztlanar
Gallente Salus Novus United Front Alliance
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Posted - 2010.09.02 11:55:00 -
[25]
I run 2 accounts with 5 planets each in high sec. making enriched uranium, i usually pull around 140mil a week in Jita.
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Panhead4411
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Posted - 2010.09.02 16:26:00 -
[26]
Originally by: Aztlanar I run 2 accounts with 5 planets each in high sec. making enriched uranium, i usually pull around 140mil a week in Jita.
So, w/ just 10 planets your able to keep 24 factories fed 24/7, in Hi-sec? The most i can seem to keep fed is an average of 2 per planet on 3 5hr rotations a day. But that is with each planet self contained.
Unless your are doing a whole lot of shuffling around, i'm not seeing it...not with current market prices to bring in 20m a day...
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Berikath
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Posted - 2010.09.02 19:06:00 -
[27]
Originally by: Panhead4411
Originally by: Aztlanar I run 2 accounts with 5 planets each in high sec. making enriched uranium, i usually pull around 140mil a week in Jita.
So, w/ just 10 planets your able to keep 24 factories fed 24/7, in Hi-sec? The most i can seem to keep fed is an average of 2 per planet on 3 5hr rotations a day. But that is with each planet self contained.
Unless your are doing a whole lot of shuffling around, i'm not seeing it...not with current market prices to bring in 20m a day...
He never said he was extracting. He could (and probably does) just have 10 planets filled with adv. factories processing P1s up to P2s.
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Panhead4411
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Posted - 2010.09.02 19:39:00 -
[28]
Originally by: Berikath He never said he was extracting. He could (and probably does) just have 10 planets filled with adv. factories processing P1s up to P2s.
Its actually not very profitable for that right now, by my calculations he would only make about 10k profit per hour per factory.
And that would only end up to 5.7m per day.
All this is figured on him saying he got roughly 20m a day w/ uranium, which at 7k per unit, ends up being roughly 2800 units, divide that by 24 (hours in a day) and you get something like 116 units per hour, which works into 24 factories running non-stop.
And if he was only doing the factory side, he would need about 83 factories to make 20m in profit, at current market prices. (and one big Industrial to move all that around every day)
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Berikath
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Posted - 2010.09.02 19:45:00 -
[29]
Originally by: Panhead4411
Originally by: Berikath He never said he was extracting. He could (and probably does) just have 10 planets filled with adv. factories processing P1s up to P2s.
Its actually not very profitable for that right now, by my calculations he would only make about 10k profit per hour per factory.
And that would only end up to 5.7m per day.
All this is figured on him saying he got roughly 20m a day w/ uranium, which at 7k per unit, ends up being roughly 2800 units, divide that by 24 (hours in a day) and you get something like 116 units per hour, which works into 24 factories running non-stop.
And if he was only doing the factory side, he would need about 83 factories to make 20m in profit, at current market prices. (and one big Industrial to move all that around every day)
10,000 isk * 24 factories * 10 planets * 24 hours = 57.6 mil/day, 403ish per week.
Either you dropped a 0 or forgot to figure in that he had 10 planets.
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Panhead4411
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Posted - 2010.09.02 20:14:00 -
[30]
Edited by: Panhead4411 on 02/09/2010 20:23:58
Originally by: Berikath
10,000 isk * 24 factories * 10 planets * 24 hours = 57.6 mil/day, 403ish per week.
Either you dropped a 0 or forgot to figure in that he had 10 planets.
*edit*
Though, now it has been posted on the forums. Expect precious and toxic metals to jump 80 billion % the next two days, then enriched uranium prices to drop like a STONE in a week. I think I'll stick to my 500+ mil/week profit from 9 planets :)
I actually didn't. I only calculated what it would take to get 20m a day. Not if the only thing he built was factories w/ no storage facilities.
The 24 factories is what is needed to produce a TOTAL of 2800 Uranium (in 24 hours period), which would be roughly 20m.
