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Lynem Bei
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Posted - 2010.09.13 22:41:00 -
[1]
I've tried to find an answer to this.
Does training the Salvaging skill to a higher level increase the quality of the salvage or just the percentage chance of salvaging something on a salvage cycle?
Does the salvage used in T2 rigs come from 0.0 or special rats or player ships? Or is it a result of higher skill levels?
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Conrad Makbure
Gallente Raptor Navy
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Posted - 2010.09.13 22:47:00 -
[2]
I'd like to know this as well - exactly what does leveling up the salvage skill do for you? -Makbure RPTNA Avenger Raptor Navy |

Lafaela
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Posted - 2010.09.13 22:56:00 -
[3]
Increased salvage skill, rigs, etc, only increase the chance of getting salvage, not the quality or quantity of the salvage.
This translates to quicker time to salvage multiple wrecks but no change to what you get.
The salvage is generated when the wreck is created - not when the salvager is successful.
I understand - and hopefully someone will verify this - that the fancier salvage requires a higher skill and is only found in certain wrecks. If you do not have the required skill it will not let you salvage these wrecks at all.
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Buga Buga
Haita de lupi ROMANIAN-LEGION
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Posted - 2010.09.13 23:00:00 -
[4]
Salvaging material depends on the type of rat you kill. http://eve.podzone.net/wsdb/?op=faction
Training the skill only increases the chance and not quality/quantity. I'm a "Shoot me I suck" specialist. |

LHA Tarawa
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Posted - 2010.09.13 23:02:00 -
[5]
From everything I've seen and experienced, the higher level 1) Some ships require higher level. You may get a message "you don't have the skill to salvage ship..." 2) just reduces the chance of getting "your salvager failed this time" and does NOT increase the amount you get wehn successful.
The salvage for T2 rigs comes from 1) T2 ship wrecks. If you see a player wreck starting with "elite"... salvage it! Elite frigate, cruiser, bc, salvage = win. 2) Faction NPC wrecks can drop T2 salvage. When I was total noob I killed a Domination something or other in a high sec belt and got a single-crystal alloy bar or whatever they are called... WIN! That was a lot of ISK back then. 3) I'm told that you can pick up salvage for T2 rigs from low/null/wh mag xploration sites, but I've yet to confirm.
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Lynem Bei
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Posted - 2010.09.13 23:04:00 -
[6]
Thanks for the responses guys. Most useful.
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EL Brutor
Minmatar M.M.I.
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Posted - 2010.09.14 11:43:00 -
[7]
The higher your salvaging skills are, the less cycles it takes for your salvager to succesfully salvage a wreck. So far, so good.
But, I believe that with each unsuccesfull cycle, a percentage of the salvaged materials gets destroyed. Can someone verify this?
"Crush your enemies, see them driven before you and hear the lamentations of their women" |

Tau Cabalander
Caldari
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Posted - 2010.09.14 13:07:00 -
[8]
Originally by: EL Brutor The higher your salvaging skills are, the less cycles it takes for your salvager to succesfully salvage a wreck. So far, so good.
But, I believe that with each unsuccesfull cycle, a percentage of the salvaged materials gets destroyed. Can someone verify this?
This is not true.
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KaarBaak
Minmatar Hell's Librarians Imperium Directive
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Posted - 2010.09.14 13:42:00 -
[9]
Pre-edit: Any hard numbers used in this post are for example purposes and are not actual numbers used in-game.
Several responses all saying essentially the same thing. Though I never really understood it until it was explained to me thusly:
1) A ship is destroyed.
2) Salvage and loot is determined by semi-random roll and stored at the wreck
3) The wreck is given a difficulty rating based on the type of enemy it was (say 1-5; 1 being basic pirate and 5 being elite Sleeper)
4) You drive up in your salvager. Based on your fit (not affected by skill) you can salvage up to a level 3 wreck (see below). This is a "pass/fail" test. You can either salvage a wreck of this difficulty or not. If not, you get the message "You don't have the skills to salvage this wreck." This is the only time rigs play a role in salvaging.
5) If you can salvage it, each salvager on your ship has a percentage of success assigned to it, determined by your skill. Say you have a salvage skill of 3 and this gives you a success percentage of 20% (made up number).
6) You cycle your salvager(s). Each salvager has a 20% chance of success. If you "roll" 20% or lower on a cycle you salvage the wreck and move on. If you roll higher than 20%, the wreck remains until the next cycle completes.
Each salvager gets it's own "roll". So running 4x Salvagers gets you 4 rolls per cycle increasing the likliehood of at least one of those rolls being successful on the cycle...hence you can move on to the next wreck sooner.
Increased Salvager Skill increases that base % chance of success per roll/cycle. Salvager 2's, Salvage Tackles (1&2) increase the level of wreck you can salvage ("Access difficulty bonus"), they do not affect your success percentage.
I am open to correction, but am highly confident that this is an accurate description of salvaging mechanics.
KB
=vinur allra manna
MetaGaming |

