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Kelria Leeran
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Posted - 2004.12.29 15:45:00 -
[1]
Hey all! Can I get an idea from everyone for Moa ship config's. I will not be doing any PvP, or at least I am not looking for a fight :) Thx to all in advance
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Kelria Leeran
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Posted - 2004.12.29 15:45:00 -
[2]
Hey all! Can I get an idea from everyone for Moa ship config's. I will not be doing any PvP, or at least I am not looking for a fight :) Thx to all in advance
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Buraken
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Posted - 2004.12.29 16:09:00 -
[3]
Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
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Buraken
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Posted - 2004.12.29 16:09:00 -
[4]
Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
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Elve Sorrow
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Posted - 2004.12.29 16:16:00 -
[5]
Gyrostabilisers are for Projectiles...
/Elve
New Video out! Watch me!
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Elve Sorrow
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Posted - 2004.12.29 16:16:00 -
[6]
Gyrostabilisers are for Projectiles...
/Elve
New Video out! Watch me!
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Buraken
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Posted - 2004.12.29 16:17:00 -
[7]
sry i mean magnetic field stab :D
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Buraken
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Posted - 2004.12.29 16:17:00 -
[8]
sry i mean magnetic field stab :D
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Side Liner
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Posted - 2004.12.29 16:42:00 -
[9]
There have been loads of topics set up on this, here's a link to one of them that will be helpful:
http://oldforums.eveonline.com/?a=topic&threadID=76019
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Side Liner
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Posted - 2004.12.29 16:42:00 -
[10]
There have been loads of topics set up on this, here's a link to one of them that will be helpful:
http://oldforums.eveonline.com/?a=topic&threadID=76019
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Dust Puppy
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Posted - 2004.12.29 17:00:00 -
[11]
Originally by: Buraken Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
Are those rechargers really necessary? I only have 3xpdu's on mine, I can't really run the shield booster forever but with the shield tank I get from freeing up those 2 med slots I've never really needed it. I never ran out of cap and I never got shield below 60% and that was usually because I forgot to activate the shield booster. I haven't done many missions after exodus in it though so I can't say how well it would do against those. __________ Capacitor research |

Dust Puppy
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Posted - 2004.12.29 17:00:00 -
[12]
Originally by: Buraken Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
Are those rechargers really necessary? I only have 3xpdu's on mine, I can't really run the shield booster forever but with the shield tank I get from freeing up those 2 med slots I've never really needed it. I never ran out of cap and I never got shield below 60% and that was usually because I forgot to activate the shield booster. I haven't done many missions after exodus in it though so I can't say how well it would do against those. __________ Capacitor research |

Kelria Leeran
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Posted - 2004.12.29 17:11:00 -
[13]
Thanks for the info 
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Kelria Leeran
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Posted - 2004.12.29 17:11:00 -
[14]
Thanks for the info 
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JoeSomebody
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Posted - 2004.12.29 17:41:00 -
[15]
Edited by: JoeSomebody on 29/12/2004 17:48:18 Given you are not pvper, you want to use MOA for deadspace missions, and caracal for others.
My deadspace MOA setup: high: 4x ion blasters with antimater, 2x medium nosferatu med: med t2 shield booster, 2x active hardeners (refit for every faction you face), named web low: 3x pdu, named overdrive and few drones of your choice
Now this setup has some problems, like gettin into 10km range when fightin Bloodrider Mallers, as they tend to orbit you at 15-20km, but its possible with overdrive. Another problem is ceptors - NOS them, and they stop MWDin pretty quiclky, then web and rain death with blasters.
Similar setup works much better on Ferox, cuz it has one more med slot to fit AB, makin chasing things pretty easy.
I would not try that in pvp  ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