I don't even want to think about how much cargo one would need to feed that monster you just created...did it anyways...175k cargo for ONE day's worth of P1's to feed that. And, ouch, you have the initial startup costs, and the import taxes for all that....thats some ugly math there...not to mention the 400m to buy the P1's to begin every day...small price shift and your humped.
I love it when ppl don't really read...lol
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Bernard Schuyler
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Posted - 2010.09.02 20:28:00 -
[31]
Originally by: Naoko Ziya
Originally by: Jane Vherokior
Originally by: Naoko Ziya Edited by: Naoko Ziya on 31/08/2010 17:56:31 atm my calculations run for a bit below 700 mil per month on 5 planets with advanced CCs. On the theoritical 6 planets with Elite CCs I could make a bit shy of 1 bil a month. EDIT: All in highsec btw.
Sorry, I call BS on this. :)
I suggest getting yourself a PI production spreadsheet and filling in the prices. Then look for a decently profitable one and multiply that amount of profit by the amount you can produce per day/week/month/whatever. It ain't rocket science.
It is theoretically possible. Remember, she already "hinted" that she doesn't do her own extractions, she is just manufacturing. Remove extraction rates from the equation and a hi sec planet is as good as any other planet for production. And in Hi Sec you don't have to worry as much about security and you don't have to travel far for good systems, etc. She could have 5 planets filled to the brim with high level production centers one jump from Jita for all we know. 
However, as the market changes, such high profitability (giving the benefit of the doubt to her claims) is probably not indefinitely sustainable.
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Berikath
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Posted - 2010.09.02 22:48:00 -
[32]
Originally by: Panhead4411
Originally by: Berikath
10,000 isk * 24 factories * 10 planets * 24 hours = 57.6 mil/day, 403ish per week.
Either you dropped a 0 or forgot to figure in that he had 10 planets. :)
I actually didn't. I only calculated what it would take to get 20m a day. Not if the only thing he built was factories w/ no storage facilities.
...
Originally by: Panhead4411
Originally by: Berikath He never said he was extracting. He could (and probably does) just have 10 planets filled with adv. factories processing P1s up to P2s.
Its actually not very profitable for that right now, by my calculations he would only make about 10k profit per hour per factory.
And that would only end up to 5.7m per day.
....
Originally by: Panhead4411 I love it when ppl don't really read...lol
.... I read. Everything I said was right. If anyone didn't read, it was you.
Originally by: Panhead4411 I don't even want to think about how much cargo one would need to feed that monster you just created...did it anyways...175k cargo for ONE day's worth of P1's to feed that. And, ouch, you have the initial startup costs, and the import taxes for all that....thats some ugly math there...not to mention the 400m to buy the P1's to begin every day...small price shift and your humped.
In my experience:
1. Yes. Hauling the mats sucks. Personally, I'm seriously considering buying a freighter for a buddy just so I can move a week's worth at a time. 2. Initial startup costs are... well, not all that significant, compared to other costs- something like 11 or 12 mil per planet (including an adv. command center). Building 10 colonies still costs less than buying and fitting a battleship. Since a factory planet never (really) needs to be moved, you never have to pay those costs again, even if you switch products. 3. Yes, buying mats every day sucks... both in terms of money and just actually GETTING it every day... but hey, it can give you enough profit to pay for plexes with minimal work per day (with sufficiently robust logistical infrastructure).
Originally by: Panhead4411 Important EDIT, i just double checked the figures, and its only 2k profit per factory. Again, not including import taxes.
It will be funny to see how many ppl try to spam this not actually reading the whole thing...
Yeah, well, people are stupid lemmings. This is not new.
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Aztlanar
Gallente Salus Novus United Front Alliance
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Posted - 2010.09.03 03:48:00 -
[33]
Edited by: Aztlanar on 03/09/2010 03:51:46 Actually i do extract materials and use basic processors in 9 of the planets, i dedicate just 1 planet to advance processers that produces 100 units of eu per hour. its alot of flying around with indus in 2 accounts picking up toxic and precious metals but thats the fun part. and the eu planet runs nonstop 24/7 basicly as long as i dont get lazy.
