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Pilot 90
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Posted - 2010.09.07 21:59:00 -
[1]
Hello CCP,
What is the chance Sleipnir, Claymore, Astarte and Eos will ever get a 5% resistance bonus instead of the (in my opinion) rather useless 7.5% boost/repair bonus? What is the reason behind this? Why do Amarr and Caldari command ships have 5% resistance bonus, but Minmatar and Gallente command ships don't?
Why I am asking this?
Well...
Isn't a command ship supposed to be like a really heavy and hard hitting monster on the battlefield? (Note heavy, heavy as in high resistances) If I recall correctly command ships are usually used in bigger fleet battles, where a lot of ships concentrate fire on one ship. Now in this situation, will a shield boost/repair bonus really help you survive longer? (Long boost/repair cycles vs a lot of rapid gunfire taken upon). Taking Astarte/Eos and Sleipnir/Claymore in example here.
Now let's take Absolution/Damnation(aka Megatank) and Nighthawk/Vulture as an example. Both have resistance bonuses. They can take fire for longer, must be 'cause of the resistance bonus?
Anyway, why does one race have a boost bonus and the other resistance bonus on a command ship? This does not make sense to me. All Marauders have a boost bonus, no matter what race. All heavy interdictors have a resistance bonus, no matter what race. Unlike command ships.
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Mavrk
Minmatar TOP GUHN
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Posted - 2010.09.07 22:11:00 -
[2]
confirming you ahve no clue how Command ships work.
Field command ships are small gang supplements. Fleet command ships dont have to be on field.
Command ships are rarely ever used in "Large Fleet engagements"
try reading material outside of the ship's descriptions. For christ sake, the marauders are for "Extended deployment behind enemy lines" which really means "Mission grinder" --- I'm not trying to be a turd on purpose. I'm just telling you how you are wrong.
Ok, yeah, its on purpose. |
Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.09.07 22:17:00 -
[3]
I think CCP's vision was that some races would play different than others, hence the local repair bonus. Witness the rep bonus on the Hyperion, for example. The problem is that NO ONE competent uses local reps in a fleet.
I agree that the bonus should be changed to something more useful. Our alliance places those ships on the 'no fly' list because they're useless in comparison to the options.
CCP, want a hint? Look at the market movement by ship class in Jita. If you find that one ship in a class is only purchased 10% of the time as other races in the same class, then that ship needs rebalancing.
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BlackPine
DEM0N HUNTERS
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Posted - 2010.09.07 22:29:00 -
[4]
The bonuses on some of the command ships are PVE focussed, not PVP, read the description. The Sleipnir therefor is an excellent ship for nullsec anomalies and general nullsec ratting.
I actually love it as a money maker :)
And yes you can also use it in small fleet engagements, the shield boost can tank like a beast when you use a shield boost amplifier, very hard to break tank.
I suggest you try the sleipnir in a small fleet roam and judge for yourself if you get primaried (probably ).
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Millie Clode
Amarr Red Federation
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Posted - 2010.09.07 23:10:00 -
[5]
The defensive bonuses on the gallente and minmatar commandships follow along with both the hull bonus on the t1 hull and the general bonuses on minmatar and gallente ships.
With the exception of their respective hictors, min/gal ships universally get active tank bonuses in favour of resist bonuses. It's just how it is. If you want to change one you have to really change them all, making the whole ship lineup one-dimensional. Minmatar hulls get less mids than caldari and less lows than amarr, Gallente ships get less lows than amarr aswell, you give them all resist bonuses and you render them obsolete compared to their more buffer-friendly counterparts. ---------- Who, me? |
Dmoney3788
THE DISC
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Posted - 2010.09.08 02:06:00 -
[6]
Sleipnir with an x-l booster, blue pills and a crystal set is a mean active tank. They work really well for small gang pvp in lowsec.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations
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Posted - 2010.09.09 14:01:00 -
[7]
Edited by: Zhula Guixgrixks on 09/09/2010 14:01:33 T2 BPO owner ,huh ?
Watch Garmonation for proper local tank usage.
regards
-Zhula
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Sazuka Kirr
Caldari Trans-Solar Works Rooks and Kings
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Posted - 2010.09.09 14:18:00 -
[8]
Originally by: Princess Jodi The problem is that NO ONE competent uses local reps in a fleet.
So that's where I was going wrong ...
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Torothanax
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Posted - 2010.09.09 15:06:00 -
[9]
It used to be people pvp'ed with active tanks. Ya know, before the HP boost of a few years back. Tanking in general needs a rework, but, it would require rebalancing the entire game. There's too much variance in the resist levels from ship to ship. Some have almost none, others are getting up around 90%. Way too high if you ask me. Same thing with HP mods. stacking 3-4 1600s? really? Using BS armor on a cruiser? What? Almost no stack penalties for anything. But that's the way Eve is right now.
The easiest fix would probably be to boost active tanking. More HP restored per cycle at an increased cap cost. It'd be nice if they could find a balance between active and passive tanking.
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Roosterton
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Posted - 2010.09.10 02:41:00 -
[10]
DON'T **** WITH MY SLEIPNIRS.
They're fine how they are.
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Slimy Worm
Cyan Wolf
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Posted - 2010.09.10 03:39:00 -
[11]
Active tanking is good for many types of "real PvP", i.e., not blobs. The Minmatar command ships aren't blob ships; they're small gang ships. However, the Gallente ones are completely broken. Even in small gangs, it's usually better to just use one more e-war ship than use a command ship that gives e-war bonuses.
Give the Gallente ships can give local armor repair and/or remote armor repair amount bonuses and they'll be a lot better for medium-sized gangs.
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Pilot 90
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Posted - 2010.09.30 05:14:00 -
[12]
Edited by: Pilot 90 on 30/09/2010 05:24:07
I actually made a petition about this, hoping to get an answer but no they told me to go to forums. It's really nice when CCP does not reply to this.
Anyway, yeah that garmonation dude really has a very expensive officer/deadspace active tank (not to mention the officer blasters heh) so yeah of course it would be one hell of a ship against tech 1 battleships. Did I also mention it's a navy megathron? I just did.
Ok back to the command ships, I've tried using one with an active tank. But it's limitations are horrific. Just one 800 cap charge in the cap booster, reload 10 seconds, cycle 12 if I'm correct. X-L booster just eats your cap out. But large boosters just don't boost enough, unless a deadspace one which costs around 5x the ship itself. No way I'm gonna pvp I that. Dread Guristas X-L booster is affordable on a Sleipnir. If you want a really good tank, you won't fit a point, don't need in a small fleet, I know. But is always convenient to have.
Anyway, what I was proposing, give Sleipnir (and the others mentioned) a resistance bonus, so you could fit a really nice buffer tank, providing longer liveability without the critical cap issue. It would be like a vagabond on massive steroids. At a higher price of course, bigger signature, lower speed and all that... Well you're getting my point.
Well, what do you guys think? Good idea, bad idea? I would gladly like to hear!
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