JoeSomebody
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Posted - 2004.12.29 17:41:00 -
[16]
Edited by: JoeSomebody on 29/12/2004 17:48:18 Given you are not pvper, you want to use MOA for deadspace missions, and caracal for others.
My deadspace MOA setup: high: 4x ion blasters with antimater, 2x medium nosferatu med: med t2 shield booster, 2x active hardeners (refit for every faction you face), named web low: 3x pdu, named overdrive and few drones of your choice
Now this setup has some problems, like gettin into 10km range when fightin Bloodrider Mallers, as they tend to orbit you at 15-20km, but its possible with overdrive. Another problem is ceptors - NOS them, and they stop MWDin pretty quiclky, then web and rain death with blasters.
Similar setup works much better on Ferox, cuz it has one more med slot to fit AB, makin chasing things pretty easy.
I would not try that in pvp  ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Jarmon Karlentis
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Posted - 2004.12.29 17:45:00 -
[17]
Edited by: Jarmon Karlentis on 29/12/2004 17:48:02 I use a similar configuration to the first High: 4x250mm Scouts - ammo is Uranium 2xHeavy Launchers - Depends on who against. Med: 1xC5-L Shield Booster, 2xNamed t1 Hardeners (1x Thermal & Either Kinetic or explosive, depending) Either Cap recharger or AB. Low: 3xPDUs, 1xMag stabiliser.
The named hardeners go forever, and by using the booster on manual it doesn't suck cap, but to be honest I don't get that much damage against NPCs
If I swap out the heavy launchers for SV-2000 lights, I can get roughly the same DoT and have an extra Damage mod. Although I do like to snipe so the range of the heavies is nice.
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Jarmon Karlentis
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Posted - 2004.12.29 17:45:00 -
[18]
Edited by: Jarmon Karlentis on 29/12/2004 17:48:02 I use a similar configuration to the first High: 4x250mm Scouts - ammo is Uranium 2xHeavy Launchers - Depends on who against. Med: 1xC5-L Shield Booster, 2xNamed t1 Hardeners (1x Thermal & Either Kinetic or explosive, depending) Either Cap recharger or AB. Low: 3xPDUs, 1xMag stabiliser.
The named hardeners go forever, and by using the booster on manual it doesn't suck cap, but to be honest I don't get that much damage against NPCs
If I swap out the heavy launchers for SV-2000 lights, I can get roughly the same DoT and have an extra Damage mod. Although I do like to snipe so the range of the heavies is nice.
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Buraken
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Posted - 2004.12.29 19:52:00 -
[19]
Originally by: Dust Puppy
Originally by: Buraken Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
Are those rechargers really necessary? I only have 3xpdu's on mine, I can't really run the shield booster forever but with the shield tank I get from freeing up those 2 med slots I've never really needed it. I never ran out of cap and I never got shield below 60% and that was usually because I forgot to activate the shield booster. I haven't done many missions after exodus in it though so I can't say how well it would do against those.
Ahh sry my med setup is
-------Med-------- 1 x 10Mn AB - cuz i really hate slow ships!!! 1 x M. Shield booster II 1 x Hardener of choise 1 x Cap Recharger
:) i guess u can switch the AB to something else :D
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Buraken
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Posted - 2004.12.29 19:52:00 -
[20]
Originally by: Dust Puppy
Originally by: Buraken Edited by: Buraken on 29/12/2004 16:16:57 Edited by: Buraken on 29/12/2004 16:16:37 I Use a Moa agenst fiends doing explosive and kinetic dmg and a bit thermal, that would be Angels, guristas etc. I use...
-----Hi----- 4 x 250mm 'Scout' Railgun - ammo, usualy tungsten sometimes AM 2 x Heavy launchers - Widowmakers
-----Med---- 1 x Medium Shield Booster II 1 x Thermal Hardener 2 x Cap Recharger
-----Low----- 1 x Magnetic field stab. 1 x RCU 2 x PDU
me thinks, works wonders on lvl 3 missions etc, If i'm facing Sanha's i ditch the Moa and go with a armor tanker (duramaller)
And use shield booster sparingly, dont auto-run it, let them shoot u and when ure shield dips into 30% you can turn on shield booster and when ure cap goes to 30% or less turn it off and go like that untill they die, oh and take the frigs before u go with cruisers
Cheers
Are those rechargers really necessary? I only have 3xpdu's on mine, I can't really run the shield booster forever but with the shield tank I get from freeing up those 2 med slots I've never really needed it. I never ran out of cap and I never got shield below 60% and that was usually because I forgot to activate the shield booster. I haven't done many missions after exodus in it though so I can't say how well it would do against those.
Ahh sry my med setup is
-------Med-------- 1 x 10Mn AB - cuz i really hate slow ships!!! 1 x M. Shield booster II 1 x Hardener of choise 1 x Cap Recharger
:) i guess u can switch the AB to something else :D
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Frozen Light
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Posted - 2004.12.29 21:18:00 -
[21]
--- Hi-slots --- 4x 250mm Carbide (AM for close range, Iridum for long) 2x 'malkuth' missile launcher
--- Med-slots --- 1x 10Mn Afterburner 1x Med shield booster Tech 2 1x Active shield hardener (by rat type) 1x Targeting Computer
--- Low-slots --- 3x PDU 1x Tracking Enhancer
Drones of your choice
Works great as a sniper setup, missile launchers & drones can take down frigates that are too close for your 250mm's.
-- Currents ships lost in Exodus: 3x Moa, 1x Kestrel, 1x Merlin
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Frozen Light
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Posted - 2004.12.29 21:18:00 -
[22]
--- Hi-slots --- 4x 250mm Carbide (AM for close range, Iridum for long) 2x 'malkuth' missile launcher
--- Med-slots --- 1x 10Mn Afterburner 1x Med shield booster Tech 2 1x Active shield hardener (by rat type) 1x Targeting Computer
--- Low-slots --- 3x PDU 1x Tracking Enhancer
Drones of your choice
Works great as a sniper setup, missile launchers & drones can take down frigates that are too close for your 250mm's.
-- Currents ships lost in Exodus: 3x Moa, 1x Kestrel, 1x Merlin
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RN Wurli
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Posted - 2004.12.30 10:27:00 -
[23]
high : 4* 250 rails proto 2* malakuth heavy launcher with explosive missles or heat missles med : 1* gistii small Sb ( 57shieldbonus /2 sec / 13 energy ) 1*SB AMP 1*Hardener 1* named AB low : 4 weaponmods t2
due to the fact, that the gistii small SB is much more better than every t2 med SB , i need not to use PDU or RCU and with the SB AMP, i get a shieldbonus from 40 every second ( including the natural moa SB bonus )
its a really good setup for every lvl 3 agent mission and every lvl complex
ok, this setup is a bit expensive, but its fun , to use it :)
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RN Wurli
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Posted - 2004.12.30 10:27:00 -
[24]
high : 4* 250 rails proto 2* malakuth heavy launcher with explosive missles or heat missles med : 1* gistii small Sb ( 57shieldbonus /2 sec / 13 energy ) 1*SB AMP 1*Hardener 1* named AB low : 4 weaponmods t2
due to the fact, that the gistii small SB is much more better than every t2 med SB , i need not to use PDU or RCU and with the SB AMP, i get a shieldbonus from 40 every second ( including the natural moa SB bonus )
its a really good setup for every lvl 3 agent mission and every lvl complex
ok, this setup is a bit expensive, but its fun , to use it :)
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slothe
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Posted - 2004.12.30 16:03:00 -
[25]
3x250mm rail 1xdual 150mm rail 1x heavy launcher with heavy missiles 1xassault launcher with defenders (and some light)
1 10mnm ab 2x shield hardners med t2 shield booster
1x overdrive 1x tracking comp(low) 1x mag stabiliser t2 1x sensor booster (lowslot)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

