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Inferi Vult
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Posted - 2004.12.27 18:57:00 -
[1]
I have been upping my skills in anticipation of using a rifter for NPC missions. The goal was always to use a 10mn AB. But now that costs 10 more powergrid. I havent tried a mwd because I was under the immpression a mwd increases your signature by a huge amount, so no matter what speed your flying turrets will still hit you? This is correct right?
So if a mwd is out and a 10mn AB is to hard to fit, what can a rifter be used for anymore?
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Inferi Vult
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Posted - 2004.12.27 18:57:00 -
[2]
I have been upping my skills in anticipation of using a rifter for NPC missions. The goal was always to use a 10mn AB. But now that costs 10 more powergrid. I havent tried a mwd because I was under the immpression a mwd increases your signature by a huge amount, so no matter what speed your flying turrets will still hit you? This is correct right?
So if a mwd is out and a 10mn AB is to hard to fit, what can a rifter be used for anymore?
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Terminus Est
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Posted - 2004.12.27 19:09:00 -
[3]
If i am not mistaken a 1mn AB will bring your top speed to the vicinity of at least 1000m/s. From my experience, this is more than enough to orbit around cruiser npcs without getting shot.
Its not something i would recomend, doing current lvl3 missions with a rifter, but IMO the ability to do them was not affected by the oversize AB fix.
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Terminus Est
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Posted - 2004.12.27 19:09:00 -
[4]
If i am not mistaken a 1mn AB will bring your top speed to the vicinity of at least 1000m/s. From my experience, this is more than enough to orbit around cruiser npcs without getting shot.
Its not something i would recomend, doing current lvl3 missions with a rifter, but IMO the ability to do them was not affected by the oversize AB fix.
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Seth Killbain
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Posted - 2004.12.27 22:30:00 -
[5]
Very little at the minute. The 10mn AB is void as you will inccur severe inertia and agility penalties. Try it, tis very bad hehe. As for other roles, it cannot evade missiles either due to the missiles now leading targets instead of lagging, well it can but it is very difficult. I love my rifter but all i use it for at the minute is a very fast transport ship for when i need to get somewhere fast. Still good for scouting and evasion tho, just survivabilty is far lower then before.
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Seth Killbain
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Posted - 2004.12.27 22:30:00 -
[6]
Very little at the minute. The 10mn AB is void as you will inccur severe inertia and agility penalties. Try it, tis very bad hehe. As for other roles, it cannot evade missiles either due to the missiles now leading targets instead of lagging, well it can but it is very difficult. I love my rifter but all i use it for at the minute is a very fast transport ship for when i need to get somewhere fast. Still good for scouting and evasion tho, just survivabilty is far lower then before.
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Imhotep Khem
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Posted - 2004.12.28 00:08:00 -
[7]
Originally by: Inferi Vult I have been upping my skills in anticipation of using a rifter for NPC missions. The goal was always to use a 10mn AB. But now that costs 10 more powergrid. I havent tried a mwd because I was under the immpression a mwd increases your signature by a huge amount, so no matter what speed your flying turrets will still hit you? This is correct right?
So if a mwd is out and a 10mn AB is to hard to fit, what can a rifter be used for anymore?
Oh its worse than that. The penalty is instant, while the speed is even more gradual since the changes. So as soon as you hit that button, you will be *easier* to shoot till you reach speed, at which point you should be relatively the same to hit as before, but missiles wont get you. Of course it balances out on the downside when you are going fast, but have no penalty.
____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.12.28 00:08:00 -
[8]
Originally by: Inferi Vult I have been upping my skills in anticipation of using a rifter for NPC missions. The goal was always to use a 10mn AB. But now that costs 10 more powergrid. I havent tried a mwd because I was under the immpression a mwd increases your signature by a huge amount, so no matter what speed your flying turrets will still hit you? This is correct right?
So if a mwd is out and a 10mn AB is to hard to fit, what can a rifter be used for anymore?
Oh its worse than that. The penalty is instant, while the speed is even more gradual since the changes. So as soon as you hit that button, you will be *easier* to shoot till you reach speed, at which point you should be relatively the same to hit as before, but missiles wont get you. Of course it balances out on the downside when you are going fast, but have no penalty.
____ If your not dyin' your not tryin'. |

Celt Eireson
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Posted - 2004.12.28 01:44:00 -
[9]
Normal space possibly though there are some I would say you'd be pretty lucky to survive, some of the dead space ones I'd say a definite no - especially ones involving drones as some of them can easily catch even the Rifter with an afterburner as well as some of the elite frigates which can also exceed your speed and webify you.
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Celt Eireson
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Posted - 2004.12.28 01:44:00 -
[10]
Normal space possibly though there are some I would say you'd be pretty lucky to survive, some of the dead space ones I'd say a definite no - especially ones involving drones as some of them can easily catch even the Rifter with an afterburner as well as some of the elite frigates which can also exceed your speed and webify you.
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Cracken
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Posted - 2004.12.28 06:46:00 -
[11]
yeah serpentis gaurdians veteran = bad news think taranis on steroids or taranis that goes 4k/s web's and has more grid and better armament.
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Cracken
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Posted - 2004.12.28 06:46:00 -
[12]
yeah serpentis gaurdians veteran = bad news think taranis on steroids or taranis that goes 4k/s web's and has more grid and better armament.