Lady Ayeipsia
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Posted - 2010.09.14 14:19:00 -
[10]
Originally by: LHA Tarawa 3) I'm told that you can pick up salvage for T2 rigs from low/null/wh mag xploration sites, but I've yet to confirm.
Not sure about Wormhole Mag sites, as I only recall picking up T3 salvage materials there (stuff used in T3 production). However, yes in hi sec, low, and null sec there is a chance to find T2 salvage materials in the containers.
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Tau Cabalander
Caldari
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Posted - 2010.09.14 16:02:00 -
[11]
Edited by: Tau Cabalander on 14/09/2010 16:02:38
Originally by: Lady Ayeipsia
Originally by: LHA Tarawa 3) I'm told that you can pick up salvage for T2 rigs from low/null/wh mag xploration sites, but I've yet to confirm.
Not sure about Wormhole Mag sites, as I only recall picking up T3 salvage materials there (stuff used in T3 production). However, yes in hi sec, low, and null sec there is a chance to find T2 salvage materials in the containers.
You can find T2 salvage at empire profession sites. It isn't especially common though.
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Matthias Duran
Caldari Red Federation
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Posted - 2010.09.14 16:42:00 -
[12]
Originally by: KaarBaak
4) You drive up in your salvager. Based on your fit (not affected by skill) you can salvage up to a level 3 wreck (see below). This is a "pass/fail" test. You can either salvage a wreck of this difficulty or not. If not, you get the message "You don't have the skills to salvage this wreck." This is the only time rigs play a role in salvaging.
This step and the way you said the odds are determined are not true. Wrecks have a difficulty modifier. If the the sum of all your bonuses (skills, inherent salvager bonus, rigs) minus the wreck's difficulty penalty (if it has one) is less than zero, you get the "You don't have the skills... " message. If the number turns out positive, that number is your chance of successfully salvaging for each activation.
For example, if you come across a faction frigate rat in high sec, and all you have is a T1 salvager and, let's say, level 3 salvaging, you'll be able to salvage the wreck. However, you'll just barely pass the difficulty modifier, and will therefore have very low odds of salvaging the wreck on each activation. Normal rats from the same spawn would not have a salvaging penalty, so you'll tend to salvage them much quicker.
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De'Veldrin
Minmatar CareBears on Fire The Obsidian Legion
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Posted - 2010.09.14 19:55:00 -
[13]
Also, getting this skill to Level 5(? could be 4 but 5 sticks in my mind, and I'm at work so I can't check it) you get the T2 salvager, which gives you a bonus to your salvage chance, meaning you can salvage that much faster. Especially handy in dangerous space. --Vel
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Conrad Makbure
Gallente Raptor Navy
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Posted - 2010.09.14 20:13:00 -
[14]
Originally by: De'Veldrin Also, getting this skill to Level 5(? could be 4 but 5 sticks in my mind, and I'm at work so I can't check it) you get the T2 salvager, which gives you a bonus to your salvage chance, meaning you can salvage that much faster. Especially handy in dangerous space.
The T2 salvager requires Salvaging V, just checked. I'll stick with level 2, I won't be in lowsec anytime soon. -Makbure RPTNA Avenger Raptor Navy |