slothe
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Posted - 2004.12.30 16:03:00 -
[26]
3x250mm rail 1xdual 150mm rail 1x heavy launcher with heavy missiles 1xassault launcher with defenders (and some light)
1 10mnm ab 2x shield hardners med t2 shield booster
1x overdrive 1x tracking comp(low) 1x mag stabiliser t2 1x sensor booster (lowslot)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

JoeSomebody
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Posted - 2004.12.30 16:06:00 -
[27]
i wonder how da hell you guys kill ceptor without web... or u just shoot missles and hope for the best? ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

JoeSomebody
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Posted - 2004.12.30 16:06:00 -
[28]
i wonder how da hell you guys kill ceptor without web... or u just shoot missles and hope for the best? ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Andrew Redburn
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Posted - 2004.12.30 16:22:00 -
[29]
High: 4 * 250mm Prototype Gauss with AM/Plutonium 2 * Arabelest Heavy Launcher one Launcher with EM other with EXP
Med: 1 Med II or 1 Large II 3 Hardeners (1 each EM,KIN,TH) or 2 Hardeners (of NPC Type) 1 Shield Boost Amp - in meds is much room for variety
Low: 1 Dmg Mod Tech II 3 PDU I/IIs
Worked so far on any lv3 mission till Exodus and is not bad for 0.0 NPCing too.
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Andrew Redburn
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Posted - 2004.12.30 16:22:00 -
[30]
High: 4 * 250mm Prototype Gauss with AM/Plutonium 2 * Arabelest Heavy Launcher one Launcher with EM other with EXP
Med: 1 Med II or 1 Large II 3 Hardeners (1 each EM,KIN,TH) or 2 Hardeners (of NPC Type) 1 Shield Boost Amp - in meds is much room for variety
Low: 1 Dmg Mod Tech II 3 PDU I/IIs
Worked so far on any lv3 mission till Exodus and is not bad for 0.0 NPCing too.
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