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Osku Rei
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Posted - 2010.09.04 00:20:00 -
[34]
1 char 5 planets 40-50m a day. Around 1.3m a month
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Captain Torgo
The Geedunk Expedition
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Posted - 2010.09.04 03:08:00 -
[35]
Um, I've got about 30 planets running PI across six characters. If I stay on top of it all, I "could" pull in around 300 to 400 mil a week.
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Comrade Obamba
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Posted - 2010.09.05 07:40:00 -
[36]
Pi profitability stinks. I don't know why anyone does it. The best thing would be for everyone to just destroy their colonies and head back to the astroid belts. When dust comes out and you have all your efforts invested in something you can't hold on to it isn't going to feel good.
Just the time alone invested to do anything in PI would be better used running lvl 4's.. when you consider that your time is worth more doing missions then add in the import/export taxes, broker fees, and then MORE time waiting on sell orders to be picked up-sheesh why bother? Pi is a waste of time. Just don't do it.
The only real reason to do PI is to provide the bulk of a pos' fuel. Very nice to make all that in system if you are a good distance from a market. That's where PI is meant for.. speculative production is going to cost you in the long run. Only the finished products have any real value other than the pos fuels - everthing is driven by the market for the final end products of pi... and all of that stuff is dropping like a stone. 
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XGC Starfire
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Posted - 2010.09.05 21:11:00 -
[37]
Originally by: Comrade Obamba Pi profitability stinks. I don't know why anyone does it. The best thing would be for everyone to just destroy their colonies and head back to the astroid belts. When dust comes out and you have all your efforts invested in something you can't hold on to it isn't going to feel good.
Just the time alone invested to do anything in PI would be better used running lvl 4's.. when you consider that your time is worth more doing missions then add in the import/export taxes, broker fees, and then MORE time waiting on sell orders to be picked up-sheesh why bother? Pi is a waste of time. Just don't do it.
The only real reason to do PI is to provide the bulk of a pos' fuel. Very nice to make all that in system if you are a good distance from a market. That's where PI is meant for.. speculative production is going to cost you in the long run. Only the finished products have any real value other than the pos fuels - everthing is driven by the market for the final end products of pi... and all of that stuff is dropping like a stone. 
I don't know what you are talking about PI not being worth it, it takes me less than 4 hrs every 2-3 days total depending if im lazy with cycles and I make 400-600mil depending on prices. I live in 0.0 and sell my planet stuff within a couple of hrs, alliance buys it; and of course I do this with 4 accounts and 7 character in PI.
So its pretty decent money to make other than the money I make doing mining/plexing etc. Your just one less person in the PI business, with everyone else that feels the same way.
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Panhead4411
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Posted - 2010.09.05 22:29:00 -
[38]
Originally by: Aztlanar I run 2 accounts with 5 planets each in high sec. making enriched uranium, i usually pull around 140mil a week in Jita.
Originally by: Aztlanar Edited by: Aztlanar on 03/09/2010 03:51:46 Actually i do extract materials and use basic processors in 9 of the planets, i dedicate just 1 planet to advance processers that produces 100 units of eu per hour. its alot of flying around with indus in 2 accounts picking up toxic and precious metals but thats the fun part. and the eu planet runs nonstop 24/7 basicly as long as i dont get lazy.
So, w/ current market value, your actually only pulling 17m a day max (not the 20 claimed). And how many 5hr cycles do you do? And according to that, you would need Elite CC's, b/c the power for 20 factories is 16,000, then to hold enough for more than a day, you would need 2 launchpads, 1,800, then all the links, atleast 600, bringing the total up to 18,400 power. That would also explain how you could get enough mines to sustain that many factories.
I did that method for a while (using advanced CC's) (w/ uranium as well), but got tired of clicking all those mines 3 times a day to keep everything fed. And i could only seem to be able to produce 70 per hour. So i opted for a single P4 chain that had half the stuff on 24hr, and still gets me the same earnings.
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