LHA Tarawa
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Posted - 2010.09.14 21:33:00 -
[15]
Originally by: KaarBaak 4) You drive up in your salvager. Based on your fit (not affected by skill) you can salvage up to a level 3 wreck (see below). This is a "pass/fail" test. You can either salvage a wreck of this difficulty or not. If not, you get the message "You don't have the skills to salvage this wreck." This is the only time rigs play a role in salvaging.
That is not my experience AT ALL.
Salvager I gives a 5% chance per level of your skill. The salvage tackle adds 10% to this.
There is also a modifier... probably like 5% per level of the wreck.. as you said. something like 1 for base pirate upto 5 or maybe more for elite sleeper.
Okay, I fly out in my salvage thrasher with Salverger Is and level 3 skill. I try to salvage an elite frigate (level 3).
3 x 5% chance of success - 3 x 5% difficulty bonus. So 0% chance of success. I get the "you's ain't got no skilz fo this".
I throw on a salvage tackle. Now my chance of success is 3X5 + 10 = 25%. -15% wreck difficulty adjustment. So, instead of the "you got's no skilz", I get to sit and watch the salvager spin an average of 10 times before I crack it open.
Push my salvage skill to 4, add a second salvage tackle = 40-15 = 25% chance of success so I only have to sit and spin 4 times instead of 10, on average.
This has been my experience anyway. Your milage may differ.
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Tau Cabalander
Caldari
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Posted - 2010.09.14 22:08:00 -
[16]
Edited by: Tau Cabalander on 14/09/2010 22:10:21
All that matters is your total access difficulty. If it is below the minimum required by the wreck, you get a message and no chance to salvage. It doesn't matter how you raise your access difficulty, skills, modules, rigs, or implants, they all apply.
If you meet the minimum access difficulty, your modules can spin for an hour if you have bad luck. The higher your access difficulty, the less likely you will fail.
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Toshiro GreyHawk
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Posted - 2010.09.15 05:43:00 -
[17]
I find it helps sometimes to read what the stuff says it will do:
1) Salvager II - Range 6 km., Access Difficulty bonus 7%. 2) Salvager I - Range 5 km, Access Difficulty Bonus 5%. 3) Small Salvage Tackle - Access Difficulty Bonus 10% 4) Small Salvage Tackle II - Access Difficulty Bonus 15% 5) Salvaging Skill - 5% per Level Access Difficulty Bonus 6) Armor Rigging Skill- Required for Salvage Tackle - reduces rig penalty by 10% per level (penalty is to speed). 7) Rigs Guide 8) Salvaging Guide
Now ... at one time ... some of this had gotten out of date - but it is my understanding that they are doing a better job lately of keeping the Player Guide and Item Data Base current.
Both of which have links just to the left of what you're reading now - under EVE Online, 6th and 5th items respectively.
Together the Player Guide and Items Database constitute the Official (as it's going to get) EVE Manual.
My memory isn't any better than anyone else's so ... when I get asked a question ... if I'm at all uncertain, I like to go check myself and see if things really work the way I think that do ... and on occasion ... have found myself ... wrong ...
*sigh*
I really don't mind being proven wrong in a thread ... if I am wrong - I want to Frakking know. But ... by damn but I hate to pass on bad data ...
Orbiting vs. Kiting Faction Schools |

