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imafatwhore
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Posted - 2010.09.12 16:48:00 -
[1]
hey ill try and keep this simple, as i know nothing about research
Im a 4 year vet and i have abit of isk kicking about, now i was wondering;
If i bought a bpo, say a ship (bs/bc/t1 etc) how quickly could i start making isk from manufacting the product.
Also what sort of profit per ship etc could i make on average? how long does it take to make the ship? and can you only make one at a time?
Once these are made, then sticking them on the market in a hub being the next step, well is this a good way to make easy isk or not?
thanks!
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Amarr Leroy
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Posted - 2010.09.12 17:05:00 -
[2]
It's probably not a great idea to start with ships -- the volume isn't great and, for anything above a cruiser, transportation to market requires a freigther or Orca. Most people start manufacturing drones or ammo. The BPOs are quick to research and the product will almost certainly sell.
What are your current manufacturing related skills? Production Efficiency to at least IV is critical.
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Whitehound
The Whitehound Corporation
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Posted - 2010.09.12 17:09:00 -
[3]
No, it is not. Almost everyone is trying to do it this way, which means you will find a lot of competition.
If you want it easy then try this away from the market hubs. --
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imafatwhore
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Posted - 2010.09.12 17:10:00 -
[4]
nothing manufacting related but i can always train an alt.
cant i just buy a few ship bpo's buy the minerals on buy orders and manufacture them in station and transport them to the hubs, or do i need a pos setup?
What sort of profit margins on say bs's would i be looking at for researched bpo?
Im not really into starting on ammo etc, when i said isk to spell i ment 5+ billion.
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Irae Ragwan
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Posted - 2010.09.12 17:32:00 -
[5]
1. You -will- need skills (production eff. a must) to do this.
2. We can't tell you what your profit margin will be because it's a combination of -your- costs and the dynamic market value of whatever you're making.
3. It is not an -easy- way to make isk, no.
Stick to whatever made you rich the last four years. Jumping into manufacturing without a clue and making battleships will run you broke in no-time flat.
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Amarr Leroy
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Posted - 2010.09.12 17:34:00 -
[6]
Originally by: imafat*****
cant i just buy a few ship bpo's buy the minerals on buy orders and manufacture them in station and transport them to the hubs, or do i need a pos setup?
I wouldn't recommend trying to build in the hub systems. In my experience the manufacturing lines in hub systems have a long-ish queue. It's better to build a few jumps away and haul finished product in.
You don't need a POS for manufacturing. You may want a POS for research -- material research slots in empire normally have multi-week queues.
Quote: What sort of profit margins on say bs's would i be looking at for researched bpo?
Margin is highly dependent on which BS you're actually making. I'm seeing about 10-12% margin on the select few BSs I build. Remember that battleships don't sell as quickly as other items with similar margins.
Quote: Im not really into starting on ammo etc, when i said isk to spell i ment 5+ billion.
Don't knock it until you've tried it. One of my manufacturing alts pays for my accounts by keeping three ammunition BPOs in near-constant production.
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Whitehound
The Whitehound Corporation
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Posted - 2010.09.12 19:18:00 -
[7]
Edited by: Whitehound on 12/09/2010 19:20:12 When you choose to manufacture away from a hub then you can use public courier contracts, or movers like Red Frog, to get your items moved to the hubs. It is also a good idea to position oneself between two major market hubs in such a case. You can choose where to sell depending on the market situation.
You will see that The Citadel is a region with a lot of industry and it sits between Amarr and Jita. As a consequence are the mineral prices in The Citadel higher than in most other regions, but it is still a good region to do industry in. Amarr and Caldari regions are generally better for doing "lazy" industry, because these regions provide ore for 5 of the most needed minerals instead of just 4 as it is the case for Gallente and Minmatar space. --
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Marcus Atntony
The Element Syndicate
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Posted - 2010.09.12 19:42:00 -
[8]
Yeah... You will need a pile of indy skills ect. to get even a low margin in this style of manufacture as there are plenty of entire dedicated corps working the markets in similar ways. Also no offense, but if your not able to the math ect to figure out your own manufacturing your probably just going to loose isk. Imo it would probably be better to find a close indy friend or corp mate and offer your isk as investment towards a project in exchange for cut of the return. Just like in real life. :D
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.09.12 20:32:00 -
[9]
Originally by: imafat***** hey ill try and keep this simple, as i know nothing about research
Im a 4 year vet and i have abit of isk kicking about, now i was wondering;
If i bought a bpo, say a ship (bs/bc/t1 etc) how quickly could i start making isk from manufacting the product.
