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Soapy5
Gallente Eve University Ivy League
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Posted - 2010.09.18 00:05:00 -
[1]
Pretty much what It says on the box. Assume 'n' equals the quantity of identical drones. If you launch a flight of 'n' Hammerhead II's, the drones will be a single entity in space. The model could be 'n'-number of drones in some close-formation. For every 1/n hp damage taken, dps drops by 1/n (to simulate the loss of a drone). If possible, the drone stack will not be able to rep above that hp level (i.e. you cant rep a 'destroyed' drone). Once the drone stack is recalled the number of drones recovered from the stack correspond to the hp level remaining. If for some reason you want to assign different drones to different targets, the stack will split in to smaller ones.
Pros:
Server has to calculate flight paths, damage dealt and damage taken for only a fraction of the current number of entities = Less lag. Less overview clutter. Less moving boxes in main view.
Cons (more specifically, unwanted side-effects):
A ship could lock all 5 drones by just targeting the stack instead of having to target each individual drone.
Drone hp would be different from current model. i.e. right now, to destroy a flight of drones you go Drone 1 shield > armor > structure, Drone 2 shield > armor > structure, etc etc. with the current model it would be Drone 1-5 shield > armor > structure. Having a shield that's 5 times as big would certainly have some effect on the shield recharge, and would give a pretty significant buff to drone hp. Finally, it would be pretty hard to figure out where the hp level would be for 'loosing' a drone.
A possible solution (if game mechanics allow it) to segment the shield, armor, and structure hp to reflect the number of drones and go down drone 1's three hp types, then to on to drone 2's and so on.
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Arnold Predator
Special Situations
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Posted - 2010.09.18 01:13:00 -
[2]
sounds like it creates just as many problems as it solves.
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Uriel Winston
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Posted - 2010.09.18 10:04:00 -
[3]
explain to me, why would I stack my drones if they can be killed/locked at once instead of 1-1?
nobody will do it.
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Venkul Mul
Gallente
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Posted - 2010.09.18 10:18:00 -
[4]
Unwanted effects:
Negative
- wing of drones can be ECMed as a single target;
- maybe it can make even worth it tu use a tracking disruptor;
- high damage weapons become much more effective, killing 2+ drones with one shot;
Positive:
- you can RR a bunch of drones in one go;
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Zab Zonk
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Posted - 2010.09.18 18:41:00 -
[5]
/signed
None of the issues you suggest are relevand in the type of warfare that would best benefit from this change. In large fleet fights that is.
I just cant imagine anyone locking a drone in a 500 vs 500 fight. In lesser fights ( ie 10 vs 10 on a gate ) it just dosent matter and everyone can use drones unstacked w/o having big lag issues also.
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Uriel Winston
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Posted - 2010.09.18 19:51:00 -
[6]
Originally by: Zab Zonk /signed
None of the issues you suggest are relevand in the type of warfare that would best benefit from this change. In large fleet fights that is.
I just cant imagine anyone locking a drone in a 500 vs 500 fight. In lesser fights ( ie 10 vs 10 on a gate ) it just dosent matter and everyone can use drones unstacked w/o having big lag issues also.
i dont give a **** really about locking them 1-1 or all 5, but in 500 vs 500 fights SMARTBOMBING is common, all drones in 1 place and you got smartbombing efficiency 500% up.
P.S. learn to "tick" the support button
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