Tau Cabalander
Caldari
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Posted - 2010.09.15 14:36:00 -
[18]
Edited by: Tau Cabalander on 15/09/2010 14:40:07
Originally by: Toshiro GreyHawk 1) Salvager II - Range 6 km., Access Difficulty bonus 7%.
Bonus is per level of salvaging skill, but as it requires level 5 the bonus is 35%.
Quote: 2) Salvager I - Range 5 km, Access Difficulty Bonus 5%.
Like above, the bonus is 5% per salvaging skill level so a maximum of 25%.
You missed one too: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPY-1 Increases salvage access difficulty by 5%.
With T2 salvagers and the implant, my alt has 40% access difficulty, so these ones seem to add and not multiply.
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2010.09.15 21:55:00 -
[19]
The Salvager module gets the Access % modified by Salvage skill level. (5-25% for T1 salvagers, or a flat 35% for T2) All other enhancements add to the chance. (instead of multiplying)
A wreck's salvage (or lack of) is determined at the moment of ship destruction. Failed salvage attempts do NOT affect salvage in the wreck.
As to the percentages... T1 ships and normal (non-elite) rats require Salvage 1. T2 ships and Elite rats require 15% Access chance or better. The easy/cheap way is to train Salvaging 3. Salvaging 1 + a Salvage Tackle will also get the 15% requirement. Having the bare minimum requirement to salvage a wreck makes for plenty of failed cycles. Having uber high skills and/or Salvage Tackles doesn't make for more salvage per wreck. High skill + Salvage Tackle means more wrecks serviced per hour, which means more money.
A T2 Salvager with 3 T1 Salvage Tackles makes for 65% Access. A Destroyer fitted with 3 Salvage Tackles, 4/5 tractors and 4/3 Salvager IIs will make quick work of any wreck pile. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.09.16 04:02:00 -
[20]
Edited by: Baka Lakadaka on 16/09/2010 04:05:12
Originally by: KaarBaak
Each salvager gets it's own "roll". So running 4x Salvagers gets you 4 rolls per cycle increasing the likliehood of at least one of those rolls being successful on the cycle...hence you can move on to the next wreck sooner.
This is true, but it's an inefficient way to do it.
By placing 4 salvagers on a single wreck you are improving your chance of salvaging that wreck on the first cycle. You are also GUARANTEEING that at least 3 out of 4 salvagers will fail.
If you put your 4 salvagers on 4 wrecks, you are reducing you chance on any single wreck, but improving your overall salvage chance. Sometimes you'll get 0 successes and sometimes you'll get 1 (which would be the maximum if all 4 salvagers were on one wreck), but sometimes you'll get 2 successes, sometimes 3 or even (rarely) you might get 4 successes in one cycle. The statistical weighted average is something just under 2.
I've done the maths - I can't find my notes right now - spreading your salvagers over as many wrecks as possible is more efficient (providing you have more wrecks than salvagers).
______________________ Agony Unleashed Home of the PvP University |
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.09.16 08:21:00 -
[21]
Originally by: EL Brutor The higher your salvaging skills are, the less cycles it takes for your salvager to succesfully salvage a wreck. So far, so good.
But, I believe that with each unsuccesfull cycle, a percentage of the salvaged materials gets destroyed. Can someone verify this?
Confirming not true, I have several times salvaged a single wreck (a Sleeper battleship) for 10-20 minutes with a rack full of salvagers and got a standard amount of scraps.
I'm wondering about the fact that "salvage is determined when the wreck is spawned, not when it's salvaged" - how has this been discovered, or even confirmed? Is it just Word Of God? Does it have any in-game implications at all? ___________ EVE is dying! Now for real! |

Tau Cabalander
Caldari
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Posted - 2010.09.16 13:25:00 -
[22]
Originally by: Abdiel Kavash I'm wondering about the fact that "salvage is determined when the wreck is spawned, not when it's salvaged" - how has this been discovered, or even confirmed? Is it just Word Of God?
Word of God (CCP) I think. I'm pretty sure I've seen a blue reply to the question at least once.
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cursedlion
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Posted - 2010.09.16 21:05:00 -
[23]
Originally by: Tau Cabalander
Originally by: Abdiel Kavash I'm wondering about the fact that "salvage is determined when the wreck is spawned, not when it's salvaged" - how has this been discovered, or even confirmed? Is it just Word Of God?
Word of God (CCP) I think. I'm pretty sure I've seen a blue reply to the question at least once.
does the same apply on how many rounds an analyzer or a hacker does?
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Tau Cabalander
Caldari
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Posted - 2010.09.16 21:33:00 -
[24]
Originally by: cursedlion does the same apply on how many rounds an analyzer or a hacker does?
I've not seen it explicitly discussed, though all anecdotal evidence suggests hacking and archeology are the same as salvaging. CCP tends to reuse mechanics where possible.
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Toshiro GreyHawk
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Posted - 2010.09.16 22:11:00 -
[25]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 15/09/2010 14:40:07
Originally by: Toshiro GreyHawk 1) Salvager II - Range 6 km., Access Difficulty bonus 7%.
Bonus is per level of salvaging skill, but as it requires level 5 the bonus is 35%.
Quote: 2) Salvager I - Range 5 km, Access Difficulty Bonus 5%.
Like above, the bonus is 5% per salvaging skill level so a maximum of 25%.
You missed one too: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPY-1 Increases salvage access difficulty by 5%.
With T2 salvagers and the implant, my alt has 40% access difficulty, so these ones seem to add and not multiply.
Thanks!
Orbiting vs. Kiting Faction Schools |
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