Also what sort of profit per ship etc could i make on average? how long does it take to make the ship? and can you only make one at a time?
Once these are made, then sticking them on the market in a hub being the next step, well is this a good way to make easy isk or not?
thanks!
How about you make yourself a nice Excel sheet and calculate the profits on your own? It is really easy: Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte -------------------------------------------------------------------------------------------- Raven 7596114 | 1899423 | 475833 | 118808 | 29667 | 7077 | 2259 Add prices and look if you can sell that ship for profit in a station of your choice.
If you are indeed a 4 year vet, you should know that nothing in EVE comes for free!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.09.12 20:59:00 -
[10]
Originally by: Lutz Major How about you make yourself a nice Excel sheet and calculate the profits on your own?
Or get an existing one...
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Ellisonja
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Posted - 2010.09.12 22:04:00 -
[11]
Mostly it has been covered you won't be raking it in, smaller profit margin, it seems anyone who ever thought about manufacturing has moved to at least some ships. Once you get all the ammo/mods you want it seems somewhat logical to get ships/rigs etc at least for the vessels you fly but rather than see them sit idle they get produced and add to the market.
What you also face, besides general competition, is traders and people selling their ships to an open buy order, sometimes for less than the cost of making it, then they have the ability to resell it under your cost level having much more room to 'play' and still make it in the black. When you see ships listed for less than it costs you to make them, pretty much a 'trade' is why, that or the producer/seller sold it based on the price they paid for materials which might have been several weeks/months earlier when differences in prices allow them to still make a profit at a lower level.
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xObedient Slavex
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Posted - 2010.09.13 00:58:00 -
[12]
Edited by: xObedient Slavex on 13/09/2010 01:00:07 Your best bet for profit making BPO's is to look at either Orca or Freighter (assuming high sec production).
For a 3-4 billion investment, Orca can yield up to 100mil per build. I will take time to recover your investment of course.
Research POS is 100% required, so factor in fuel upkeep. Try the manufacturing tool at battleclinic, helps work out exact margins.
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Cyniac
Gallente Twilight Labs
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Posted - 2010.09.13 08:14:00 -
[13]
If what you are looking for is "AFK" isk probably your best bet is to buy a blueprint which provides valuable blueprint copies and just make copies and sell them.
Much less skill investment (well... depends on the blueprint) and even though you get lower profits you can do this with minimal effort compared to actual manufacturing, with all the logistics that entails.
You may even want to buy a pre-researched blueprint to make things even simpler.
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Lord Fitz
Project Amargosa
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Posted - 2010.09.13 10:08:00 -
[14]
Originally by: xObedient Slavex For a 3-4 billion investment, Orca can yield up to 100mil per build. I will take time to recover your investment of course.
Profit per Orca in the last 2 months has tanked from about 75m per to about 20m per. Ick. They were really good, now, I wouldn't recommend it. That said, they could improve again, but they've not been 100mil per build for over a year.
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rain9441
Big Head Want Dolly
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Posted - 2010.09.13 15:26:00 -
[15]
Manufacturing is not AFK isk generation.
You spend a lot of time researching, calculating, hauling, modifying market orders by 0.01, and clicking. Depending on the scale of your manufacturing endevours, you may actually see more ISK/hr by ratting than you would by manufacturing (All activities included).
I've spent a considerable amount of effort streamlining my manufacturing process, and I still sometimes think I might as well just go ratting or mission running.
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Mike AntHunt
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Posted - 2010.09.13 15:50:00 -
[16]
I would agree with the above statement. Manufacturing takes a lot of work and if your not mining the materials yourself, it an get rather expensive and actually put you in debt on large ships. If i were you i would create an alt, train him ti fully use a hulk and manufacture products ( cap ship construct, t1, t2 and all of the others) and then start manufacturing that way. It is no easy task mind you that. The belts get mined out alot, sell orders dont always go through, the market deflates and inflates and changes, and dont even think about making a lot of money at a trading hub. It's a tough business and the only afk thing about it is the afk mining in a hulk. and you still have to go back to the comp ever 13 - 17 minutes to dump the ore.