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Anthony Kain
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Posted - 2004.12.28 07:00:00 -
[13]
why cant u just TRY a rifter on lvl 3's and find out...
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Anthony Kain
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Posted - 2004.12.28 07:00:00 -
[14]
why cant u just TRY a rifter on lvl 3's and find out...
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MrRookie
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Posted - 2004.12.28 11:05:00 -
[15]
I havent tried because I cant realy see how its possible. You cant go fast enough and mwd is/always has been out of the question. Even missiles intercept and dont follow like before. So I wouldnt bother trying tbh. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.12.28 11:05:00 -
[16]
I havent tried because I cant realy see how its possible. You cant go fast enough and mwd is/always has been out of the question. Even missiles intercept and dont follow like before. So I wouldnt bother trying tbh. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Polaris Lumine
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Posted - 2004.12.28 11:13:00 -
[17]
Even if you survive you will unlikely be able to carry enough ammo to complete the deadspace, or multiple wave missions in one, or even, two trips.
-- Polaris Lumine
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Polaris Lumine
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Posted - 2004.12.28 11:13:00 -
[18]
Even if you survive you will unlikely be able to carry enough ammo to complete the deadspace, or multiple wave missions in one, or even, two trips.
-- Polaris Lumine
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Vanaaa
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Posted - 2004.12.28 13:25:00 -
[19]
Edited by: Vanaaa on 28/12/2004 13:28:13 No, in my experience it's not possible. It's some time ago that I did it but, so some values might be wrong but here's what i experienced:
Lvl2: warp in at 20, orbit at 11 to 15km with speed of 1000 or more: hit them with standard missiles while they don't hit you. Easy
Lvl3: warp in at 15, activate ab/mwd (there wasn't really much difference) set orbit to 11km: get hit instantly for all your shield by some cruiser.
Alternative: try to orbit at 750m (REAL close) If you survive to get this close, orbit with speed over 1000 and cruisers still hit you. Problem is: there is usually more than one cruiser in those missions and they split in sapce, so there's always one at the right range (between about 2000 and 20'000m) to hit you.
Alternative: Orbit at 25km with speed over 1000. Then they couldn't hit me, but I also couldn't hit them, as my missiles (light missiles) didn't reach them...
So I ended up training for a caracal....
(oh yes, this was with a noob-alt char with about 1.5 million skillpoints, so maybe better skills can help you solve this situation
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Vanaaa
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Posted - 2004.12.28 13:25:00 -
[20]
Edited by: Vanaaa on 28/12/2004 13:28:13 No, in my experience it's not possible. It's some time ago that I did it but, so some values might be wrong but here's what i experienced:
Lvl2: warp in at 20, orbit at 11 to 15km with speed of 1000 or more: hit them with standard missiles while they don't hit you. Easy
Lvl3: warp in at 15, activate ab/mwd (there wasn't really much difference) set orbit to 11km: get hit instantly for all your shield by some cruiser.
Alternative: try to orbit at 750m (REAL close) If you survive to get this close, orbit with speed over 1000 and cruisers still hit you. Problem is: there is usually more than one cruiser in those missions and they split in sapce, so there's always one at the right range (between about 2000 and 20'000m) to hit you.
Alternative: Orbit at 25km with speed over 1000. Then they couldn't hit me, but I also couldn't hit them, as my missiles (light missiles) didn't reach them...
So I ended up training for a caracal....
(oh yes, this was with a noob-alt char with about 1.5 million skillpoints, so maybe better skills can help you solve this situation
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MrRookie
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Posted - 2004.12.28 13:51:00 -
[21]
Well I manged to do 1 not so hard mission after the patch but it was hard and after i killed the last cruiser the rifet instantly stoped orbiting and got poped by the following missiles. I know that has been fixed but still its too hard even with lots of SP. Now you you are slow and easy to hit and can only fit an ab for DS missions. Some easy missions should be possible but there is hardly any easy missions. Before Exodus I could do all missions exept the Mordus _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.12.28 13:51:00 -
[22]
Well I manged to do 1 not so hard mission after the patch but it was hard and after i killed the last cruiser the rifet instantly stoped orbiting and got poped by the following missiles. I know that has been fixed but still its too hard even with lots of SP. Now you you are slow and easy to hit and can only fit an ab for DS missions. Some easy missions should be possible but there is hardly any easy missions. Before Exodus I could do all missions exept the Mordus _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Snake Jankins
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Posted - 2005.01.01 04:12:00 -
[23]
There are a lot of lvl. 3 Missions that contain a mix of webber fregates and hard hitting cruisers. Perhaps you can finish some of them by changing your setup during the mission. But Mordus missions, some deadspace missions for example or mission against the Armarrian Navy are sometimes hard even for a stronger ship e.g. I got 749 (!) loyality points only for a single navy mission and it took some time to finish it in a battlecruiser, because these cruiser enemies are often very efficient tankers. ( The mission had 5 spawns, the biggest spawn had three cruisers, two supportfregattes with mwd,webber and scrambler and some other fregattes and transports. )
So I do most of the mission with my Cyclone from 30-40 km range with 5x 720mm Howitzers and 2 heavy launchers and a few with my Rupture. I also did some lvl. 3 Missions in my Rupture before the patch and there have been 110k rats that were able to shieldtank two heavy lauchners with thunderbolts (pure emp) so I don't think that you can bring em down with a Rifter anyway. Rifter is good for the easier important missions, were you have to travel 15 jumps or so.
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