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NewGit
Caldari Rusty Industries
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Posted - 2010.09.14 03:07:00 -
[17]
Might be better off doing PI if all you are looking for is AFK isk. Set up some colonies and produce a couple of P3 products. Manufacturing isn't really an AFK task. If you are able to mine buttloads of ore (or buy them cheaply), have researched BPOs (or cheap BPCs), have the skills trained up and have access to assembly arrays (or available manufacturing slots in stations), you can build them cheaply enough to make some profit, but remember, there are probably hundreds of others also doing the same thing.
Might be worth looking into building the components others need to build ships and sell those instead (i.e Capital Corporate Hangar Arrays or Capital Propulsion Engines, etc).
*-*-*-*-*-*-*-*-*-*-*-*-*-*-* If it moves, shoot it. If it doesn't move, mine it. |
Onyth
Had Holdings
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Posted - 2010.09.14 14:20:00 -
[18]
Originally by: Amarr Leroy What are your current manufacturing related skills? Production Efficiency to at least IV is critical.
Make that 5, if you want to build anything for commercial purposes you train it up to 5, if you want to do some random experimenting and you don't care about making a profit on it or not then don't bother with it, but its an ESSENTIAL skill for manufacturing!
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Berikath
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Posted - 2010.09.14 15:54:00 -
[19]
Originally by: Onyth
Originally by: Amarr Leroy What are your current manufacturing related skills? Production Efficiency to at least IV is critical.
Make that 5, if you want to build anything for commercial purposes you train it up to 5, if you want to do some random experimenting and you don't care about making a profit on it or not then don't bother with it, but its an ESSENTIAL skill for manufacturing!
IMHO a "good" profit margin is something >= 10%. In general, you should be able to make a profit with PE 4, but doing it on any significant scale for more than..... say, however long it would take to train it to 5... is pretty stupid. Wish list for PI:
1. One-click routing- "Pull raw materials from HERE!" 2. Copying for factories- same product, input & output locations 3. Launchpad upgrades, a la links. Twice the space, twice |
rain9441
Big Head Want Dolly
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Posted - 2010.09.14 17:57:00 -
[20]
If you are getting a profit margin above 10% on something there is a good chance that there is not a whole lot of capitol involved. I can get a 100% profit margin on small ammo (well, sometimes), but even at 100% with 10 manufacturing bays running I'll be making a pretty sad amount of profit. As you get more involved with manufacturing and get into items that require a lot of ISK to be invested you start seeing more profits even with a lower profit margin.
A high profit margin generally means low profits. A low profit margin generally means high profits. There are going to be exceptions, but nobody will share that information with you. I am the sole producer of a few items in some system and make bank off it (With very little invested). But torpedoes, cruise missiles, and large ammo can still net me more profits.
Building battlecruisers, battleships, or capitol ships will give a small margin, but the amount of ISK in that margin is pretty substantial. Invention requires a lot of capitol as well, and thus more profits.
Anyone with 5 billion ISK who wants to make money off manufacturing is going to need production efficiency V to compete in the 'high profit' market. And really, if you got 5 billion ISK you are probably going to want to jump into something substantial like battleships. They aren't going to want to mess around making modules that give a measily 50k profit and only move 20/day.
To answer the original question a little better:
If i bought a bpo, say a ship (bs/bc/t1 etc) how quickly could i start making isk from manufacting the product.
Probably 1-3 weeks if you keep the ME level at a minimum (ME 3-5 will suffice for 'profit' at the start). If you buy BPCs - a couple of days.
Also what sort of profit per ship etc could i make on average?
On a good day - 10%, on a better day - 20%. Some ships... 2%.
how long does it take to make the ship?
Depends on the ship. Industrials I pump out 10 per day... Battleships only 6-7. Capitols - ...
and can you only make one at a time?
I don't know the maximum amount of runs you can do on a BPO, but as far as I know you can queue up 7 days worth of ships in a manufacturing slot, which would be 70 industrials no problem. This only works for BPOs though, the typical BPC will only let you build 20 or less at a time.
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